[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 68 STR: 13 +0 +0 +0 13 Race Dunadan Height 6'11 INT: 18/47 +0 +0 +0 18/47 Class Mage Status 21 WIS: 18/53 +0 +1 +0 18/63 Style Hedges DEX: 18/32 +0 +0 +0 18/32 Title Illusionist CON: 15 +0 +0 +0 15 Home at the Prancing Pony in Bree CHR: 11 +0 +4 +0 15 Target the town of Bree AGI: 18/11 +0 +0 +0 18/11 SIZ: 10 +0 +0 +0 10 Level 20 HP 172/172 Fight (+6,+0) Fighting Poor Curr Exp 10781 Spell-Pts 32/51 WShld (+15,+9) Shooting Poor Max Exp 10781 Hit die 10 Bash [4,+9] Throwing Good Adv Exp 11880 Armor [17,+63] Blows 1/turn(x1) Stealth Very Good Curr Danger Benign Infravis 0 ft Shoot (+6,+0) Save Throw Superb Max Dungeon Lev 17 Gold 525 Shots 0/turn(x0) Disarming Excellent Game Turn 1083569 Burden 97 lbs Throw (+6,+0) Devices Superb Plr Turn 66216 % Burden 65% Hurls 2/turn(x1) Searching Iffy Act Turn 56032 Speed +2 Weight 133 lbs Digging Poor You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight black hair, and an average complexion. This is 10th Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > It dies. > You see the Barrow-wight of Cardolan's Skull. > The Lesser Forest wight casts a fearful illusion. > You refuse to be frightened. > The Lesser Forest wight draws psychic energy from you! > You have reached the bottom of Barrow-downs and uncovered a secret shaft back up to the surface. > You have entered Barrow-downs. > You set about filling your stomach for the long road ahead. > You notice you don't have enough food to fully satiate you before the travel. > You realize you will face the unforeseen dangers with a half-empty stomach! > Illegal aim direction! > You are full! > You have a mild and pleasant journey. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + \|=="~(()] ] \|=="~(()] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:.1........... sWis:............. Dex:............. sDex:............. Con:............. sCon:............s Chr:.1..3........ sChr:....s........ Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:......1...... Disea:............. Elec:......1...... Blind:............. Fire:......1...... Confu:............. Cold:............. Sound:+............ Pois:............. Shard:............. Fear:............. Nexus:......+...... Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:.....1....... Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:..+.......... Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. \|=="~(()] ] Elf:......+...... Natur:............. abcdefghijkl@ \|=="~(()] ] [Character Equipment] a) The Mace 'Argon' (4d4) (+9,+9) b) a Guitar of Lordliness (+1) <3 Crosss> c) a Zinc Ring of Free Action <2 Doors> d) a Copper Ring of Protection [+10] e) a Carved Oak Amulet of Charisma (+3) f) a Brass Lantern (Glowing) (with 4733 turns of light left) (+1) g) a Robe of the Quendi [2,+6] (+1) <5 Elvens> h) a Leather Coat (-1) [5,+8] <2 Earths> i) a Round Shield [4,+9] j) a Metal Cap [3,+8] <2 Eyes> k) (nothing) l) a Pair of Iron Shod Boots [3,+10] [Character inventory] a) a Magic Book of Shapeshifting {@m4} b) 2 Magic Books of Hedges {@m0} c) 2 Magic Books of Animation {@m1} d) 2 Magic Books of Invectures {@m2} e) a Magic Book of Druidry {@m3} f) a Magic Bag of Supplies It was dropped by a Grey ogre on dungeon level 15. g) a Frost Runestone h) 4 Lavender Potions of Speed <2 Wheels> {75% off} i) 2 Orange Potions of Cure Critical Wounds <4 Bloods> {25% off} j) a Pink Speckled Potion of Healing <3 Trees> k) 2 Puce Potions of Cure Mortal Wounds <5 Bloods> l) 4 Scrolls titled "wexha umnih" of Word of Recall <3 Doors> m) 6 Scrolls titled "rokpot orngop" of Detect Magic {40% off} n) an Aluminum-Plated Rod of Cure Moderate Wounds o) a Silver Rod of Acid Balls (charging) <3 Acids> p) a Mithril Wand of Water Bolts (7 charges) q) an Elm Staff of Summoning (1d6) (+0,+0) (9 charges) (+3) r) a Cloak [1] {unusual} [Home inventory] a) a Blood Runestone b) an Elven Runestone {40% off} c) a Summoning Runestone d) a Moon Runestone e) 2 Scrolls titled "lech ionerk" of Phase Door {25% off} f) 13 Scrolls titled "wexha umnih" of Word of Recall <3 Doors> g) 14 Scrolls titled "aksulk plublaa" of Identify {75% off} h) 3 Scrolls titled "rokpot orngop" of Detect Magic {40% off} i) a Silver-Plated Ring of See Invisible <2 Eyes> j) a Metal Cap [3,+6] k) a Pair of Leather Boots of Stability [2,+6] l) a Pair of Leather Boots of Execute Dragon [2,+3] m) a Pair of Iron Shod Boots of Resist Disease [3,+7] n) a partially assembled mechanism (left leg) o) a partially assembled mechanism (left hand) [Dungeons Explored] You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You have visited the town of Hobbiton. You have visited the East Road. You reached level 11 in the Midgewater Marshes (10-17). [Self-Knowledge] You are temporarily hasted. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It provides resistance to cold, fear and losing experience. It causes you to see invisible monsters. [Game Statistics] Total monsters killed: 1115 Total uniques killed: 5 Deepest unique killed: the Barrow-wight of Cardolan (normally at 17) Total uniques left alive: 131 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Sharpshooter a Baby brass dragon a Wrinkled mushroom patch a Killer brass beetle 4 Clear hounds Top 5 monsters killed (by number, excluding uniques): 87 Fruit bats 63 Jackals 47 Forest goblins 43 Rock worm masses 38 Light hounds [Spells Learnt] Sting Lightning Spark Dust of Sneezing & Choking Purify Self Detect Life Turn Undead Ignite Blaze Freeze Briarpatch Satisfy Hunger Turn Stone to Mud Dryad's Tryst Call Lightning Tangleroot Snuff Small Life Hoar Frost Change into Bat Runic Magic Change into Cat Ent's Seeds Ent's March Minor Frost Ball Find Water [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)