Thornwind, my highelf rogue named after my current roguelike project (still coming along, had to do some re-design).
Anyway, decided to post now because he actually has a good chance.
base resists, including poison are covered, 17 speed and good damage.
I'm hoping for a different source of speed so I can use Belthronding again. Oh well! Oh I go, I'm going to really power down to the lower levels, hoping for some kind of rNether and such now and more stat potions.
Ladder post: http://angband.oook.cz/ladder-show.php?id=9181
dump below for convenience
Anyway, decided to post now because he actually has a good chance.
base resists, including poison are covered, 17 speed and good damage.
I'm hoping for a different source of speed so I can use Belthronding again. Oh well! Oh I go, I'm going to really power down to the lower levels, hoping for some kind of rNether and such now and more stat potions.
Ladder post: http://angband.oook.cz/ladder-show.php?id=9181
dump below for convenience
Code:
[Angband 3.1.2 dev (r1608) Character Dump] Name Thornwind Self RB CB EB Best Sex Male Age 130 STR: 18 +1 +2 +5 18/80 Race High-Elf Height 70 INT: 14 +3 +1 +3 18/30 Class Rogue Weight 200 WIS: 11 -1 -2 +6 14 Title Filcher Social Role model DEX: 15 +3 +3 +6 18/90 HP 327/327 Maximize Y CON: 17 +1 +1 +5 18/60 SP 31/31 CHR: 14 +5 -1 +0 18 Level 29 Armor [34,+63] Saving Throw 78% Cur Exp 144900 Fight (+6,+14) Stealth Superb Max Exp 144900 Melee (+19,+30) Fighting Heroic Adv Exp 168750 Shoot (+16,+14) Shooting Heroic MaxDepth 2400' (L48) Blows 4/turn Disarming 98% Turns 293514 Shots 1/turn Magic Device Heroic Gold 104962 Infra 40 ft Perception 1 in 12 Burden 142.4 lbs Speed 17 Searching 35% You are the only child of a Telerin Prince. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......+.+.... rConf:......+...... rElec:........+.... Sound:............. rFire:.+......+.... Shard:............. rCold:........+.... Nexus:............. rPois:......+...... Nethr:............. rFear:............. Chaos:............. rLite:........+...+ Disen:............. rDark:........+.... S.Dig:............. rBlnd:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... ESP:.........+... Sear.:............. Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:.+.........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Mace of Westernesse (2d4) (+13,+16) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 46.9 vs. orcs, 46.9 vs. trolls, 46.9 vs. giants, and 36.3 vs. others. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Platinum Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Damage (+0,+9) e) an Adamant Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) a Lantern (8343 turns) Cannot be harmed by fire. Radius 2 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+3] (+2 stealth) +2 stealth. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Golden Crown of Telepathy [0,+12] Cannot be harmed by acid. Grants telepathy. k) a Set of Mithril Gauntlets of Agility [5,+5] (+4) +4 dexterity. Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Speed [6,-2] (+7) +7 speed. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. e) 25 Crimson Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) 3 Azure Potions of Healing {!*} When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. g) 5 Scrolls titled "carue indo" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. h) 5 Ivory Rods of Treasure Location {!!} When activated, it detects gold and objects nearby. Takes 135 turns to recharge at your current speed. i) a Lead Rod of Recall {!!} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 162 turns to recharge at your current speed. j) a Silver Wand of Teleport Other (3 charges) {!*} When aimed, it teleports a target monster away. k) 3 Hickory Staves of Teleportation (21 charges) {!*} When activated, it teleports you randomly up to 100 squares away. l) a Rosewood Staff of Speed (6 charges) {!*} When activated, it hastens you for 2d10+20 turns. m) a Banyan Staff of Identify (9 charges) When activated, it reveals to you the extent of an item's magical powers. [Home Inventory] a) a Potion of Restore Strength When drunk, it restores your strength. b) a Potion of Restore Wisdom When drunk, it restores your wisdom. c) 2 Potions of Restore Dexterity When drunk, it restores your dexterity. d) 2 Potions of Restore Charisma When drunk, it restores your charisma. e) a Potion of Restore Life Levels When drunk, it restores your experience. f) 3 Scrolls of Remove Curse When read, it removes all ordinary curses from all equipped items. g) a Banyan Staff of Identify (2 charges) When activated, it reveals to you the extent of an item's magical powers. h) a Ring of Strength (+2) +2 strength. Sustains strength. i) a Pearl Ring of Resist Poison Provides resistance to poison. j) an Amethyst Ring of Free Action Prevents paralysis. k) an Amulet of Charisma (+6) +6 charisma. Sustains charisma. l) a Robe of Elvenkind [2,+9] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. m) an Iron Crown of Might [0,+5] (+2) +2 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. n) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. o) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 39.1 vs. animals, 42.7 vs. creatures not resistant to cold, and 35.4 vs. others. Radius 1 light. p) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) +3 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 28.3. q) a Tulwar (Defender) (2d4) (+13,+18) [+6] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 36.2. r) an Awl-Pike (Defender) (1d8) (+10,+8) [+7] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 25.5. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Slays evil creatures, orcs, trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 47.4 vs. evil creatures, 54.9 vs. orcs, 54.9 vs. trolls, 54.9 vs. giants, and 39.9 vs. others. t) a Morning Star of Westernesse (2d6) (+14,+4) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 40.9 vs. orcs, 40.9 vs. trolls, 40.9 vs. giants, and 25.9 vs. others. u) a Flail of Gondolin (2d6) (+12,+5) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 39.9 vs. demons, 39.9 vs. orcs, 39.9 vs. trolls, 39.9 vs. dragons, and 24.9 vs. others. Radius 1 light. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) +4 intelligence, wisdom. Slays evil creatures. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 28 vs. evil creatures, and 22.7 vs. others. Radius 1 light. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. x) 9 Arrows of Frost (1d4) (+8,+12) Branded with frost. Cannot be harmed by cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5748 100' 2 Reached level 2 10551 150' 3 Reached level 3 26033 200' 4 Reached level 4 28795 200' 5 Reached level 5 36830 200' 6 Reached level 6 43893 250' 6 Killed Fang, Farmer Maggot's dog 55102 300' 7 Reached level 7 56592 300' 8 Reached level 8 71402 500' 9 Reached level 9 75692 500' 10 Reached level 10 87599 600' 11 Reached level 11 91506 600' 12 Reached level 12 100286 600' 12 Killed Mughash the Kobold Lord 100286 600' 13 Reached level 13 110667 650' 14 Reached level 14 118646 650' 14 Killed Wormtongue, Agent of Saruman 119487 0' 14 Killed Farmer Maggot 124324 700' 14 Killed Grip, Farmer Maggot's dog 126309 700' 15 Reached level 15 129479 700' 15 Killed Brodda, the Easterling 130053 700' 15 Killed Boldor, King of the Yeeks 132028 700' 16 Reached level 16 141427 800' 17 Reached level 17 150221 900' 18 Reached level 18 157405 900' 19 Reached level 19 158080 900' 19 Found The Set of Gauntlets 'Paurnimmen' (LOST) 165314 1000' 20 Reached level 20 170452 1050' 20 Killed Bullroarer the Hobbit 170452 1050' 21 Reached level 21 182579 1250' 21 Killed Sangahyando of Umbar 182579 1250' 22 Reached level 22 184983 1300' 22 Killed Orfax, Son of Boldor 193751 1400' 22 Found The Rapier 'Forasgil' 195801 1400' 22 Killed Gorbag, the Orc Captain 195801 1400' 23 Reached level 23 196942 1400' 23 Found The Quarterstaff 'Eriril' 203979 1550' 24 Reached level 24 210263 1650' 24 Found The Cutlass 'Gondricam' 211104 1650' 24 Found The Metal Cap of Thengel 212226 1650' 24 Killed Beorn, the Shape-Changer 215596 1650' 25 Reached level 25 218550 1750' 25 Killed Ulwarth, Son of Ulfang 221429 1850' 26 Reached level 26 226293 1900' 27 Reached level 27 232912 1950' 27 Found The Long Bow 'Belthronding' 246374 1950' 27 Found The Dagger 'Narthanc' 247997 2000' 27 Killed Grishnakh, the Hill Orc 264679 2150' 28 Reached level 28 265105 2150' 28 Found The Leather Shield of Celegorm 265145 2150' 28 Found The Dagger 'Dethanc' (LOST) 271099 2150' 28 Killed Lagduf, the Snaga 274994 2300' 28 Killed Smeagol 282930 2400' 28 Found The Augmented Chain Mail of Caspanion 283360 2400' 28 Killed Scatha the Worm 283360 2400' 29 Reached level 29 283382 2400' 29 Found The Broad Axe 'Barukkheled' 286417 2400' 29 Found The Light Crossbow 'Cubragol' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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