[Angband 3.1.2 Character Dump] Name Varag Self RB CB EB Best Sex Male Age 30 STR: 18 +4 -1 +0 18/30 Race Half-Troll Height 122 INT: 9 -4 -3 +0 3 Class Priest Weight 257 WIS: 17 -2 +3 +3 18/30 Title Priest Social Outcast DEX: 10 -4 -1 +0 5 HP 232/232 Maximize Y CON: 17 +3 +0 +0 18/20 SP 40/40 CHR: 10 -6 +2 +0 6 Level 22 Armor [16,+48] Saving Throw 53% Cur Exp 10067 Fight (-1,+3) Stealth Bad Max Exp 10067 Melee (+14,+13) Fighting Superb Adv Exp 11760 Shoot (+8,+14) Shooting Good MaxDepth 1000' (L20) Blows 1/turn Disarming 30% Game Turns 355762 Shots 2/turn Magic Device 44 Player Turns 34070 Infra 60 ft Perception 1 in 37 Active Turns 32114 Speed Normal Searching 15% Gold 21949 Burden 135.4 lbs Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, dirty bright red hair, and black leprous skin. rAcid:....+.+.+.... rConf:............. rElec:........+.... Sound:............. rFire:........+.... Shard:............. rCold:........+.... Nexus:............. rPois:............. Nethr:............. rFear:+............ Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:...........+. Light:............. Aggrv:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:+............ Infra:.........+..+ FrAct:..+.......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Scimitar (Holy Avenger) (4d2) (+15,+10) [+3] (+3) {!d!k!v!s} +3 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 26.4 vs. evil creatures, 32.8 vs. undead, 32.8 vs. demons, and 20 vs. others. b) a Sling of Extra Shots (x2) (+9,+14) (+1) +1 shooting speed. c) a Ring of Free Action Prevents paralysis. d) a Ring of Protection [+10] e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (12797 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour of Resist Acid [4,+7] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+5] i) a Leather Shield of Resistance [6,+15] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Infravision [2,+2] (+3) +3 infravision. k) a Set of Leather Gloves [1,+6] l) a Pair of Leather Boots of Slow Descent [2,+2] Feather Falling. [Character Quiver] n) 13 Rounded Pebbles of Lightning (1d2) (+3,+1) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 100 feet away. Average damage/hit: 99.9 vs. creatures not resistant to electricity, and 33.3 vs. others. 25% chance of breaking upon contact. o) 23 Iron Shots (1d4) (+4,+5) Combat info: Hits targets up to 100 feet away. Average damage/hit: 43.4. 25% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 20 Potions of Cure Serious Wounds e) 10 Potions of Cure Critical Wounds f) 20 Scrolls of Phase Door g) 5 Scrolls of Word of Recall {!*} h) 3 Rods of Treasure Location {!!} i) a Rod of Light j) 3 Staves of Teleportation (23 charges) {!*} k) a Staff of Identify (7 charges) [Home Inventory] a) 24 Potions of Cure Serious Wounds b) 3 Potions of Cure Critical Wounds c) a Potion of Healing d) a Potion of Restore Mana e) a Potion of Restore Strength f) a Potion of Restore Wisdom g) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. h) 20 Arrows of Slay Evil (1d4) (+4,+6) Slays evil creatures. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4135 50' 2 Reached level 2 12862 100' 3 Reached level 3 20657 150' 4 Reached level 4 21138 150' 4 Killed Fang, Farmer Maggot's dog 21408 150' 5 Reached level 5 29451 250' 6 Reached level 6 37750 250' 7 Reached level 7 49662 300' 8 Reached level 8 74833 350' 9 Reached level 9 87427 400' 10 Reached level 10 111360 400' 11 Reached level 11 115824 450' 12 Reached level 12 132473 450' 13 Reached level 13 144415 450' 13 Killed Wormtongue, Agent of Saruman 146200 0' 13 Killed Farmer Maggot 149866 0' 14 Reached level 14 165804 600' 15 Reached level 15 168349 600' 15 Killed Lagduf, the Snaga 171900 600' 15 Killed Smeagol 175562 650' 16 Reached level 16 206120 700' 17 Reached level 17 236639 750' 18 Reached level 18 242937 750' 18 Killed Orfax, Son of Boldor 253418 750' 18 Killed Boldor, King of the Yeeks 255593 750' 18 Killed Brodda, the Easterling 265475 750' 18 Killed Golfimbul, the Hill Orc Chief 283730 750' 19 Killed Ufthak of Cirith Ungol 285466 750' 20 Reached level 20 303253 850' 21 Reached level 21 335199 950' 22 Reached level 22 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)