[ToME 2.3.5 Character Sheet] Name : Harmony Age 23 STR! 18/*** Sex : Female Height 70 INT! 18/*** Race : Vampire RohanKnight Weight 62 WIS! 18/120 Class : Sorceror Social Class 4 DEX! 18/170 Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/200 + To Melee Hit -32 Level 46 Hit Points 625/ 625 + To Melee Damage -42 Experience 9568090 Spell Points 1057/ 1057 + To Ranged Hit -13 Max Exp 9568090 Sanity 511/ 511 + To Ranged Damage 9 Exp to Adv. 10500000 Piety 299994 AC 42+116 Gold 1761775 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-168 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 45 of The Sacred Land Of Mountains. You have defeated 34631 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 36 princess quests. You have completed 36 lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 37th Quelle of the 2890th year of the third age. You have been adventuring for 51 days. adefkmnopsuxz{|@ Add Str : .3.3.......3...+ Add Int : .34.42...1.....+ Add Wis : .3...2.........+ Add Dex : .34............. Add Con : .3.3.......3...+ Add Chr : .3.3.2.........+ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......3........ Add Sear. : ...34..3........ Add Infra : ..4............. Add Tun.. : ..............8. Add Speed : .3.........3...+ Slay Drag.: .............+.. Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ....+........... Hold Life : ........+......+ Imm Acid : ..+...*.++...... Imm Elec : .......*+++..... Imm Fire : ...*..++.+.....+ Imm Cold : ........*+.....+ Res Pois : .......+.......+ Res Fear : ...........+.... Res Light : .....+..+....... Res Dark : ...............+ Res Blind : ....+......+.... Res Conf : ..+.+........... Res Sound : ..+...+......... Res Shard : ..+....+........ Res Neth : ......+........+ Res Nexus : ......++++...... Res Chaos : ..+............. Res Disen : .......+........ Aura Elec : .......+........ Levitate : ..+............. Lite : .............+.+ See Invis : ...+............ Digestion : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+......+..... Blessed : .............+.. Cursed : ....+.+.......+. Hvy Curse : ..............+. Fly : ...+............ Climb : ...........+.... TLord.ESP : ...+............ Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 66) . Archery 00.500 [0.000] . Barehand-combat 01.000 [0.300] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 10.200 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 01.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 45.000 [0.900] - Spirituality 03.500 [0.550] . Prayer 15.000 [0.500] - Monster-lore 02.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You may find a Robe on level 1. You may meet a White shark on level 59. You are fated to meet Farmer Maggot on level 6. [Character Equipment] a) a Mage Staff of Wizardry [Manathrust] (1d4) (-6,-21)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 30 of The Sandworm lair. d) The Light Crossbow 'Tauroth' (x6) (+10,+9) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 40 of The Land Of Rhun. e) The Ring 'Uinerrie' (+4 to infravision) It increases your intelligence, dexterity and infravision by 4. It provides resistance to acid, confusion, sound, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Heart of the Earth. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. k) an Amulet of the Magi (-4,-4) (+4 to searching) {cursed} It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to light. It cannot be harmed by fire. It was given to you as a reward. n) The Full Plate Armour of Gelohta (-27,-5) [25,+14](20%) {cursed} It increases your hit points by 20%. It provides immunity to acid. It provides resistance to fire, sound, nether and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Elven Cloak of Gossilin [4,+14] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides immunity to electricity. It provides resistance to fire, poison, shards, nexus and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Metal Shield of Ladrost [5,+14] It provides immunity to cold. It provides resistance to life draining , acid, electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 48 of Moria. s) a Golden Crown of the Magi [0,+12] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Gauntlets 'Pauraegen' [Ent's Potion] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Demonic quylthulg (480 hp) {) The Bolt of Saedh (1d5) (+16,+17) It provides light (radius 1) forever. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 37 of Moria. |) a Dwarven Pick of Digging (+8) {cursed} It increases your ability to tunnel by 8. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. j) a Tome of Meta Spells k) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. l) a Rune [Sphere] m) a Rune [Protection] n) 9 Scrolls of Teleportation o) a Silver Rod of the Istari of Detection (200/200) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. p) a Silver Rod of the Istari of Disarming (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. q) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. r) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. s) a Mithril Rod of the Istari of Home Summoning (299/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. t) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) a Fireproof Corrupted Tome of Melkor c) a Fireproof Spellbook of Recharge It cannot be harmed by fire. You bought it from the Book Store. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 42 of Mordor. e) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. g) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. h) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it lying in a vault on level 29 of The Sandworm lair. i) a Mithril Rod of Capacity of Nothing (320/320) j) a Rod Tip of Detection (80 Mana to cast) k) a Rod Tip of Disarming (50 Mana to cast) l) a Rod Tip of Havoc (90 Mana to cast) m) The Ring 'Beluin' [+16] (+2 to searching) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your searching by 2. It makes you invisible. It provides resistance to electricity, cold, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Augmented Chain Mail of Ereth (-2 to accuracy) [16,+21] It sustains your intelligence and constitution. It provides immunity to electricity and cold. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) a Fur Cloak of the Magi (-4,-5) [3,+12] (+2) It can be used to store a spell. It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. r) The Snakeskin Cloak 'Turund' [1,+9] It provides resistance to cold, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Wolf Pelt 'Rondon' [1,+11] It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) a Feathers Cloak of Air [1,+6] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. u) The Large Leather Shield of Thron [4,+4] It sustains your dexterity. It provides resistance to life draining, acid, light, confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 35 of Moria. v) a Golden Crown of the Magi [0,+6] (+3) It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. x) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 19 of A lost temple. [Home Inventory - Gondolin ] a) a Runestone b) Baalzebub's Tormented Box It can be activated for something weird every 5 turns. You found it in the remains of a Dark elven warlock on level 25 of A lost temple. c) Tenser's Mechanical Magician It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 54 of Mordor. d) The Cunning Plan of Zog (charging) It can be activated for acquirement every 3000 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) The Cunning Plan of Zog (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Bat of Gorgoroth on level 33 of Maze. f) Mordenkainen's Mysterious Mind-Masher It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. g) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Rare Jewelry Shop. i) a Cursed Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Amulet of Mairi (+3 to stealth) It can be used to store a spell. It increases your dexterity, constitution and stealth by 3. It sustains your constitution. It provides resistance to acid, electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. l) The Amulet 'Eondor' (+2) It can be used to store a spell. It increases your strength, intelligence, constitution and charisma by 2. It sustains your intelligence. It provides resistance to dark and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Amulet 'Throthaur' (+3) It can be used to store a spell. It increases your wisdom and charisma by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) The Double Chain Mail 'Ramir' (-2 to accuracy) [16,+11] It sustains your strength. It provides immunity to acid and cold. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Double Chain Mail 'Caradh' (-2 to accuracy) [16,+12] It sustains your strength, intelligence and charisma. It provides immunity to electricity. It provides resistance to poison, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) The Leather Scale Mail of Belrog (-1 to accuracy) [11,+4] It sustains your strength, intelligence and dexterity. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 43 of Moria. r) The Cloak of Arian [1,+7] It sustains your strength. It provides immunity to fire. It provides resistance to electricity, nexus and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) a Jewel Encrusted Crown of the Magi [0,+12] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 47 of Mordor. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. w) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. [Home Inventory - Minas Anor ] a) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it in the remains of a Demilich on level 54 of Mordor. b) a Rune [Power Surge] c) Balrilbon's Soulgem It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) 4 Potions of Cure Critical Insanity e) a Silver Rod of the Istari of Nothing (200/200) f) a Rod Tip of Speed (100 Mana to cast) g) 2 Rod Tips of Drain Life (30 Mana to cast) h) a Ring of Speed (+8) It increases your speed by 8. You found it lying in a vault on level 30 of The Sandworm lair. i) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. j) a Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Wolf Pelt of Varan [1,+17] It sustains your intelligence and dexterity. It provides immunity to acid and electricity. It provides resistance to cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Cloak of Mist of Macirilma [1,+9] (+2 to stealth) It increases your stealth by 2. It sustains your charisma. It provides immunity to fire. It provides resistance to electricity, shards and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) a Mouse Fur of Air [1,+6] o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. p) The Large Metal Shield of Eregloned [5,+8] It sustains your strength. It provides immunity to acid and fire. It provides resistance to shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 48 of Mordor. q) a Golden Crown of the Magi [0,+9] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Pair of Metal Shod Boots of Apang [6,+14] It sustains your dexterity. It provides resistance to fire, light, dark, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 44 of Moria. [Home Inventory - Lothlorien ] a) a Rune [Ray] b) 4 Runes [Sphere] c) 6 Runes [Armageddon] d) a Runestone e) a Rune [Knowledge] f) The Gem of Fire (charging) It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. g) The Gem of Rage It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. h) The Gem of Hate It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. i) The Shrunken Head of Nightmares It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. j) The Skull of Ancient Wisdom It can be activated for light absorption every 80 turns. You found it lying on the ground on level 30 of The Sandworm lair. k) Tenser's Mechanical Magician It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. l) 19 Sprigs of Athelas {25% off} m) 95 Potions of Healing n) 14 Potions of *Healing* o) 7 Potions of Life p) 38 Potions of Restore Mana q) 48 Potions of Resistance r) 51 Scrolls of Reset Recall s) a True Totem of a Battle-scarred veteran t) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Rare Jewelry Shop. u) an Amulet of the Serpents [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You found it lying in a vault on level 29 of The Sandworm lair. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) a Climbing Set x) 2 Empty Bottles [The Mathom-house Inventory - Bree ] a) an Everburning Torch of Fading (with 0 turns of light) {Everburnimg, huh?} It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it in the remains of a Mummified orc on level 42 of Mordor. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Hard Studded Leather of Aragabas [7,+3] {cursed} It provides resistance to fire and confusion. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 37 of Moria. e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. f) a Spectral Long Sword (Defender) (2d5) (+9,+9) [+6] (+1 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 1. It strikes at undead with holy wrath. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. g) a Spectral Bastard Sword of Extra Attacks (3d4) (+6,+7) (+3 attacks) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your attack speed by 3. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Hill orc Shaman on level 27 of Maze.