[ToME 2.3.5 Character Sheet] Name : Criedon Age 19 STR: 35 Sex : Male Height 184 INT! 37 Race : Thunderlord Weight 252 WIS: 25 Class : Sorceror Social Class 73 DEX: 36 Body : Player CON! 40 God : Melkor Bauglir CHR: 35 + To Melee Hit -10 Level 36 Hit Points 455/ 463 + To Melee Damage -36 Experience 2027673 Spell Points 827/ 830 + To Ranged Hit 39 Max Exp 2027673 Sanity 311/ 311 + To Ranged Damage 15 Exp to Adv. 2365000 Piety 65155 AC 29+132 Gold 231581 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-144 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: coward Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') The Old Forest: Level 15 (750') Moria: Level 33 (1650') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Bree. You have defeated 6606 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 32 princess quests. You have completed lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Hrive of the 2890th year of the third age. You have been adventuring for 69 days. adefkmnopsuxz{|@ Add Str : .2......43.....+ Add Int : ..3....4.......+ Add Wis : ...............+ Add Dex : ....2.3..34..... Add Con : .2.32...43.....+ Add Chr : ...............+ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......4........ Add Sear. : .......4........ Add Tun.. : ..............2. Add Speed : ......34........ Fire Brand: .............+.. Sust Str : ....+....+...... Sust Int : .......+........ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......++.+..... Hold Life : ................ Imm Acid : ......+.*++....+ Res Elec : .+..+..........+ Res Fire : .+..+..........+ Res Cold : .+.......+.....+ Res Pois : ....+..........+ Res Fear : .........+...... Res Light : ................ Res Dark : .........+...... Res Blind : ................ Res Conf : ......+.+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ................ Res Nexus : .........+...... Res Chaos : ......+.+....... Res Disen : ................ Levitate : ...............+ Digestion : .........++..... Regen : .+.............. Xtra Might: .+.............. Activate : ....+.....+..... Fly : ...............+ Orc.ESP : ........+....... Dragon.ESP: ...............+ Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 12.100 [0.900] . Stealth -16.000 [0.400] . Disarming 00.600 [0.000] - Magic 41.130 [1.000] . Magic-Device 25.000 [1.000] . Spell-power 40.800 [0.600] . Sorcery 40.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 03.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.650 [0.550] . Prayer 15.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You may meet a Giant yellow centipede on level 1. You are fated to meet a Pitiful-looking beggar on level 1. You are fated to die on level 2. You are fated to meet a Mean-looking mercenary on level 1. You are fated to find a Potion of Blindness on level 1. You are fated to meet a Mean-looking mercenary on level 1. You are fated to find an Essence of Life on level 3. You are fated to find a Lochaber Axe on level 51. You may meet a Soldier ant on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Vision] (1d4) (-25,-25)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Lesser Balrog on level 50 of Moria. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 43 of Moria. e) a Ring of Intelligence (+3) f) a Ring of Constitution (+3) k) The Amulet of Erellos [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 2. It sustains your strength. It provides resistance to electricity, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 40 of Moria. m) The Phial of Galadriel (+4) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of the Magi (-1,-2) [4,+13] (+4) It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 32 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. x) (nothing) z) (nothing) {) 28 Flight Arrows of Flame (1d3) (+5,+4) |) a Pick of Digging (+2) {cursed} [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Library. b) a Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Tome of Translocation g) a Tome of the Tree h) a Tome of the Time i) a Tome of Meta Spells j) an Unholy Tome of the Hellflame k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) 2 Spellbooks of Identify m) a Spellbook of Disarm n) Agannazar's Antique Acorn It can be activated for genocide every 500 turns. You found it lying on the ground on level 40 of Mordor. o) 4 Potions of *Healing* p) 2 Wands of Dig[1|1] (11 charges) q) 99 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Spellbooks of Genocide b) a Spellbook of Sterilize c) a Spellbook of Vision d) a Spellbook of Noxious Cloud e) 7 Sprigs of Athelas f) 4 Potions of Healing g) 2 Potions of *Healing* h) a Potion of Life {90% off} i) 2 Potions of Enlightenment j) 8 Potions of Resistance k) a Scroll of *Destruction* l) a Silver Rod of Nothing (100/100) m) The Amulet 'Gelydhel' (+2 to stealth) It increases your strength, dexterity, charisma, stealth and searching by 2. It sustains your intelligence and dexterity. It provides resistance to cold and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 40 of The Land Of Rhun. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and blindness. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Moria. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 50 of Moria. v) a Mage Staff of Wizardry (1d4) (+2,+4)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Marilith on level 50 of Moria. w) a Mage Staff of Mana (1d4) (-1,-14)(20%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Pendulum of Orcus b) The Clay Tablets of Antiquity c) a Dwarven Lantern of the Magi (+1) d) The Phial of Undeath (-5) {cursed} e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. [Home Inventory - Lothlorien ] a) a Ring of Invisibility b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 23 of Mirkwood. d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury.