Lots of fun, but it's about as cheesy a class/race combination as you can get...
Code:
[Angband 3.1.2 dev Character Dump]
Name Eardi Self RB CB EB Best
Sex Female Age 118 STR: 18/18 +1 +3 +8 18/138
Race High-Elf Height 90 Int: 10 +3 -3 +2 12 8
Class Paladin Weight 186 WIS: 18/24 -1 +1 +6 18/84
Title Guardian Social Well-liked DEX: 18 +3 +0 +2 18/50
HP 429/429 Maximize Y CON: 16 +1 +2 +6 18/70
SP 94/94 CHR: 11 +5 +2 +0 18
Level 31 Armor [24,+84] Saving Throw 84%
Cur Exp 249146 Fight (+16,+42) Stealth Superb
Max Exp 249146 Melee (+25,+50) Fighting Heroic
Adv Exp 352500 Shoot (+33,+17) Shooting Superb
MaxDepth 2950' (L59) Blows 4/turn Disarming 46%
Turns 333935 Shots 2/turn Magic Device Superb
Gold 58299 Infra 40 ft Perception 1 in 24
Burden 138.0 lbs Speed Normal Searching 25%
You are one of several children of a Telerin Ranger. You have light
grey eyes, straight black hair, and a fair complexion.
rAcid:......+.*.... rConf:.........+...
rElec:......+...... Sound:........+....
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:.............
rFear:........+.... Chaos:........+....
rLite:............+ Disen:......?......
rDark:......?...... S.Dig:.............
rBlnd:.........+... Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
ESP:............. Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:+.......+..+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) a Dagger of Westernesse (1d4) (+9,+8) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
4 blows/round.
Average damage/hit: 58.2 vs. orcs, 58.2 vs. trolls, 58.2 vs.
giants, and 53 vs. others.
b) a Light Crossbow of Extra Shots (x3) (+17,+17) (+1)
+1 shooting speed.
c) an Obsidian Ring of Damage (+0,+11)
d) an Obsidian Ring of Damage (+0,+14)
e) a Silver Amulet of Wisdom (+4)
+4 wisdom.
Sustains wisdom.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
Radius 3 light.
g) Soft Leather Armour [4,+20] (+4) {special}
You do not know the full extent of this item's powers.
+4 stealth.
Provides resistance to acid, lightning, fire, cold.
h) an Elven Cloak [6,+8] (+2 stealth)
+2 stealth.
i) The Small Metal Shield of Thorin [4,+25] (+4)
+4 strength, constitution.
Provides immunity to acid.
Provides resistance to fear, sound, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
+2 intelligence, wisdom.
+10% to searching.
Provides resistance to blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
k) a Set of Caestus of Power (+4,+8) [2,+4] (+2)
+2 strength.
l) a Pair of Iron Shod Boots of Free Action [3,+14]
Prevents paralysis.
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook] {squelch}
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Ethereal Openings]
Cannot be harmed by acid, electricity, fire, cold.
e) 11 Metallic Blue Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
f) 6 Scrolls titled "graeta edo cor" of Teleport Level {!*}
When read, it teleports you one level up or down.
g) a Scroll titled "inema frectus" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
h) a Scroll titled "empereo" of *Destruction* {!*}
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.
i) 3 Pewter Rods of Treasure Location {!!}
When activated, it detects gold and objects nearby.
Takes 50 turns to recharge.
j) a Magnesium Rod of Light {!!}
When aimed, it lights up part of the dungeon in a straight line.
Takes 9 turns to recharge.
k) 2 Rods of Recall {!*}
Cannot be harmed by electricity.
When activated, it returns you from the dungeon or takes you to th
e dungeon after a short delay.
Takes 60 turns to recharge.
l) 2 Magnesium Wands of Teleport Other (7 charges)
When aimed, it teleports a target monster away.
m) 2 Gnarled Staves of Speed (5 charges)
When activated, it hastens you for 2d10+20 turns.
n) a Mahogany Staff of Identify (6 charges)
When activated, it reveals to you the extent of an item's magical
powers.
o) a Leather Shield of Elvenkind [6,+9] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
p) 38 Bolts (1d5) (+0,+0)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 61.2.
25% chance of breaking upon contact.
q) 16 Bolts of Flame (1d5) (+4,+9)
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 266.2 vs. creatures not resistant to fire, and
88.7 vs. others.
25% chance of breaking upon contact.
r) 20 Bolts (1d5) (+4,+4)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 73.4.
25% chance of breaking upon contact.
s) 40 Bolts (1d5) (+6,+2)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 67.9.
25% chance of breaking upon contact.
[Home Inventory]
a) a Potion of Healing
When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
b) 4 Scrolls of Teleportation {!*}
When read, it teleports you randomly up to 100 squares away.
c) a Ring of Strength (+4)
+4 strength.
Sustains strength.
d) a Ring of Constitution (+2)
+2 constitution.
Sustains constitution.
e) a Ring of Lightning [+13]
It brands your melee attacks with lightning.
Provides resistance to lightning.
Cannot be harmed by electricity.
When aimed, it grants electricity resistance for d20+20 turns and
creates a lightning ball of damage 85.
Takes 51 to 100 turns to recharge.
f) an Amulet of Regeneration
Speeds regeneration.
g) an Iron Crown of Might [0,+11] (+2)
+2 strength, dexterity, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Prevents paralysis.
h) a Jewel Encrusted Crown of Lordliness [0,+9] (+1)
+1 wisdom, charisma.
Provides resistance to fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom, charisma.
Prevents paralysis.
i) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
j) a Glaive of Extra Attacks (2d6) (+12,+11) (+1)
+1 attack speed.
Combat info:
3 blows/round.
Average damage/hit: 59.8.
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
+4 wisdom, infravision.
Slays orcs.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Speeds regeneration.
Combat info:
3 blows/round.
Average damage/hit: 65.8 vs. orcs, 65.8 vs. creatures not
resistant to cold, and 52.9 vs. others.
Radius 1 light.
l) a Lead-Filled Mace (Holy Avenger) (4d3) (+13,+11) [+4] (+4)
+4 wisdom.
Slays evil creatures, undead, demons.
Provides resistance to fear.
Sustains strength.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
2 blows/round.
Average damage/hit: 69.6 vs. evil creatures, 78.3 vs. undead, 78.3
vs. demons, and 60.9 vs. others.
m) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
+3 intelligence.
Slays animals.
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
2 blows/round.
Average damage/hit: 72.5 vs. animals, 77.9 vs. creatures not
resistant to fire, and 67.1 vs. others.
n) 29 Arrows of Venom (1d4) (+9,+7)
Branded with venom.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
5661 100' 2 Reached level 2
8977 150' 3 Reached level 3
13692 200' 4 Reached level 4
16556 250' 5 Reached level 5
20558 300' 6 Reached level 6
20826 300' 7 Reached level 7
23883 400' 8 Reached level 8
26874 500' 9 Reached level 9
28921 500' 10 Reached level 10
33262 550' 11 Reached level 11
35655 550' 11 Killed Wormtongue, Agent of Saruman
36509 600' 12 Reached level 12
40536 600' 13 Reached level 13
50657 700' 14 Reached level 14
52451 700' 14 Killed Fang, Farmer Maggot's dog
57168 750' 15 Reached level 15
66719 900' 16 Reached level 16
69729 950' 17 Reached level 17
70921 1000' 18 Reached level 18
78330 1100' 19 Reached level 19
81903 1100' 20 Reached level 20
88937 1350' 21 Reached level 21
98483 1450' 22 Reached level 22
110085 1500' 22 Found The Quarterstaff 'Nar-i-vagil'
116632 1500' 23 Reached level 23
132210 1600' 23 Killed Nar, the Dwarf
135898 1600' 23 Killed Ibun, Son of Mim
135898 1600' 24 Reached level 24
135918 1600' 24 Killed Brodda, the Easterling
143318 1650' 24 Killed Orfax, Son of Boldor
156831 1850' 25 Reached level 25
181400 2050' 25 Killed Smeagol
186264 2150' 26 Reached level 26
214034 0' 26 Killed Farmer Maggot
217542 2300' 27 Reached level 27
230031 2400' 27 Killed Azog, King of the Uruk-Hai
232940 2400' 27 Killed Uvatha the Horseman
236750 2400' 28 Reached level 28
252370 2500' 28 Killed Grip, Farmer Maggot's dog
257348 2500' 29 Reached level 29
290936 2700' 29 Found The Lucerne Hammer 'Turmil'
294451 2700' 29 Killed Shagrat, the Orc Captain
295657 2700' 29 Killed Itangast the Fire Drake
295657 2700' 30 Reached level 30
302966 2800' 30 Killed Angamaite of Umbar
302996 2800' 30 Killed Mughash the Kobold Lord
304219 2800' 30 Found The Metal Cap of Thengel
314490 2800' 30 Killed Boldor, King of the Yeeks
327279 2950' 31 Reached level 31
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