[FuryBand T 5.0.3 Character Sheet] Name : Gliratram Age 101 STR: 40 Sex : Male Height 283 Int: 29 30 Race : Ethereal Dragon Weight 100 WIS: 37 Class : Fire Warrior Social Class 1 DEX: 28 Body : Player CON: 19 God : Melkor Bauglir CHR: 15 + To Melee Hit 66 Level 33 Hit Points -59/ 478 + To Melee Damage 67 Experience 644153 Spell Points 100/ 319 + To Ranged Hit 66 Max Exp 644153 Sanity 533/ 533 + To Ranged Damage 0 Exp to Adv. 687500 Piety 24283 AC 10+97 Gold 336041 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Fair Blows/Round: 2 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 146-710 Stealth : Bad Magic Device: Excellent Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You were born in the Misty Mountains, awakened by Melkor Bauglir. Since then you have destroyed two weak-willed enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 41 (2050') Your body was a Player. You have defeated 2609 enemies. You saved 39 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by an Aranea on level 41 of Angband. You can drive yourself into a berserk frenzy. You can bring down the dungeon around your ears. You can breath chaos. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of giants. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are incorporeal. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. efghijkmnosxz|@ Sust Str : ............... Sust Int : ............... Sust Wis : ..............+ Sust Dex : ...+..+........ Sust Con : ............... Sust Chr : ............... Free Act : ........+...... Hold Life : +.............+ Blessed : +.......+...... Reflect : ............... No Stun : .......+....... Protection: ............... Res Acid : ........+...... Res Elec : ........++..... Res Fire : ........+.....+ Res Cold : ........+...... Res Pois : ............... Res Fear : ........+.....+ Res Light : ............... Res Dark : ............... Res Blind : ..........+.... Res Conf : ......+...+.... Res Sound : ............... Res Shard : ............... Res Neth : ............... Res Nexus : ...........+... Res Chaos : ..........+.... Res Disen : ........+...... Elec Aura : .........+..... Levitate : ...........+... Fly : ..............+ Light : .......+....... See Invis : +.............. WraithForm: ..............+ Add Int : ..........2...? Add Wis : 1.........2...? Add Dex : ...5........... Add Stlth.: ......5........ Add Search: .......4....... Add Luck : .......4....... Acidproof : +++++++++++.... Elecproof : +++++++++++.... Fireproof : +++++++++.+.... Coldproof : +++++++++.+.... Activate : .....+++....... Cursed : ...+..+........ Orc ESP: ..........+.... Troll ESP: ........+.+.... Dragon ESP: ...+........... Giant ESP: ........+...... Evil ESP: ........+.+.... Corruption list: Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 40.800 [0.800] - Weaponmastery 01.000 [0.500] . Sword-mastery 01.000 [0.500] . Hafted-mastery 01.000 [0.700] . Dragon-combat 40.000 [1.000] - Sneakiness 08.490 [0.700] . Stealth -10.000 [1.000] . Disarming 13.700 [0.900] - Powers 39.332 [1.200] . Devices 13.500 [2.000] . Power 01.000 [0.300] . Fire 40.500 [0.500] . Meta 01.000 [1.000] . Udun 00.000 [0.400] - Spirituality 07.800 [0.600] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] e) a Blessed Ring of Damage (+13) [+1] (+1) It increases your wisdom by 1. It provides resistance to life draining . It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek on level 21 of Angband. f) a Ring of Protection [+11] It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. g) a Ring of Protection [+9] It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. h) a Draconic Ring of Dexterity (+2,+3) [+8] (+5) {cursed} It increases your dexterity by 5. It sustains your dexterity. It allows you to sense the presence of dragons. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Ring of Damage (+10) {cursed} j) a Ring of Accuracy (+11) {cursed} k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Padded Armour of the Maiar [4,+9] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Electricity [1,+7] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stability [3,+2] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) |) (nothing) [Character Inventory] a) 16 Rations of Cram b) a Potion of Cure Insanity c) a Potion of Neutralise Poison d) 2 Potions of Cure Critical Wounds e) a Potion of Curing f) a Potion of Dexterity g) a Scroll of Dispel Undead h) a Copper Rod of Trap Location (20/20) i) The Key of Orthanc j) a Cleaver of Extra Attacks (2d4) (+14,+8) (+2 attacks) k) The Three Piece Rod 'Oldoris' (3d3) (+2,-4) (+3) l) a Metal Boomerang of Slay Giant (4d5) (+6,+10) m) a Small Mithril Boomerang of Slay Dragon (3d4) (+7,+6) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Pinch of Longbottom Leaf b) a Potion of Cure Serious Insanity c) 3 Scrolls of Divination d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Elven Great Eagle Down Coat [9,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and light . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)