the Rapier 'Coimrath' (1d6) (+13,+14) [+7] <+3>
Dropped by Golfimbul, the Hill Orc Chief, at 1750 feet (level 35)
[COLOR="SeaGreen"]+3 intelligence.[/COLOR]
+3 dexterity.
+3 searching skill.
Slays animals.
Branded with fire.
Provides resistance to Cold, Sound.
Cannot be harmed by Acid.
Sustains strength.
Speeds regeneration. Grants the ability to see invisible things.
When activated, it restores 30 hit points, removes fear and grants
you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
Takes 87 to 97 turns to recharge at your current speed.
Your chance of success is 96.4%
But I'll stick to my Trident of *Slay Orc* (1d10) (+5,+8) <+2>
Care to hazard a guess why?
Dropped by Golfimbul, the Hill Orc Chief, at 1750 feet (level 35)
[COLOR="SeaGreen"]+3 intelligence.[/COLOR]
+3 dexterity.
+3 searching skill.
Slays animals.
Branded with fire.
Provides resistance to Cold, Sound.
Cannot be harmed by Acid.
Sustains strength.
Speeds regeneration. Grants the ability to see invisible things.
When activated, it restores 30 hit points, removes fear and grants
you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
Takes 87 to 97 turns to recharge at your current speed.
Your chance of success is 96.4%
But I'll stick to my Trident of *Slay Orc* (1d10) (+5,+8) <+2>
Care to hazard a guess why?
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