[ToME 2.3.5 Character Sheet] Name : Sauron Age 84 STR: 30 Sex : Male Height 61 INT! 35 Race : Vampire Dark-Elf Weight 112 WIS: 26 Class : Sorceror Social Class 23 DEX! 28 Body : Player CON! 40 God : Melkor Bauglir CHR! 31 + To Melee Hit -81 Level 40 Hit Points 514/ 514 + To Melee Damage -48 Experience 3292987 Spell Points 869/ 924 + To Ranged Hit -82 Max Exp 3292987 Sanity 365/ 365 + To Ranged Damage 0 Exp to Adv. 3500000 Piety 133303 AC 32+71 Gold 1600431 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 4d4-192 Stealth : Bad Magic Device: Fair Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have lavender eyes, long bone-white hair, and night-black skin. You have a natural aptitude for magic and sorcery and experiment with forbidden lore. //My save is good, I still need to max STR and WIS. HP is pretty good for //this point but it will need to go up. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 32 (1600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 12548 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 27 princess quests. You have completed six lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ..5....3.2.....+ Add Wis : .........2.....+ Add Con : .35.3..........+ Add Chr : ...............+ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......3........ Add Sear. : .......3........ Add Tun.. : ..............5. Add Speed : ...*.3.3...*.... Sust Str : ................ Sust Int : ....+..+........ Sust Wis : ..+.+........... Sust Dex : ................ Sust Con : ....+.....+..... Sust Chr : ................ Invisible : ...............+ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ....+++........+ Res Acid : ........+....... Res Elec : ........+....... Imm Fire : ........+......* Imm Cold : ....+.*.+......+ Res Pois : ..+...+........+ Res Fear : .+.............. Res Light : ..+..++...+..... Res Dark : ....++.........+ Res Blind : .........+...... Res Conf : .....+...+...... Res Sound : ................ Res Shard : ................ Res Neth : ....+..........+ Res Nexus : ................ Res Chaos : .....+...+...... Res Disen : ......+......... Lite : ....+.....+....+ See Invis : .....+.........+ Regen : ....+........... Activate : .+..++....+..... Orc.ESP : .....+...+...... Troll.ESP : .........+...... Evil.ESP : .........+...... // missing nexus, sound, shard, reflect, would like fly, immAcid, immElec. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 01.000 - Sneakiness 01.800 . Stealth 03.000 . Disarming 00.500 - Magic 50.000 . Magic-Device 05.500 . Spell-power 43.800 . Sorcery 43.700 . Mana 00.000 . Fire 00.000 . Water 00.000 . Air 00.000 . Earth 00.000 . Meta 00.000 . Conveyance 00.000 . Divination 00.000 . Temporal 00.000 . Mind 00.000 . Nature 00.000 . Udun 01.200 . Necromancy 39.600 . Runecraft 00.000 . Thaumaturgy 00.000 - Spirituality 41.250 . Prayer 07.500 . Monster-lore 00.000 Abilities * Perfect casting [Fates] You may meet a Filthy street urchin on level 1. You may find a Scroll of Reset Recall on level 28. [Character Equipment] a) a Mage Staff of Wizardry [Drain] (1d4) (+1,-11)(80%) (+4) {@m9} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Dark elven warlock on level 36 of Moria. // a great find. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // I am capped on +CON. I should take a look to see whether I can swap this // out. e) The Ring of Dangrim (+5) {+con +int rLight} It can be used to store a spell. It increases your intelligence and constitution by 5. It sustains your wisdom. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of The Land Of Rhun. // I swapped this in the hit on speed was minor and I like the rLight +con, // +int. It is still a possible swap slot. f) a Ring of Speed (+10) {!k!d!v} It increases your speed by 10. You stole it from the Rare Jewelry Shop. //I like this ring. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . //a great neck slot. m) The Arkenstone of Thrain (+3) {rLight} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . //the home quest in Khazad-dum was fun ... luck is now normal with this one. //this also provides choas resist. n) The Rusty Chain Mail 'Tholdo' (-75,-18) [14,-1](20%) It increases your hit points by 20%. It provides immunity to cold. It provides resistance to life draining, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 39 of The Land Of Rhun. // I will keep this until I find a better +life one. o) an Elven Cloak of the Magi (-2,-2) [4,+13] (+3) It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. //I like the +luck. A good cloak. p) a Large Metal Shield of Resistance [5,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. //still my only source of acid and elec resistance. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. //now that I have chaos resist in the arkenstone, I can swap this out if I //find a better one. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. //swappable now. x) a Pair of Metal Shod Boots of Speed [6,+9] (+10) It increases your speed by 10. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Magical Pick of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 39 of Moria. b) a Fireproof Tome of Magical Energy {!k!d!v @m1} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Tome of the Eternal Flame {!k!d!v @m2} d) 2 Tomes of the Blowing Wind {!k!d!v @m3} e) a Fireproof Tome of the Impenetrable Earth {!k!d!v @m4} It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Forbidden Library. f) a Tome of the Everrunning Wave {!k!d!v @m5} g) a Fireproof Tome of Translocation {!k!d!v @m6} It cannot be harmed by fire. You bought it from the Forbidden Library. h) a Fireproof Tome of the Tree {@m0} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of The Land Of Rhun. i) a Fireproof Tome of Knowledge {!k!d!v @m7} It cannot be harmed by fire. You bought it from the Library. j) 2 Tomes of the Time {!k!d!v @m8} k) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 50 of Moria. l) 13 Potions of Healing {!q!d!v!k} m) 4 Potions of Restore Mana n) a Moonstone Rod of the Istari of Nothing (150/150) o) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. p) a Golden Rod of Simplicity of Nothing (125/125) You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 40 of The Land Of Rhun. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 40 of The Land Of Rhun. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 49 of Moria. //now that I have choas resist this might be a good swap in. I still need //more +int though and don't want to lose the little bit I have. t) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 44 of Moria. // I can swap this in and get rElec. Just need Acid and I can use my reflect // shield. u) The Cleaver of Anfalath (2d4) (+3,+21) (+3 attacks) It provides light (radius 1) forever. It increases your dexterity and attack speed by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 44 of Moria. w) (nothing) [Home Inventory - Bree ] a) a Corrupted Tome of Melkor b) a Spellbook of Genocide c) 7 Sprigs of Athelas d) 25 Potions of Cure Critical Insanity e) 10 Potions of Cure Insanity f) 21 Potions of Speed g) 6 Potions of Healing h) a Potion of *Healing* i) a Potion of Life j) 6 Potions of Restore Mana k) 28 Potions of Enlightenment l) 4 Potions of Resistance m) a Scroll of Teleport Level n) 3 Scrolls of *Destruction* o) The Crumpled Scroll of Mass Resurrection p) a Scroll of Genocide {!k!d!v!r} q) a Golden Rod of Nothing (125/125) r) The Ring of Power of Uvatha the Horseman (+3) It increases your dexterity by 3. It makes you invisible. It sustains your dexterity. It provides resistance to fire and poison. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) The Amulet of Huorondi (+3) {rLight +int} It increases your intelligence, wisdom, stealth and infravision by 3. It sustains your strength. It provides resistance to fire, light and blindness. It cannot be harmed by acid, cold, lightning or fire. //this might be better than the star for me right now. t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. u) a Mage Staff (1d4) (+0,+0) [Home Inventory - Gondolin ] a) a Book of Summoning b) a Potion of Speed c) 4 Potions of Healing d) 6 Potions of Restore Mana e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon in the town of Gondolin . [Home Inventory - Minas Anor ] a) Kenault's Cantrip Generator {restore life} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Half-orc on level 24 of A lost temple. b) a Potion of Cure Critical Insanity c) 2 Potions of Enlightenment d) 9 Potions of Resistance e) a Scroll of *Identify* [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. b) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Book of Beginner Cantrips {!k!d!v @m9} It cannot be harmed by fire. You bought it from the Book Store. d) The Tome of Sauron e) a Spellbook of Drain {!k!d!v @m9} f) Raal's Black Candle {Destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Half-orc on level 39 of The Land Of Rhun. g) 3 Potions of Cure Serious Insanity h) 2 Potions of Cure Insanity i) 18 Potions of Speed j) 9 Potions of *Healing* k) a Potion of Enlightenment l) a Silver Rod of Nothing (100/100) m) a Ring of Speed (+8) {!k!d!v} It increases your speed by 8. You stole it from the Speed Ring Market. n) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. o) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Small Metal Shield of Reflection [3,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Hard Leather Cap of Light [2,+6] It provides light (radius 1) forever. It provides resistance to light . It was given to you as a reward. t) The Pair of Metal Shod Boots of Lothrodon [6,+6] It sustains your charisma. It provides resistance to poison, confusion and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. u) a Mage Staff of Mana (1d4) (-22,-13)(80%) [The Mathom-house Inventory - Bree ] a) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 40 of The Land Of Rhun. c) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 33 of Moria. e) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. f) The Mage Staff of Sinorthor [Drain] (1d4) (-10,-9)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Land Of Rhun.