[Unangband 0.6.4 Character Dump] Name Mirest, the Master Self SB EB TB Best Curr Sex Male Age 221 STR: 10 +0 +0 +0 10 Race Shadow Fairy Height 5' 6 INT: 18/29 +0 +0 +0 18/29 Class Mage Status 34 WIS: 18/49 +0 +0 +0 18/49 Style Curses DEX: 18/11 +0 +0 +0 18/11 Title Spellbinder CON: 15 +0 +0 +0 15 Home a room at the Inn in Lake-town Chr: 13 +0 +0 +0 13 12 Target Mirkwood the Great AGI: 18/18 +0 +0 +0 18/18 SIZ: 10 +0 +0 +0 10 Level 23 HP 163/163 Fight (+5,+0) Fighting Awful Curr Exp 17637 Spell-Pts 50/50 1Hand (+5,+1) Shooting Poor Max Exp 17637 Hit die 10 Free Throwing Good Adv Exp 18360 Armor [3,+28] Blows 1/turn(x1) Stealth Excellent Curr Danger Lev 20 Infravis 60 ft Shoot (+5,+0) Save Throw Excellent Max Dungeon Lev 21 Gold 35945 Shots 0/turn(x0) Disarming Excellent Game Turn 1348646 Burden 92 lbs Throw (+5,+0) Devices Heroic Plr Turn 75384 % Burden 77% Hurls 2/turn(x1) Searching Iffy Act Turn 66701 Speed +1 Weight 63 lbs Digging Bad You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, str and a pale complexion. This is 12th Tuile of the 2890th year of the third age. You are on level 20 of Elvenking's halls in Mirkwood the Great. [Last Messages] > You drop a Flute of Health (+1) (r). > You have no more Flutes of Health (+1) (r). > You see 3 Flasks of Phase spider Web. > You climb the empty wooden furniture. > Your Familiar (allied) appears righteous! > You have 24 Flasks of Oil (h). > You have entered an empty library. > Your Familiar (allied) goes berserk! > It ducks! > The Giant Mummified cat misses. > You find nothing interesting. > Your Familiar claws the Giant Mummified cat. > The Giant Mummified cat is destroyed. > Your Familiar claws it. > You see a Wood elf enchanter Corpse. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _ =="~ ( _ =="~ ( abcdefghijkl@ abcdefghijkl@ Str:............. sStr:...s......... Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:...s......... Acid:....1........ Disea:............. Elec:............. Blind:............. Fire:............. Confu:.....+....... Cold:............. Sound:............. Pois:............. Shard:.......+..... Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............+ Mana:............* Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _ =="~ ( Elf:............+ Natur:.......+..... abcdefghijkl@ _ =="~ ( [Character Equipment] a) a Willow Staff of Teleportation (1d6) (+0,+1) (11 charges) b) (nothing) c) a Brass Ring of Protection [+10] d) a Bronze Ring of Sustain Strength and Size e) a Stained Glass Amulet of Resist Acid f) a Brass Lantern of Resist Confusion (with 5340 turns of light left) g) (nothing) h) a Tabard (Spiderthread) [3,+8] i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character inventory] a) a Magic Book of Psychic Magic b) a Magic Book of Earth Magic c) a Magic Book of Curses {@m1} d) a Magic Book of Summoning {@m2} e) a Magic Book of Invocations {@m3} f) a Magic Book of Mastery g) 33 Pieces of Elvish Waybread h) 24 Flasks of Oil i) 4 Tawny Potions of Neutralize Poison j) a Briny Potion of Speed k) 12 Shimmering Potions of Cure Light Wounds l) 2 Cobalt Potions of Cure Serious Wounds m) 9 Scrolls titled "miankh nepner" of Word of Recall n) 8 Scrolls titled "stamung igre" of Identify o) 3 Scrolls titled "rhovmik argood" p) 3 Scrolls titled "micden cosesh" q) a Switch Rod of Door/Stair Location [House of Elrond inventory] a) 2 Pieces of Elvish Waybread b) a Brass Lantern (with 7500 turns of light) [Dungeons Explored] You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Big Cavern under Misty Mountains (5-13). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You have visited Bonfire Glade in the Old Forest (6-10). You have visited a hill in Trollshaws Forest (4-6). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the house of Beorn. You reached level 21 in Elvenking's halls in Mirkwood the Great (13-26). You have visited Lake-town. [Self-Knowledge] You suffer from no afflictions. You are looking around very carefully. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies your infravision. [Game Statistics] Total monsters killed: 1400 Total uniques killed: 7 Deepest unique killed: the Barrow-wight of Cardolan (normally at 17) Total uniques left alive: 129 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Wood elf ranger 4 Mountain ogres 2 Phase spiders 5 Wood elf enchanters a Giant ebony scorpion Top 5 monsters killed (by number, excluding uniques): 62 Soldier ants 35 Jackals 34 Giant white ants 32 Ogres 26 Giant pink centipedes [Spells Learnt] Shadowstep Sting Detect Evil Detect Traps Find Familiar Change into Bat Poison Missile Sense Magic Fire Spirit Animate Dead Create Golem Summon Lemure Air Spirit Earth Spirit Vampiric Drain Blood Binding Unseen Servant Wizard Eye Water Spirit Stinking Cloud Darkness Bolt Animate Elements Mass Curse Darkness Ball Rend Soul Summon Spirit Mind Thrust Summon Earth Elemental [Familiar] Your familiar is a wolverine. While serving you it has gained the following abilities: wear armour to protect against arrows and acid climb walls and ceilings resist blindness and see invisible monsters gain an additional attack go berserk become harder to hit gain an additional attack increase size bless itself make attack poisonous make attack drain health [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)