Really? Cursed.

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  • JohnCW9
    replied
    Originally posted by PowerDiver
    How is it any better than the cheaper TL which also has a lower failure rate? That was purely rhetorical. TL is obviously better.

    I repeat. The *ONLY* purpose of alter reality is for abuse at ironman.
    I use it quite often when I want a change with out going up or down. I don't think I used it to esape anything. I very selldom even attempt ironman.

    John

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  • Pete Mack
    replied
    alter reality works 100% at dl 99 (Teleport Level was only 50% in earlier versions). *Destruction* spell is not generally available to a priest (Wrath is native to dl 100 and quite rare.)

    Now that ?Tele Level is guaranteed to work at dl 99, I agree that it can be removed.

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  • Atarlost
    replied
    Originally posted by fizzix
    As far as escaping goes, I still prefer destruction. After a destruction you have at least 4-5 turns, often as much as 20 (depending on speed and passwall monsters) to heal or recall. ?destruction is a failsafe way to survive when you are in a really bad place and need a couple turns to quaff !CCW or stall for recall.

    It seems though that you agree with Eddie in that Alter Reality works just like Teleport level. The 1 level difference doesn't seem to matter much.
    The chance of descent with teleport level may have mattered when players watched level breakpoints instead of powerdiving. If you were one level above the old reccomended breakpoint for having +10 speed you would use alter reality, but I think all the other breakpoints were before the spell was available anyhow.

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  • PowerDiver
    replied
    Originally posted by Magnate
    Nope, don't agree with that. It's also a pretty decent escape spell in an emergency.
    How is it any better than the cheaper TL which also has a lower failure rate? That was purely rhetorical. TL is obviously better.

    I repeat. The *ONLY* purpose of alter reality is for abuse at ironman.

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  • fizzix
    replied
    Originally posted by Marble Dice
    I think Eddie's point is that Alter Reality == Teleport Level except it breaks Ironman because it doesn't move you down a level, which seems sloppy and unnecessary. Since Teleport Level already exists, what is the point of Alter Reality, if not to exploit Ironman mode? You could just give priests TL instead.
    They have TL. They get it 10 levels earlier and it costs 20 less SP.

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  • Marble Dice
    replied
    Originally posted by fizzix
    It seems though that you agree with Eddie in that Alter Reality works just like Teleport level. The 1 level difference doesn't seem to matter much.
    I think Eddie's point is that Alter Reality == Teleport Level except it breaks Ironman because it doesn't move you down a level, which seems sloppy and unnecessary. Since Teleport Level already exists, what is the point of Alter Reality, if not to exploit Ironman mode? You could just give priests TL instead.

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  • fizzix
    replied
    Originally posted by Magnate
    Destruction makes a bloody mess of the level and wakes everything up for miles. Alter reality makes you a nice clean new level, full of new treasure and largely sleeping monsters.
    As far as escaping goes, I still prefer destruction. After a destruction you have at least 4-5 turns, often as much as 20 (depending on speed and passwall monsters) to heal or recall. ?destruction is a failsafe way to survive when you are in a really bad place and need a couple turns to quaff !CCW or stall for recall.

    It seems though that you agree with Eddie in that Alter Reality works just like Teleport level. The 1 level difference doesn't seem to matter much.

    Leave a comment:


  • Magnate
    replied
    Originally posted by fizzix
    How is it better than destruction?
    Destruction makes a bloody mess of the level and wakes everything up for miles. Alter reality makes you a nice clean new level, full of new treasure and largely sleeping monsters.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Magnate
    Nope, don't agree with that. It's also a pretty decent escape spell in an emergency. Better than *destruction* if there aren't any artifacts on the floor.
    How is it better than destruction?

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  • Magnate
    replied
    Originally posted by PowerDiver
    No. It serves *only* for abuse in ironman. No one should ever use it for any other reason. The only fix is to remove it.
    Nope, don't agree with that. It's also a pretty decent escape spell in an emergency. Better than *destruction* if there aren't any artifacts on the floor.

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  • PowerDiver
    replied
    Originally posted by Magnate
    I don't like removing things, but I would happily open a feature request to nerf it in some way (e.g. with a 500-turn time delay). Would that be acceptable?
    No. It serves *only* for abuse in ironman. No one should ever use it for any other reason. The only fix is to remove it.

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  • Magnate
    replied
    Originally posted by PowerDiver
    You might as well use teleport level unless you are abusing ironman. Someone needs to do a feature request to remove the alter reality spell. I do too many. How about it? Anyone?
    I don't like removing things, but I would happily open a feature request to nerf it in some way (e.g. with a 500-turn time delay). Would that be acceptable?

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  • PowerDiver
    replied
    Originally posted by fizzix
    I didn't use alter reality, but if you have no qualms about abusing it, alter reality makes the endgame a joke.
    You might as well use teleport level unless you are abusing ironman. Someone needs to do a feature request to remove the alter reality spell. I do too many. How about it? Anyone?

    Leave a comment:


  • fizzix
    replied
    Originally posted by Pete Mack
    Not to mention, an early short-distance teleport spell (portal) improves survivability by a large amount.

    High-Elf Paladin is a pretty effective combo for ironman. (Adequate WIS and stealth, great other stats and abilities)
    I won on my very first attempt at a dwarf priest ironman. That was the suggested race/class combo. It seemed pretty strong, and built for ironman.

    I didn't use alter reality, but if you have no qualms about abusing it, alter reality makes the endgame a joke.

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  • Pete Mack
    replied
    Originally posted by PowerDiver
    I strongly recommend that you make it a top priority to play priest or paladin with PB2, or else buy ?rCurse, when playing ironman.
    Not to mention, an early short-distance teleport spell (portal) improves survivability by a large amount.

    High-Elf Paladin is a pretty effective combo for ironman. (Adequate WIS and stealth, great other stats and abilities)

    Leave a comment:

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