Hi everyone!
Just getting back to 'banding after a long hiatus. I used to be quite successful with ToME, but never so much with vanilla or variants. Anyway. I saw the quite impressive activity in V those days, so decided to give it a try.
I tried to catch up by reading the forums, but all I could gather was "dive fast to keep a low turn count, in order not to take risks (even low ones) too many times". I started a "newbie" char, i.e. a big fat half-troll warrior. Not the easiest combination for late-game, but to be honest, I do not quite expect to get that far.
So far so good, I am clvl 25 at dlvl 24, progressing fairly easily. Hardest fight so far was against a dark knight, who insisted to curse me way too much, and got me below 100HP. A couple of lucky phase door (had no teleport at the time) got me out of line of sight, so I could drink a few CCW potions, and finish him off.
Now, I am wondering regarding at what dungeon level I should be? I am afraid that my lack of detection coupled with my lack of rAcid and rCold might get me into trouble. On the other hand, stat gain is not so far away (is that dlvl 30?), so I am tempted to give it a try.
Advice welcome, thanks in advance.
Just getting back to 'banding after a long hiatus. I used to be quite successful with ToME, but never so much with vanilla or variants. Anyway. I saw the quite impressive activity in V those days, so decided to give it a try.
I tried to catch up by reading the forums, but all I could gather was "dive fast to keep a low turn count, in order not to take risks (even low ones) too many times". I started a "newbie" char, i.e. a big fat half-troll warrior. Not the easiest combination for late-game, but to be honest, I do not quite expect to get that far.
So far so good, I am clvl 25 at dlvl 24, progressing fairly easily. Hardest fight so far was against a dark knight, who insisted to curse me way too much, and got me below 100HP. A couple of lucky phase door (had no teleport at the time) got me out of line of sight, so I could drink a few CCW potions, and finish him off.
Now, I am wondering regarding at what dungeon level I should be? I am afraid that my lack of detection coupled with my lack of rAcid and rCold might get me into trouble. On the other hand, stat gain is not so far away (is that dlvl 30?), so I am tempted to give it a try.
Advice welcome, thanks in advance.
Code:
[Angband 3.1.1 dev (r1626) Character Dump] Name Self RB CB EB Best Sex Male Age 28 STR: 17 +4 +5 +2 18/100 Race Half-Troll Height 96 INT: 10 -4 -2 +0 4 Class Warrior Weight 240 WIS: 10 -2 -2 +0 6 Title Veteran Social Unknown DEX: 18 -4 +2 +0 16 HP 330/330 Maximize Y Con: 10 +3 +2 +0 15 14 SP 0/0 CHR: 10 -6 -1 +0 3 Level 25 Armor [27,+0] Saving Throw 35% Cur Exp 15366 Fight (+4,+6) Stealth Poor Max Exp 15366 Melee (+10,+14) Fighting Heroic Adv Exp 21000 Shoot (+8,+3) Shooting Superb MaxDepth 1200' (L24) Blows 2/turn Disarming 42% Turns 201758 Shots 1/turn Magic Device Fair Gold 7664 Infra 30 ft Perception 1 in 43 Burden 174.7 lbs Speed Normal Searching 13% Your father was a Cave-Troll Warrior. You have glowing red eyes, oily sea-weed green hair, and green ulcerous skin. rAcid:............. rConf:+............ rElec:....+........ Sound:............. rFire:+............ Shard:............. rCold:............. Nexus:...........+. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............+ Stea.:+............ ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:...+......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth) +2 stealth. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. Average damage/hit: 36.8 vs. evil creatures, 47.9 vs. creatures not resistant to fire, and 25.7 vs. others. b) a Long Bow (x3) (+4,+3) c) a Ring of Strength (+2) +2 strength. Sustains strength. d) a Ring of Free Action Prevents paralysis. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (1816 turns) Cannot be harmed by fire. Radius 2 light. g) Chain Mail (-2) [14,-2] h) a Cloak [1,+2] i) a Small Metal Shield [4,-2] j) a Steel Helm [6,-1] k) a Set of Leather Gloves [1,-1] l) a Pair of Leather Sandals of Stability [1,+3] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 11 Flasks of oil Branded with flames. b) 2 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. c) 18 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. d) a Potion of Resist Cold When drunk, it grants temporary resistance to cold for 1d10+10 tur ns. e) 9 Scrolls of Detect Invisible When read, it detects invisible creatures nearby. f) 7 Scrolls of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. g) a Scroll of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. h) 2 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. i) a Scroll of Monster Confusion When read, it causes your next attack upon a monster to confuse it. j) 3 Rods of Door/Stair Location When activated, it detects doors and stairs nearby. Takes 70 turns to recharge. k) a Staff of Curing (7 charges) When activated, it heals cut damage, and cures all stunning, poiso n, blindness and confusion. l) a Staff of Teleportation (7 charges) When activated, it teleports you randomly up to 100 squares away. m) 2 Staves of Identify (1 charge) When activated, it reveals to you the extent of an item's magical powers. n) a Ring of Feather Falling Feather Falling. o) a Broad Sword of Slay Demon (2d5) (+9,+3) Slays demons. Combat info: 2 blows/round. Average damage/hit: 28.3 vs. demons, and 15.6 vs. others. p) a Katana (3d5) {ego} You do not know the full extent of this item's powers. Combat info: 2 blows/round. Average damage/hit: 15.4. q) a Long Bow of Accuracy (x3) {ego} You do not know the full extent of this item's powers. r) 25 Bolts of Frost (1d5) (+6,+16) Branded with frost. Cannot be harmed by cold. s) 22 Bolts (1d5) {magical} You do not know the full extent of this item's powers. t) 9 Arrows (1d4) (+3,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 28.7. 35% chance of breaking upon contact. u) 24 Iron Shots (1d4) {ego} You do not know the full extent of this item's powers. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3772 0' 1 Killed Farmer Maggot 8847 100' 1 Killed Fang, Farmer Maggot's dog 8847 100' 2 Reached level 2 8847 100' 3 Reached level 3 8847 100' 4 Reached level 4 8944 100' 4 Killed Grip, Farmer Maggot's dog 13871 200' 5 Reached level 5 19034 250' 6 Reached level 6 21197 300' 7 Reached level 7 27875 300' 8 Reached level 8 37226 350' 9 Reached level 9 38686 350' 10 Reached level 10 46664 400' 10 Killed Bullroarer the Hobbit 54067 450' 11 Reached level 11 57084 500' 12 Reached level 12 75019 400' 13 Reached level 13 75649 450' 13 Killed Wormtongue, Agent of Saruman 78651 500' 14 Reached level 14 93363 650' 15 Reached level 15 99882 650' 16 Reached level 16 116557 700' 17 Reached level 17 117527 750' 17 Killed Lagduf, the Snaga 119385 750' 18 Reached level 18 124471 750' 18 Found The Dagger 'Narthanc' 127667 750' 18 Killed Brodda, the Easterling 131949 850' 19 Reached level 19 140223 900' 19 Killed Boldor, King of the Yeeks 143211 900' 20 Reached level 20 146408 900' 20 Killed Orfax, Son of Boldor 152487 950' 21 Reached level 21 157993 1000' 21 Found The Flail 'Totila' 169203 1150' 22 Reached level 22 177027 1150' 22 Killed Nar, the Dwarf 177027 1150' 23 Reached level 23 184850 1150' 23 Killed Shagrat, the Orc Captain 191144 1200' 24 Reached level 24 198418 1200' 25 Reached level 25 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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