I use it quite often when I want a change with out going up or down. I don't think I used it to esape anything. I very selldom even attempt ironman.
John
Really? Cursed.
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alter reality works 100% at dl 99 (Teleport Level was only 50% in earlier versions). *Destruction* spell is not generally available to a priest (Wrath is native to dl 100 and quite rare.)
Now that ?Tele Level is guaranteed to work at dl 99, I agree that it can be removed.Leave a comment:
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The chance of descent with teleport level may have mattered when players watched level breakpoints instead of powerdiving. If you were one level above the old reccomended breakpoint for having +10 speed you would use alter reality, but I think all the other breakpoints were before the spell was available anyhow.As far as escaping goes, I still prefer destruction. After a destruction you have at least 4-5 turns, often as much as 20 (depending on speed and passwall monsters) to heal or recall. ?destruction is a failsafe way to survive when you are in a really bad place and need a couple turns to quaff !CCW or stall for recall.
It seems though that you agree with Eddie in that Alter Reality works just like Teleport level. The 1 level difference doesn't seem to matter much.Leave a comment:
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How is it any better than the cheaper TL which also has a lower failure rate? That was purely rhetorical. TL is obviously better.
I repeat. The *ONLY* purpose of alter reality is for abuse at ironman.Leave a comment:
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They have TL. They get it 10 levels earlier and it costs 20 less SP.I think Eddie's point is that Alter Reality == Teleport Level except it breaks Ironman because it doesn't move you down a level, which seems sloppy and unnecessary. Since Teleport Level already exists, what is the point of Alter Reality, if not to exploit Ironman mode? You could just give priests TL instead.Leave a comment:
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I think Eddie's point is that Alter Reality == Teleport Level except it breaks Ironman because it doesn't move you down a level, which seems sloppy and unnecessary. Since Teleport Level already exists, what is the point of Alter Reality, if not to exploit Ironman mode? You could just give priests TL instead.Leave a comment:
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As far as escaping goes, I still prefer destruction. After a destruction you have at least 4-5 turns, often as much as 20 (depending on speed and passwall monsters) to heal or recall. ?destruction is a failsafe way to survive when you are in a really bad place and need a couple turns to quaff !CCW or stall for recall.
It seems though that you agree with Eddie in that Alter Reality works just like Teleport level. The 1 level difference doesn't seem to matter much.Leave a comment:
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Nope, don't agree with that. It's also a pretty decent escape spell in an emergency. Better than *destruction* if there aren't any artifacts on the floor.Leave a comment:
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No. It serves *only* for abuse in ironman. No one should ever use it for any other reason. The only fix is to remove it.Leave a comment:
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I don't like removing things, but I would happily open a feature request to nerf it in some way (e.g. with a 500-turn time delay). Would that be acceptable?Leave a comment:
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You might as well use teleport level unless you are abusing ironman. Someone needs to do a feature request to remove the alter reality spell. I do too many. How about it? Anyone?Leave a comment:
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I won on my very first attempt at a dwarf priest ironman. That was the suggested race/class combo. It seemed pretty strong, and built for ironman.
I didn't use alter reality, but if you have no qualms about abusing it, alter reality makes the endgame a joke.Leave a comment:
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Not to mention, an early short-distance teleport spell (portal) improves survivability by a large amount.
High-Elf Paladin is a pretty effective combo for ironman. (Adequate WIS and stealth, great other stats and abilities)Leave a comment:
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