Oooh, this one really hurt. I had just started getting some steam up with this char. I was trying to play as carefully as I could, when by mistake I stepped into LOS of an eye druj. It summoned one of its friends and the two of them easily took me down from almost full health within a single round.
I had just started finding some good stuff, I found both ESP and rPois during the last session and was getting my hopes up. My Con was a bit low though, which I guess really gives you no buffer for these kinds of mistakes. Ah well, back to the drawing board, lesson learned.
Code:
[Angband 3.1.2v2 Character Dump] Name Biffen Self RB CB EB Best Sex Male Age 42 STR: 18/79 +2 -1 +7 18/159 Race Dwarf Height 47 INT: 13 -3 -3 +5 12 Class Priest Weight 151 WIS: 18/69 +2 +3 +10 18/219 Title Canon Social Known DEX: 18/62 -2 -1 +1 18/42 HP -131/336 Maximize Y Con: 18/45 +2 +0 +1 18/75 18/35 SP 265/281 CHR: 11 -3 +2 +1 11 Level 35 Armor [31,+84] Saving Throw 100% Cur Exp 603057 Fight (+13,+11) Stealth Excellent Max Exp 627983 Melee (+28,+26) Fighting Superb Adv Exp 630000 Shoot (+24,+16) Shooting Excellent MaxDepth 3100' (L62) Blows 2/turn Disarming 52% Game Turns 515703 Shots 2/turn Magic Device 75 Player Turns 52219 Infra 50 ft Perception 1 in 32 Active Turns 47876 Speed Normal Searching 23% Gold 154446 Burden 161.9 lbs You are one of two children of a Dwarven Thief. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. rAcid:......+.+.... rConf:......+...... rElec:......+.+.... Sound:............. rFire:......+.+.+.. Shard:............. rCold:......+.+.... Nexus:...........+. rPois:..+.......... Nethr:............. rFear:+............ Chaos:............. rLite:........+.... Disen:............. rDark:..+.....+.... S.Dig:............. rBlnd:........+...+ Feath:...........+. Light:............. Aggrv:............. Regen:..........+.. Stea.:..+...++..... ESP:.........+... Sear.:............. Invis:+....+....... Infra:............+ FrAct:.......+..... Tunn.:............+ HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Water hound dies. > The Water hound howls in pain. > The Eye druj magically summons an undead adversary! > The Eye druj casts a mana bolt. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Eye druj casts a mana bolt. > *** LOW HITPOINT WARNING! *** > The Eye druj looks deep into your eyes. > You resist the effects! > The Eye druj looks deep into your eyes. > You resist the effects! > The Eye druj casts a nether ball. > You feel your life draining away! > You die. Killed by an Eye druj. [Character Equipment] a) a Scimitar (Holy Avenger) (4d2) (+15,+15) [+4] (+4) +4 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 40.6 vs. evil creatures, 47.1 vs. undead, 47.1 vs. demons, and 34 vs. others. b) a Light Crossbow of Extra Shots (x3) (+11,+16) (+1) +1 shooting speed. c) The Ring of Barahir (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. d) a Ring of Strength (+6) +6 strength. Sustains strength. e) an Amulet of Wisdom (+5) +5 wisdom. Sustains wisdom. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. Takes 51 to 100 turns to recharge. Your chance of success is 93.0% Radius 3 light. g) Studded Leather Armour of Elvenkind [6,+18] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+11] (+4) +4 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) a Steel Helm of Telepathy [6,+5] Grants telepathy. k) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 96.0% l) a Pair of Steel Shod Boots of Stability [6,+10] Provides resistance to nexus. Feather Falling. [Character Quiver] n) 16 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 58.1. 25% chance of breaking upon contact. o) 27 Bolts of Wounding (1d5) (+11,+11) Combat info: Hits targets up to 120 feet away. Average damage/hit: 92.7. 25% chance of breaking upon contact. p) 27 Bolts of Venom (1d5) (+10,+11) Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/hit: 278.1 vs. creatures not resistant to poison, and 92.7 vs. others. 25% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {!d!k!v@G2@b2@m2} b) 2 Holy Books of Prayers [Chants and Blessings] {!d!k!v@G3@b3@m3} c) 2 Holy Books of Prayers [Exorcism and Dispelling] {!d!k!v@G4@b4@m4} d) a Holy Book of Prayers [Ethereal Openings] {!d!k!v@G5@b5@m5} Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] {!d!k!v@G6@b6@m6} Cannot be harmed by acid, electricity, fire, cold. f) 23 Potions of Cure Critical Wounds g) a Potion of *Healing* It can be thrown at creatures with damaging effect. h) 2 Potions of Restore Mana i) 12 Potions of Heroism j) 5 Scrolls of Teleport Level {!*!*!*} k) 2 Rods of Teleport Other l) 2 Rods of Disarming m) 2 Rods of Light {!!@z1} n) 2 Rods of Recall {!*!*!*@z3} Cannot be harmed by electricity. o) 2 Staves of *Destruction* (2 charges) {!*} p) 3 Staves of Speed (12 charges) {!*} q) a Ring of Acid [+7] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. r) The Amulet of Carlammas (+4) +4 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 226 to 450 turns to recharge. Your chance of success is 90.0% s) a Set of Leather Gloves of Thievery (+3,+1) [1,+11] (+4) +4 dexterity. +20% to searching. Feather Falling. Prevents paralysis. t) a Set of Caestus (+0,+3) [2,+7] [Home Inventory] a) a Potion of Healing b) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. c) a Potion of Life It can be thrown at creatures with damaging effect. d) 3 Potions of Restore Mana e) 5 Potions of Speed f) a Scroll of *Destruction* {!*} g) 2 Staves of Speed (7 charges) {!*} h) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. i) a Ring of Constitution (+2) +2 constitution. Sustains constitution. j) a Ring of Damage (+0,+9) k) an Amulet of Sustenance Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Sustains your life force. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. m) a Golden Crown of Might [0,+9] (+2) +2 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. n) a Golden Crown of Lordliness [0,+8] (+3) +3 wisdom, charisma. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Prevents paralysis. o) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. p) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 2 turns to recharge. Your chance of success is 95.2% Radius 1 light. q) a Set of Leather Gloves of Power (+1,+3) [1,+8] (+4) +4 strength. r) a Set of Mithril Gauntlets of Agility [5,+8] (+5) +5 dexterity. Cannot be harmed by acid. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Slays evil creatures, orcs, trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 45.1 vs. evil creatures, 52.7 vs. orcs, 52.7 vs. trolls, 52.7 vs. giants, and 37.5 vs. others. t) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) +1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 4 to 6 turns to recharge. Your chance of success is 93.0% Combat info: 4 blows/round. With an additional 0 strength and 4 dex you would get 5 blows Average damage/hit: 53.7 vs. orcs, 53.7 vs. trolls, and 34.1 vs. others. u) The Whip of Gothmog (6d3) (+13,+15) (-3) {!*, cursed} Heavily cursed. -3 intelligence, wisdom, dexterity. Slays animals, trolls, giants. *Slays* dragons. Branded with flames. Provides immunity to fire. Provides resistance to lightning, dark. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. When aimed, it creates a fire ball with damage 144. Takes 15 turns to recharge. Your chance of success is 88.1% Combat info: 3 blows/round. With an additional 4 strength and 4 dex you would get 4 blows With an additional 0 strength and 6 dex you would get 4 blows Average damage/hit: 52.4 vs. animals, 65.1 vs. trolls, 65.1 vs. giants, 65.1 vs. creatures not resistant to fire, 90.6 vs. dragons, and 39.7 vs. others. Radius 1 light. v) a Long Bow of Extra Might (x4) (+17,+18) (+1) +1 shooting power. w) 18 Arrows of Frost (1d4) (+8,+7) Branded with frost. Cannot be harmed by cold. x) 26 Arrows of Slay Evil (1d4) (+2,+8) Slays evil creatures. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1201 0' 1 Killed Farmer Maggot 2942 50' 2 Reached level 2 12622 50' 3 Reached level 3 17015 100' 3 Killed Grip, Farmer Maggot's dog 17015 100' 4 Reached level 4 24601 150' 5 Reached level 5 28853 250' 6 Reached level 6 37854 350' 6 Killed Fang, Farmer Maggot's dog 38936 350' 7 Reached level 7 43034 450' 8 Reached level 8 54391 500' 9 Reached level 9 62287 600' 10 Reached level 10 69651 650' 11 Reached level 11 80639 750' 12 Reached level 12 83374 800' 13 Reached level 13 86508 850' 14 Reached level 14 101042 950' 15 Reached level 15 101697 950' 16 Reached level 16 105453 950' 17 Reached level 17 108283 1000' 18 Reached level 18 109264 1000' 18 Killed Wormtongue, Agent of Saruman 109314 1000' 18 Found The Set of Gauntlets 'Paurhach' 110822 1000' 19 Reached level 19 118238 1050' 20 Reached level 20 119268 1100' 20 Killed Bullroarer the Hobbit 122553 1100' 21 Reached level 21 130332 1100' 21 Killed Smeagol 132954 1100' 21 Killed Nar, the Dwarf 135006 1150' 22 Reached level 22 142174 1250' 22 Killed Golfimbul, the Hill Orc Chief 142334 1250' 23 Reached level 23 155010 1300' 24 Reached level 24 161373 1350' 24 Killed Sangahyando of Umbar 163890 1350' 24 Found The Dagger 'Nimthanc' (LOST) 171510 1450' 25 Reached level 25 176789 1450' 25 Killed Boldor, King of the Yeeks 196538 1500' 26 Reached level 26 196538 1500' 27 Reached level 27 196538 1500' 28 Reached level 28 196538 1500' 29 Reached level 29 196538 1500' 30 Reached level 30 217932 1550' 30 Killed Ugluk, the Uruk 222356 1600' 30 Killed Ibun, Son of Mim 222418 1600' 30 Found The Star of Elendil 233035 1650' 30 Found The Long Sword 'Elvagil' (LOST) 240024 1650' 30 Killed Gorbag, the Orc Captain 248883 1700' 30 Found The Rapier 'Forasgil' (LOST) 254499 1700' 31 Reached level 31 257406 1750' 31 Killed Lagduf, the Snaga 259086 1750' 31 Found The Phial of Galadriel (LOST) 272866 1800' 31 Found The Set of Leather Gloves 'Cammithrim' 278575 1850' 31 Killed Bolg, Son of Azog 279769 1850' 31 Found The Broad Axe 'Barukkheled' 323428 2000' 31 Killed Castamir the Usurper 342239 2000' 31 Killed Uvatha the Horseman 344421 2000' 32 Reached level 32 356869 2050' 32 Found The Metal Cap of Thengel 363486 2150' 32 Killed Adunaphel the Quiet 389042 2250' 33 Reached level 33 403164 2400' 33 Found The Zweihander 'Mormegil' (LOST) 404281 2400' 33 Killed Azog, King of the Uruk-Hai 415382 2500' 33 Found The Chain Mail of Arvedui 416218 2500' 33 Killed Grishnakh, the Hill Orc 426168 2450' 33 Killed Ufthak of Cirith Ungol 439269 2500' 34 Reached level 34 443910 2550' 34 Killed Shagrat, the Orc Captain 446991 2650' 34 Found The Whip of Gothmog 451140 2650' 34 Killed Ren the Unclean 452138 2650' 34 Killed Tom the Stone Troll 453556 2650' 34 Found The Leather Shield of Celegorm 460246 2600' 34 Killed Smaug the Golden 466236 2650' 35 Reached level 35 468129 2650' 34 Found The Long Sword 'Anguirel' (LOST) 468380 2650' 34 Found The Ring of Barahir 469596 2650' 34 Killed Bill the Stone Troll 472082 2650' 34 Found The Battle Axe 'Lotharang' 485388 2700' 35 Killed Mughash the Kobold Lord 500281 2900' 35 Found The Quarterstaff 'Eriril' (LOST) 512397 3050' 35 Killed Khim, Son of Mim 512483 3050' 35 Found The Amulet of Carlammas [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment