[ToME 2.3.5(CVS) Character Sheet] Name : Dead Again Age 112 STR! 33 Sex : Female Height 88 INT! 38 Race : High-Elf Weight 220 WIS! 34 Class : Alchemist Social Class 49 DEX! 35 Body : Player CON! 30 God : Manwe Sulimo CHR: 33 + To Melee Hit 44 Level 38 Hit Points -699/ 422 + To Melee Damage 47 Experience 1648711 Spell Points 270/ 270 + To Ranged Hit 47 Max Exp 1648711 Sanity 499/ 499 + To Ranged Damage 12 Exp to Adv. 1955000 Piety 74609 AC 50+66 Gold 3865937 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Bad Blows/Round: 9 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 9d6+423 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are yet another in a loooooonnnnnnggggg line of dead alchemists. The pundits are all saying "this time". But I reckon you're just going to die fast like the rest of the stupid glove wearing gits. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 47 (2350') The Sandworm lair: Level 30 (1500') A lost temple: Level 19 (950') You have done something experimental. Your body was a Player. You have defeated 14018 enemies. The sword that was broken is now reforged. You have completed 26 princess quests. You have completed seven lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by a Great Storm Wyrm on level 47 of The Sacred Land Of Mountains. You can cause mold to grow near you. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You reflect arrows and bolts. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Str : ....3.....6..... Add Int : .......2.2...... Add Wis : .......2.2...... Add Dex : 3............... Add Con : ....3........... Add Stea. : .......2........ Add Sear. : .....4.......... Add Tun.. : ..............5. Add Speed : ..*8...2...6...+ Add Blows : 3............... Slay Anim.: ++.............. Slay Evil : .+.............. Slay Orc : +............... Slay Troll: .+.............. Sharpness : +............... Poison Brd: ++.............. Elec Brand: .+.............. Cold Brand: .+.............. Sust Str : ....+........... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +...+..........+ Hold Life : ................ Res Acid : ......++........ Res Elec : ................ Res Fire : ......+.+....... Res Cold : ......+......... Res Pois : +............... Res Fear : ....+........... Res Light : ......+........+ Res Dark : ......+......... Res Blind : .........+...... Res Conf : ..........+..... Res Sound : ................ Res Shard : ......+..+...... Res Neth : ................ Res Nexus : ................ Res Chaos : ..........+..... Res Disen : ....+........... Levitate : ...............+ See Invis : ...............+ Activate : .....+++........ Fly : ......+........+ Orc.ESP : +........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Skills (points left: 17) - Combat 19.200 [0.700] . Weaponmastery 42.300 [0.700] . Archery 03.800 [0.400] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 04.953 [0.900] . Magic-Device 41.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 42.600 [0.800] - Spirituality 11.000 [0.800] . Prayer 07.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.700 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You are fated to find a Potion of Cure Light Insanity on level 1. You may meet a Giant spider on level 27. You are fated to meet a Jackal on level 2. You may find a Broken Sword on level 8. [Character Equipment] a) The Whip Becoming (Exp:183752) (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 44 of Moria. d) The Small Wooden Boomerang 'Turiorth' (1d4) (+15,+12) It does extra damage from electricity and frost. It poisons your foes . It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) an Indestructible Amulet of Weaponmastery (+4,+4) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Phial Becoming (Exp:183752) (+4) {@A8} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. n) The Pseudo Dragon Scale Mail 'Olimros' (-2 to accuracy) [30,+29] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides resistance to acid, fire, cold, light, dark and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Shield of Deflection of Resist Fire [10,+13] It provides resistance to fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. u) a Set of Leather Gloves of Power (+0,+2) [1,+8] (+6) It increases your strength by 6. It provides resistance to chaos. You made it yourself. x) The Pair of Metal Shod Boots Becoming (Exp:23881) [6,+6] (+6) It increases your speed by 6. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) The Eye of Vecna (charging) {@A1 Restore !k!d!v!s!y} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 38 of Moria. b) Olive's Omnipotent Ostrich {LightAbsorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. c) 39 Potions of Speed {@q0 !k!d!v!s!y} d) 33 Potions of Healing {@q1 !k!d!v!s!y} e) a Potion of *Healing* f) 21 Scrolls of Teleportation {@r9 !k!d!v!s!y} g) 21 Scrolls of *Identify* {@r3} h) 19 Scrolls of Satisfy Hunger {@r1 !k!d!v!s!y} i) 24 Scrolls of Nothing j) a Copper Rod of Charging of Trap Location (20/20) {@z9 !k!d!v!s!y} It regenerates its mana faster. You made it yourself. k) a Silver Rod of Capacity of Recall (200/200) {@z0 !*} It can hold more mana. You made it yourself. l) an Adamantite Rod of Charging of Disarming (200/200) {@z7 !k!d!v!s!y} It regenerates its mana faster. You made it yourself. m) a Wand of Noxious Cloud[4|33] (164 charges) {@a4 !k!d!v!s!y} n) a Fireproof Staff of Reveal Ways[1|26] (108 charges) It cannot be harmed by fire. You made it yourself. o) a Ring of Nexus Resistance {!*} p) The Heavy Crossbow of Rhuar (x7) (+10,+13) (+3) It increases your intelligence and constitution by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 46 of The Sacred Land Of Mountains. q) 80 Essences of Magic r) 4 Essences of Lightning s) 20 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 2 Potions of *Healing* c) 3 Potions of Life d) 2 Scrolls of Identify {25% off} e) 30 Scrolls of *Identify* {@r3} f) a Scroll of Mass Genocide g) a Wand of Manathrust[1|15] (33 charges) h) a Wand of Dig[1|1] (303 charges) i) a Wand of Teleport Away[1|21] (89 charges) j) a Wand of Confuse[1|20] (246 charges) k) a Fireproof Staff of Recovery[1|15] (616 charges) It cannot be harmed by fire. You made it yourself. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) 46 Essences of Time n) an Essence of Force o) 35 Essences of Mana [Home Inventory - Gondolin ] a) a Wand of Fireflash[4|16] of Plenty (268 charges) b) a Fireproof Staff of Globe of Light[3|11] (115 charges) It cannot be harmed by fire. You made it yourself. c) 99 Essences of Explosion d) 83 Essences of Explosion e) 99 Essences of Cold f) 65 Essences of Cold g) 99 Essences of Acid h) 99 Essences of Acid i) 18 Essences of Acid j) 15 Essences of Light k) 99 Essences of Chaos l) 99 Essences of Chaos m) 4 Essences of Chaos n) 31 Essences of Darkness o) 16 Essences of Force p) 99 Essences of Lightning q) 21 Essences of Lightning r) 13 Essences of Mana [Home Inventory - Minas Anor ] a) Lloth's Ceremonial Dagger {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . [Home Inventory - Lothlorien ] a) The Crystal Ball of Godly Sights {AbsorbLight} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 34 of Moria. b) a Parchment titled ``Planar Travel Made Easy'' {Light} It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Black wraith on level 42 of Moria. c) The Skull of Vecna {Curing} It can be activated for curing every 110 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) 2 Potions of Cure Critical Insanity e) a Rod Tip of Polymorph (25 Mana to cast) f) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) a Fireproof Staff of Probability Travel[1|8] (1 charge) It cannot be harmed by fire. You made it yourself. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 36 of Moria. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Dagger 'Belangil' (2d4) (+8,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 44 of Moria. m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 21 of Orc Cave. n) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) an Elemental Shadow Blade of Aman (4d4) (+18,+25) [+2] (+5 to stealth) It increases your wisdom and stealth by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 17 of Mirkwood.