Rubberband still feels a lot like V, but that'll change.
Thought I'd show off my nice early finds in my testing game.
Oh, and I haven't gotten around to doing history lines for the new races yet, so that's why I'm the son of kobolds...
Thought I'd show off my nice early finds in my testing game.
Code:
[RubberBand 0.1.0 Alpha Character Dump] Name Nargol Age 19 Self RB CB EB Best Race Goblin Height 2'11" STR: 18 +1 +0 +0 18/10 Class Rogue Weight 4st 3lb INT: 11 -1 +1 +0 11 Title Burglar Turns used: WIS: 9 -1 -3 +0 5 HP 193/193 Game 225796 DEX: 16 +3 +3 +0 18/40 SP 14/14 Standard 25634 CON: 15 +0 -1 +3 17 Resting 200 Level 21 Armor [25,+58] Saving Throw 51% Cur Exp 7609 Stealth Excellent Max Exp 7609 Melee 2d6,+33 Disarm - phys. 100% Adv Exp 8840 To-hit 45,+25 Disarm - magic 93% Blows 1.3/turn Magic Devices 59 Gold 7615 Searching 58% Burden 147.1 lb Shoot to-dam +7 Infravision 40 ft Overweight 15.2 lb To-hit 43,+13 Speed 1 (1.1x) Max Depth 950' (L19) Shots 1.0/turn You are the largest of a litter of 3 pups. Your father was a hunter, and your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. Resistances Abilities Acid:............. pFear:............. Elec:....+...+.... pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:+............ Shard:............. FrAct:..........+.. Nexus:...........+. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:..+.......... NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) the Broad Axe 'Barukkheled' (+13,+19) <+3> Found lying on the floor at 400 feet (level 8) +3 constitution. Slays giants, trolls, orcs, evil creatures. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 79.5 vs giants, trolls, and orcs, 69 vs evil creatures, and 58.3 vs. others. b) a Long Bow (x3) (+1,+7) Bought from a store c) a Ring of Digging <+3> Found lying on the floor at 750 feet (level 15) +3 tunneling. d) a Ring of Protection [+16] Found lying on the floor of a special room at 900 feet (level 18) e) an Amulet of Resist Lightning Found lying on the floor of a special room at 500 feet (level 10) Provides resistance to Lightning. f) a Lantern (11339 turns) Found lying on the floor of a special room at 300 feet (level 6) Cannot be harmed by Fire. Intensity 3 light. g) Studded Leather Armour (-1) [12,+5] Dropped by a small kobold at 900 feet (level 18) h) a Cloak [1,+6] Dropped by a small kobold at 900 feet (level 18) i) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] Found lying on the floor at 100 feet (level 2) Branded with lightning. Provides resistance to Lightning. Cannot be harmed by Acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 7 to 13 turns to recharge at your current speed. Your chance of success is 94.5% Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +2 DEX you would get 3.7 blows Average damage/round: 117.8 vs creatures not resistant to lightning and 99.5 vs. others. Average thrown damage: 133.1 vs creatures not resistant to lightning and 44.3 vs. others. You may wield this weapon in the off-hand (shield slot). j) a Metal Cap [3,+5] Dropped by an uruk at 950 feet (level 19) k) a Set of Leather Gloves of Free Action [1,+8] Found lying on the floor at 950 feet (level 19) Prevents paralysis. l) a Pair of Steel Shod Boots of Stability [7,+6] Dropped by Grishnákh, the Hill Orc at 700 feet (level 14) Provides resistance to Nexus. Cannot be harmed by Fire. Feather Falling. [Character Inventory] a) 2 Mushrooms of Second Sight b) a Mushroom of Clear Mind c) 9 Potions of Cure Serious Wounds d) 9 Potions of Cure Critical Wounds e) 2 Potions of Speed f) 2 Potions of Heroism g) 3 Potions of Berserk Strength h) 40 Scrolls of Phase Door {@r1} i) a Scroll of Teleportation j) 6 Scrolls of Word of Recall {@r4} k) 3 Rods of Treasure Location l) a Rod of Curing m) a Rod of Restoration (charging) Cannot be harmed by Lightning. n) a Rod of Drain Life o) a Rod of Teleport Other p) 4 Rods of Light q) a Rod of Illumination (charging) r) a Wand of Lightning Bolts (6 charges) s) 2 Wands of Stinking Cloud (20 charges) t) 2 Staves of Mapping (15 charges) u) a Wicker Shield of Resistance [2,+13] Found lying on the floor at 50 feet (level 1) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. v) a Trident (1d10) (+3,+8) {??} Dropped by Nár, the Dwarf at 900 feet (level 18) You do not know the full extent of this item's powers. Slays animals. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 58.1 vs animals and 48.1 vs. others. [Character Quiver] 0) an Arrow (1d4) (+0,+0) {@f1} Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 28.7. 35% chance of breaking upon contact. 1) 40 Arrows (1d4) (+0,+0) {@f1} Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 28.7. 35% chance of breaking upon contact. 2) 23 Arrows of Slay Animal (1d4) (+3,+7) {@f3} Slays animals. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 84.1 vs animals and 50.5 vs. others. 35% chance of breaking upon contact. 3) 2 Arrows of Slay Animal (1d4) (+5,+2) {@f3} Slays animals. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 58.6 vs animals and 35.2 vs. others. 35% chance of breaking upon contact. 4) 24 Bolts (1d5) (+5,+3) 5) 9 Iron Shots (1d4) (+4,+6) Combat info: Average thrown damage: 17.3. [Home Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) a Mushroom of Purging c) a Potion of Speed d) 4 Potions of Heroism e) 4 Potions of Berserk Strength f) 2 Potions of See Invisible g) 21 Scrolls of Phase Door {@r1} h) 5 Scrolls of Teleportation i) a Staff of Mapping (9 charges) j) a Ring of the Dog <-2> Found lying on the floor at 550 feet (level 11) -2 stealth. Provides protection from fear. k) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 550 feet (level 11) Provides resistance to Fire. Cannot be harmed by Acid, Fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 17 turns to recharge at your current speed. Your chance of success is 94.5% l) a Tulwar (2d4) (+4,+4) {??} Found lying on the floor at 550 feet (level 11) You do not know the full extent of this item's powers. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 40.1. m) 13 Bolts of Acid (1d6) (+4,+3) Branded with acid. Cannot be harmed by Acid. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 996 100' Reached level 2 1223 100' Killed Fang, Farmer Maggot's Dog 1223 100' Reached level 3 3167 0' Reached level 4 4888 100' Found the Dagger 'Dethanc' 5056 100' Reached level 5 7193 150' Reached level 6 7812 200' Reached level 7 8728 300' Reached level 8 9370 300' Killed Grip, Farmer Maggot's Dog 9443 300' Reached level 9 10708 400' Reached level 10 11843 400' Killed Lagduf, the Snaga 11852 400' Reached level 11 12315 400' Found the Broad Axe 'Barukkheled' 14266 500' Reached level 12 14727 550' Reached level 13 15330 550' Killed Golfimbul, the Hill Orc Chief 15352 550' Reached level 14 15983 550' Found the Set of Gauntlets 'Paurhach' 17662 600' Reached level 15 18959 700' Killed Grishnákh, the Hill Orc 18976 700' Reached level 16 20516 750' Reached level 17 21807 750' Reached level 18 22092 800' Killed Bullroarer the Hobbit 22630 800' Reached level 19 22979 850' Killed Ufthak of Cirith Ungol 23614 900' Killed Nár, the Dwarf 23620 900' Reached level 20 24885 900' Killed Wormtongue, Agent of Saruman 25138 950' Killed Bolg, Son of Azog 25189 950' Reached level 21 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : no (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no (birth_vish) Include silly monsters : yes (birth_sillymon) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)
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