My current character is a success only because I've spent a lot of time on the earlier dungeons. The game feels a lot slower with this character because I take a lot of time and move on only when comfortable.
I realise Sangband isn't meant to be a fast pace action thriller (Quake), however what can I do in order to speed up the pace of the game a little?
How is my character and her progress so far?
Thanks.
I realise Sangband isn't meant to be a fast pace action thriller (Quake), however what can I do in order to speed up the pace of the game a little?
How is my character and her progress so far?
Thanks.
Code:
[Sangband 1.0.0 Character Dump] Amalah Age : 154 STR: 10 the Dark Student Height : 152 cm INT: 18/60 Weight : 41 kg WIS: 10 Gender : Female DEX: 15 Race : Dark-Elf Slayer of CON: 15 Realm : Necromancy Feldisham, the Guard CHR: 13 Max Hitpoints 45 Power 18 Max Mana 31 Cur Hitpoints 45 Score 47 Cur Mana 31 (Melee) Unspent Exp 6 (Missile) Blows per round 2 Gold 546 Shots per round 0 Average Damage 1 + to Skill 0 (using Karate) Max Depth 90 m Deadliness (%) 0 (Character Abilities) Melee : Very Bad Saving Throw: Fair Magic Device: Very Bad Shooting : Bad Stealth : Iffy Dodging : Very Bad Throwing : Bad Perception : Fair Fame : Mentioned Digging : Very Bad Disarming : Fair Infra-Vision: 6 meters Speed : normal Armor : 21 Kills : 222 Time Elapsed: 1 days, 17 hours, 30 minutes (172968 turns) [Character Attributes] abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Stlth:............. STR: 11 ............1 10 Invis:............. INT: 17 ............7 18/60 Aware:............. WIS: 10 ............. 10 Disar:............. DEX: 13 ............2 15 Devic:............. CON: 17 ............2 15 Speed:............. CHR: 14 ............1 13 abcdefghijkl@ abcdefghijkl@ Infra:............2 NFuel:............. Tunnl:............. Steal:............. Save :............. NoMag:............. Mana :............. Telep:............. Light:.....2....... Aggra:............. Drain:............. Curse:............. abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid :............. Light:............. Food :............. Elec :............. Dark :............. Feath:....+........ Fire :............. Sound:............. Shine:............. Cold :............. Shard:............. Regen:............. Pois :............. Nexus:............. ESP :............. Fear :............. Nethr:............. SeeIn:............. Blind:............. Chaos:............. FrAct:............. Confu:............. Disen:............. HLife:............. [Last Messages] You call on the power of the dead... The spirits hurl death. You perform Magic Bolt. The Giant white ant jerks in agony - and flees! You perform Magic Bolt. The Giant white ant dies. You perform Magic Bolt. The Giant white ant dies. Autosaving the game... done. There is a wall in the way. <2x> Saving game... done. Saving game... done. [Skills] Spellcasting : 21% Magical Power : 21% Blood Dominion : 25% Spell Resistance : 20% You have bound yourself to the Black Mystery. [Quests] Defeated 13 Animated daggers at 45 meters [Character Equipment] A Scarab Amulet of Feather Falling A Wooden Torch (lit) [2] <Fuel: 4887> Brigandine Armor (-2) [12,+2] {75% off} A Wicker Shield [2] {good} A Hard Leather Cap [2] {average} A Pair of Soft Leather Boots [2] {broken} [Character Inventory] a Tome of Necromancy [Beginner's Curses] Does 2d6 thrown damage a Tome of Necromancy [Darker Elements] Does 4d8 thrown damage 14 Rations of Food a Light Green Potion of Speed a Vermilion Potion a Metallic Purple Potion 4 Scrolls titled "na baalvok ro-kok" of Phase Door 2 Scrolls titled "p-dal goplok" of Word of Recall a Scroll titled "frakdudul" 4 Wooden Torches [2] <Fuel: 3000> 2 Wooden Torches [2] <Fuel: 2500> a Shovel (1d2) (+0,+0) (+1) {25% off} [Special Advantages and Disadvantages] You were rolled up 106877 times before being accepted.
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