So I was playing a wizard mode game as if it were a normal game. So I could avoid dying and see what the 50+ levels were like which I've never gotten to in DaJAngband.
Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.
Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.
Code:
[DaJAngband v1.0.98b (pre 1.1.0) Character Dump] Name plog Self RB CB EB Best Sex Male Age 15 STR: 15 +2 +2 +0 18/10 Race Half-Orc Height 65 INT: 17 -1 +1 +0 17 Class Assassin Weight 149 WIS: 12 -1 -2 +0 9 Title Sniper Status 19 DEX: 17 +0 +1 +0 18 HP -26/250 Maximize Y CON: 14 +1 +0 +0 15 SP 1/38 CHR: 10 -4 -1 +0 5 Level 28 Armor [18,+60] Saving Throw 49 Cur Exp 52350 Fight (+6,+6) Fighting 173 Max Exp 52350 Melee (+16,+8) Shooting 199 Adv Exp 67500 Shoot (+16,+18) Throwing 198 MaxDepth Lev 32 Blows 2/turn Disarming 65 Turns 971269 Shots 1/turn Magic Device 56 Gold 40001 Stealth 9 Alertness 16 Burden 125.2 lbs Energy 140% Searching 17 Your father was an Orc, but it is unacknowledged. You are the adopted child of a Yeoman. You are a well liked child. You have hazel eyes, curly brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:............. Fire:......+.+.... Sound:.......+..... Cold:......+.+.... Shard:............. Pois:...+......... Nexus:............. 1/2Po:............. Nethr:............. Fear:......+...... Chaos:........+.... Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:......+++.... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:..+.......... Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:.........+... Might:............. FrAct:............. :............. [Last Messages] > You hit the blinking zhelung. <2x> > The blinking zhelung breathes light. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The blinking zhelung misses you. > The blinking zhelung claws you. > *** LOW HITPOINT WARNING! *** > The blinking zhelung bites you. > *** LOW HITPOINT WARNING! *** > The blinking zhelung swings its tail at you. > *** LOW HITPOINT WARNING! *** > You failed to get the spell off! > The blinking zhelung casts a water bolt. > You are confused! > You die. [Character Equipment] a) a rapier of Slay Demon (1d5) (+10,+6) [1,+0] {@w1} It slays demons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 24.8 against demons, and 13.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 23. b) a sling of Power (ML2) (+10,+18) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Jet Ring of Speed (+4) {@w3} It increases your speed by 4. d) a Ruby Ring of Resist Poison It provides resistance to poison. e) a Dragon Tooth Amulet of Slow Digestion It slows your metabolism. f) a brass lantern (13096 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard leather armour of Elvenkind (-1) [6,+7] (+3 to stealth) {Rfear} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, and fear. It cannot be harmed by the elements. h) The cloak 'Nimthanc' [1,+9] (+1) {floor L18} It increases your stealth by 1. It provides resistance to sound. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. i) a small metal shield of Elvenkind [3,+21] (+1 to stealth) {Rchaos} It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and chaos. It cannot be harmed by the elements. j) a golden crown of Seeing [0,+8] It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid. k) a set of leather gloves of Slaying (+2,+2) [1,+9] l) a pair of metal shod boots [6,+3] [Character Inventory] a) 3 Books of Black Magic [Blood Novitiate] {@p1} b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2} c) 3 Books of Black Magic [Frightful Realms] {@p3} It cannot be harmed by the elements. d) a Book of Black Magic [Mysteries of Shadow] {@p4} e) a Pungent Potion of Speed {@q7} f) 11 Ochre Potions of Cure Critical Wounds {@q1} g) 3 Scrolls titled "mar gon appeno" of Phase Door {@r1} h) 2 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*} i) 6 Scrolls titled "tus lohantus" of Word of Recall {@r3} j) 8 Scrolls titled "utorth fin fea" of Identify {@r2} k) 3 Scrolls titled "am redo ara" of Satisfy Hunger l) a Scroll titled "helpiril nio" of Holy Prayer m) 3 Nickel Rods of Trap Location {@z3} n) a Lead Rod of Illumination {@z1} o) 5 Platinum Rods of Light {@z4} p) a Wyvern Scale Wand of Teleport Other (10 charges) q) a Phoenix Feather Wand of Stone to Mud (8 charges) r) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 29. s) an Oak Staff of Treasure & Object Location (1d5) (-4,-5) (6 charges) {@u4, } It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 34. t) a Redwood Staff of Detect Evil (1d5) (+2,+4) (8 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12. Your chance of scoring a critical hit with this weapon is 1 in 28. u) a Flawed Diamond Ring of Intelligence of Warfare (+1,+4) (+3) It increases your intelligence by 3. It sustains your intelligence. v) a war hammer of Slay Troll (3d3) (+7,+10) {@w0} It slays trolls. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 45 against trolls, and 23 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. [Home Inventory] a) 11 Books of Black Magic [Blood Novitiate] {@p1} b) 10 Books of Black Magic [Handbook of Curses and Poisons] {@p2} c) a Gloomy Mushroom of Emergency d) 3 Gelatinous Mushrooms of Cure Serious Wounds e) 3 Light Blue Potions of Healing f) 20 Scrolls titled "aegor command" of Teleportation {@r9 !*} g) 38 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*} h) a Tin Rod of Fire Balls (charging) {@z6} i) a Bronze-Plated Rod of Cold Balls j) 2 Wyvern Scale Wands of Teleport Other (18 charges) k) 2 Phoenix Feather Wands of Stone to Mud (17 charges) l) a Manticore Quill Wand of Light (8 charges) m) a Hippogriff Hoof Wand of Lightning Balls (7 charges) It cannot be harmed by lightning. n) a Cedar Staff of Teleportation of Lightning (1d5) (+6,+8) (8 charges) {@u9 } It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 28 against electricity-vulnerable creatures, and 16 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24. o) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 29. p) 2 Spruce Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 29. q) a Knotted Staff of Starlight of Slay Troll (2d5) (+9,+7) (7 charges) It slays trolls. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 36 against trolls, and 18 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22. r) an Agate Ring of Slow Digestion It slows your metabolism. s) a Diamond Ring of Free Action {@w3} It grants you immunity to paralysis. t) a Flawed Diamond Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. u) a short sword of Slay Dragon (1d7) (+7,+13) It slays dragons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 39 against dragons, and 23 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 20. v) a walking staff of Extra Attacks (1d5) (+3,+4) (+1) It increases your attack speed by 1. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 12.3. Your chance of scoring a critical hit with this weapon is 1 in 26. w) a long bow (ML3) (+6,+5) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. x) mini crossbow of Accuracy (ML2) (+20,+10) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. y) 99 bolts (1d5) (+0,+0) {@f1=g} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : yes (score_know) Score: Allow player to avoid death : yes (score_live)