Suggestions for improvement implemented in parts two and three...
DL19. CL14. Day 2, 13:33:17 - Arrived at a 'not very interesting/not very threatening' level. Descended into a lit, column filled room with an unknown scroll (of trap creation, squelched) just lying on the floor. Detect traps revealed nothing. Detect treasure showed just a couple of unknown mushrooms and a flail. I headed north, since everything lie to the north. Dropped a novice rogue and he dropped a shield. Found ID'd and ignored the 15 pound flail. Destroyed the recently acquired shield and picked up and stowed a mushroom of emergency. I found the last mushroom, of pot luck, and having a full pack, I ate it. It slowed me, I hope it doesn't last too long. I was still slowed when a brownie appeared, so I blinked away. A short time later, after a second escape blink, I resumed normal speed, and the brownie assumed room temperature. Detect animal showed light hounds to the west, so I turned about and headed back east (In retrospect, I forgot I had innate resist light). Spotted a sleeping umber hulk and took it out for CL15, max HP 134, max SP 23. As I moved further east I found a baby dragon blocking my path. I killed it and was rewarded with ~400 GP.
Wandering for a bit, bored, I finally came across a room of hill orcs and maybe some others too. I couldn't see very well in the dark. I blinked and fled, with one or two orcs on my tail. After finding the stairs and killing my lone pursuer, I was feeling frisky and unfulfilled, so I headed back to whack some more orc. I ate the mushroom of extreme irritability and went at 'em. They beat me around a bit, but nothing I couldn't handle, and in the end they all died. I did have to use a couple of CSW's and my wand of stinking cloud. Oops, I may have spoken too soon. During my clean up effort in which I was recovering my ammo and treasures I ran into and killed quite a few more orcs. While I was cleaning up that mess, who came to greet me but Radbug himself. I was certain that the cowardly Radbug had sent every orc he had at me before confronting me himself because he appeared to be alone. I had no potions of speed, only a couple of phase door, and was low on mana but decided to take a shot at him anyhow. The worst that could happen it that I would have to bail. Since he we all up in my face, I started out with a blink and a brief retreat to regen a little mana and HP. By the time he had closed on me, I had hit him with two shots dropping his life force by 40%. He also received an arrow in the back courtesy of one of his remaining companions. Apparently they are none to happy with the antics of their leader. I blinked again, and unexpectedly landed surrounded by hill orcs. There are obviously many more orcs remaining than I had anticipated. A phase, then another blink put me back into the well traversed corridor leading to the stairs. I used my staff of sleep monsters to halt my pursuers. On the way to the stairs I had to beat a swordsman to death, not an easy task for me. He dropped a junk sword, and a large chest. I shouldn't have gotten my hopes up, after finding and disarming the multiple traps, I found that it too held nothing but junk. I reached the stairs and rested up, all the way up, then went back for more.
Soon three more orcs were dead, and I picked up another mushroom of emergency. Not much later four more were dead, and another charge of sleep monsters used. At this point I was also beating back a clear worm mass that kept infiltrating my battlefield. More time passed, more orcs died and then Radbug showed his ugly face again, urging on his troops from the rear, sometimes shooting at them, no doubt for inspiration. Two more minions died and then he and I were face to face once again, this time he with only 30% life remaining. I delivered two blows with my scimitar and a shot in the rear ended his life. He dropped nothing more than copper and a shroom of first sight and second thoughts. As I was cleaning up once again, I tripped over a hill orc still asleep in the hallway. I tried to explain to him that I had slain the evil Radbug and that he was now free, but he wouldn't listen and inexplicably died somehow (ahem). I made back to the stairs, no problem. Feeling fine, going down.
DL20. CL14. Day 2, 17:33:47 - Having made it to dungeon level 20, I thought that this might be a good time to recap. My max HP's is 134, and SP's 23. Current AC is 34. My primary weapon is a scimitar (+3,+6) that delivers 1 blow/15 per blow. My current and arguably my best missile launcher is my sling (+5,+7) and combined with by best shots (+6,+5) it will deliver 25.3 per hit. I've got acid and fire resists covered with a swap to cover electricity and a native resistance to light. I also wear an amulet of alertness (+3). My most often used spell is 'detect animal', followed closely by 'blink'. There's a link to this character's dump in the first post of this thread.
This level is 'not interesting/rather safe'. I dropped into a wide passage, an intersection perhaps. DTraps revealed a tight cluster to the south, probably worth looking into. DTreasure confirmed this, but revealed nothing particularly tasty. DAnimal showed a pack of sleeping cold hounds (my lone missing basic resist) to the south-west, and a warhorse, but not much else. Since the rest of the dungeon looks entirely devoid of anything I'm going to head south and see what happens. I very quickly realized that it's a pit-type room, probably a checkerboard. Not wanting to waste time looking for a door, I used my STM to carve an entrance next to the nearest treasure, a dagger. Great, the first thing that I see, before I even get to the dagger is a hobglib, asleep. Lucky for me that the room was well lit. My spidey sense told me to get the hell out of there, but greed reared it's ugly head. There was a tight cluster of four items that I just had to have.
I grabbed the (useless) dagger, but then a merret (which I detected but assumed was sleeping) was upon me. I didn't know much about it other than it moves very quickly and that I don't. My fear, as it turns out, was well justified. Though I blinked away, it was on me again in an instant and I was 74/134 HP before it was dead. I quaffed a CSW and headed back. I read a scroll of holy chant, not only to make room in my pack, but I thought it might help with my saving throw should the still sleeping hobglib awake. Needing more room and to lighten up a bit, I dropped the moderately useful staff of light and picked up a rusty old sabre and a oddly cold javelin. Just one treasure left to get, just 10' away, but the warhorse was staring at me, looking upset at my presence. I could tell that he would move very quickly, and my battle with the merret had been a lesson to me. I used my staff of sleep monsters to put him to rest and grabbed the phoenix feather wand which turned out to be confuse monster, not worthless in DaJ. I blinked, so I could escape quickly, and ended up in the 'moat' and picked up a pair of gloves. I left the moat and headed back to where I started and came across some black ogres. I killed one with the wand of confuse monster and was working on the second when the door to the checkerboard pit bust open. I didn't want to know what might be coming for me and decided to TL and sank through the floor.
DL21. CL15. Day 2, 17:47:53 - I found myself in a north-south corridor with three doors, west, north and east, just 10' to the north of me. The usual detects showed, quite alarmingly, a pack of dark hound and wood spiders just beyond the doors, not much else. I took a step to the south and since none of the doors had busted open yet, decided to learn to spell 'find traps/doors' (9% fail). Casting it achieved CL16, HP 141, SP 25, but didn't find me any stairs so I headed for the trap door to the west instead. A wand of light would really come in handy. I'm tired of fighting in unlit passageways. I never did make any westward progress. The passage turned to the east and eventually I was breathed upon and blinded. I used my staff of sleep monsters to neutralize the hounds and a CSW to regain my sight. I continued east until I reached a room. I lit the room, careful not to wake the sleeping stegocentipede, then continued further east exiting the room and closing the door behind me. I made a right turn, heading north and ran into a grim. It, boosted my confidence by dying quickly.
Just to the north, I lit a room and awoke the baby gray dragon within. I took it on, not fearing much and then it breathed and blinded me. I quaffed CSW, and when it happened again and I realized it wasn't the dragon breathing darkness, it was the dark hounds. They had found me. Despite my faux-pas, I was still in pretty good shape. I retreated and the dragon followed and died. I quaffed a CSW (to heal the graze) and waited to see what would happen next. Of course nothing happened. They were hound and I was standing in a hallway. As I retreated, one stuck it's head around the corner and I nailed him and sent it fleeing. Detect animal revealed he was alone so I gave chase and it soon died. Moving further north I found another (ugh) 5x20 room. There was a ordinary war hammer lying in the moat on the far side so I proceeded in that direction and secured it.
Not much inspiration on this level so I headed toward the quartz vein. My attempt was in vain as it was imprisoned in granite. I killed a few dark hounds as I forged a new route back to where I started from. I don't know why I was so afraid of them. I decided to learn the spell 'bug spray' just in case I needed it while dealing with the spiders. I tried using the 'bug spray' just for fun. It's pretty cool. It's got a big area of effect, but not quite strong enough to kill these spiders. Found a dull dagger. Moving to the west now, as I originally intended so long ago, I came to a large room containing a large wooden chest. The chest held my 3rd spell book 'Gifts of Nature', which contains the spell 'detect life' which I wasted no time in learning. It cost 5x the mana but it's undeniably more useful than 'detect animal'. This dungeon level seems useless, so I'm taking the trap door down. Wheee!
DL19. CL14. Day 2, 13:33:17 - Arrived at a 'not very interesting/not very threatening' level. Descended into a lit, column filled room with an unknown scroll (of trap creation, squelched) just lying on the floor. Detect traps revealed nothing. Detect treasure showed just a couple of unknown mushrooms and a flail. I headed north, since everything lie to the north. Dropped a novice rogue and he dropped a shield. Found ID'd and ignored the 15 pound flail. Destroyed the recently acquired shield and picked up and stowed a mushroom of emergency. I found the last mushroom, of pot luck, and having a full pack, I ate it. It slowed me, I hope it doesn't last too long. I was still slowed when a brownie appeared, so I blinked away. A short time later, after a second escape blink, I resumed normal speed, and the brownie assumed room temperature. Detect animal showed light hounds to the west, so I turned about and headed back east (In retrospect, I forgot I had innate resist light). Spotted a sleeping umber hulk and took it out for CL15, max HP 134, max SP 23. As I moved further east I found a baby dragon blocking my path. I killed it and was rewarded with ~400 GP.
Wandering for a bit, bored, I finally came across a room of hill orcs and maybe some others too. I couldn't see very well in the dark. I blinked and fled, with one or two orcs on my tail. After finding the stairs and killing my lone pursuer, I was feeling frisky and unfulfilled, so I headed back to whack some more orc. I ate the mushroom of extreme irritability and went at 'em. They beat me around a bit, but nothing I couldn't handle, and in the end they all died. I did have to use a couple of CSW's and my wand of stinking cloud. Oops, I may have spoken too soon. During my clean up effort in which I was recovering my ammo and treasures I ran into and killed quite a few more orcs. While I was cleaning up that mess, who came to greet me but Radbug himself. I was certain that the cowardly Radbug had sent every orc he had at me before confronting me himself because he appeared to be alone. I had no potions of speed, only a couple of phase door, and was low on mana but decided to take a shot at him anyhow. The worst that could happen it that I would have to bail. Since he we all up in my face, I started out with a blink and a brief retreat to regen a little mana and HP. By the time he had closed on me, I had hit him with two shots dropping his life force by 40%. He also received an arrow in the back courtesy of one of his remaining companions. Apparently they are none to happy with the antics of their leader. I blinked again, and unexpectedly landed surrounded by hill orcs. There are obviously many more orcs remaining than I had anticipated. A phase, then another blink put me back into the well traversed corridor leading to the stairs. I used my staff of sleep monsters to halt my pursuers. On the way to the stairs I had to beat a swordsman to death, not an easy task for me. He dropped a junk sword, and a large chest. I shouldn't have gotten my hopes up, after finding and disarming the multiple traps, I found that it too held nothing but junk. I reached the stairs and rested up, all the way up, then went back for more.
Soon three more orcs were dead, and I picked up another mushroom of emergency. Not much later four more were dead, and another charge of sleep monsters used. At this point I was also beating back a clear worm mass that kept infiltrating my battlefield. More time passed, more orcs died and then Radbug showed his ugly face again, urging on his troops from the rear, sometimes shooting at them, no doubt for inspiration. Two more minions died and then he and I were face to face once again, this time he with only 30% life remaining. I delivered two blows with my scimitar and a shot in the rear ended his life. He dropped nothing more than copper and a shroom of first sight and second thoughts. As I was cleaning up once again, I tripped over a hill orc still asleep in the hallway. I tried to explain to him that I had slain the evil Radbug and that he was now free, but he wouldn't listen and inexplicably died somehow (ahem). I made back to the stairs, no problem. Feeling fine, going down.
DL20. CL14. Day 2, 17:33:47 - Having made it to dungeon level 20, I thought that this might be a good time to recap. My max HP's is 134, and SP's 23. Current AC is 34. My primary weapon is a scimitar (+3,+6) that delivers 1 blow/15 per blow. My current and arguably my best missile launcher is my sling (+5,+7) and combined with by best shots (+6,+5) it will deliver 25.3 per hit. I've got acid and fire resists covered with a swap to cover electricity and a native resistance to light. I also wear an amulet of alertness (+3). My most often used spell is 'detect animal', followed closely by 'blink'. There's a link to this character's dump in the first post of this thread.
This level is 'not interesting/rather safe'. I dropped into a wide passage, an intersection perhaps. DTraps revealed a tight cluster to the south, probably worth looking into. DTreasure confirmed this, but revealed nothing particularly tasty. DAnimal showed a pack of sleeping cold hounds (my lone missing basic resist) to the south-west, and a warhorse, but not much else. Since the rest of the dungeon looks entirely devoid of anything I'm going to head south and see what happens. I very quickly realized that it's a pit-type room, probably a checkerboard. Not wanting to waste time looking for a door, I used my STM to carve an entrance next to the nearest treasure, a dagger. Great, the first thing that I see, before I even get to the dagger is a hobglib, asleep. Lucky for me that the room was well lit. My spidey sense told me to get the hell out of there, but greed reared it's ugly head. There was a tight cluster of four items that I just had to have.
I grabbed the (useless) dagger, but then a merret (which I detected but assumed was sleeping) was upon me. I didn't know much about it other than it moves very quickly and that I don't. My fear, as it turns out, was well justified. Though I blinked away, it was on me again in an instant and I was 74/134 HP before it was dead. I quaffed a CSW and headed back. I read a scroll of holy chant, not only to make room in my pack, but I thought it might help with my saving throw should the still sleeping hobglib awake. Needing more room and to lighten up a bit, I dropped the moderately useful staff of light and picked up a rusty old sabre and a oddly cold javelin. Just one treasure left to get, just 10' away, but the warhorse was staring at me, looking upset at my presence. I could tell that he would move very quickly, and my battle with the merret had been a lesson to me. I used my staff of sleep monsters to put him to rest and grabbed the phoenix feather wand which turned out to be confuse monster, not worthless in DaJ. I blinked, so I could escape quickly, and ended up in the 'moat' and picked up a pair of gloves. I left the moat and headed back to where I started and came across some black ogres. I killed one with the wand of confuse monster and was working on the second when the door to the checkerboard pit bust open. I didn't want to know what might be coming for me and decided to TL and sank through the floor.
DL21. CL15. Day 2, 17:47:53 - I found myself in a north-south corridor with three doors, west, north and east, just 10' to the north of me. The usual detects showed, quite alarmingly, a pack of dark hound and wood spiders just beyond the doors, not much else. I took a step to the south and since none of the doors had busted open yet, decided to learn to spell 'find traps/doors' (9% fail). Casting it achieved CL16, HP 141, SP 25, but didn't find me any stairs so I headed for the trap door to the west instead. A wand of light would really come in handy. I'm tired of fighting in unlit passageways. I never did make any westward progress. The passage turned to the east and eventually I was breathed upon and blinded. I used my staff of sleep monsters to neutralize the hounds and a CSW to regain my sight. I continued east until I reached a room. I lit the room, careful not to wake the sleeping stegocentipede, then continued further east exiting the room and closing the door behind me. I made a right turn, heading north and ran into a grim. It, boosted my confidence by dying quickly.
Just to the north, I lit a room and awoke the baby gray dragon within. I took it on, not fearing much and then it breathed and blinded me. I quaffed CSW, and when it happened again and I realized it wasn't the dragon breathing darkness, it was the dark hounds. They had found me. Despite my faux-pas, I was still in pretty good shape. I retreated and the dragon followed and died. I quaffed a CSW (to heal the graze) and waited to see what would happen next. Of course nothing happened. They were hound and I was standing in a hallway. As I retreated, one stuck it's head around the corner and I nailed him and sent it fleeing. Detect animal revealed he was alone so I gave chase and it soon died. Moving further north I found another (ugh) 5x20 room. There was a ordinary war hammer lying in the moat on the far side so I proceeded in that direction and secured it.
Not much inspiration on this level so I headed toward the quartz vein. My attempt was in vain as it was imprisoned in granite. I killed a few dark hounds as I forged a new route back to where I started from. I don't know why I was so afraid of them. I decided to learn the spell 'bug spray' just in case I needed it while dealing with the spiders. I tried using the 'bug spray' just for fun. It's pretty cool. It's got a big area of effect, but not quite strong enough to kill these spiders. Found a dull dagger. Moving to the west now, as I originally intended so long ago, I came to a large room containing a large wooden chest. The chest held my 3rd spell book 'Gifts of Nature', which contains the spell 'detect life' which I wasted no time in learning. It cost 5x the mana but it's undeniably more useful than 'detect animal'. This dungeon level seems useless, so I'm taking the trap door down. Wheee!
Comment