My current character is a success only because I've spent a lot of time on the earlier dungeons. The game feels a lot slower with this character because I take a lot of time and move on only when comfortable.
I realise Sangband isn't meant to be a fast pace action thriller (Quake), however what can I do in order to speed up the pace of the game a little?
How is my character and her progress so far?
Thanks.
I realise Sangband isn't meant to be a fast pace action thriller (Quake), however what can I do in order to speed up the pace of the game a little?
How is my character and her progress so far?
Thanks.
Code:
[Sangband 1.0.0 Character Dump]
Amalah Age : 154 STR: 10
the Dark Student Height : 152 cm INT: 18/60
Weight : 41 kg WIS: 10
Gender : Female DEX: 15
Race : Dark-Elf Slayer of CON: 15
Realm : Necromancy Feldisham, the Guard CHR: 13
Max Hitpoints 45 Power 18 Max Mana 31
Cur Hitpoints 45 Score 47 Cur Mana 31
(Melee) Unspent Exp 6 (Missile)
Blows per round 2 Gold 546 Shots per round 0
Average Damage 1 + to Skill 0
(using Karate) Max Depth 90 m Deadliness (%) 0
(Character Abilities)
Melee : Very Bad Saving Throw: Fair Magic Device: Very Bad
Shooting : Bad Stealth : Iffy Dodging : Very Bad
Throwing : Bad Perception : Fair Fame : Mentioned
Digging : Very Bad Disarming : Fair Infra-Vision: 6 meters
Speed : normal
Armor : 21
Kills : 222
Time Elapsed: 1 days, 17 hours, 30 minutes (172968 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:............. STR: 11 ............1 10
Invis:............. INT: 17 ............7 18/60
Aware:............. WIS: 10 ............. 10
Disar:............. DEX: 13 ............2 15
Devic:............. CON: 17 ............2 15
Speed:............. CHR: 14 ............1 13
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.............
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:....+........
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............
[Last Messages]
You call on the power of the dead...
The spirits hurl death.
You perform Magic Bolt.
The Giant white ant jerks in agony - and flees!
You perform Magic Bolt.
The Giant white ant dies.
You perform Magic Bolt.
The Giant white ant dies.
Autosaving the game...
done.
There is a wall in the way. <2x>
Saving game...
done.
Saving game...
done.
[Skills]
Spellcasting : 21%
Magical Power : 21%
Blood Dominion : 25%
Spell Resistance : 20%
You have bound yourself to the Black Mystery.
[Quests]
Defeated 13 Animated daggers at 45 meters
[Character Equipment]
A Scarab Amulet of Feather Falling
A Wooden Torch (lit) [2] <Fuel: 4887>
Brigandine Armor (-2) [12,+2] {75% off}
A Wicker Shield [2] {good}
A Hard Leather Cap [2] {average}
A Pair of Soft Leather Boots [2] {broken}
[Character Inventory]
a Tome of Necromancy [Beginner's Curses]
Does 2d6 thrown damage
a Tome of Necromancy [Darker Elements]
Does 4d8 thrown damage
14 Rations of Food
a Light Green Potion of Speed
a Vermilion Potion
a Metallic Purple Potion
4 Scrolls titled "na baalvok ro-kok" of Phase Door
2 Scrolls titled "p-dal goplok" of Word of Recall
a Scroll titled "frakdudul"
4 Wooden Torches [2] <Fuel: 3000>
2 Wooden Torches [2] <Fuel: 2500>
a Shovel (1d2) (+0,+0) (+1) {25% off}
[Special Advantages and Disadvantages]
You were rolled up 106877 times before being accepted.
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