Found a nice little rapier at 1750

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  • sffp
    Swordsman
    • Apr 2020
    • 434

    Found a nice little rapier at 1750

    the Rapier 'Coimrath' (1d6) (+13,+14) [+7] <+3>
    Dropped by Golfimbul, the Hill Orc Chief, at 1750 feet (level 35)

    [COLOR="SeaGreen"]+3 intelligence.[/COLOR]
    +3 dexterity.
    +3 searching skill.
    Slays animals.
    Branded with fire.
    Provides resistance to Cold, Sound.
    Cannot be harmed by Acid.
    Sustains strength.
    Speeds regeneration. Grants the ability to see invisible things.


    When activated, it restores 30 hit points, removes fear and grants
    you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
    Takes 87 to 97 turns to recharge at your current speed.
    Your chance of success is 96.4%




    But I'll stick to my Trident of *Slay Orc* (1d10) (+5,+8) <+2>

    Care to hazard a guess why?
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    ESP is not worth the weapon slot.

    OK, assuming youre not a mage or so.

    Comment

    • sffp
      Swordsman
      • Apr 2020
      • 434

      #3
      There's always that exception:

      Comment

      • sffp
        Swordsman
        • Apr 2020
        • 434

        #4
        Of course, sometimes these things have ways of working themselves out:

        the Main Gauche 'Iloris' (1d5) (+23,+13) <+3, +5, +2>
        Dropped by Nár, the Dwarf, at 2250 feet (level 45)

        +3 strength.
        +5 intelligence.
        +3 infravision.
        +2 tunneling.
        Slays undead (powerfully), dragons (powerfully), demons
        (powerfully), trolls.
        Provides resistance to Acid, Fire, Cold, Light, Dark.
        Cannot be harmed by Acid.
        Slows your metabolism. Grants telepathy. Grants the ability to
        see invisible things. Blessed by the gods (combat bonuses for
        holy casters).

        When activated, it fires a ball of fire with radius 3, dealing 120
        damage at the centre, which your device skill increases by 50% for
        an average of 180.0 damage.
        Takes 126 to 154 turns to recharge at your current speed.
        Your chance of success is 97.2%

        Combat info:
        2.0 blows/round.


        Holy Moley

        Comment

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