So I was playing a wizard mode game as if it were a normal game. So I could avoid dying and see what the 50+ levels were like which I've never gotten to in DaJAngband.
Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.
Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.
Code:
[DaJAngband v1.0.98b (pre 1.1.0) Character Dump]
Name plog Self RB CB EB Best
Sex Male Age 15 STR: 15 +2 +2 +0 18/10
Race Half-Orc Height 65 INT: 17 -1 +1 +0 17
Class Assassin Weight 149 WIS: 12 -1 -2 +0 9
Title Sniper Status 19 DEX: 17 +0 +1 +0 18
HP -26/250 Maximize Y CON: 14 +1 +0 +0 15
SP 1/38 CHR: 10 -4 -1 +0 5
Level 28 Armor [18,+60] Saving Throw 49
Cur Exp 52350 Fight (+6,+6) Fighting 173
Max Exp 52350 Melee (+16,+8) Shooting 199
Adv Exp 67500 Shoot (+16,+18) Throwing 198
MaxDepth Lev 32 Blows 2/turn Disarming 65
Turns 971269 Shots 1/turn Magic Device 56
Gold 40001 Stealth 9 Alertness 16
Burden 125.2 lbs Energy 140% Searching 17
Your father was an Orc, but it is unacknowledged. You are the adopted
child of a Yeoman. You are a well liked child. You have hazel eyes,
curly brown hair, and an average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:......+.+.... Confu:.............
Fire:......+.+.... Sound:.......+.....
Cold:......+.+.... Shard:.............
Pois:...+......... Nexus:.............
1/2Po:............. Nethr:.............
Fear:......+...... Chaos:........+....
Lite:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:....+........ Stea.:......+++....
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:..+..........
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:.........+... Might:.............
FrAct:............. :.............
[Last Messages]
> You hit the blinking zhelung. <2x>
> The blinking zhelung breathes light.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung misses you.
> The blinking zhelung claws you.
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung bites you.
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung swings its tail at you.
> *** LOW HITPOINT WARNING! ***
> You failed to get the spell off!
> The blinking zhelung casts a water bolt.
> You are confused!
> You die.
[Character Equipment]
a) a rapier of Slay Demon (1d5) (+10,+6) [1,+0] {@w1}
It slays demons.
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 24.8 against demons, and 13.6
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 23.
b) a sling of Power (ML2) (+10,+18)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
c) a Jet Ring of Speed (+4) {@w3}
It increases your speed by 4.
d) a Ruby Ring of Resist Poison
It provides resistance to poison.
e) a Dragon Tooth Amulet of Slow Digestion
It slows your metabolism.
f) a brass lantern (13096 turns) {@w4}
It usually provides light of radius 2. It cannot be harmed by fire.
g) hard leather armour of Elvenkind (-1) [6,+7] (+3 to stealth) {Rfear}
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, and fear. It cannot be harmed by the
elements.
h) The cloak 'Nimthanc' [1,+9] (+1) {floor L18}
It increases your stealth by 1. It provides resistance to sound.
It activates for frost bolt (6d8) every 7+d7 turns. It cannot be
harmed by the elements.
i) a small metal shield of Elvenkind [3,+21] (+1 to stealth) {Rchaos}
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, and chaos. It cannot be harmed by the
elements.
j) a golden crown of Seeing [0,+8]
It provides resistance to blindness. It grants you the ability to
see invisible things. It cannot be harmed by acid.
k) a set of leather gloves of Slaying (+2,+2) [1,+9]
l) a pair of metal shod boots [6,+3]
[Character Inventory]
a) 3 Books of Black Magic [Blood Novitiate] {@p1}
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
c) 3 Books of Black Magic [Frightful Realms] {@p3}
It cannot be harmed by the elements.
d) a Book of Black Magic [Mysteries of Shadow] {@p4}
e) a Pungent Potion of Speed {@q7}
f) 11 Ochre Potions of Cure Critical Wounds {@q1}
g) 3 Scrolls titled "mar gon appeno" of Phase Door {@r1}
h) 2 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
i) 6 Scrolls titled "tus lohantus" of Word of Recall {@r3}
j) 8 Scrolls titled "utorth fin fea" of Identify {@r2}
k) 3 Scrolls titled "am redo ara" of Satisfy Hunger
l) a Scroll titled "helpiril nio" of Holy Prayer
m) 3 Nickel Rods of Trap Location {@z3}
n) a Lead Rod of Illumination {@z1}
o) 5 Platinum Rods of Light {@z4}
p) a Wyvern Scale Wand of Teleport Other (10 charges)
q) a Phoenix Feather Wand of Stone to Mud (8 charges)
r) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8. Your chance of scoring a
critical hit with this weapon is 1 in 29.
s) an Oak Staff of Treasure & Object Location (1d5) (-4,-5) (6 charges) {@u4, }
It is cursed.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 3. Your chance of scoring a
critical hit with this weapon is 1 in 34.
t) a Redwood Staff of Detect Evil (1d5) (+2,+4) (8 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 12. Your chance of scoring a
critical hit with this weapon is 1 in 28.
u) a Flawed Diamond Ring of Intelligence of Warfare (+1,+4) (+3)
It increases your intelligence by 3. It sustains your intelligence.
v) a war hammer of Slay Troll (3d3) (+7,+10) {@w0}
It slays trolls.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 45 against trolls, and 23
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 17.
[Home Inventory]
a) 11 Books of Black Magic [Blood Novitiate] {@p1}
b) 10 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
c) a Gloomy Mushroom of Emergency
d) 3 Gelatinous Mushrooms of Cure Serious Wounds
e) 3 Light Blue Potions of Healing
f) 20 Scrolls titled "aegor command" of Teleportation {@r9 !*}
g) 38 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
h) a Tin Rod of Fire Balls (charging) {@z6}
i) a Bronze-Plated Rod of Cold Balls
j) 2 Wyvern Scale Wands of Teleport Other (18 charges)
k) 2 Phoenix Feather Wands of Stone to Mud (17 charges)
l) a Manticore Quill Wand of Light (8 charges)
m) a Hippogriff Hoof Wand of Lightning Balls (7 charges)
It cannot be harmed by lightning.
n) a Cedar Staff of Teleportation of Lightning (1d5) (+6,+8) (8 charges) {@u9 }
It is branded with lightning. It provides resistance to electricity.
It cannot be harmed by lightning.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 28 against
electricity-vulnerable creatures, and 16 against other monsters.
Your chance of scoring a critical hit with this weapon is 1 in 24.
o) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8. Your chance of scoring a
critical hit with this weapon is 1 in 29.
p) 2 Spruce Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8. Your chance of scoring a
critical hit with this weapon is 1 in 29.
q) a Knotted Staff of Starlight of Slay Troll (2d5) (+9,+7) (7 charges)
It slays trolls.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 36 against trolls, and 18
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 22.
r) an Agate Ring of Slow Digestion
It slows your metabolism.
s) a Diamond Ring of Free Action {@w3}
It grants you immunity to paralysis.
t) a Flawed Diamond Ring of Intelligence (+3)
It increases your intelligence by 3. It sustains your intelligence.
u) a short sword of Slay Dragon (1d7) (+7,+13)
It slays dragons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 39 against dragons, and 23
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 20.
v) a walking staff of Extra Attacks (1d5) (+3,+4) (+1)
It increases your attack speed by 1.
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 12.3. Your chance of scoring
a critical hit with this weapon is 1 in 26.
w) a long bow (ML3) (+6,+5)
A launcher with an multiplier level (ML) of 3 actually multiplies
damage by x2.625
Examine ammo to see average damage.
x) mini crossbow of Accuracy (ML2) (+20,+10)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
y) 99 bolts (1d5) (+0,+0) {@f1=g}
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : no (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : yes (score_know)
Score: Allow player to avoid death : yes (score_live)