[Angband 3.1.2 Character Dump] Name Buzzkill Self RB CB EB Best Sex Female Age 14 STR: 18 +2 +2 +5 18/90 Race Half-Orc Height 63 INT: 11 -1 +1 +4 15 Class Rogue Weight 119 WIS: 18/67 +0 -2 +2 18/67 Title Rogue Social Known DEX: 13 +0 +3 +0 16 HP -80/453 Maximize Y CON: 16 +1 +1 +4 18/40 SP 40/40 CHR: 15 -4 -1 +2 12 Level 37 Armor [11,+66] Saving Throw 66% Cur Exp 861828 Fight (+10,+10) Stealth Superb Max Exp 861828 Melee (+25,+25) Fighting Legendary Adv Exp 945000 Shoot (+20,+13) Shooting Heroic MaxDepth 3750' (L75) Blows 3/turn Disarming 96% Game Turns 455002 Shots 2/turn Magic Device 55 Player Turns 54496 Infra 70 ft Perception 1 in 19 Active Turns 53268 Speed 9 Searching 32% Gold 125651 Burden 164.6 lbs Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have blue eyes, curly brown hair, and a very dark complexion. rAcid:......+...... rConf:............. rElec:......+...... Sound:............. rFire:+...+.+...... Shard:............. rCold:......+...... Nexus:............. rPois:..+.......... Nethr:......+...... rFear:.........+... Chaos:............. rLite:+.........+.. Disen:............. rDark:......+.....+ S.Dig:............. rBlnd:............. Feath:+............ Light:+.........+.. Aggrv:............. Regen:.........+... Stea.:......++..... ESP:............. Sear.:............. Invis:+............ Infra:+...........+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Mithril Arrow breaks. > You have 4 Mithril Arrows (3d4) (+4,+8) (p). > The Mithril Arrow (3d4) (+4,+8) hits the Vampire lord. > The Vampire lord cries out in pain. > The Vampire lord flees in terror! > You have 3 Mithril Arrows (3d4) (+4,+8) (p). > The Mithril Arrow breaks. > The Mithril Arrow (3d4) (+4,+8) hits the Vampire lord. > The Vampire lord screams in pain. > The Vampire lord flees in terror! > You have 2 Mithril Arrows (3d4) (+4,+8) (p). > The Jabberwock breathes chaos. > You are confused! > You feel drugged! > You die. Killed by a Jabberwock. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {!!} +4 intelligence, infravision, speed. Slays animals, giants. Branded with flames. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When aimed, it turns rock into mud. Takes 9 turns to recharge at your current speed. Your chance of success is 92.4% Combat info: 3 blows/round. With an additional 1 strength and 3 dex you would get 4 blows With an additional 0 strength and 7 dex you would get 4 blows Average damage/hit: 55.2 vs. animals, 69.9 vs. giants, 69.9 vs. creatures not resistant to fire, and 40.5 vs. others. Radius 1 light. b) a Long Bow of Extra Shots (x3) (+10,+13) (+1) +1 shooting speed. c) a Ring of Resist Poison Provides resistance to poison. d) a Ring of Strength (+5) +5 strength. Sustains strength. e) The Amulet of Carlammas (+4) (charging) +4 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 429 to 855 turns to recharge at your current speed. Your chance of success is 85.8% f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 20 to 38 turns to recharge at your current speed. Your chance of success is 93.6% Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+12] (+3 stealth) +3 stealth. i) (nothing) j) an Iron Crown of Lordliness [0,+15] (+2) +2 wisdom, charisma. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Speeds regeneration. k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 3 turns to recharge at your current speed. Your chance of success is 93.0% Radius 1 light. l) a Pair of Iron Shod Boots of Speed [3,+8] (+5) +5 speed. [Character Quiver] n) 20 Arrows of Slay Animal (1d4) (+12,+11) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/hit: 163.7 vs. animals, and 81.9 vs. others. 35% chance of breaking upon contact. o) 5 Arrows (1d4) (+3,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 62.7. 35% chance of breaking upon contact. p) 2 Mithril Arrows (3d4) (+4,+8) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 87.2. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1} b) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. c) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. d) 6 Potions of Cure Critical Wounds e) a Potion of Restore Life Levels f) a Scroll of Recharging g) 2 Rods of Magic Mapping (1 charging) {!!} h) a Rod of Probing i) 2 Rods of Cold Balls {!! @z2} j) a Rod of Acid Balls (charging) {!! @z1} k) a Rod of Teleport Other l) 5 Rods of Light {@z0} m) a Rod of Recall Cannot be harmed by electricity. n) 4 Wands of Teleport Other (21 charges) o) a Staff of Healing (3 charges) p) 3 Staves of Teleportation (17 charges) q) a Staff of Identify (2 charges) r) a Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. s) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1) +1 strength, constitution, attack speed, shooting speed. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. Takes 95 turns to recharge at your current speed. Your chance of success is 89.1% t) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4) +4 strength, constitution. Slays animals, orcs, trolls. Branded with lightning, flames. Provides resistance to lightning, fire, fear, dark. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1 blow/round. With an additional 0 strength and 3 dex you would get 2 blows Average damage/hit: 66.7 vs. animals, 82.7 vs. orcs, 82.7 vs. trolls, 82.7 vs. creatures not resistant to electricity, 82.7 vs. creatures not resistant to fire, and 50.7 vs. others. u) The Mattock of Nain (2d8) (+12,+18) (+6 searching) +6 strength, infravision, tunneling. +30% to searching. Slays orcs, trolls, giants, dragons. Provides resistance to dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When aimed, it turns rock into mud. Takes 3 turns to recharge at your current speed. Your chance of success is 83.0% Combat info: 1 blow/round. With an additional 1 strength and 0 dex you would get 2 blows With an additional 0 strength and 3 dex you would get 2 blows Average damage/hit: 66.6 vs. orcs, 66.6 vs. trolls, 66.6 vs. giants, 66.6 vs. dragons, and 46.5 vs. others. [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. b) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by acid, electricity, fire, cold. c) a Mushroom of Vigor d) 13 Potions of Cure Serious Wounds e) a Potion of *Healing* It can be thrown at creatures with damaging effect. f) 2 Potions of Restore Mana g) a Scroll of Teleportation h) 19 Scrolls of Word of Recall i) 4 Scrolls of Recharging j) 3 Rods of Acid Bolts {!! @z3} k) a Wand of Lightning Balls (6 charges) Cannot be harmed by electricity. l) a Wand of Acid Balls (5 charges) Cannot be harmed by acid. m) 2 Staves of Identify (32 charges) n) a Small Metal Shield of Preservation [4,+7] Provides resistance to light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Sustains your life force. o) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. p) a Golden Crown of Might [0,+10] (+2) +2 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. q) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!} +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 106 to 209 turns to recharge at your current speed. Your chance of success is 91.6% r) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) -5 intelligence, wisdom. -25% to searching. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {!!} +4 wisdom, dexterity. Slays evil creatures, orcs, trolls. *Slays* undead. Branded with frost. Provides resistance to cold, fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Prevents paralysis. When aimed, it creates a frost ball with damage 100. Takes 66 turns to recharge at your current speed. Your chance of success is 92.4% Combat info: 3 blows/round. With an additional 1 strength and 0 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows Average damage/hit: 58.4 vs. evil creatures, 69.4 vs. orcs, 69.4 vs. trolls, 69.4 vs. creatures not resistant to cold, 91.4 vs. undead, and 47.3 vs. others. t) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) +1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 7 to 11 turns to recharge at your current speed. Your chance of success is 90.0% Combat info: 2 blows/round. With an additional 1 strength and 0 dex you would get 3 blows With an additional 0 strength and 2 dex you would get 3 blows Average damage/hit: 54.7 vs. orcs, 54.7 vs. trolls, and 35.1 vs. others. u) a Sling of Power (x2) (+13,+15) v) a Light Crossbow of Power (x3) (+18,+20) w) 15 Rounded Pebbles of Venom (1d2) (+8,+9) Branded with venom. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2575 50' 2 Reached level 2 5601 50' 3 Reached level 3 7852 50' 4 Reached level 4 28251 100' 5 Reached level 5 40659 150' 6 Reached level 6 47348 150' 7 Reached level 7 48089 150' 7 Killed Grip, Farmer Maggot's dog 70054 200' 7 Killed Smeagol 70054 200' 8 Reached level 8 77055 300' 9 Reached level 9 82531 300' 9 Killed Fang, Farmer Maggot's dog 86182 350' 10 Reached level 10 101047 400' 11 Reached level 11 109373 450' 11 Killed Bullroarer the Hobbit 116056 500' 12 Reached level 12 119778 500' 12 Killed Brodda, the Easterling 124330 500' 12 Found The Phial of Galadriel 129676 500' 13 Reached level 13 134861 550' 14 Reached level 14 135312 550' 14 Killed Wormtongue, Agent of Saruman 144253 600' 15 Reached level 15 147554 650' 16 Reached level 16 154888 700' 17 Reached level 17 162914 750' 18 Reached level 18 171816 850' 19 Reached level 19 183483 900' 20 Reached level 20 187166 900' 21 Reached level 21 197837 1000' 22 Reached level 22 203840 1050' 23 Reached level 23 217946 1100' 24 Reached level 24 230221 1400' 25 Reached level 25 241888 1450' 25 Killed Golfimbul, the Hill Orc Chief 243272 1450' 25 Found The Spear 'Aeglos' 246827 1400' 26 Reached level 26 247606 1400' 26 Killed Mughash the Kobold Lord 250490 1450' 26 Found The Soft Leather Armour 'Hithlomir' 268557 1600' 26 Found The Spear of Orome 273492 1600' 27 Reached level 27 280499 1700' 27 Found The Quarterstaff 'Eriril' (LOST) 283938 1750' 27 Found The Set of Gauntlets 'Paurnen' (LOST) 298259 1950' 28 Reached level 28 298406 1950' 28 Found The Iron Helm 'Holhenneth' 300747 1950' 28 Killed Ibun, Son of Mim 306916 2000' 28 Killed Uldor the Accursed 310217 2050' 28 Killed Castamir the Usurper 312391 2050' 28 Killed Shagrat, the Orc Captain 312475 2050' 29 Reached level 29 313896 0' 29 Killed Farmer Maggot 317785 2200' 29 Killed Khim, Son of Mim 318759 2200' 29 Killed The Queen Ant 319544 2200' 29 Found The Rapier 'Careth Asdriag' (LOST) 326825 2300' 30 Reached level 30 328475 2350' 30 Killed Angamaite of Umbar 331971 2400' 30 Found The Leather Shield of Celegorm 343158 2500' 30 Found The Battle Axe 'Lotharang' 350020 0' 31 Reached level 31 350020 0' 32 Reached level 32 352771 2500' 32 Found The Rapier 'Forasgil' (LOST) 363757 2550' 32 Found The Set of Leather Gloves 'Cammithrim' 364890 2550' 32 Killed Lagduf, the Snaga 365448 2550' 32 Found The Iron Helm of Gorlim 379309 2900' 32 Found The Leather Shield of the Haradrim 379495 2900' 33 Reached level 33 390820 3000' 33 Killed Scatha the Worm 400201 3000' 34 Reached level 34 419096 3200' 35 Reached level 35 428386 3250' 36 Reached level 36 431413 3300' 36 Found The Amulet of Carlammas 436063 3350' 36 Killed Orfax, Son of Boldor 441189 3450' 36 Killed Adunaphel the Quiet 443303 3450' 36 Killed Rogrog the Black Troll 445404 3450' 37 Reached level 37 449114 3550' 37 Found The Mattock of Nain 449182 3550' 37 Found The Two-Handed Great Flail 'Thunderfist' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)