[Angband 3.1.2 Character Dump] Name Morme Self RB CB EB Best Sex Female Age 120 STR: 17 +1 -5 +7 18/20 Race High-Elf Height 87 INT: 14 +3 +3 +0 18/20 Class Mage Weight 192 WIS: 13 -1 +0 +5 17 Title Evoker Social Liked DEX: 18/37 +3 +1 +5 18/127 HP -72/186 Maximize Y CON: 15 +1 -2 +0 14 SP 18/50 CHR: 10 +5 +1 +3 18/10 Level 29 Armor [22,+60] Saving Throw 78% Cur Exp 158579 Fight (+8,+15) Stealth Very Good Max Exp 158579 Melee (+25,+27) Fighting Excellent Adv Exp 172500 Shoot (+19,+21) Shooting Excellent MaxDepth 1550' (L31) Blows 4/turn Disarming 60% Game Turns 1425087 Shots 1/turn Magic Device 93 Player Turns 130809 Infra 40 ft Perception 1 in 16 Active Turns 75128 Speed -1 Searching 19% Gold 194575 Burden 156.2 lbs You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:........+.... rConf:............. rElec:........+.... Sound:............. rFire:........+.... Shard:.......+..... rCold:........+.... Nexus:............. rPois:............. Nethr:............. rFear:.....+....... Chaos:............. rLite:............+ Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:............. ESP:.........+... Sear.:............. Invis:............+ Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Killer fire beetle squeals in pain. > The Killer fire beetle shrieks in pain. > The Killer fire beetle flees in terror! > The Killer fire beetle dies. > There is a wall in the way! > The Copperhead snake dies. > You feel yourself slow down. > There is a wall in the way! > The Basilisk breathes gas. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are poisoned! > *** LOW HITPOINT WARNING! *** > The Basilisk breathes gas. > You die. Killed by a Basilisk. [Character Equipment] a) The Dagger 'Margol' (2d4) (+17,+12) (+4) +4 dexterity. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. When aimed, it creates a frost bolt with damage 12d8. Takes 50 to 88 turns to recharge at your current speed. Your chance of success is 97.4% Combat info: 4 blows/round. Average damage/hit: 32.7. b) a Heavy Crossbow of Power (x4) (+11,+21) c) a Ring of Damage (+0,+12) d) a Ring of Strength (+2) +2 strength. Sustains strength. e) an Amulet of Charisma (+3) +3 charisma. Sustains charisma. f) The Phial 'Astalch' Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 9 to 18 turns to recharge at your current speed. Your chance of success is 97.1% Radius 3 light. g) The Leather Scale Mail 'Cuana' (-1) [10,+8] (+5) +5 strength, wisdom. Cannot be harmed by acid, electricity, fire, cold. When activated, it reveals to you the extent of an item's magical powers. Takes 81 to 145 turns to recharge at your current speed. Your chance of success is 97.1% h) a Cloak of Protection [1,+8] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resistance [6,+12] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Telepathy [3,+8] Grants telepathy. k) a Set of Alchemist's Gloves of Agility [0,+6] (+1) +1 dexterity. Cannot be harmed by acid, electricity, fire, cold. l) a Pair of Leather Boots of Free Action [2,+10] Prevents paralysis. [Character Quiver] n) 46 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 140 feet away. Average damage/hit: 96.9. 25% chance of breaking upon contact. o) 21 Bolts (1d5) (+5,+9) Combat info: Hits targets up to 140 feet away. Average damage/hit: 134.6. 25% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) 3 Mushrooms of Clear Mind h) 15 Potions of Cure Critical Wounds i) a Potion of Speed j) 11 Scrolls of Phase Door k) 4 Scrolls of Word of Recall l) a Scroll of Rune of Protection m) a Rod of Probing n) a Rod of Lightning Bolts o) a Rod of Sleep Monster p) a Wand of Lightning Bolts (14 charges) q) a Staff of Slow Monsters (10 charges) r) a Staff of Teleportation (7 charges) s) a Ring of Strength (+2) +2 strength. Sustains strength. t) an Amulet of Searching (+6) +30% to searching. u) a Leather Shield of Resist Lightning [6,+14] Provides resistance to lightning. Cannot be harmed by electricity. v) an Awl-Pike of Lightning (1d8) (+6,+5) Branded with lightning. Provides resistance to lightning. Cannot be harmed by electricity. Combat info: 1 blow/round. With an additional 4 strength and 0 dex you would get 2 blows With an additional 0 strength and 2 dex you would get 2 blows Average damage/hit: 34.7 vs. creatures not resistant to electricity, and 25.2 vs. others. [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 2 Potions of Healing c) a Potion of Restore Mana d) a Potion of Enlightenment e) 15 Scrolls of Teleportation f) a Scroll of Remove Curse g) 4 Wands of Clone Monster (20 charges) h) a Staff of Summoning (3 charges) i) a Ring of Constitution (+3) +3 constitution. Sustains constitution. j) an Amulet of Teleportation Induces random teleportation. k) Red Dragon Scale Mail (-2) [30,+16] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. l) Partial Plate Armour of Elvenkind [22,+10] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. m) Studded Leather Armour of Elvenkind [6,+8] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. n) a Small Metal Shield of Resist Cold [4,+4] Provides resistance to cold. Cannot be harmed by cold. o) an Iron Crown of Seeing [0,+4] (+2 searching) +10% to searching. Provides resistance to blindness. Grants the ability to see invisible things. p) a Pair of Leather Sandals of Free Action [1,+3] Prevents paralysis. q) a Short Sword (Defender) (1d7) (+15,+14) [+5] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 4 strength and 0 dex you would get 3 blows With an additional 0 strength and 2 dex you would get 3 blows Average damage/hit: 34. r) The Long Sword of Cirien (2d5) (+8,+20) [+19] (+1) +1 dexterity. Slays undead, giants. Provides immunity to cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Blessed by the gods. Combat info: 1 blow/round. With an additional 3 strength and 0 dex you would get 2 blows With an additional 0 strength and 1 dex you would get 2 blows Average damage/hit: 55.4 vs. undead, 55.4 vs. giants, and 42.6 vs. others. s) a Pike of Westernesse (2d5) (+9,+9) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 2 strength and 0 dex you would get 3 blows With an additional 0 strength and 5 dex you would get 3 blows Average damage/hit: 44 vs. orcs, 44 vs. trolls, 44 vs. giants, and 31.2 vs. others. t) a Beaked Axe (Defender) (2d6) (+11,+8) [+6] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1 blow/round. With an additional 5 strength and 0 dex you would get 2 blows With an additional 0 strength and 2 dex you would get 2 blows Average damage/hit: 31.3. u) a Maul (Defender) (4d4) (+10,+10) [+2] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1 blow/round. With an additional 6 strength and 0 dex you would get 2 blows With an additional 0 strength and 2 dex you would get 2 blows Average damage/hit: 36.7. v) a Pick of Earthquakes (1d3) (+11,+19) (+6) +6 strength, tunneling. Branded with acid. Combat info: 2 blows/round. With an additional 0 strength and 2 dex you would get 3 blows Average damage/hit: 44.1 vs. creatures not resistant to acid, and 39.8 vs. others. Sometimes creates earthquakes on impact. w) 19 Bolts of Slay Demon (1d5) (+4,+8) Slays demons. Combat info: Hits targets up to 140 feet away. Average damage/hit: 391.6 vs. demons, and 130.5 vs. others. 25% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4847 50' 2 Reached level 2 23135 50' 3 Reached level 3 36971 150' 4 Reached level 4 43599 150' 5 Reached level 5 55253 150' 5 Killed Fang, Farmer Maggot's dog 55253 150' 6 Reached level 6 63881 250' 7 Reached level 7 76509 150' 7 Killed Grip, Farmer Maggot's dog 89825 100' 8 Reached level 8 155412 0' 9 Reached level 9 158552 0' 10 Reached level 10 196184 450' 11 Reached level 11 208188 450' 11 Killed Wormtongue, Agent of Saruman 220116 550' 12 Reached level 12 240151 550' 13 Reached level 13 240371 550' 13 Killed Bullroarer the Hobbit 271515 550' 14 Reached level 14 283195 550' 14 Killed Mughash the Kobold Lord 303316 600' 15 Reached level 15 331522 600' 15 Killed Golfimbul, the Hill Orc Chief 331522 600' 16 Reached level 16 383700 650' 17 Reached level 17 396199 650' 17 Killed Brodda, the Easterling 419088 750' 17 Killed Lagduf, the Snaga 430673 750' 18 Reached level 18 448793 750' 19 Reached level 19 482512 750' 20 Reached level 20 523032 750' 21 Reached level 21 592696 800' 22 Reached level 22 600436 800' 22 Killed Ufthak of Cirith Ungol 617842 800' 22 Killed Boldor, King of the Yeeks 653955 850' 23 Reached level 23 655988 850' 23 Killed Smeagol 672006 1000' 23 Killed Gorbag, the Orc Captain 694759 1000' 24 Reached level 24 722904 1000' 25 Reached level 25 723755 1000' 25 Killed Orfax, Son of Boldor 736157 1000' 25 Killed Grishnakh, the Hill Orc 749910 1000' 25 Killed Nar, the Dwarf 770022 0' 25 Killed Farmer Maggot 843728 1000' 26 Reached level 26 847731 1000' 26 Killed Ulwarth, Son of Ulfang 919517 1000' 27 Reached level 27 997184 1000' 27 Killed Shagrat, the Orc Captain 1051398 1000' 27 Killed Ugluk, the Uruk 1067954 1000' 27 Found The Leather Scale Mail 'Cuana' 1106207 1100' 28 Reached level 28 1139237 1250' 28 Killed Sangahyando of Umbar 1179428 1450' 28 Killed Beorn, the Shape-Changer 1179709 1450' 28 Found The Phial 'Astalch' 1211315 1450' 28 Killed Azog, King of the Uruk-Hai 1242347 1450' 29 Reached level 29 1261410 1450' 29 Killed Uldor the Accursed 1291380 1450' 29 Found The Long Sword of Cirien 1303293 1450' 29 Found The Dagger 'Margol' 1335941 1450' 29 Found The Soft Leather Armour of Hurin 1348945 1450' 29 Killed Khim, Son of Mim 1396229 1500' 29 Killed Draebor, the Imp 1402810 1500' 29 Killed Angamaite of Umbar [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)