RubberBand testing

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    RubberBand testing

    Rubberband still feels a lot like V, but that'll change.
    Thought I'd show off my nice early finds in my testing game.
    Code:
      [RubberBand  0.1.0 Alpha Character Dump]
    
     Name   Nargol       Age             19          Self  RB  CB  EB   Best
     Race   Goblin       Height       2'11"   STR:     18  +1  +0  +0  18/10
     Class  Rogue        Weight     4st 3lb   INT:     11  -1  +1  +0     11
     Title  Burglar      Turns used:          WIS:      9  -1  -3  +0      5
     HP     193/193      Game        225796   DEX:     16  +3  +3  +0  18/40
     SP     14/14        Standard     25634   CON:     15  +0  -1  +3     17
                         Resting        200
    
     Level                 21    Armor      [25,+58]    Saving Throw     51%
     Cur Exp             7609                           Stealth    Excellent
     Max Exp             7609    Melee       2d6,+33    Disarm - phys.  100%
     Adv Exp             8840    To-hit       45,+25    Disarm - magic   93%
                                 Blows      1.3/turn    Magic Devices     59
     Gold                7615                           Searching        58%
     Burden          147.1 lb    Shoot to-dam     +7    Infravision    40 ft
     Overweight       15.2 lb    To-hit       43,+13    Speed       1 (1.1x)
     Max Depth     950' (L19)    Shots      1.0/turn
    
     You are the largest of a litter of 3 pups. Your father was a hunter,
     and your mother was a cook. You have brown eyes, a dark brown hide,
     and small, sharp teeth.
    
    Resistances         Abilities
     Acid:............. pFear:.............
     Elec:....+...+.... pBlnd:.............
     Fire:............. pConf:.............
     Cold:............. pStun:.............
     Pois:............. HLife:.............
    Light:............. Regen:.............
     Dark:.............   ESP:.............
    Sound:............. S.Inv:+............
    Shard:............. FrAct:..........+..
    Nexus:...........+. Feath:...........+.
    Nethr:............. S.Dig:.............
    Chaos:............. TrpIm:.............
    Disen:............. Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:.............
    ImpSP:............. Sear.:.............
     Fear:............. Infra:............+
    Aggrv:............. Tunn.:..+..........
    NoTel:............. Speed:.............
    DrExp:............. Blows:.............
    Stick:............. Shots:.............
    Fragl:............. Might:.............
                        Light:.............
                        D.Red:.............
                        Moves:.............
    
    
      [Character Equipment]
    
    a) the Broad Axe 'Barukkheled' (+13,+19) <+3>
         Found lying on the floor at 400 feet (level 8)
         
         +3 constitution.
         Slays giants, trolls, orcs, evil creatures.
         Cannot be harmed by Acid, Fire.
         Grants the ability to see invisible things.  
         
         Combat info:
         1.3 blows/round.
         With +1 STR and +0 DEX you would get 1.6 blows
         With +0 STR and +2 DEX you would get 1.6 blows
         Average damage/round: 79.5 vs giants, trolls, and orcs, 69 vs evil
         creatures, and 58.3 vs. others.
         
    b) a Long Bow (x3) (+1,+7)
         Bought from a store
         
    c) a Ring of Digging <+3>
         Found lying on the floor at 750 feet (level 15)
         
         +3 tunneling.
         
    d) a Ring of Protection [+16]
         Found lying on the floor of a special room at 900 feet (level 18)
         
    e) an Amulet of Resist Lightning
         Found lying on the floor of a special room at 500 feet (level 10)
         
         Provides resistance to Lightning.
         
    f) a Lantern (11339 turns)
         Found lying on the floor of a special room at 300 feet (level 6)
         
         Cannot be harmed by Fire.
         Intensity 3 light.
         
    g) Studded Leather Armour (-1) [12,+5]
         Dropped by a small kobold at 900 feet (level 18)
         
    h) a Cloak [1,+6]
         Dropped by a small kobold at 900 feet (level 18)
         
    i) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
         Found lying on the floor at 100 feet (level 2)
         
         Branded with lightning.
         Provides resistance to Lightning.
         Cannot be harmed by Acid.
         
         When activated, it creates a lightning bolt (that always beams)
         with damage 6d6.
         Takes 7 to 13 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
         Combat info:
         3.3 blows/round.
         With +1 STR and +0 DEX you would get 3.8 blows
         With +0 STR and +2 DEX you would get 3.7 blows
         Average damage/round: 117.8 vs creatures not resistant to
         lightning and 99.5 vs. others.
         Average thrown damage: 133.1 vs creatures not resistant to
         lightning and 44.3 vs. others.
         You may wield this weapon in the off-hand (shield slot).
         
    j) a Metal Cap [3,+5]
         Dropped by an uruk at 950 feet (level 19)
         
    k) a Set of Leather Gloves of Free Action [1,+8]
         Found lying on the floor at 950 feet (level 19)
         
         Prevents paralysis.  
         
    l) a Pair of Steel Shod Boots of Stability [7,+6]
         Dropped by Grishnákh, the Hill Orc at 700 feet (level 14)
         
         Provides resistance to Nexus.
         Cannot be harmed by Fire.
         Feather Falling.  
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Mushrooms of Second Sight
    b) a Mushroom of Clear Mind
    c) 9 Potions of Cure Serious Wounds
    d) 9 Potions of Cure Critical Wounds
    e) 2 Potions of Speed
    f) 2 Potions of Heroism
    g) 3 Potions of Berserk Strength
    h) 40 Scrolls of Phase Door {@r1}
    i) a Scroll of Teleportation
    j) 6 Scrolls of Word of Recall {@r4}
    k) 3 Rods of Treasure Location
    l) a Rod of Curing
    m) a Rod of Restoration (charging)
         Cannot be harmed by Lightning.
         
    n) a Rod of Drain Life
    o) a Rod of Teleport Other
    p) 4 Rods of Light
    q) a Rod of Illumination (charging)
    r) a Wand of Lightning Bolts (6 charges)
    s) 2 Wands of Stinking Cloud (20 charges)
    t) 2 Staves of Mapping (15 charges)
    u) a Wicker Shield of Resistance [2,+13]
         Found lying on the floor at 50 feet (level 1)
         
         Provides resistance to Acid, Lightning, Fire, Cold.
         Cannot be harmed by Acid.
         
    v) a Trident (1d10) (+3,+8) {??}
         Dropped by Nár, the Dwarf at 900 feet (level 18)
         
         You do not know the full extent of this item's powers.
         Slays animals.
         
         Combat info:
         1.6 blows/round.
         With +1 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +2 DEX you would get 2.0 blows
         Average damage/round: 58.1 vs animals and 48.1 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    0) an Arrow (1d4) (+0,+0) {@f1}
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 28.7.
         35% chance of breaking upon contact.
         
    1) 40 Arrows (1d4) (+0,+0) {@f1}
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 28.7.
         35% chance of breaking upon contact.
         
    2) 23 Arrows of Slay Animal (1d4) (+3,+7) {@f3}
         Slays animals.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 84.1 vs animals and 50.5 vs. others.
         35% chance of breaking upon contact.
         
    3) 2 Arrows of Slay Animal (1d4) (+5,+2) {@f3}
         Slays animals.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 58.6 vs animals and 35.2 vs. others.
         35% chance of breaking upon contact.
         
    4) 24 Bolts (1d5) (+5,+3)
    5) 9 Iron Shots (1d4) (+4,+6)
         Combat info:
         Average thrown damage: 17.3.
         
    
    
      [Home Inventory]
    
    a) 2 Books of Magic Spells [First Spells]
         
         You can read this book.
         
    b) a Mushroom of Purging
    c) a Potion of Speed
    d) 4 Potions of Heroism
    e) 4 Potions of Berserk Strength
    f) 2 Potions of See Invisible
    g) 21 Scrolls of Phase Door {@r1}
    h) 5 Scrolls of Teleportation
    i) a Staff of Mapping (9 charges)
    j) a Ring of the Dog <-2>
         Found lying on the floor at 550 feet (level 11)
         
         -2 stealth.
         Provides protection from fear.
         
    k) the Set of Gauntlets 'Paurhach' [3,+14]
         Found lying on the floor at 550 feet (level 11)
         
         Provides resistance to Fire.
         Cannot be harmed by Acid, Fire.
         Speeds regeneration.  
         
         When activated, it creates a fire bolt with damage 9d8.
         Takes 9 to 17 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
    l) a Tulwar (2d4) (+4,+4) {??}
         Found lying on the floor at 550 feet (level 11)
         
         You do not know the full extent of this item's powers.
         
         Combat info:
         1.6 blows/round.
         With +2 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +2 DEX you would get 2.0 blows
         Average damage/round: 40.1.
         
    m) 13 Bolts of Acid (1d6) (+4,+3)
         Branded with acid.
         Cannot be harmed by Acid.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           996    100'  Reached level 2
          1223    100'  Killed Fang, Farmer Maggot's Dog
          1223    100'  Reached level 3
          3167      0'  Reached level 4
          4888    100'  Found the Dagger 'Dethanc'
          5056    100'  Reached level 5
          7193    150'  Reached level 6
          7812    200'  Reached level 7
          8728    300'  Reached level 8
          9370    300'  Killed Grip, Farmer Maggot's Dog
          9443    300'  Reached level 9
         10708    400'  Reached level 10
         11843    400'  Killed Lagduf, the Snaga
         11852    400'  Reached level 11
         12315    400'  Found the Broad Axe 'Barukkheled'
         14266    500'  Reached level 12
         14727    550'  Reached level 13
         15330    550'  Killed Golfimbul, the Hill Orc Chief
         15352    550'  Reached level 14
         15983    550'  Found the Set of Gauntlets 'Paurhach'
         17662    600'  Reached level 15
         18959    700'  Killed Grishnákh, the Hill Orc
         18976    700'  Reached level 16
         20516    750'  Reached level 17
         21807    750'  Reached level 18
         22092    800'  Killed Bullroarer the Hobbit
         22630    800'  Reached level 19
         22979    850'  Killed Ufthak of Cirith Ungol
         23614    900'  Killed Nár, the Dwarf
         23620    900'  Reached level 20
         24885    900'  Killed Wormtongue, Agent of Saruman
         25138    950'  Killed Bolg, Son of Azog
         25189    950'  Reached level 21
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : yes (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : yes (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : no  (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : no  (birth_no_selling)
    Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
    Include silly monsters                       : yes (birth_sillymon)
    Monsters learn from their mistakes           : yes (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
    Oh, and I haven't gotten around to doing history lines for the new races yet, so that's why I'm the son of kobolds...
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    Code:
      [RubberBand  0.1.0 Alpha Character Dump]
    
     Name   Creth        Age             20          Self  RB  CB  EB   Best
     Race   Goblin       Height        3'3"   STR:     17  +1  +0  +4  18/40
     Class  Ranger       Weight    4st 12lb   INT:     11  -1  +0  +3     13
     Title  Tracker      Turns used:          WIS:     16  -1  +2  +0     17
     HP     -3/229       Game        273226   DEX:     15  +3  +1  +3  18/40
     SP     33/33        Standard     33827   CON:     13  +0  -1  +0     12
                         Resting       1154
    
     Level                 25    Armor      [16,+35]    Saving Throw     61%
     Cur Exp            18945                           Stealth         Good
     Max Exp            18945    Melee       2d5,+24    Disarm - phys.   91%
     Adv Exp            22750    To-hit       55,+25    Disarm - magic   60%
                                 Blows      2.0/turn    Magic Devices     59
     Gold               16267                           Searching        57%
     Burden          114.0 lb    Shoot to-dam    +15    Infravision    70 ft
     Overweight      -53.9 lb    To-hit       62,+15    Speed       5 (1.5x)
     Max Depth    1100' (L22)    Shots      1.8/turn
    
     You are the runt of a litter of 4 pups. Your father was a hunter, and
     your mother was a prisoner of war. You have glowing red eyes, a
     reddish-brown hide, and small, sharp teeth.
    
    Resistances         Abilities
     Acid:......+...... pFear:.............
     Elec:.....++.+.... pBlnd:.............
     Fire:......+...... pConf:.............
     Cold:..+...+...... pStun:.............
     Pois:............. HLife:....+........
    Light:............. Regen:.............
     Dark:.............   ESP:.............
    Sound:............. S.Inv:+............
    Shard:............. FrAct:..........++.
    Nexus:............. Feath:.............
    Nethr:............. S.Dig:....+........
    Chaos:............. TrpIm:.............
    Disen:............. Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:.............
    ImpSP:............. Sear.:.............
     Fear:............. Infra:.........+..+
    Aggrv:............. Tunn.:...+.........
    NoTel:............. Speed:+............
    DrExp:............. Blows:.............
    Stick:............. Shots:............+
    Fragl:............. Might:.............
                        Light:.....+.......
                        D.Red:.............
                        Moves:.............
    
    
      [Last Messages]
    
    > You have disarmed the discolored spot.
    > You smite the half-orc (34).
    > You smite the half-orc (74). It was a great hit!
    > You have slain the half-orc.
    > The mature gold dragon claws you (14).
    > The mature gold dragon misses you.
    > The mature gold dragon bites you (29).
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > You have 16 Scrolls of Phase Door {@r1} (h).
    > A line of shimmering blue light appears.
    > Target Selected.
    > The mature gold dragon cries out in pain.
    > The mature gold dragon breathes sound.
    > You die.
    
    Killed by a mature gold dragon.
    
      [Character Equipment]
    
    a) the Lucerne Hammer of Until (2d5) (+16,+16) <+4, +3>
         Dropped by a hill orc at 900 feet (level 18)
         
         +4 strength.
         +3 intelligence.
         +3 speed.
         Slays undead (powerfully), dragons (powerfully), demons, giants,
         trolls, animals, evil creatures.
         Cannot be harmed by Acid, Fire.
         Grants the ability to see invisible things.  
         
         Combat info:
         2.0 blows/round.
         With +3 STR and +0 DEX you would get 2.3 blows
         With +0 STR and +2 DEX you would get 2.3 blows
         Average damage/round: 121.4 vs undead and dragons, 94 vs demons,
         giants, and trolls, 80.4 vs animals and evil creatures, and 66.6
         vs. others.
         You may wield this weapon in the off-hand (shield slot).
         
    b) a Short Bow of Power (x2) (+6,+15)
         Bought from a store
         
    c) a Ring of Ice [+10]
         Found lying on the floor at 1000 feet (level 20)
         
         Provides resistance to Cold.
         
    d) a Ring of Digging <+5>
         Dropped by a cave orc at 800 feet (level 16)
         
         +5 tunneling.
         
    e) an Amulet of Sustenance
         Found lying on the floor at 750 feet (level 15)
         
         Sustains strength, intelligence, wisdom, dexterity, constitution.
         Slows your metabolism.  Sustains your life force.  
         
    f) the Phial of Oronwen <+3>
         Found lying on the floor in a vault at 1050 feet (level 21)
         
         +3 dexterity.
         +3 light.
         Provides resistance to Lightning.
         Cannot be harmed by Fire.
         Intensity 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 16 to 30 turns to recharge at your current speed.
         Your chance of success is 88.9%
         
    g) Soft Leather Armour of Resistance [8,+12]
         Dropped by Mauhur the Uruk at 1100 feet (level 22)
         
         Provides resistance to Acid, Lightning, Fire, Cold.
         Cannot be harmed by Acid, Fire.
         
    h) a Cloak [1,+0]
         Dropped by an imp at 700 feet (level 14)
         
    i) a Walking Staff of Lightning (1d4) (+5,+5)
         Found lying on the floor at 450 feet (level 9)
         
         Branded with lightning.
         Provides resistance to Lightning.
         
         Combat info:
         1.6 blows/round.
         With +1 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +2 DEX you would get 2.0 blows
         Average damage/round: 34.8 vs creatures not resistant to lightning
         and 25.7 vs. others.
         You may wield this weapon in the off-hand (shield slot).
         
    j) a Hard Leather Cap of Infravision [2,+3] <+3>
         Bought from a store
         
         +3 infravision.
         
    k) a Set of Gauntlets of Free Action [3,+5]
         Dropped by a snaga at 800 feet (level 16)
         
         Prevents paralysis.  
         
    l) a Pair of Leather Sandals of Free Action [1,+3]
         Found lying on the floor at 800 feet (level 16)
         
         Prevents paralysis.  
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Nature Magics [Lesser Charms]
         
         You can read this book.
         
    b) 2 Mushrooms of Second Sight
    c) 14 Potions of Cure Serious Wounds
    d) 2 Potions of Cure Critical Wounds {@q1}
    e) 3 Potions of Speed {@q3}
    f) 2 Potions of Heroism
    g) 3 Potions of Berserk Strength
    h) 16 Scrolls of Phase Door {@r1}
    i) 2 Scrolls of Teleportation {@r9}
    j) 2 Scrolls of Identify Rune
    k) 5 Scrolls of Word of Recall {@r4}
    l) a Rod of Treasure Location
    m) a Rod of Curing
    n) 3 Rods of Drain Life (2 charging)
    o) 2 Rods of Light (1 charging)
    p) 3 Rods of Illumination
    q) 2 Wands of Frost Bolts (15 charges)
    r) a Wand of Stinking Cloud (9 charges)
    s) a Wand of Slow Monster (4 charges)
    t) 2 Staves of Teleportation (1d4) (+3,+3) (15 charges)
         Combat info:
         1.6 blows/round.
         With +1 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +2 DEX you would get 2.0 blows
         Average damage/round: 21.9.
         You may wield this weapon in the off-hand (shield slot).
         
    u) a Robe of Resistance [2,+19] {cursed}
         Dropped by Khîm, son of Mîm at 1100 feet (level 22)
         
         It attracts opponents and weakens the defences.
         Provides resistance to Acid, Lightning, Fire, Cold.
         Cannot be harmed by Acid, Fire.
         
    v) the Metal Cap 'Brech' [3,+16]
         Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
         
         Cannot be harmed by Acid.
         
    w) a War Hammer of Lightning (3d3) (+3,+13)
         Found lying on the floor at 1050 feet (level 21)
         
         Branded with lightning.
         Provides resistance to Lightning.
         
         Combat info:
         1.3 blows/round.
         With +1 STR and +0 DEX you would get 1.6 blows
         With +0 STR and +2 DEX you would get 1.6 blows
         Average damage/round: 56.1 vs creatures not resistant to lightning
         and 38.1 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    1) 18 Arrows (1d4) (+0,+0) {@f1}
         Combat info:
         When fired, hits targets up to 100 feet away.
         Average damage/round: 63.5.
         35% chance of breaking upon contact.
         
    2) 8 Arrows (1d4) (+4,+5) {@f2}
         Combat info:
         When fired, hits targets up to 100 feet away.
         Average damage/round: 82.6.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Mushroom of Purging
    b) 2 Potions of Speed {@q3}
    c) 3 Potions of Heroism
    d) 3 Scrolls of Identify Rune
    e) a Scroll of Remove Curse
    f) a Rod of Restoration
         Cannot be harmed by Lightning.
         
    g) a Wand of Stinking Cloud (9 charges)
    h) a Wand of Slow Monster (5 charges)
    i) a Staff of Detect Invisible of *Slay Troll* (1d4) (+3,+6) <+2> (15 charges) {!d
         Found lying on the floor of a special room at 750 feet (level 15)
         
         +2 strength.
         Slays trolls.
         Provides resistance to Acid.
         Cannot be harmed by Acid.
         
         Combat info:
         2.3 blows/round.
         With +1 STR and +0 DEX you would get 2.7 blows
         With +0 STR and +2 DEX you would get 2.7 blows
         Average damage/round: 54.7 vs trolls and 41.6 vs. others.
         You may wield this weapon in the off-hand (shield slot).
         
    j) a Ring of Resist Poison
         Dropped by a stonefoot warrior at 1000 feet (level 20)
         
         Provides resistance to Poison.
         
    k) a Ring of Resist Fire and Cold
         Provides resistance to Fire, Cold.
         
    l) a Ring of the Dog <-2>
         -2 stealth.
         Provides protection from fear.
         
    m) a Ring of Free Action
         Dropped by a spirit naga at 1000 feet (level 20)
         
         Prevents paralysis.  
         
    n) 5 Arrows (1d4) (+4,+5) {@f2}
         Combat info:
         When fired, hits targets up to 100 feet away.
         Average damage/round: 82.6.
         35% chance of breaking upon contact.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           409     50'  Reached level 2
          1178    100'  Reached level 3
          2482     50'  Reached level 4
          4106    350'  Reached level 5
          4404    350'  Reached level 6
          6450    150'  Reached level 7
          7282    200'  Killed Fang, Farmer Maggot's Dog
          7330    250'  Killed Grip, Farmer Maggot's Dog
          8085    250'  Reached level 8
          8975    300'  Reached level 9
          9545    450'  Reached level 10
         10773    450'  Reached level 11
         11120    450'  Killed Brodda, the Easterling
         11846    500'  Reached level 12
         12837    600'  Reached level 13
         13245    600'  Reached level 14
         14286    650'  Reached level 15
         16060    650'  Reached level 16
         16443    700'  Killed Bullroarer the Hobbit
         16464    700'  Killed Golfimbul, the Hill Orc Chief
         17377    750'  Reached level 17
         19960    750'  Reached level 18
         22466    850'  Reached level 19
         24443    900'  Reached level 20
         24473    900'  Found the Lucerne Hammer of Until
         24813    900'  Killed Radbug of Cirith Ungol
         24842    900'  Killed Ufthak of Cirith Ungol
         25595    900'  Killed Ulfast, Son of Ulfang
         26217    950'  Reached level 21
         26518    950'  Killed Dominick the Cruel
         27444   1000'  Killed Nár, the Dwarf
         27444   1000'  Reached level 22
         29430   1000'  Killed The Wicked Witch of the West
         30085   1000'  Reached level 23
         31046   1050'  Found the Phial of Oronwen
         31649      0'  Killed Farmer Maggot
         32120   1050'  Reached level 24
         32154   1050'  Killed Gorbag, the Orc Captain
         32157   1050'  Found the Metal Cap 'Brech'
         32765   1100'  Killed Mauhur the Uruk
         33502   1100'  Reached level 25
         33764   1100'  Killed Khîm, son of Mîm
         33768   1100'  Killed Ibun, son of Mîm
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : yes (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : yes (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : no  (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : yes (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : no  (birth_no_selling)
    Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
    Include silly monsters                       : yes (birth_sillymon)
    Monsters learn from their mistakes           : yes (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
    Rods of Drain life seem unusually common the last couple games. I know I haven't touched their entry in object.txt...
    The Wicked Witch of the West is a unique that only shows up when the "include silly monsters" option is turned on. Yes, she has winged monkeys.
    (Haven't gotten around to getting rid of the VISH option yet.)
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      There's clearly some bug that's messing with object generation. Rods of Drain life and Restoration have been way too common to be a coincidence. But I'm enjoying the nice finds in the meantime.
      Code:
        [RubberBand  0.1.0 Alpha Character Dump]
      
       Name   Goforth      Age             15          Self  RB  CB  EB   Best
       Race   Half-Orc     Height        5'4"   STR:     17  +2  +0  +2  18/30
       Class  Ranger       Weight     9st 6lb   INT:      9  -1  +0  +0      8
       Title  Guide        Turns used:          Wis:     15  +0  +2  +2  18/10     18
       HP     220/220      Game        340555   DEX:     16  +0  +2  +5  18/50
       SP     34/34        Standard     43068   Con:     12  +1  -1  +0     12     11
                           Resting        755
      
       Level                 26    Armor      [49,+44]    Saving Throw     55%
       Cur Exp            27703                           Stealth    Excellent
       Max Exp            27703    Melee       2d7,+33    Disarm - phys.   82%
       Adv Exp            30000    To-hit       58,+20    Disarm - magic   52%
                                   Blows      2.0/turn    Magic Devices     52
       Gold               23913                           Searching        66%
       Burden          182.9 lb    Shoot to-dam    +10    Infravision    30 ft
       Overweight       27.0 lb    To-hit        61,+9    Speed      10 (2.0x)
       Max Depth    1250' (L25)    Shots      1.8/turn    Slime level        6
      
       Your father was an Orc, but it is unacknowledged. You are the adopted
       child of a Landed Knight.  You are a credit to the family.  You have
       brown eyes, wavy brown hair, and a dark complexion.
      
      Resistances         Abilities
       Acid:......+...... pFear:....+........
       Elec:...+..+...... pBlnd:.....+.......
       Fire:......+...... pConf:.............
       Cold:......+.+.... pStun:.............
       Pois:............. HLife:.............
      Light:....+........ Regen:.............
       Dark:++..........+   ESP:.............
      Sound:............. S.Inv:+....+.......
      Shard:............. FrAct:..........+..
      Nexus:.+.....+..... Feath:.............
      Nethr:............. S.Dig:.............
      Chaos:............. TrpIm:.............
      Disen:............. Bless:+............
      
      Hindrances          Modifiers
      ImpHP:............. Stea.:.+...........
      ImpSP:............. Sear.:+............
       Fear:............. Infra:............+
      Aggrv:............. Tunn.:.............
      NoTel:............. Speed:.+..+......+.
      DrExp:............. Blows:.............
      Stick:............. Shots:............+
      Fragl:............. Might:.+...........
                          Light:.............
                          D.Red:.............
                          Moves:.............
      
      
        [Character Equipment]
      
      a) the Short Sword of Lohtandor (2d7) (+16,+16) [+4] <+2, +3>
           Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
           
           +2 strength.
           +2 wisdom.
           +3 searching skill.
           Slays evil creatures.
           Branded with weak cold.
           Provides resistance to Dark.
           Cannot be harmed by Acid.
           Grants the ability to see invisible things.  Blessed by the gods
           (combat bonuses for holy casters).  
           
           Combat info:
           2.0 blows/round.
           With +1 STR and +0 DEX you would get 2.3 blows
           With +0 STR and +1 DEX you would get 2.3 blows
           Average damage/round: 106.8 vs evil creatures and creatures not
           resistant to cold, and 88.6 vs. others.
           You may wield this weapon in the off-hand (shield slot).
           
      b) the Short Bow of Lairthron (x4) (+5,+10) <+4, +3, +2>
           Dropped by an illusionist at 1000 feet (level 20)
           
           +4 stealth.
           +3 speed.
           +2 shooting power.
           Branded with lightning.
           Provides resistance to Dark, Nexus.
           Cannot be harmed by Acid, Fire.
           
           When activated, it tries to recharge a wand or staff, destroying
           the wand or staff on failure.
           Takes 180 to 220 turns to recharge at your current speed.
           Your chance of success is 93.3%
           
      c) a Ring of Damage (+0,+9)
           Found lying on the floor in a vault at 1250 feet (level 25)
           
      d) a Ring of Lightning [+10]
           Found lying on the floor at 1050 feet (level 21)
           
           Provides resistance to Lightning.
           Cannot be harmed by Lightning.
           
      e) the Necklace 'Silurumo' <+4>
           Dropped by Dominick the Cruel at 700 feet (level 14)
           
           +4 speed.
           Provides resistance to Light.
           Provides protection from fear.
           
           When activated, it cures you of fear and poison.
           Takes 50 to 54 turns to recharge at your current speed.
           Your chance of success is 91.2%
           
      f) a Lantern of See Invisible (13177 turns)
           Found lying on the floor at 1150 feet (level 23)
           
           Provides protection from blindness.
           Cannot be harmed by Fire.
           Grants the ability to see invisible things.  
           Intensity 3 light.
           
      g) Chain Mail of Resistance (-2) [32,+7]
           Found lying on the floor in a vault at 1200 feet (level 24)
           
           Provides resistance to Acid, Lightning, Fire, Cold.
           Cannot be harmed by Acid.
           
      h) the Fur Cloak of Bornimron [3,+8] <+5>
           Dropped by Lagduf, the Snaga at 1150 feet (level 23)
           
           +5 dexterity.
           Provides resistance to Nexus.
           Cannot be harmed by Acid, Fire.
           Sustains dexterity.
           
           When activated, it fires a stinking cloud with damage 12.
           Takes 50 to 54 turns to recharge at your current speed.
           Your chance of success is 89.5%
           
      i) a Short Sword of Frost (1d7) (+2,+5)
           Dropped by a paladin at 1100 feet (level 22)
           
           Branded with cold.
           Provides resistance to Cold.
           
           Combat info:
           1.6 blows/round.
           With +1 STR and +0 DEX you would get 2.0 blows
           With +0 STR and +1 DEX you would get 2.0 blows
           Average damage/round: 58.4 vs creatures not resistant to cold and
           43.6 vs. others.
           You may wield this weapon in the off-hand (shield slot).
           
      j) a Metal Cap [3,+3]
           Dropped by an Easterling champion at 1150 feet (level 23)
           
      k) a Set of Gauntlets of Free Action [3,+3]
           Dropped by a blackguard at 1150 feet (level 23)
           
           Prevents paralysis.  
           
      l) a Pair of Steel Shod Boots of Speed [7,+6] <+5>
           Dropped by Brodda, the Easterling at 700 feet (level 14)
           
           +5 speed.
           Cannot be harmed by Fire.
           
      
      
      
      
        [Character Inventory]
      
      a) 2 Books of Nature Magics [Lesser Charms]
           
           You can read this book.
           
      b) a Holy Book of Prayers [Healing and Sanctuary]
           Cannot be harmed by Fire.
           
      c) 2 Flasks of oil
      d) 12 Potions of Cure Serious Wounds
      e) 40 Potions of Cure Critical Wounds {@q1}
      f) 8 Potions of Cure Critical Wounds {@q1}
      g) 5 Potions of Speed {@q3}
      h) 5 Potions of Heroism
      i) a Potion of Resist Poison
      j) 24 Scrolls of Phase Door {@r1}
      k) 4 Scrolls of Teleportation {@r9}
      l) a Scroll of Identify Rune
      m) 3 Rods of Treasure Location
      n) a Rod of Drain Life
      o) a Rod of Light
      p) 2 Rods of Illumination (1 charging)
      q) a Rod of Recall
           Cannot be harmed by Lightning.
           
      r) a Staff of Detect Evil (1d4) (+0,+0) (20 charges)
           Found lying on the floor at 700 feet (level 14)
           
           Combat info:
           2.0 blows/round.
           With +1 STR and +0 DEX you would get 2.3 blows
           With +0 STR and +1 DEX you would get 2.3 blows
           Average damage/round: 37.8.
           You may wield this weapon in the off-hand (shield slot).
           
      s) a Staff of Teleportation (1d4) (+0,+0) (8 charges)
           Combat info:
           2.0 blows/round.
           With +1 STR and +0 DEX you would get 2.3 blows
           With +0 STR and +1 DEX you would get 2.3 blows
           Average damage/round: 37.8.
           You may wield this weapon in the off-hand (shield slot).
           
      t) a Ring of Damage (+0,+8)
           Dropped by a wyvern at 1200 feet (level 24)
           
      u) a Ring of Digging <+5> {@w0}
           Found lying on the floor at 1200 feet (level 24)
           
           +5 tunneling.
           
      v) Red Dragon Scale Mail (-2) [24,+14]
           Found lying on the floor in a vault at 1200 feet (level 24)
           
           Provides resistance to Fire.
           
      w) a Maul of Slay Undead (4d5) (+4,+5)
           Dropped by Wormtongue, Agent of Saruman at 1250 feet (level 25)
           
           Slays undead.
           
           Combat info:
           1.3 blows/round.
           With +2 STR and +0 DEX you would get 1.6 blows
           With +0 STR and +1 DEX you would get 1.6 blows
           Average damage/round: 85.5 vs undead and 48.1 vs. others.
           
      
      
      
      
        [Character Quiver]
      
      1) 5 Arrows (1d4) (+1,+2) {@f1}
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 184.5 vs creatures not resistant to
           lightning and 105.3 vs. others.
           35% chance of breaking upon contact.
           
      2) 27 Arrows (1d4) (+2,+3) {@f2}
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 197.1 vs creatures not resistant to
           lightning and 112.6 vs. others.
           35% chance of breaking upon contact.
           
      3) 9 Arrows of Slay Animal (1d4) (+10,+11) {@f3}
           Slays animals.
           
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 302 vs creatures not resistant to lightning,
           258.8 vs animals, and 172.4 vs. others.
           35% chance of breaking upon contact.
           
      8) a Long Dagger (1d5) (+7,+4) {@v8}
           Dropped by Radbug of Cirith Ungol at 700 feet (level 14)
           
           Combat info:
           2.3 blows/round.
           With +1 STR and +0 DEX you would get 2.7 blows
           With +0 STR and +1 DEX you would get 2.7 blows
           Average damage/round: 56.8.
           Average thrown damage: 28.5.
           You may wield this weapon in the off-hand (shield slot).
           
      
      
        [Home Inventory]
      
      a) 4 Books of Nature Magics [Lesser Charms]
           
           You can read this book.
           
      b) 3 Mushrooms of Fast Recovery
      c) 2 Mushrooms of Emergency
      d) a Potion of Healing
      e) 6 Potions of Speed {@q3}
      f) 5 Potions of Heroism
      g) 6 Potions of See Invisible
      h) a Scroll of Teleport Level
      i) 4 Staves of Teleportation (1d4) (+0,+0) (28 charges)
           Combat info:
           2.0 blows/round.
           With +1 STR and +0 DEX you would get 2.3 blows
           With +0 STR and +1 DEX you would get 2.3 blows
           Average damage/round: 37.8.
           You may wield this weapon in the off-hand (shield slot).
           
      j) a Ring of the Dog <-2>
           Found lying on the floor at 600 feet (level 12)
           
           -2 stealth.
           Provides protection from fear.
           
      k) a Ring of Free Action
           Found lying on the floor at 1150 feet (level 23)
           
           Prevents paralysis.  
           
      l) the Pendant 'Turuturth' <+3> {??}
           Dropped by Lugdush, the Uruk at 1000 feet (level 20)
           
           You do not know the full extent of this item's powers.
           +3 tunneling.
           Provides resistance to Lightning, Fire, Cold.
           Grants the ability to see invisible things.  
           
           When activated, it hastes you for a while, but then makes you
           slower for a while afterward.
           Takes 82 to 90 turns to recharge at your current speed.
           Your chance of success is 78.1%
           
      m) a Pair of Leather Boots of Free Action [2,+7]
           Dropped by Mauhur the Uruk at 1000 feet (level 20)
           
           Prevents paralysis.  
           
      n) 25 Arrows (1d4) (+0,+1) {@f1}
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 171.7 vs creatures not resistant to
           lightning and 98.1 vs. others.
           35% chance of breaking upon contact.
           
      o) 13 Arrows (1d4) (+1,+5) {@f2}
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 222.6 vs creatures not resistant to
           lightning and 127.2 vs. others.
           35% chance of breaking upon contact.
           
      p) 23 Arrows of Slay Animal (1d4) (+10,+11)
           Slays animals.
           
           Combat info:
           When fired, hits targets up to 140 feet away.
           Average damage/round: 302 vs creatures not resistant to lightning,
           258.8 vs animals, and 172.4 vs. others.
           35% chance of breaking upon contact.
           
      
      
      [Player history]
            Turn   Depth  Note
               0      0'  Began the quest to destroy Morgoth.
             762     50'  Reached level 2
            1443    100'  Reached level 3
            1593    100'  Reached level 4
            1670    100'  Killed Grip, Farmer Maggot's Dog
            1832    100'  Killed Fang, Farmer Maggot's Dog
            2006    100'  Reached level 5
            4711     50'  Reached level 6
            7569    400'  Reached level 7
            7716    400'  Reached level 8
            7944    400'  Killed Mughash the Kobold Lord
            7944    400'  Reached level 9
            9158    450'  Reached level 10
           10800    500'  Reached level 11
           11390    500'  Reached level 12
           12323    550'  Reached level 13
           14423    600'  Reached level 14
           14507    600'  Killed Golfimbul, the Hill Orc Chief
           14538    600'  Found the Short Sword of Lohtandor
           14785    600'  Reached level 15
           16136    600'  Reached level 16
           17502    700'  Killed Smlorfax, Son of Moldor
           17792    700'  Reached level 17
           19652    700'  Killed Brodda, the Easterling
           20186    700'  Reached level 18
           20616    700'  Killed Dominick the Cruel
           20619    700'  Found the Necklace 'Silurumo'
           21636    700'  Killed Ufthak of Cirith Ungol
           21956    700'  Killed Radbug of Cirith Ungol
           22016    700'  Reached level 19
           24157    800'  Reached level 20
           25209    850'  Killed Ulfast, Son of Ulfang
           25333    850'  Killed Nár, the Dwarf
           25672    850'  Reached level 21
           27007    950'  Killed Gorbag, the Orc Captain
           27065    950'  Reached level 22
           27571    950'  Killed Grishnákh, the Hill Orc
           28544   1000'  Reached level 23
           29220   1000'  Found the Short Bow of Lairthron
           29664   1000'  Killed Mauhur the Uruk
           29899   1000'  Killed Lugdush, the Uruk
           29902   1000'  Found the Pendant 'Turuturth'
           29926   1000'  Reached level 24
           30720   1050'  Killed Sshpplluiluilt, the multi-hued Icky King
           33811   1150'  Killed Uglúk, the Uruk
           33971   1150'  Reached level 25
           36754   1150'  Reached level 26
           37194      0'  Reached level 26
           37887   1150'  Killed Lagduf, the Snaga
           37888   1150'  Found the Fur Cloak of Bornimron
           39232   1200'  Killed Wulf, Renegade of Rohan
           39386   1200'  Killed Ibun, son of Mîm
           42778   1250'  Killed Khîm, son of Mîm
           42788   1250'  Killed Wormtongue, Agent of Saruman
      
      
        [Options]
      
        [User interface]
      
      Use the roguelike command keyset             : yes (rogue_like_commands)
      Use sound                                    : no  (use_sound)
      Show damage player deals to monsters         : yes (show_damage)
      Use old target by default                    : yes (use_old_target)
      Always pickup items                          : no  (pickup_always)
      Always pickup items matching inventory       : yes (pickup_inven)
      Show flavors in object descriptions          : no  (show_flavors)
      Highlight target with cursor                 : no  (show_target)
      Highlight player with cursor between turns   : no  (highlight_player)
      Disturb whenever viewable monster moves      : yes (disturb_near)
      Show walls as solid blocks                   : no  (solid_walls)
      Show walls with shaded background            : no  (hybrid_walls)
      Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
      Color: Shimmer multi-colored things          : no  (animate_flicker)
      Center map continuously                      : yes (center_player)
      Color: Show unique monsters in purple        : no  (purple_uniques)
      Automatically clear '-more-' prompts         : no  (auto_more)
      Color: Player color indicates % hit points   : yes (hp_changes_color)
      Allow mouse clicks to move the player        : yes (mouse_movement)
      Notify on object recharge                    : no  (notify_recharge)
      Show effective speed as multiplier           : no  (effective_speed)
      
        [Birth]
      
      Generate a new, random artifact set          : yes (birth_randarts)
      Generate connected stairs                    : yes (birth_connect_stairs)
      Force player descent (never make up stairs)  : no  (birth_force_descend)
      Word of Recall has no effect                 : no  (birth_no_recall)
      Restrict creation of artifacts               : no  (birth_no_artifacts)
      Stack objects on the floor                   : yes (birth_stacking)
      Lose artifacts when leaving level            : no  (birth_lose_arts)
      Show level feelings                          : yes (birth_feelings)
      Increase gold drops but disable selling      : no  (birth_no_selling)
      Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
      Include silly monsters                       : yes (birth_sillymon)
      Monsters learn from their mistakes           : yes (birth_ai_learn)
      Know all runes on birth                      : no  (birth_know_runes)
      Know all flavors on birth                    : no  (birth_know_flavors)
      Persistent levels (experimental)             : no  (birth_levels_persist)
      To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        Code:
          [RubberBand  0.1.0 Alpha Character Dump]
        
         Name   St.Manure    Age             13          Self  RB  CB  EB   Best
         Race   Half-Orc     Height        5'9"   STR:  18/51  +2  -1  +8 18/141
         Class  Priest       Weight    7st 11lb   INT:     15  -1  -3  +4     15
         Title  Elder        Turns used:          WIS:  18/84  +0  +3  +7 18/184
         HP     334/334      Game        929233   DEX:     13  +0  -1  +3     15
         SP     261/261      Standard     90895   CON:     14  +1  +1  +6  18/40
                             Resting       2982
        
         Level                 33    Armor      [52,+70]    Saving Throw     83%
         Cur Exp           308889                           Stealth         Good
         Max Exp           308889    Melee       1d5,+38    Disarm - phys.   57%
         Adv Exp           330000    To-hit       43,+22    Disarm - magic   56%
                                     Blows      3.4/turn    Magic Devices     62
         Gold              115686                           Searching        52%
         Burden          151.9 lb    Shoot to-dam    +15    Infravision    50 ft
         Overweight      -28.0 lb    To-hit       31,+25    Speed         Normal
         Max Depth    1750' (L35)    Shots      1.0/turn    Slime level        0
        
         Your father was an Orc, and it is acknowledged. You are the adopted
         child of a Serf.  You are the black sheep of the family.  You have
         dark brown eyes, straight black hair, and an average complexion.
        
        Resistances         Abilities
         Acid:........+.... pFear:....+....+...
         Elec:........+.... pBlnd:.............
         Fire:....+...+.... pConf:.............
         Cold:........+.... pStun:.............
         Pois:............. HLife:.............
        Light:.....+....... Regen:.............
         Dark:....+.......+   ESP:.........+...
        Sound:............. S.Inv:.............
        Shard:............. FrAct:......+...+..
        Nexus:............. Feath:.............
        Nethr:............. S.Dig:+............
        Chaos:............. TrpIm:.............
        Disen:............. Bless:+............
        
        Hindrances          Modifiers
        ImpHP:............. Stea.:.......+...+.
        ImpSP:............. Sear.:.............
         Fear:............. Infra:......+.....+
        Aggrv:............. Tunn.:.............
        NoTel:............. Speed:.............
        DrExp:............. Blows:.............
        Stick:............. Shots:.............
        Fragl:............. Might:.............
                            Light:.....+.......
                            D.Red:.............
                            Moves:.............
        
        
          [Character Equipment]
        
        a) the Long Dagger of Lonir (1d5) (+12,+12) <+3>
             Found lying on the floor at 700 feet (level 14)
             
             +3 strength.
             +3 wisdom.
             Cannot be harmed by Acid.
             Slows your metabolism.  Blessed by the gods (combat bonuses for
             holy casters).  
             
             When activated, it grants you protection from evil for 1d25 plus 3
             times your character level turns.
             Takes 49 to 54 turns to recharge.
             Your chance of success is 93.9%
             
             Combat info:
             3.4 blows/round.
             With +0 STR and +2 DEX you would get 3.8 blows
             Average damage/round: 146.2.
             Average thrown damage: 61.8.
             
        b) a Long Bow of Accuracy (x3) (+15,+15)
             Bought from a store
             
        c) a Ring of Damage (+0,+14)
             Found lying on the floor at 1100 feet (level 22)
             
        d) a Ring of Strength <+4>
             Found lying on the floor at 1550 feet (level 31)
             
             +4 strength.
             Sustains strength.
             
        e) the Elfstone 'Elina' <+4, +3>
             Dropped by an ogre shaman at 1550 feet (level 31)
             
             +4 intelligence.
             +3 wisdom.
             +3 dexterity.
             +4 constitution.
             Provides resistance to Fire, Dark.
             Provides protection from fear.
             
             When activated, it grants temporary resistance to acid for 1d10+10
             turns.
             Takes 33 to 36 turns to recharge.
             Your chance of success is 91.2%
             
        f) the Star of Beloth [+21] <+3>
             Found lying on the floor of a labyrinth at 750 feet (level 15)
             
             +3 light.
             Provides resistance to Light.
             Cannot be harmed by Fire.
             Intensity 3 light.
             
             When activated, it maps the area around you.
             Takes 51 to 100 turns to recharge.
             Your chance of success is 93.3%
             
        g) Augmented Chain Mail (Dwarven) (-2) [42,+16] <+1, +2>
             Dropped by an emperor wight at 1600 feet (level 32)
             
             +1 strength.
             +2 constitution.
             +2 infravision.
             Cannot be harmed by Acid.
             Prevents paralysis.  
             
        h) a Fur Cloak of Stealth [3,+8] <+2>
             Bought from a store
             
             +2 stealth.
             
        i) a Wicker Shield of Resistance [2,+7]
             Dropped by a young green dragon at 1550 feet (level 31)
             
             Provides resistance to Acid, Lightning, Fire, Cold.
             Cannot be harmed by Acid.
             
        j) an Iron Crown of Lordliness [0,+8] <+1>
             Taken from a chest found at 1600 feet (level 32)
             
             +1 wisdom.
             Provides protection from fear.
             Cannot be harmed by Acid.
             Sustains wisdom.
             Grants telepathy.  
             
        k) a Set of Gauntlets of Free Action [3,+5]
             Found lying on the floor at 1500 feet (level 30)
             
             Prevents paralysis.  
             
        l) a Pair of Leather Boots of Stealth [2,+4] <+3>
             Dropped by a cave orc at 1300 feet (level 26)
             
             +3 stealth.
             
        
        
        
        
          [Character Inventory]
        
        a) 3 Holy Books of Prayers [Novice's Handbook]
             
             You can read this book.
             
        b) 3 Holy Books of Prayers [Cleansing Power]
             
             You can read this book.
             
        c) 3 Holy Books of Prayers [Healing and Sanctuary]
             Cannot be harmed by Fire.
             
             You can read this book.
             
        d) a Ration of Food
        e) a Potion of Cure Serious Wounds
        f) 18 Potions of Cure Critical Wounds {@q1}
        g) a Potion of Restore Mana
        h) 2 Potions of Speed {@q3}
        i) 11 Potions of Heroism
        j) a Potion of Resist Poison
        k) 31 Scrolls of Phase Door {@r1}
        l) 13 Scrolls of Teleportation {@r9}
        m) a Scroll of Temporary Branding
        n) a Rod of Detection
             Cannot be harmed by Lightning.
             
        o) a Rod of Frost Bolts
        p) 4 Rods of Light
        q) a Wand of Rift (8 charges)
        r) a Wand of Teleport Other (7 charges)
        s) a Staff of Teleportation (1d4) (-1,-1) (9 charges)
             Combat info:
             2.7 blows/round.
             With +1 STR and +0 DEX you would get 3.0 blows
             With +0 STR and +2 DEX you would get 3.0 blows
             Average damage/round: 62.8.
             
        t) a Ring of Digging <+5> {@w0}
             +5 tunneling.
             
        
        
        
        
          [Character Quiver]
        
        0) 5 Arrows of Slay Animal (1d4) (+5,+4) {@f1}
             Slays animals.
             
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 109.6 vs animals and 65.8 vs. others.
             35% chance of breaking upon contact.
             
        1) 4 Arrows (1d4) (+5,+6) {@f1}
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 71.9.
             35% chance of breaking upon contact.
             
        2) 14 Arrows (1d4) (+6,+6) {@f2}
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 71.9.
             35% chance of breaking upon contact.
             
        3) 20 Seeker Arrows (4d4) (+0,+0) {@f3}
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 76.5.
             35% chance of breaking upon contact.
             
        4) 31 Arrows of Slay Animal (1d4) (+7,+9) {@f4}
             Slays animals.
             
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 135.1 vs animals and 81.1 vs. others.
             35% chance of breaking upon contact.
             
        5) 19 Arrows of Slay Undead (1d5) (+12,+13) {@f5}
             Slays undead.
             
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 191.5 vs undead and 95.8 vs. others.
             35% chance of breaking upon contact.
             
        6) 2 Arrows of Slay Animal (1d4) (+11,+6) {@f4}
             Slays animals.
             
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 121 vs animals and 72.6 vs. others.
             35% chance of breaking upon contact.
             
        9) a Spear of Gondolin (1d6) (+12,+10) <+1> {@v9}
             Taken from a chest found at 1600 feet (level 32)
             
             +1 light.
             Slays dragons, demons, trolls, orcs.
             Provides resistance to Dark.
             Cannot be harmed by Acid, Fire.
             Grants the ability to see invisible things.  Prevents paralysis.  
             
             Combat info:
             2.7 blows/round.
             With +1 STR and +0 DEX you would get 3.0 blows
             With +0 STR and +2 DEX you would get 3.0 blows
             Average damage/round: 119.9 vs dragons, demons, trolls, and orcs,
             and 98.8 vs. others.
             Average thrown damage: 252.7 vs dragons, demons, trolls, and orcs,
             and 84.2 vs. others.
             
        
        
          [Home Inventory]
        
        a) a Mushroom of Vigor
        b) 3 Potions of Healing
        c) 8 Potions of Restore Mana
        d) 13 Potions of Speed {@q3}
        e) 10 Potions of Resist Poison
        f) 11 Scrolls of Identify Rune
        g) a Scroll of *Enchant Weapon*
        h) 2 Scrolls of Deep Descent
        i) a Wand of Teleport Other (8 charges)
        j) a Staff of *Destruction* (1d6) (+0,+0) (2 charges)
             Dropped by a dread at 1750 feet (level 35)
             
             Combat info:
             2.7 blows/round.
             With +1 STR and +0 DEX you would get 3.0 blows
             With +0 STR and +2 DEX you would get 3.0 blows
             Average damage/round: 68.6.
             
        k) 12 Staves of Teleportation (1d4) (-1,-1) (95 charges)
             Combat info:
             2.7 blows/round.
             With +1 STR and +0 DEX you would get 3.0 blows
             With +0 STR and +2 DEX you would get 3.0 blows
             Average damage/round: 62.8.
             
        l) a Ring of Flames [+14]
             Dropped by a grave wight at 1550 feet (level 31)
             
             Provides resistance to Fire.
             
        m) a Ring of Free Action
             Bought from a store
             
             Prevents paralysis.  
             
        n) the Necklace of Balanil <+4, +3>
             Found lying on the floor in a vault at 1550 feet (level 31)
             
             +4 strength.
             +4 constitution.
             +3 infravision.
             Provides resistance to Fire.
             Provides protection from fear.
             
             When activated, it detects invisible creatures nearby.
             Takes 49 to 54 turns to recharge.
             Your chance of success is 82.0%
             
        o) Blue Dragon Scale Mail (-2) [12,+16]
             Found lying on the floor of a special room at 1400 feet (level 28)
             
             Provides resistance to Lightning.
             
        p) Metal Scale Mail of Resistance (-2) [38,+5]
             Found lying on the floor in a vault at 1600 feet (level 32)
             
             Provides resistance to Acid, Lightning, Fire, Cold.
             Cannot be harmed by Acid.
             
        q) the Cloak of Agdur [1,+26]
             Dropped by Lokkak, the Ogre Chieftain at 1650 feet (level 33)
             
             Provides resistance to Acid, Lightning, Cold, Dark.
             Provides protection from fear.
             Cannot be harmed by Acid, Fire.
             Slows your metabolism.  
             
             When activated, it heals 30 hitpoints, cut damage, and cures
             stunning, poison and blindness.
             Takes 57 to 63 turns to recharge.
             Your chance of success is 91.2%
             
        r) a Pair of Iron Shod Boots of Free Action [4,+2]
             Found lying on the floor at 1000 feet (level 20)
             
             Cannot be harmed by Fire.
             Prevents paralysis.  
             
        s) the Stiletto of Nialach (7d2) (+15,+7)
             Dropped by Sméagol at 350 feet (level 7)
             
             Slays undead, evil creatures.
             Provides resistance to Dark.
             Cannot be harmed by Acid.
             
             Combat info:
             3.4 blows/round.
             With +0 STR and +2 DEX you would get 3.8 blows
             Average damage/round: 215.6 vs undead, 176.4 vs evil creatures,
             and 137.6 vs. others.
             
        t) the Broad Sword 'Isilind' (2d5) (+15,+22) <+4, +1>
             Dropped by Lagduf, the Snaga at 1700 feet (level 34)
             
             +4 wisdom.
             +1 dexterity.
             Branded with weak fire.
             Cannot be harmed by Acid.
             Feather Falling.  Grants the ability to see invisible things. 
             Blessed by the gods (combat bonuses for holy casters).  
             
             Combat info:
             1.3 blows/round.
             With +2 STR and +0 DEX you would get 1.6 blows
             With +0 STR and +1 DEX you would get 1.6 blows
             Average damage/round: 80.9 vs creatures not resistant to fire and
             72.2 vs. others.
             
        u) 34 Arrows (1d4) (+5,+7) {@f3}
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 74.9.
             35% chance of breaking upon contact.
             
        v) 8 Arrows of Slay Animal (1d4) (+5,+4)
             Slays animals.
             
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 109.6 vs animals and 65.8 vs. others.
             35% chance of breaking upon contact.
             
        w) 20 Seeker Arrows (4d4) (+3,+5)
             Combat info:
             When fired, hits targets up to 120 feet away.
             Average damage/round: 91.8.
             35% chance of breaking upon contact.
             
        x) 23 Seeker Bolts of Holy Might (4d5) (+19,+9)
             Slays undead, demons, evil creatures.
             Cannot be harmed by Acid.
             
        
        
        [Player history]
              Turn   Depth  Note
                 0      0'  Began the quest to destroy Morgoth.
               649     50'  Reached level 2
              1151     50'  Reached level 3
              2105     50'  Killed Grip, Farmer Maggot's Dog
              2105     50'  Reached level 4
              2358     50'  Reached level 5
              2670     50'  Reached level 6
              4536    100'  Killed Fang, Farmer Maggot's Dog
              4838    100'  Reached level 7
              6038    150'  Reached level 8
              8099    300'  Reached level 9
              8701    300'  Reached level 10
              9876    300'  Reached level 11
             11138    350'  Reached level 12
             12284    350'  Reached level 13
             14535    350'  Reached level 14
             15841    350'  Killed Sméagol
             15848    350'  Found the Stiletto of Nialach
             15998    400'  Reached level 15
             17752    650'  Reached level 16
             18571    650'  Reached level 17
             19519    650'  Killed Grishnákh, the Hill Orc
             19530    650'  Reached level 18
             20601    700'  Reached level 19
             20893    700'  Found the Long Dagger of Lonir
             21855    700'  Killed Golfimbul, the Hill Orc Chief
             21855    700'  Reached level 20
             21898    700'  Killed Bullroarer the Hobbit
             23131    750'  Found the Star of Beloth
             23323    750'  Reached level 21
             23536    750'  Killed Ufthak of Cirith Ungol
             25446    850'  Reached level 22
             27235    850'  Killed Mughash the Kobold Lord
             28977    850'  Reached level 23
             29745    900'  Killed Gorbag, the Orc Captain
             30405    900'  Reached level 24
             30574    900'  Killed Ulfast, Son of Ulfang
             31317    950'  Killed Wormtongue, Agent of Saruman
             32358    950'  Reached level 25
             32543    950'  Killed Mauhur the Uruk
             32576    950'  Killed Radbug of Cirith Ungol
             34560   1000'  Killed Nár, the Dwarf
             36957   1050'  Reached level 26
             39300   1100'  Killed Shagrat, the Orc Captain
             41639   1100'  Killed Dominick the Cruel
             46744   1200'  Reached level 27
             48260      0'  Reached level 27
             49805   1300'  Killed Lugdush, the Uruk
             49810   1300'  Found the Phial of Celma (LOST)
             50585   1300'  Killed Bolg, Son of Azog
             53092   1350'  Reached level 28
             53513   1400'  Killed Khîm, son of Mîm
             55417   1600'  Killed Bill the Stone Troll
             55448   1600'  Killed Tom the Stone Troll
             55674   1600'  Killed Bert the Stone Troll
             55838      0'  Killed Farmer Maggot
             56856   1550'  Killed Uglúk, the Uruk
             57218   1600'  Reached level 29
             58047   1550'  Found the Elfstone 'Elina'
             58249   1550'  Killed Sangahyando of Umbar
             59661      0'  Killed Harry Goatleaf
             62969   1550'  Found the Necklace of Balanil
             63843   1550'  Reached level 30
             68535   1650'  Killed Ulwarth, Son of Ulfang
             68548   1650'  Reached level 31
             70173   1600'  Killed Ibun, son of Mîm
             74464   1600'  Reached level 32
             76643   1650'  Killed The Wicked Witch of the West
             77239   1650'  Killed Lokkak, the Ogre Chieftain
             77239   1650'  Found the Cloak of Agdur
             78334   1700'  Killed Lagduf, the Snaga
             78354   1700'  Found the Broad Sword 'Isilind'
             80745   1700'  Killed Uldor the Accursed
             81351   1700'  Reached level 33
             82469   1650'  Found the Tulwar of Londi
             86442   1700'  Killed Sshpplluiluilt, the multi-hued Icky King
             89677   1750'  Killed The Skeezix
             89749   1750'  Killed Azog, King of the orcs of Moria
             89756   1750'  Found the Executioner's Sword of Anwen
             90197   1750'  Killed Ariel, Queen of Air
        
        
          [Options]
        
          [User interface]
        
        Use the roguelike command keyset             : yes (rogue_like_commands)
        Use sound                                    : no  (use_sound)
        Show damage player deals to monsters         : yes (show_damage)
        Use old target by default                    : yes (use_old_target)
        Always pickup items                          : no  (pickup_always)
        Always pickup items matching inventory       : yes (pickup_inven)
        Show flavors in object descriptions          : no  (show_flavors)
        Highlight target with cursor                 : no  (show_target)
        Highlight player with cursor between turns   : no  (highlight_player)
        Disturb whenever viewable monster moves      : yes (disturb_near)
        Show walls as solid blocks                   : no  (solid_walls)
        Show walls with shaded background            : no  (hybrid_walls)
        Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
        Color: Shimmer multi-colored things          : no  (animate_flicker)
        Center map continuously                      : no  (center_player)
        Color: Show unique monsters in purple        : no  (purple_uniques)
        Automatically clear '-more-' prompts         : no  (auto_more)
        Color: Player color indicates % hit points   : yes (hp_changes_color)
        Allow mouse clicks to move the player        : yes (mouse_movement)
        Notify on object recharge                    : no  (notify_recharge)
        Show effective speed as multiplier           : no  (effective_speed)
        
          [Birth]
        
        Generate a new, random artifact set          : yes (birth_randarts)
        Generate connected stairs                    : yes (birth_connect_stairs)
        Force player descent (never make up stairs)  : no  (birth_force_descend)
        Word of Recall has no effect                 : no  (birth_no_recall)
        Restrict creation of artifacts               : no  (birth_no_artifacts)
        Stack objects on the floor                   : yes (birth_stacking)
        Lose artifacts when leaving level            : no  (birth_lose_arts)
        Show level feelings                          : yes (birth_feelings)
        Increase gold drops but disable selling      : no  (birth_no_selling)
        Have your character start with a kit of useful equipment: yes (birth_start_kit)
        Include silly monsters                       : yes (birth_sillymon)
        Monsters learn from their mistakes           : yes (birth_ai_learn)
        Know all runes on birth                      : no  (birth_know_runes)
        Know all flavors on birth                    : no  (birth_know_flavors)
        Persistent levels (experimental)             : no  (birth_levels_persist)
        To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1124

          #5
          I'm thinking the early game is way too easy for warriors. Which is a trap because it makes it very easy to become overconfident when you do find tougher monsters.

          Code:
            [RubberBand  0.1.0 Alpha Character Dump]
          
           Name   Gunthur      Age             18          Self  RB  CB  EB   Best
           Race   Goblin       Height        3'1"   STR:     18  +1  +3  +5  18/90
           Class  Warrior      Weight     4st 8lb   INT:     10  -1  -2  +2      9
           Title  Myrmidon     Turns used:          WIS:     11  -1  -2  +1      9
           HP     -27/264      Game        264907   DEX:     16  +3  +2  +0  18/30
           SP     0/0          Standard     31441   CON:     14  +0  +2  +0     16
                               Resting        131
          
           Level                 27    Armor     [19,+103]    Saving Throw     48%
           Cur Exp            39057                           Stealth         Poor
           Max Exp            39057    Melee       8d5,+21    Disarm - phys.   77%
           Adv Exp            45500    To-hit       65,+36    Disarm - magic   52%
                                       Blows      2.7/turn    Magic Devices     41
           Gold               33954                           Searching        47%
           Burden          112.8 lb    Shoot to-dam     +4    Infravision    80 ft
           Overweight      -67.1 lb    To-hit       59,+42    Speed      -2 (0.8x)
           Max Depth    1150' (L23)    Shots      1.5/turn    Slime level        0
          
           You are the largest of a litter of 5 pups. Your father was a hunter,
           and your mother was a prisoner of war. You have dark brown eyes, an
           olive green hide, and small, sharp teeth.
          
          Resistances         Abilities
           Acid:......+...... pFear:............!
           Elec:......+...... pBlnd:.............
           Fire:......+...... pConf:.............
           Cold:..+...+.+.+.. pStun:.............
           Pois:+...+........ HLife:.............
          Light:............. Regen:.............
           Dark:+............   ESP:.............
          Sound:............. S.Inv:.............
          Shard:..........+.. FrAct:...........+.
          Nexus:............. Feath:..........+..
          Nethr:............. S.Dig:.............
          Chaos:............. TrpIm:.............
          Disen:............. Bless:.............
          
          Hindrances          Modifiers
          ImpHP:............. Stea.:.............
          ImpSP:............. Sear.:.............
           Fear:............. Infra:+...........+
          Aggrv:............. Tunn.:.............
          NoTel:............. Speed:............=
          DrExp:............. Blows:.............
          Stick:............. Shots:.+...........
          Fragl:............. Might:.............
                              Light:+...+.....+..
                              D.Red:.............
                              Moves:.............
          
          
            [Last Messages]
          
          > Target Selected.
          > You sense the presence of objects!
          > You re-arrange your pack.
          > The black reaper breathes fear.
          > You are terrified!
          > Target Selected.
          > You feel righteous!
          > You have no more Scrolls of Blessing (m).
          > You feel better.
          > You feel bolder now.
          > You feel like a hero!
          > You have a Potion of Heroism (f).
          > You burn the black reaper.
          > The black reaper breathes fear.
          > You die.
          
          Killed by a black reaper.
          
            [Character Equipment]
          
          a) the Long Sword of Nenog (8d5) (+5,+6) <+4, +1>
               Dropped by Bolg, Son of Azog at 1100 feet (level 22)
               
               +4 infravision.
               +1 light.
               Slays dragons, demons, giants.
               Branded with weak lightning.
               Provides resistance to Poison, Dark.
               Cannot be harmed by Acid.
               
               Combat info:
               2.7 blows/round.
               With +2 STR and +0 DEX you would get 3.0 blows
               With +0 STR and +1 DEX you would get 3.0 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 295.2 vs dragons, demons, giants, and
               creatures not resistant to fire, 217.4 vs creatures not resistant
               to lightning, and 139.6 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          b) a Sling of Extra Shots (x2) (+11,+4) <+5>
               Bought from a store
               
               +5 shooting speed.
               
          c) a Ring of Ice [+10]
               Found lying on the floor at 1150 feet (level 23)
               
               Provides resistance to Cold.
               
          d) a Ring of Damage (+0,+9)
               Found lying on the floor at 1100 feet (level 22)
               
          e) the Elfstone 'Finaranc' <+2, +1>
               Found lying on the floor in a vault at 1000 feet (level 20)
               
               +2 intelligence.
               +1 light.
               It brands your melee attacks with fire.
               Provides resistance to Poison.
               Sustains strength.
               
          f) a Lantern (Everburning)
               Found lying on the floor at 900 feet (level 18)
               
               Cannot be harmed by Fire.
               Intensity 3 light.  No fuel required.
               
          g) Studded Leather Armour of Resistance (-1) [12,+11]
               Dropped by a werewolf at 1150 feet (level 23)
               
               Provides resistance to Acid, Lightning, Fire, Cold.
               Cannot be harmed by Acid, Fire.
               
          h) a Cloak [1,+7]
               Dropped by a stonefoot warrior at 1000 feet (level 20)
               
          i) a Long Dagger of Frost (1d6) (+8,+6)
               Found lying on the floor at 850 feet (level 17)
               
               Branded with cold.
               Provides resistance to Cold.
               
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 142.2 vs creatures not resistant to cold and
               creatures not resistant to fire, and 108.9 vs. others.
               Average thrown damage: 118.5 vs creatures not resistant to cold
               and 39.5 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          j) a Hard Leather Cap of Wisdom [2,+6] <+1>
               Dropped by a wyvern at 650 feet (level 13)
               
               +1 wisdom.
               Sustains wisdom.
               
          k) the Set of Leather Gloves 'Arwar' [1,+14] <+5, +1>
               Dropped by Lugdush, the Uruk at 1150 feet (level 23)
               
               +5 strength.
               +1 light.
               Provides resistance to Cold, Shards.
               Cannot be harmed by Acid, Fire.
               Feather Falling.  
               
          l) a Pair of Leather Boots of Free Action [2,+8]
               Found lying on the floor in a vault at 1000 feet (level 20)
               
               Prevents paralysis.  
               
          
          
          
          
            [Character Inventory]
          
          a) a Mushroom of Second Sight
          b) a Mushroom of Clear Mind
          c) 29 Potions of Cure Serious Wounds
          d) 19 Potions of Cure Critical Wounds {@q1}
          e) a Potion of Speed {@q3}
          f) a Potion of Heroism
          g) 2 Potions of See Invisible
          h) 14 Scrolls of Phase Door {@r1}
          i) 2 Scrolls of Teleportation {@r9}
          j) a Scroll of Magic Mapping
          k) 9 Scrolls of Treasure Detection
          l) 10 Scrolls of Word of Recall {@r4}
          m) a Scroll of Holy Chant
          n) a Rod of Treasure Location (charging)
          o) a Rod of Light
          p) 2 Rods of Illumination
          q) a Staff of Slow Monsters (1d4) (+0,+0) (6 charges)
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 99 vs creatures not resistant to fire and
               75.2 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          r) a Staff of Teleportation (1d4) (+0,+0) (6 charges)
               Found lying on the floor of a special room at 150 feet (level 3)
               
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 99 vs creatures not resistant to fire and
               75.2 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          s) a Shovel of Digging (1d2) (+11,+7) <+2>
               Found lying on the floor at 400 feet (level 8)
               
               +2 tunneling.
               Branded with acid.
               
               Combat info:
               3.8 blows/round.
               With +1 STR and +0 DEX you would get 4.0 blows
               With +0 STR and +1 DEX you would get 4.1 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 109.8 vs creatures not resistant to fire and
               creatures not resistant to acid, and 96.3 vs. others.     
          
          
          
            [Character Quiver]
          
          1) 7 Iron Shots (1d4) (+0,+0) {@f1}
               Combat info:
               When fired, hits targets up to 100 feet away.
               Average damage/round: 20.1.
               Average thrown damage: 5.1.
               20% chance of breaking upon contact.
               
          2) 18 Rounded Pebbles (1d2) (+5,+6) {@f2}
               Combat info:
               When fired, hits targets up to 100 feet away.
               Average damage/round: 35.8.
               Average thrown damage: 15.6.
               20% chance of breaking upon contact.
               
          8) a Dagger of Slay Animal (1d4) (+7,+4) {@v8}
               Found lying on the floor of a special room at 150 feet (level 3)
               
               Slays animals.
               
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 117.7 vs creatures not resistant to fire,
               106 vs animals, and 94 vs. others.
               Average thrown damage: 40.5 vs animals and 20.3 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          9) a Long Dagger (1d5) (+4,+4) {@v9}
               Bought from a store
               
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 124.8 vs creatures not resistant to fire and
               96.5 vs. others.
               Average thrown damage: 29.1.
               You may wield this weapon in the off-hand (shield slot).
               
          
          
            [Home Inventory]
          
          a) 3 Mushrooms of Second Sight
          b) a Mushroom of Vigor
          c) a Mushroom of Clear Mind
          d) an Apple
          e) 9 Rations of Food
          f) 4 Potions of Speed {@q3}
          g) 3 Potions of Heroism
          h) 6 Potions of Berserk Strength
          i) a Potion of See Invisible
          j) 2 Scrolls of Teleportation {@r9}
          k) 2 Scrolls of Magic Mapping
          l) 3 Scrolls of Treasure Detection
          m) a Scroll of *Remove Curse*
          n) a Rod of Curing
          o) a Staff of Slow Monsters (1d4) (+0,+0) (5 charges)
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 99 vs creatures not resistant to fire and
               75.2 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          p) a Staff of Detect Invisible (1d4) (+0,+0) (16 charges)
               Combat info:
               4.1 blows/round.
               With +0 STR and +1 DEX you would get 4.5 blows
               This weapon may benefit from one or more off-weapon brands or
               slays.
               Average damage/round: 99 vs creatures not resistant to fire and
               75.2 vs. others.
               You may wield this weapon in the off-hand (shield slot).
               
          q) a Set of Leather Gloves of Free Action [1,+5]
               Found lying on the floor at 500 feet (level 10)
               
               Prevents paralysis.  
               
          r) a Pair of Leather Boots of Stealth [2,+5] <+2>
               Dropped by Lagduf, the Snaga at 1000 feet (level 20)
               
               +2 stealth.
               
          
          
          [Player history]
                Turn   Depth  Note
                   0      0'  Began the quest to destroy Morgoth.
                 591     50'  Reached level 2
                 845    100'  Reached level 3
                 917    100'  Reached level 4
                1120    100'  Reached level 5
                2323    100'  Reached level 6
                6294      0'  Reached level 7
                7159    150'  Killed Grip, Farmer Maggot's Dog
                7699    150'  Reached level 8
                8007    150'  Killed Sméagol
                8120    150'  Killed Fang, Farmer Maggot's Dog
                8939    250'  Reached level 9
                9048    250'  Killed Mughash the Kobold Lord
                9048    250'  Reached level 10
                9914    300'  Reached level 11
               10802    350'  Reached level 12
               11608    350'  Reached level 13
               12908    450'  Reached level 14
               13777    500'  Killed The Boar of Everholt
               14941    500'  Killed Smlorfax, Son of Moldor
               14941    500'  Reached level 15
               15793    550'  Reached level 16
               16122    600'  Killed Wormtongue, Agent of Saruman
               16730    600'  Reached level 17
               17695    650'  Reached level 18
               17712    650'  Reached level 19
               17732    650'  Reached level 20
               18992    700'  Reached level 21
               20321    800'  Reached level 22
               21069    850'  Killed Grishnákh, the Hill Orc
               21143    850'  Killed Nár, the Dwarf
               21949    900'  Reached level 23
               24263    950'  Killed Ufthak of Cirith Ungol
               24685   1000'  Killed Mauhur the Uruk
               24727   1000'  Reached level 24
               24874   1000'  Killed Lagduf, the Snaga
               25292   1000'  Reached level 25
               25613   1000'  Found the Elfstone 'Finaranc'
               26878   1000'  Killed Gorbag, the Orc Captain
               27686   1100'  Reached level 26
               27787   1100'  Killed Bolg, Son of Azog
               27787   1100'  Found the Long Sword of Nenog
               28435   1150'  Killed Lugdush, the Uruk
               28435   1150'  Found the Set of Leather Gloves 'Arwar'
               28450   1150'  Killed Uglúk, the Uruk
               30812   1150'  Killed Dominick the Cruel
               30812   1150'  Reached level 27
          
          
            [Options]
          
            [User interface]
          
          Use the roguelike command keyset             : yes (rogue_like_commands)
          Use sound                                    : no  (use_sound)
          Show damage player deals to monsters         : no  (show_damage)
          Use old target by default                    : yes (use_old_target)
          Always pickup items                          : no  (pickup_always)
          Always pickup items matching inventory       : yes (pickup_inven)
          Show flavors in object descriptions          : no  (show_flavors)
          Highlight target with cursor                 : yes (show_target)
          Highlight player with cursor between turns   : no  (highlight_player)
          Disturb whenever viewable monster moves      : yes (disturb_near)
          Show walls as solid blocks                   : no  (solid_walls)
          Show walls with shaded background            : no  (hybrid_walls)
          Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
          Color: Shimmer multi-colored things          : no  (animate_flicker)
          Center map continuously                      : yes (center_player)
          Color: Show unique monsters in purple        : no  (purple_uniques)
          Automatically clear '-more-' prompts         : no  (auto_more)
          Color: Player color indicates % hit points   : yes (hp_changes_color)
          Allow mouse clicks to move the player        : yes (mouse_movement)
          Notify on object recharge                    : no  (notify_recharge)
          Show effective speed as multiplier           : no  (effective_speed)
          
            [Birth]
          
          Generate a new, random artifact set          : yes (birth_randarts)
          Generate connected stairs                    : yes (birth_connect_stairs)
          Force player descent (never make up stairs)  : no  (birth_force_descend)
          Word of Recall has no effect                 : no  (birth_no_recall)
          Restrict creation of artifacts               : no  (birth_no_artifacts)
          Stack objects on the floor                   : yes (birth_stacking)
          Lose artifacts when leaving level            : no  (birth_lose_arts)
          Show level feelings                          : yes (birth_feelings)
          Increase gold drops but disable selling      : no  (birth_no_selling)
          Have your character start with a kit of useful equipment: yes (birth_start_kit)
          Include silly monsters                       : yes (birth_sillymon)
          Monsters learn from their mistakes           : yes (birth_ai_learn)
          Know all runes on birth                      : no  (birth_know_runes)
          Know all flavors on birth                    : no  (birth_know_flavors)
          Persistent levels (experimental)             : no  (birth_levels_persist)
          To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • will_asher
            DaJAngband Maintainer
            • Apr 2007
            • 1124

            #6
            Who wants to kill orc uniques with a broken bottle?
            Code:
              [RubberBand  0.1.0 Alpha Character Dump]
            
             Name   Anvil        Age             49          Self  RB  CB  EB   Best
             Race   Dwarf        Height        4'0"   STR:     17  +2  +1  +0  18/20
             Class  Paladin      Weight    8st 13lb   INT:      9  -2  -3  +0      4
             Title  Warder       Turns used:          WIS:     13  +2  +1  +0     16
             HP     200/232      Game        240133   DEX:     15  -2  -1  +0     12
             SP     32/33        Standard     23873   CON:     15  +2  +2  +0  18/10
                                 Resting        215
            
             Level                 25    Armor      [11,+53]    Saving Throw     63%
             Cur Exp            16119                           Stealth          Bad
             Max Exp            16119    Melee       1d2,+10    Disarm - phys.   57%
             Adv Exp            21000    To-hit        59,+4    Disarm - magic   44%
                                         Blows      3.1/turn    Magic Devices     58
             Gold               17259                           Searching        42%
             Burden           83.8 lb    Shoot to-dam    +16    Infravision   100 ft
             Overweight      -60.1 lb    To-hit       42,+10    Speed         Normal
             Max Depth     950' (L19)    Shots      1.0/turn    Slime level        1
            
             You are one of two children of a Dwarven Priest.  You are a credit to
             the family.  You have dark brown eyes, straight black hair, a two foot
             beard, and a dark complexion.
            
            Resistances         Abilities
             Acid:......+...... pFear:.............
             Elec:......+...... pBlnd:............+
             Fire:......+.+.+.. pConf:.............
             Cold:......+...... pStun:...........?.
             Pois:............. HLife:..?........?.
            Light:............. Regen:..........+..
             Dark:...........?.   ESP:..?........?.
            Sound:..?........?. S.Inv:..?........?.
            Shard:..?........?. FrAct:.............
            Nexus:..?........?. Feath:...........+.
            Nethr:..?........?. S.Dig:.............
            Chaos:..?........?. TrpIm:..?........?.
            Disen:..?........?. Bless:..?........?.
            
            Hindrances          Modifiers
            ImpHP:............. Stea.:.............
            ImpSP:............. Sear.:.............
             Fear:............. Infra:....+....+..+
            Aggrv:............. Tunn.:...+........+
            NoTel:..?........?. Speed:.............
            DrExp:............. Blows:+............
            Stick:..?........?. Shots:.............
            Fragl:..?........?. Might:.............
                                Light:.............
                                D.Red:.............
                                Moves:.............
            
            
              [Character Equipment]
            
            a) a broken bottle of Extra Attacks (1d2) (+3,+7) <+2> {!d, ignore}
                 Dropped by a scruffy looking hobbit at 800 feet (level 16)
                 
                 +2 attack speed.
                 
                 Combat info:
                 3.1 blows/round.
                 With +2 STR and +0 DEX you would get 3.3 blows
                 With +0 STR and +5 DEX you would get 3.3 blows
                 Average damage/round: 39.6.
                 
            b) a Long Bow of Power (x3) (+9,+16)
                 Found lying on the floor at 800 feet (level 16)
                 
            c) an Opal Ring {tried, ??}
                 Found lying on the floor at 750 feet (level 15)
                 
                 You do not know the full extent of this item's powers.
                 
            d) a Ring of Digging <+5>
                 Found lying on the floor at 750 feet (level 15)
                 
                 +5 tunneling.
                 
            e) an Amulet of Infravision <+2>
                 Found lying on the floor of a cavern at 900 feet (level 18)
                 
                 +2 infravision.
                 
            f) a Lantern (Everburning)
                 Found lying on the floor at 250 feet (level 5)
                 
                 Cannot be harmed by Fire.
                 Intensity 3 light.  No fuel required.
                 
            g) a Robe of Resistance [2,+16]
                 Found lying on the floor at 850 feet (level 17)
                 
                 Provides resistance to Acid, Lightning, Fire, Cold.
                 Cannot be harmed by Acid, Fire.
                 
            h) a Cloak [1,+0]
                 Bought from a store
                 
            i) a Wicker Shield of Defence [2,+13]
                 Found lying on the floor at 700 feet (level 14)
                 
                 Provides resistance to Fire.
                 Cannot be harmed by Acid.
                 Sustains constitution.
                 
            j) a Hard Leather Cap of Infravision [2,+4] <+3>
                 Dropped by an uruk at 850 feet (level 17)
                 
                 +3 infravision.
                 
            k) the Set of Gauntlets 'Paurhach' [3,+14]
                 Dropped by a drúadan mage at 800 feet (level 16)
                 
                 Provides resistance to Fire.
                 Cannot be harmed by Acid, Fire.
                 Speeds regeneration.  
                 
                 When activated, it creates a fire bolt with damage 9d8.
                 Takes 9 to 16 turns to recharge.
                 Your chance of success is 96.0%
                 
            l) a Pair of Leather Sandals [1,+6] {??}
                 Dropped by a rogue at 900 feet (level 18)
                 
                 You do not know the full extent of this item's powers.
                 Feather Falling.  
                 
            
            
            
            
              [Character Inventory]
            
            a) 3 Holy Books of Prayers [Novice's Handbook]
                 
                 You can read this book.
                 
            b) a Ration of Food
            c) 9 Potions of Cure Serious Wounds
            d) 9 Potions of Cure Critical Wounds {@q1}
            e) 2 Potions of Speed {@q3}
            f) 2 Potions of Berserk Strength
            g) 20 Scrolls of Phase Door {@r1}
            h) 3 Scrolls of Teleportation {@r9}
            i) 2 Scrolls of Magic Mapping
            j) 10 Scrolls of Word of Recall {@r4}
            k) a Rod of Treasure Location
            l) 4 Rods of Light
            m) a Wand of Slow Monster (5 charges)
            n) 3 Staves of Curing (+0,+0) (20 charges)
                 Combat info:
                 1.6 blows/round.
                 With +1 STR and +0 DEX you would get 2.0 blows
                 With +0 STR and +5 DEX you would get 2.0 blows
                 Average damage/round: 9.7.
                 
            o) a Staff of Teleportation (+0,+0) (7 charges)
                 Combat info:
                 1.6 blows/round.
                 With +1 STR and +0 DEX you would get 2.0 blows
                 With +0 STR and +5 DEX you would get 2.0 blows
                 Average damage/round: 9.7.
                 
            p) Studded Leather Armour of Resist Fire (-1) [12,+7]
                 Dropped by a cave orc at 850 feet (level 17)
                 
                 Provides resistance to Fire.
                 Cannot be harmed by Fire.
                 
            q) a Young Blue Dragon Tooth (1d3) (+4,+5) {??}
                 Dropped by a ruffian at 900 feet (level 18)
                 
                 You do not know the full extent of this item's powers.
                 
                 Combat info:
                 1.1 blows/round.
                 With +2 STR and +0 DEX you would get 1.3 blows
                 With +0 STR and +5 DEX you would get 1.3 blows
                 Average damage/round: 12.6.
                 
            r) a Pike of *Slay Fairy* (2d5) (+3,+7) <+3>
                 Found lying on the floor of a special room at 900 feet (level 18)
                 
                 +3 dexterity.
                 Slays fairies.
                 Provides resistance to Cold.
                 
                 Combat info:
                 1.0 blows/round.
                 With +3 STR and +0 DEX you would get 1.1 blows
                 With +0 STR and +2 DEX you would get 1.1 blows
                 Average damage/round: 33.6 vs fairies and 19.1 vs. others.
                 
            s) a Beaked Axe of *Slay Fairy* (2d6) (+6,+11) <+3>
                 Dropped by a blackguard at 900 feet (level 18)
                 
                 +3 dexterity.
                 Slays fairies.
                 Provides resistance to Fire.
                 Cannot be harmed by Fire.
                 
                 Combat info:
                 1.0 blows/round.
                 With +4 STR and +0 DEX you would get 1.1 blows
                 With +0 STR and +2 DEX you would get 1.1 blows
                 Average damage/round: 42.4 vs fairies and 25.4 vs. others.
                 
            t) a War Hammer (3d3) (+4,+5)
                 Found lying on the floor at 900 feet (level 18)
                 
                 Combat info:
                 1.0 blows/round.
                 With +1 STR and +0 DEX you would get 1.1 blows
                 With +0 STR and +5 DEX you would get 1.1 blows
                 Average damage/round: 16.4.
                 
            
            
            
            
              [Character Quiver]
            
            0) 26 Arrows (1d4) (+2,+3)
                 Combat info:
                 When fired, hits targets up to 120 feet away.
                 Average damage/round: 65.1.
                 35% chance of breaking upon contact.
                 
            1) 23 Arrows (1d4) (+0,+0) {@t1}
                 Combat info:
                 When fired, hits targets up to 120 feet away.
                 Average damage/round: 56.
                 35% chance of breaking upon contact.
                 
            7) 3 Shurikens* (1d3) (+3,+6) {@v7}
                 Combat info:
                 1.0 blow/round.
                 Average damage/round: 11.9.
                 Average thrown damage: 16.1.
                 
            9) a Long Dagger (1d5) (+6,+4) {@v9}
                 Found lying on the floor of a special room at 950 feet (level 19)
                 
                 Combat info:
                 2.3 blows/round.
                 With +1 STR and +0 DEX you would get 2.7 blows
                 With +0 STR and +5 DEX you would get 2.7 blows
                 Average damage/round: 25.9.
                 Average thrown damage: 28.5.
                 
            
            
              [Home Inventory]
            
            a) 2 Holy Books of Prayers [Novice's Handbook]
                 
                 You can read this book.
                 
            b) a Mushroom of Vigor
            c) a Ration of Food
            d) a Sip of Miruvor
            e) 5 Potions of Speed {@q3}
            f) 5 Scrolls of Word of Recall {@r4}
            g) 2 Staves of Curing (+0,+0) (12 charges)
                 Combat info:
                 1.6 blows/round.
                 With +1 STR and +0 DEX you would get 2.0 blows
                 With +0 STR and +5 DEX you would get 2.0 blows
                 Average damage/round: 9.7.
                 
            h) a Beaked Axe (2d6) (+5,+3) {??}
                 Found lying on the floor at 800 feet (level 16)
                 
                 You do not know the full extent of this item's powers.
                 Slays demons (powerfully).
                 Provides resistance to Fire.
                 Cannot be harmed by Fire.
                 
                 Combat info:
                 1.0 blows/round.
                 With +4 STR and +0 DEX you would get 1.1 blows
                 With +0 STR and +5 DEX you would get 1.1 blows
                 Average damage/round: 49.7 vs demons and 15.6 vs. others.
                 
            i) a Whip of *Slay Fairy* (1d4) (+8,+4) <+3>
                 Found lying on the floor at 800 feet (level 16)
                 
                 +3 dexterity.
                 Slays fairies.
                 Provides resistance to Cold.
                 
                 Combat info:
                 2.3 blows/round.
                 With +1 STR and +0 DEX you would get 2.7 blows
                 With +0 STR and +2 DEX you would get 2.7 blows
                 Average damage/round: 37.8 vs fairies and 24.7 vs. others.
                 
            j) a Morning Star (2d6) (+6,+1) {??}
                 Found lying on the floor of a special room at 800 feet (level 16)
                 
                 You do not know the full extent of this item's powers.
                 Provides resistance to Cold.
                 
                 Combat info:
                 1.0 blows/round.
                 With +2 STR and +0 DEX you would get 1.1 blows
                 With +0 STR and +5 DEX you would get 1.1 blows
                 Average damage/round: 13.1.
                 
            k) 8 Bolts of Venom (1d5) (+2,+3) {@t3}
                 Branded with poison.
                 
            l) a Bolt of Slay Demon (1d5) (+4,+2) {@t4}
                 Slays demons.
                 
            
            
            [Player history]
                  Turn   Depth  Note
                     0      0'  Began the quest to destroy Morgoth.
                   260     50'  Reached level 2
                  1014     50'  Reached level 3
                  1017     50'  Reached level 4
                  1137    100'  Reached level 5
                  1280    100'  Killed Fang, Farmer Maggot's Dog
                  1280    100'  Reached level 6
                  1296    100'  Killed Grip, Farmer Maggot's Dog
                  3705    100'  Reached level 7
                  5372    150'  Reached level 8
                  6094    200'  Reached level 9
                  7015    250'  Reached level 10
                  7583    300'  Reached level 11
                  9087    350'  Reached level 12
                 10145    700'  Reached level 13
                 10464    700'  Reached level 14
                 11013    750'  Reached level 15
                 11020    750'  Killed Bullroarer the Hobbit
                 11084    750'  Killed Golfimbul, the Hill Orc Chief
                 11097    750'  Killed Grishnákh, the Hill Orc
                 11188    750'  Reached level 16
                 12437    750'  Reached level 17
                 13459    800'  Reached level 18
                 14152    800'  Reached level 19
                 15244    800'  Reached level 20
                 16198    800'  Found the Set of Gauntlets 'Paurhach'
                 16424    800'  Reached level 21
                 17575    850'  Killed Ufthak of Cirith Ungol
                 17585    850'  Reached level 22
                 19171    850'  Killed Nár, the Dwarf
                 19747    850'  Reached level 23
                 20321    850'  Killed Radbug of Cirith Ungol
                 21138    900'  Killed The Boar of Everholt
                 22005    900'  Reached level 24
                 23197    900'  Killed Smlorfax, Son of Moldor
                 23534    950'  Killed Lugdush, the Uruk
                 23534    950'  Reached level 25
            
            
              [Options]
            
              [User interface]
            
            Use the roguelike command keyset             : yes (rogue_like_commands)
            Use sound                                    : no  (use_sound)
            Show damage player deals to monsters         : no  (show_damage)
            Use old target by default                    : yes (use_old_target)
            Always pickup items                          : no  (pickup_always)
            Always pickup items matching inventory       : yes (pickup_inven)
            Show flavors in object descriptions          : no  (show_flavors)
            Highlight target with cursor                 : no  (show_target)
            Highlight player with cursor between turns   : no  (highlight_player)
            Disturb whenever viewable monster moves      : yes (disturb_near)
            Show walls as solid blocks                   : no  (solid_walls)
            Show walls with shaded background            : no  (hybrid_walls)
            Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
            Color: Shimmer multi-colored things          : no  (animate_flicker)
            Center map continuously                      : yes (center_player)
            Color: Show unique monsters in purple        : no  (purple_uniques)
            Automatically clear '-more-' prompts         : no  (auto_more)
            Color: Player color indicates % hit points   : yes (hp_changes_color)
            Allow mouse clicks to move the player        : yes (mouse_movement)
            Notify on object recharge                    : no  (notify_recharge)
            Show effective speed as multiplier           : no  (effective_speed)
            
              [Birth]
            
            Generate a new, random artifact set          : no  (birth_randarts)
            Generate connected stairs                    : yes (birth_connect_stairs)
            Force player descent (never make up stairs)  : no  (birth_force_descend)
            Word of Recall has no effect                 : no  (birth_no_recall)
            Restrict creation of artifacts               : no  (birth_no_artifacts)
            Stack objects on the floor                   : yes (birth_stacking)
            Lose artifacts when leaving level            : no  (birth_lose_arts)
            Show level feelings                          : yes (birth_feelings)
            Increase gold drops but disable selling      : no  (birth_no_selling)
            Have your character start with a kit of useful equipment: yes (birth_start_kit)
            Include silly monsters                       : yes (birth_sillymon)
            Monsters learn from their mistakes           : yes (birth_ai_learn)
            Know all runes on birth                      : no  (birth_know_runes)
            Know all flavors on birth                    : no  (birth_know_flavors)
            Persistent levels (experimental)             : no  (birth_levels_persist)
            To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
            *I know I need to fix the plural of shuriken.
            Will_Asher
            aka LibraryAdventurer

            My old variant DaJAngband:
            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

            Comment

            Working...
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