k) a set of leather gloves of Magic Mastery [1,+8]
It raises your magic device skill.
It raises your magic device skill.
Also, why is the Arkenstone corrupt? It's the Palantir that was tainted by Sauron.
[DaJAngband v1.0.99 (pre 1.1.0) Character Dump]
Name Donk Self RB CB EB Best
Sex Male Age 7 STR: 18 +0 +6 +6 18/120
Race Human Height 72 Int: 14 +0 -3 +0 11 10
Class Barbarian Weight 164 WIS: 18/63 +0 -1 +0 18/53
Title Destroyer Status 0 DEX: 17 +0 +1 +2 18/20
HP 625/625 Maximize Y CON: 18/87 +0 +2 +0 18/107
SP 77/77 Chr: 13 +0 -1 +0 12 11
Level 42 Armor [32,+78] Saving Throw 68
Cur Exp 1806473 Fight (+17,+23) Fighting 310
Max Exp 1806505 Melee (+26,+41) Shooting 325
Adv Exp 1890000 Shoot (+32,+14) Throwing 230
MaxDepth Lev 93 Blows 1/turn Disarming 62
Turns 3469021 Shots 1/turn Magic Device 65
Gold 431149 Stealth 3 Alertness 27
Burden 208.2 lbs Energy 310% Searching 10
You are one of several children of a Yeoman. You are a credit to the
family. You have brown eyes, wavy brown hair, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:........+.... Sound:.............
Cold:........+.... Shard:......+......
Pois:.......+..... Nexus:......+......
1/2Po:............. Nethr:.............
Fear:....+.......+ Chaos:.............
Lite:.+........... Disen:....+........
abcdefghijkl@ abcdefghijkl@
S.Dig:.......+..... Stea.:.............
Feath:............. Alert:.............
PLite:.+...+....... Tunn.:.............
Regen:............. Speed:...+..+....+.
Telep:.........+... Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.+...........
FrAct:.+..+........ :.............
[Character Equipment]
a) a Scythe of Slicing of Raging Elementals (8d4) (+9,+9) {@w2}
It is branded with acid, lightning, fire, frost, and poison. It
drains experience. It cannot be harmed by the elements.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 141.8 against acid-vulnerable
creatures, 141.8 against electricity-vulnerable creatures, 141.8
against fire-vulnerable creatures, 141.8 against frost-vulnerable
creatures, 141.8 against poison-vulnerable creatures, +9.9 when two
different brands apply, +19.8 when three different brands apply, +
29.7 when four different brands apply, and 62.6 against other
monsters. Your chance of scoring a critical hit with this weapon is
1 in 8.
b) a long bow of Lothlorien (ML5) (+15,+14) (+2)
It increases your dexterity by 2. It increases your shooting power
by 2. It provides resistance to light. It usually provides light
of radius 1. It is good and hates evil. It grants you immunity to
paralysis. It cannot be harmed by acid or fire.
A launcher with an multiplier level (ML) of 5 actually multiplies
damage by x4.375
Examine ammo to see average damage.
c) an Onyx Ring of Strength of Warfare (+5,+9) (+4)
It increases your strength by 4. It sustains your strength.
d) a Tourmaline Ring of Speed (+8) {Great Ice Wyrm dl69}
It increases your speed by 8.
e) an Alabaster Amulet of Weaponmastery (+3,+5) (+2) {@w5}
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Phial of Galadriel {@w4 !!}
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) Silver Dragon Scale Mail (-1) [26,+14] (+5 to speed)
It increases your speed by 5. It provides resistance to shards and
nexus. It cannot be harmed by the elements.
h) The cloak of Snowballs [1,+15]
It provides resistance to poison. It slows your metabolism. It
activates for frost branding of shots every 900+d99 turns. It
cannot be harmed by the elements.
i) a small metal shield of Resistance [3,+9]
It provides resistance to acid, electricity, fire, and cold. It
cannot be harmed by the elements.
j) a golden crown of Telepathy [0,+19]
It grants you the power of telepathy. It cannot be harmed by acid.
k) a set of leather gloves of Magic Mastery [1,+9]
It raises your magic device skill.
l) a pair of leather sandals of Speed [1,+8] (+9)
It increases your speed by 9.
[Character Equipment -- Quiver]
n) 3 bolts of Slay Giant (1d5) (+7,+10)
It slays giants.
o) 17 mithril bolts of Slay Dragon (3d5) (+13,+12)
It slays dragons. It cannot be harmed by acid or fire.
p) 27 mithril bolts (3d5) (+8,+8)
It cannot be harmed by acid or fire.
q) 57 arrows (1d4) (+8,+9) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 111.5. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 12.
r) 13 seeker arrows of Critical Weight (4d4) (+16,+9) {@f3=g}
It increases likelihood of critical hits.
Fired from your current missile launcher, this missile will inflict
an average damage of 144.3. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 8.
s) 24 seeker arrows (4d4) (+9,+9) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 144.3. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 12.
t) 41 arrows (1d4) (+8,+9) {@f4=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 111.5. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 12.
[Character Inventory]
a) 4 Books of Nature Magic [Communion with Nature] {@p2}
b) 5 Books of Nature Magic [Bombadil's Songs] {@p4}
It cannot be harmed by the elements.
c) a Book of Nature Magic [Spirits of Nature] {@p6}
It cannot be harmed by the elements.
d) 3 Yellow Speckled Potions of Speed {@q7}
e) 11 Tangerine Potions of Cure Critical Wounds {@q1}
f) 2 Mauve Potions of Healing {@q2}
g) 4 Scrolls titled "ex atum aurgo" of Phase Door {@r1}
h) 3 Scrolls titled "prostarn" of Teleport Level {@r7 !*}
i) 5 Scrolls titled "lar crin" of Word of Recall {@r3}
j) a Zinc Rod of Detection {@z3 !!}
It cannot be harmed by lightning.
k) 3 Zinc-Plated Rods of Teleport Other {@z7}
l) 5 Bronze-Plated Rods of Light {@z4}
m) 8 Gold-Plated Rods of Fire Bolts {@z5}
n) a Sapling Staff of Teleportation of Acid (1d5) (+8,+8) (5 charges) {@u9}
It is branded with acid. It provides resistance to acid. It cannot
be harmed by acid.
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 51.1 against acid-vulnerable
creatures, and 31.7 against other monsters. Your chance of scoring
a critical hit with this weapon is 1 in 18.
o) a Cottonwood Staff of Speed of Constant Activation (1d5) (+11,+6) (0 charges) {
It provides its activation effect constantly while you are wielding it,
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 29.7. Your chance of scoring
a critical hit with this weapon is 1 in 16.
p) a Wych Elm Staff of *Destruction* (2d4) (+0,+0) (3 charges) {!*}
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 25.7. Your chance of scoring
a critical hit with this weapon is 1 in 23.
q) The Amulet of Ingwe (+3) {@w5}
It increases your constitution by 3. It increases your alertness
by 15. It provides resistance to cold, light, dark, and confusion.
It sustains your constitution. It is good and hates evil. It
grants you the ability to see invisible things. It activates for
dispel evil (x5) every 50+d50 turns. It cannot be harmed by the
elements.
r) The Arkenstone of Thrain {@w4 !!}
It provides resistance to electricity, light, dark, and life draining.
It usually provides light of radius 3. It increases likelihood of
critical hits, is evil and hates good, corrupts those who wield it
for too long, and conflicts with something that you're wearing or
wielding. It grants you teleport control. It activates for
detection every 30+d30 turns. It cannot be harmed by the elements.
s) a bastard sword of *Slay Dragon* (3d4) (+9,+9) (+1) {@w1}
It increases your constitution by 1. It is especially deadly
against dragons. It provides resistance to fear.
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 121 against dragons, and 42.6
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 13.
[Home Inventory]
a) 4 Books of Nature Magic [Natural Combat] {@p3}
It cannot be harmed by the elements.
b) a Glowing Mushroom of Fast Attacks
c) 58 Yellow Speckled Potions of Speed {@q7}
d) 14 Mauve Potions of Healing {@q2}
e) 4 Dark Red Potions of *Healing*
f) a Lime-Green Potion of Life
g) 91 Scrolls titled "ele benoth" of Teleportation {@r9 !*}
h) 99 Scrolls titled "prostarn" of Teleport Level {@r7 !*}
i) 8 Scrolls titled "antumon alas" of *Identify*
j) 3 Scrolls titled "ilman ar car" of *Destruction*
k) a Star Ruby Ring of Acid of Warfare (+3,+8) [+12]
It brands your melee blows with acid. It provides resistance to
acid. It activates for acid resistance (20+d20 turns) and acid ball
(70) every 50+d50 turns. It cannot be harmed by acid.
l) a Jacinth Ring of See Invisible
It grants you the ability to see invisible things.
m) The Ring of Barahir {Rpois}
It provides resistance to poison and dark. It raises your magic
device skill. It cannot be harmed by the elements.
n) The Star of Elendil
It provides resistance to acid and electricity. It usually provides
light of radius 3. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
o) The metal scale mail 'Osondir' (-2) [13,+12] (+3)
It increases your strength, intelligence, and constitution by 3. It
increases your stealth by 3. It provides resistance to acid,
electricity, fire, and cold. It sustains your intelligence. It is
evil and hates good, corrupts those who wield it for too long, and
conflicts with something that you're wearing or wielding. It cannot
be harmed by the elements.
p) a filthy rag of Elvenkind [1,+13] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, and shards. It cannot be harmed by the
elements.
q) a cloak of Dungeon Sight (+2) [1,+10]
It provides resistance to blindness. It grants you darkvision. It
cannot be harmed by acid.
r) The small leather shield 'Narsil' [2,+24]
It provides resistance to fire and nexus. It sustains your
intelligence. It grants you the ability to see invisible things.
It cannot be harmed by the elements.
s) a golden crown of the Magi [0,+12] (+1) {reg}
It increases your intelligence by 1. It provides resistance to acid,
electricity, fire, and cold. It sustains your intelligence. It
speeds your regeneration. It cannot be harmed by the elements.
t) The pair of metal shod boots 'Paurhach' [6,+21] (+1)
It increases your stealth by 1. It provides resistance to life
draining. It is evil and hates good and conflicts with something
that you're wearing or wielding. It activates for fire bolt (9d8)
every 8+d8 turns. It cannot be harmed by the elements.
u) The long sword of Arvedui (2d5) (+16,+12) {@w0}
It is branded with frost. It provides resistance to poison and
blindness. It sustains your wisdom. It raises your magic device
skill, is evil and hates good, and conflicts with something that
you're wearing or wielding. It grants you the ability to see
invisible things. It cannot be harmed by the elements.
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 77.9 against frost-vulnerable
creatures, and 43.3 against other monsters. Your chance of scoring
a critical hit with this weapon is 1 in 12.
v) a battle axe of Extra Attacks (2d8) (+11,+7) (+1)
It increases your attack speed by 1.
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 43.6. Your chance of scoring
a critical hit with this weapon is 1 in 11.
w) a dwarven mattock of Mining (1d8) (+10,+11) [+2] (+6) {@w0}
It increases your tunneling by 6. It provides resistance to dark.
It grants you darkvision.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 47.6. Your chance of scoring
a critical hit with this weapon is 1 in 10.
x) a light crossbow of Extra Shots (ML3) (+18,+10) (+1)
It increases your shooting speed by 1.
A launcher with an multiplier level (ML) of 3 actually multiplies
damage by x2.625
Examine ammo to see average damage.
y) 27 bolts of Lightning (1d5) (+11,+12)
It is branded with lightning. It cannot be harmed by lightning.
z) 24 bolts of Slay Evil (1d5) (+10,+13)
It slays all evil creatures.
{) 13 bolts of Slay Dragon (1d5) (+9,+9)
It slays dragons.
|) 18 seeker bolts (4d5) (+7,+9)
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : no (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : yes (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : yes (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : yes (score_know)
Score: Allow player to avoid death : yes (score_live)
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