[ToME 2.3.5 Character Sheet] Name : Brilinidd Age 21 STR: 24 Sex : Male Height 58 INT: 20 Race : Vampire RohanKnight Weight 82 WIS: 21 Class : Sorceror Social Class 1 DEX: 16 Body : Player CON: 23 God : Melkor Bauglir CHR: 18 + To Melee Hit -66 Level 31 Hit Points -49/ 173 + To Melee Damage -71 Experience 469524 Spell Points 177/ 185 + To Ranged Hit -72 Max Exp 469524 Sanity 222/ 222 + To Ranged Damage 10 Exp to Adv. 525000 Piety 23568 AC 24+124 Gold 166028 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 2d4-142 Stealth : Legendary[12]Magic Device: Good Infra-Vision: 0 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 30 (1500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 19 (950') Your body was a Player. You have defeated 2879 enemies. You have completed 21 princess quests. You have completed 21 lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by the strain of casting Genocide on level 29 of The Sandworm lair. You can drain life from a foe. You can emit bright light. You can use rohir powers. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .........2.....+ Add Wis : ....4....2.....+ Add Dex : ......3......... Add Con : ...............+ Add Chr : ...............+ Add Stea. : 1......2........ Add Tun.. : ..............7. Add Speed : ..5...3........+ Slay Demon: .+.............. Poison Brd: .+.............. Sust Str : +............... Sust Int : ................ Sust Wis : ....+........... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.........++.... Hold Life : ...............+ Res Acid : +.....+......... Res Elec : +............... Res Fire : +..............+ Res Cold : +..........+...+ Res Pois : +..............+ Res Fear : ................ Res Light : ..........++.... Res Dark : ...............+ Res Blind : .........+...... Res Conf : .......+.+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ...............+ Res Nexus : +.....+....+.... Res Chaos : .......+........ Res Disen : ................ Levitate : +............... Lite : ..........+....+ See Invis : +............... Regen : +............... Activate : ..........+..... Fly : ...+............ Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 10.415 [0.900] . Stealth 26.300 [0.500] . Disarming 01.000 [0.000] - Magic 25.900 [1.000] . Magic-Device 10.500 [1.000] . Spell-power 35.400 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 05.150 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Giant pink frog on level 1. You are fated to meet a Giant brown bat on level 9. [Character Equipment] a) a Dagger (Defender) (1d4) (+13,+6) [+6] (+1 to stealth) It increases your stealth by 1. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Venomous Wooden Boomerang of Slay Demon (1d8) (+7,+10) e) an Indestructible Ring of Speed (+5) f) a Ring of Flying k) an Amulet of Wisdom (+4) m) a Brass Lantern of Illumination (with 3202 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the General Store. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of Aman [3,+35] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Metal Shield of Reflection [5,+14] s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Rimran [2,+8] It provides immunity to paralysis. It provides resistance to cold, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 9 of Barrow-Downs. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+7) [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Everrunning Wave e) a Fireproof Tome of Translocation f) a Fireproof Tome of the Tree g) a Fireproof Tome of Knowledge h) a Fireproof Tome of the Time i) a Fireproof Tome of Meta Spells j) a Fireproof Tome of the Mind k) a Fireproof Unholy Tome of the Hellflame l) an Unholy Tome of the Hellflame m) a Fireproof Holy Tome of Manwe Sulimo n) a Fireproof War Tome of Tulkas o) 2 Books of Beginner Cantrips {!k} p) The Lost Works of Kenault (charging) It can be activated for genocide every 500 turns. You found it lying in a vault on level 25 of The Sandworm lair. q) 8 Flasks of oil r) 6 Potions of Cure Critical Wounds {50% off} s) 2 Potions of Healing t) a Potion of Life u) a Golden Rod of the Istari of Detection (250/250) v) a Golden Rod of Capacity of Recall (250/250) w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. [Home Inventory - Bree ] a) 2 Books of Beginner Cantrips b) a Spellbook of Probability Travel c) 2 Spellbooks of Noxious Cloud {!k} d) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Ring of Confusion Resistance f) a Ring of Invisibility g) an Amulet of Acid Resistance h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. j) an Elven Cloak [4,+10] (+1 to stealth) It increases your stealth, searching and luck by 1. It cannot be harmed by acid, cold, lightning or fire. k) an Iron Crown of the Magi [0,+6] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth) m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 9 of Barrow-Downs. [Home Inventory - Lothlorien ] a) The Gem of Hate It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight in the town of Bree . b) Agannazar's Antique Acorn It can be activated for teleport level every 50 turns. You found it lying on the ground on level 32 of Mirkwood. c) a Mithril Rod of Nothing (160/160) d) a Ring of Shard Resistance e) an Amulet of Lightning Resistance f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) an Elven Cord Armour [6,+13] (+1 to stealth) j) a Fur Cloak of Immolation [3,+11] k) a Dwarven Hard Leather Cap [2,+4] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Novice mindcrafter on level 15 of Orc Cave. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 14 of Orc Cave. m) a Set of Gauntlets of Free Action [2,+7] n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 28 of Mirkwood.