[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 56 Str: 9 +0 +0 +0 9 8 Race Dunadan Height 6'10 INT: 18/16 +0 +0 +0 18/16 Class Mage Status 19 WIS: 18/50 +0 +0 +0 18/50 Style Hedges DEX: 18 +0 +0 +0 18 Title Apprentice CON: 14 +0 +0 +0 14 Home Bilbo's House in Rivendell CHR: 11 +0 +0 +0 11 Target Misty Mountains AGI: 14 +0 +0 +0 14 Siz: 9 +0 +0 +0 9 8 Level 9 HP -11/61 Fight (+4,+0) Fighting Bad Curr Exp 696 Spell-Pts 24/24 WShld (+4,+0) Shooting Bad Max Exp 696 Hit die 9 Bash [2,+3] Throwing Iffy Adv Exp 836 Armor [13,+17] Blows 1/turn(x1) Stealth Good Curr Danger Lev 9 Infravis 0 ft Bow (+6,+4) Save Throw Excellent Max Dungeon Lev 9 Gold 2005 Shots 1/turn(x2) Disarming Excellent Game Turn 306453 Burden 70 lbs Throw (+4,+0) Devices Excellent Plr Turn 14444 % Burden 70% Hurls 1/turn(x1) Searching Iffy Act Turn 13026 Speed -2 Weight 131 lbs Digging Legendary You are one of several children of a Serf. You are a credit to the family. Y eyes, straight brown hair, and an average complexion. This is 3rd Tuile of the 2890th year of the third age. You are on level 9 of Goblin Town under Misty Mountains. [Last Messages] > There is an earth wall in the way. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > You climb the broken floor. > This doesn't feel safe. > You sense the presence of living creatures. > You climb the broken floor. > You've released a rock fall. > You die. > You were killed by a deadfall. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _}=="~(()] ] _}=="~(()] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:.s........... Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............s Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:....1........ Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:..1.......... Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:1............ Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:...+......... Tunn:.....6....... FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. _}=="~(()] ] Elf:............. Natur:............. abcdefghijkl@ _}=="~(()] ] [Character Equipment] a) a Staff of Light (1d6) (+0,+0) (8 charges) (+1) b) a Short Bow of Sustain Intelligence (x2) (+2,+4) c) a Ring of Resist Cold d) a Ring of See Invisible e) a Amulet of Resist Acid f) a Brass Lantern of Tunnelling (with 11844 turns of light left) (+6) g) Soft Studded Leather [5,+0] h) a Cloak [1,+4] i) a Buckler [2,+3] j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Iron Shod Boots [3,+0] [Character Equipment -- Quiver] n) 2 large Clear mushroom patch Spores [Character inventory] a) a Magic Book of Hedges b) a Magic Book of Animation {90% off} c) 8 Rations of Food d) an Apple e) a Mushroom of Haste f) 8 Flasks of Oil g) 2 Potions of Speed {10% off} h) 2 Potions of Cure Critical Wounds i) 5 Scrolls of Phase Door j) 4 Scrolls of Word of Recall k) 2 Scrolls of Trap Detection l) 3 Wands of Magic Missile (9 charges) m) a Pair of Leather Sandals of Stability [1,+1] [Home inventory] a) a Magic Book of Gaia {75% off} b) a Magic Book of Druidry c) 2 Scrolls of Legend Lore d) a Ring of Sustain Strength and Size [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You have visited the town of Hobbiton. You have visited the East Road. You reached level 8 in Barrow-downs (4-17). You have visited a hill in Trollshaws Forest (4-6). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You broke through to level 9 in Goblin Town under Misty Mountains (5-13). [Self-Knowledge] You suffer from no afflictions. [Game Statistics] Total monsters killed: 185 Total uniques killed: 3 Deepest unique killed: Smeagol (normally at 9) Total uniques left alive: 133 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Blinking eye a Bloodshot icky thing a Goblin dart-thrower 5 Rattlesnakes a Clear snake Top 5 monsters killed (by number, excluding uniques): 33 Fruit bats 9 Small goblins 8 Goblin archers 8 Jackals 7 Busy-looking merchants [Spells Learnt] Detect Life Lightning Spark Sting Dust of Sneezing & ChokingFind Water Purify Self Tangleroot Hoar Frost Dryad's Embrace Call Lightning Dryad's Tryst [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)