YASD: Wizard mode

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    YASD: Wizard mode

    So I was playing a wizard mode game as if it were a normal game. So I could avoid dying and see what the 50+ levels were like which I've never gotten to in DaJAngband.
    Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.

    Code:
      [DaJAngband v1.0.98b (pre 1.1.0) Character Dump]
    
     Name   plog                                     Self  RB  CB  EB   Best
     Sex    Male              Age        15   STR:     15  +2  +2  +0  18/10
     Race   Half-Orc          Height     65   INT:     17  -1  +1  +0     17
     Class  Assassin          Weight    149   WIS:     12  -1  -2  +0      9
     Title  Sniper            Status     19   DEX:     17  +0  +1  +0     18
     HP     -26/250           Maximize    Y   CON:     14  +1  +0  +0     15
     SP     1/38                              CHR:     10  -4  -1  +0      5
    
     Level           28       Armor    [18,+60]     Saving Throw          49
     Cur Exp      52350       Fight     (+6,+6)     Fighting             173
     Max Exp      52350       Melee    (+16,+8)     Shooting             199
     Adv Exp      67500       Shoot   (+16,+18)     Throwing             198
     MaxDepth    Lev 32       Blows      2/turn     Disarming             65
     Turns       971269       Shots      1/turn     Magic Device          56
     Gold         40001       Stealth         9     Alertness             16
     Burden   125.2 lbs       Energy       140%     Searching             17
    
     Your father was an Orc, but it is unacknowledged. You are the adopted
     child of a Yeoman.  You are a well liked child.  You have hazel eyes,
     curly brown hair, and an average complexion.
    
    
          abcdefghijkl@       abcdefghijkl@
     Acid:......+.+.... Blind:.........+...
     Elec:......+.+.... Confu:.............
     Fire:......+.+.... Sound:.......+.....
     Cold:......+.+.... Shard:.............
     Pois:...+......... Nexus:.............
    1/2Po:............. Nethr:.............
     Fear:......+...... Chaos:........+....
     Lite:............. Disen:.............
    
          abcdefghijkl@       abcdefghijkl@
    S.Dig:....+........ Stea.:......+++....
    Feath:............. Alert:.............
    PLite:............. Tunn.:.............
    Regen:............. Speed:..+..........
    Telep:............. Blows:.............
    Dkvis:............. Shots:.............
    Invis:.........+... Might:.............
    FrAct:.............      :.............
    
    
      [Last Messages]
    
    > You hit the blinking zhelung. <2x>
    > The blinking zhelung breathes light.
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > The blinking zhelung misses you.
    > The blinking zhelung claws you.
    > *** LOW HITPOINT WARNING! ***
    > The blinking zhelung bites you.
    > *** LOW HITPOINT WARNING! ***
    > The blinking zhelung swings its tail at you.
    > *** LOW HITPOINT WARNING! ***
    > You failed to get the spell off!
    > The blinking zhelung casts a water bolt.
    > You are confused!
    > You die.
    
    
      [Character Equipment]
    
    a) a rapier of Slay Demon (1d5) (+10,+6) [1,+0] {@w1}
       It slays demons.  
       
       With this weapon, you would currently get 2 blows per round.
       Each blow will do an average damage of 24.8 against demons, and 13.6
       against other monsters.  Your chance of scoring a critical hit with
       this weapon is 1 in 23.
       
    b) a sling of Power (ML2) (+10,+18)
       
       
       A launcher with an multiplier level (ML) of 2 actually multiplies
       damage by x1.75
       Examine ammo to see average damage.
       
    c) a Jet Ring of Speed (+4) {@w3}
       It increases your speed by 4.  
       
    d) a Ruby Ring of Resist Poison
       It provides resistance to poison.  
       
    e) a Dragon Tooth Amulet of Slow Digestion
       It slows your metabolism.  
       
    f) a brass lantern (13096 turns) {@w4}
       It usually provides light of radius 2.  It cannot be harmed by fire.
       
       
    g) hard leather armour of Elvenkind (-1) [6,+7] (+3 to stealth) {Rfear}
       It increases your stealth by 3.  It provides resistance to acid, 
       electricity, fire, cold, and fear.  It cannot be harmed by the
       elements.  
       
    h) The cloak 'Nimthanc' [1,+9] (+1) {floor L18}
       It increases your stealth by 1.  It provides resistance to sound.  
       It activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
       harmed by the elements.  
       
    i) a small metal shield of Elvenkind [3,+21] (+1 to stealth) {Rchaos}
       It increases your stealth by 1.  It provides resistance to acid, 
       electricity, fire, cold, and chaos.  It cannot be harmed by the
       elements.  
       
    j) a golden crown of Seeing [0,+8]
       It provides resistance to blindness.  It grants you the ability to
       see invisible things.  It cannot be harmed by acid.  
       
    k) a set of leather gloves of Slaying (+2,+2) [1,+9]
       
       
    l) a pair of metal shod boots [6,+3]
       
       
    
    
      [Character Inventory]
    
    a) 3 Books of Black Magic [Blood Novitiate] {@p1}
       
       
    b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
       
       
    c) 3 Books of Black Magic [Frightful Realms] {@p3}
       It cannot be harmed by the elements.  
       
    d) a Book of Black Magic [Mysteries of Shadow] {@p4}
       
       
    e) a Pungent Potion of Speed {@q7}
       
       
    f) 11 Ochre Potions of Cure Critical Wounds {@q1}
       
       
    g) 3 Scrolls titled "mar gon appeno" of Phase Door {@r1}
       
       
    h) 2 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
       
       
    i) 6 Scrolls titled "tus lohantus" of Word of Recall {@r3}
       
       
    j) 8 Scrolls titled "utorth fin fea" of Identify {@r2}
       
       
    k) 3 Scrolls titled "am redo ara" of Satisfy Hunger
       
       
    l) a Scroll titled "helpiril nio" of Holy Prayer
       
       
    m) 3 Nickel Rods of Trap Location {@z3}
       
       
    n) a Lead Rod of Illumination {@z1}
       
       
    o) 5 Platinum Rods of Light {@z4}
       
       
    p) a Wyvern Scale Wand of Teleport Other (10 charges)
       
       
    q) a Phoenix Feather Wand of Stone to Mud (8 charges)
       
       
    r) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
       
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 8.  Your chance of scoring a
       critical hit with this weapon is 1 in 29.
       
    s) an Oak Staff of Treasure & Object Location (1d5) (-4,-5) (6 charges) {@u4, }
       It is cursed.  
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 3.  Your chance of scoring a
       critical hit with this weapon is 1 in 34.
       
    t) a Redwood Staff of Detect Evil (1d5) (+2,+4) (8 charges)
       
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 12.  Your chance of scoring a
       critical hit with this weapon is 1 in 28.
       
    u) a Flawed Diamond Ring of Intelligence of Warfare (+1,+4) (+3)
       It increases your intelligence by 3.  It sustains your intelligence.
       
       
    v) a war hammer of Slay Troll (3d3) (+7,+10) {@w0}
       It slays trolls.  
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 45 against trolls, and 23
       against other monsters.  Your chance of scoring a critical hit with
       this weapon is 1 in 17.
       
    
    
      [Home Inventory]
    
    a) 11 Books of Black Magic [Blood Novitiate] {@p1}
       
       
    b) 10 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
       
       
    c) a Gloomy Mushroom of Emergency
       
       
    d) 3 Gelatinous Mushrooms of Cure Serious Wounds
       
       
    e) 3 Light Blue Potions of Healing
       
       
    f) 20 Scrolls titled "aegor command" of Teleportation {@r9 !*}
       
       
    g) 38 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
       
       
    h) a Tin Rod of Fire Balls (charging) {@z6}
       
       
    i) a Bronze-Plated Rod of Cold Balls
       
       
    j) 2 Wyvern Scale Wands of Teleport Other (18 charges)
       
       
    k) 2 Phoenix Feather Wands of Stone to Mud (17 charges)
       
       
    l) a Manticore Quill Wand of Light (8 charges)
       
       
    m) a Hippogriff Hoof Wand of Lightning Balls (7 charges)
       It cannot be harmed by lightning.  
       
    n) a Cedar Staff of Teleportation of Lightning (1d5) (+6,+8) (8 charges) {@u9 }
       It is branded with lightning.  It provides resistance to electricity.
       It cannot be harmed by lightning.  
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 28 against
       electricity-vulnerable creatures, and 16 against other monsters. 
       Your chance of scoring a critical hit with this weapon is 1 in 24.
       
    o) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*}
       
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 8.  Your chance of scoring a
       critical hit with this weapon is 1 in 29.
       
    p) 2 Spruce Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1}
       
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 8.  Your chance of scoring a
       critical hit with this weapon is 1 in 29.
       
    q) a Knotted Staff of Starlight of Slay Troll (2d5) (+9,+7) (7 charges)
       It slays trolls.  
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 36 against trolls, and 18
       against other monsters.  Your chance of scoring a critical hit with
       this weapon is 1 in 22.
       
    r) an Agate Ring of Slow Digestion
       It slows your metabolism.  
       
    s) a Diamond Ring of Free Action {@w3}
       It grants you immunity to paralysis.  
       
    t) a Flawed Diamond Ring of Intelligence (+3)
       It increases your intelligence by 3.  It sustains your intelligence.
       
       
    u) a short sword of Slay Dragon (1d7) (+7,+13)
       It slays dragons.  
       
       With this weapon, you would currently get 1 blow per round.
       Each blow will do an average damage of 39 against dragons, and 23
       against other monsters.  Your chance of scoring a critical hit with
       this weapon is 1 in 20.
       
    v) a walking staff of Extra Attacks (1d5) (+3,+4) (+1)
       It increases your attack speed by 1.  
       
       With this weapon, you would currently get 2 blows per round.
       Each blow will do an average damage of 12.3.  Your chance of scoring
       a critical hit with this weapon is 1 in 26.
       
    w) a long bow (ML3) (+6,+5)
       
       
       A launcher with an multiplier level (ML) of 3 actually multiplies
       damage by x2.625
       Examine ammo to see average damage.
       
    x) mini crossbow of Accuracy (ML2) (+20,+10)
       
       
       A launcher with an multiplier level (ML) of 2 actually multiplies
       damage by x1.75
       Examine ammo to see average damage.
       
    y) 99 bolts (1d5) (+0,+0) {@f1=g}
       
       
    
    
      [Options]
    
    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
    Adult: Auto-scum for good levels             : yes (adult_autoscum)
    Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
    Adult: Restrict the use of stores/home       : no  (adult_no_stores)
    Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
    Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
    Adult: Don't generate connected stairs       : no  (adult_no_stairs)
    Adult: Enable selling to shops               : no  (adult_cansell)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : no  (adult_ai_smell)
    Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : yes (score_know)
    Score: Allow player to avoid death           : yes (score_live)
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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