[Unangband 0.6.4 Character Dump] Name Mirest, the Master Self SB EB TB Best Curr Sex Male Age 220 STR: 7 +0 +0 +0 7 Race Shadow Fairy Height 5' 6 INT: 18/26 +0 +0 +0 18/26 Class Mage Status 34 WIS: 18/58 +0 +0 +0 18/58 Style Curses DEX: 18 +0 +0 +0 18 Title Journeyman CON: 12 +0 +0 +0 12 Home at the Prancing Pony in Bree CHR: 13 +0 +2 +0 15 Target the town of Bree AGI: 17 +0 +0 +0 17 SIZ: 7 +0 +0 +0 7 Level 13 Hit-Points 59/59 Fight (+4,+0) Fighting Awful Curr Exp 1760 Spell-Pts 29/31 Unarm (+4,+0) Shooting Bad Max Exp 1760 Hit die 8 Free Throwing Iffy Adv Exp 1980 Armor [15,+27] Blows 1/turn(x0) Stealth Excellent Curr Danger Benign Infravis 60 ft XBow (+4,+0) Save Throw Excellent Max Dungeon Lev 8 Gold 7043 Shots 1/turn(x2) Disarming Excellent Game Turn 484335 Burden 87 lbs Throw (+4,+0) Devices Superb Plr Turn 22867 % Burden 96% Hurls 1/turn(x1) Searching Good Act Turn 19921 Speed -2 Weight 62 lbs Digging Very Bad You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, str your arms, and a pale complexion. This is 5th Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > You sold a Broad Sword of Spell Resistance (2d5) (-3,-6) (-9) (a) for 182 gold. > The shopkeeper howls in agony! > You have no more Broad Swords of Spell Resistance (2d5) (-3,-6) (-9) (a). > The Blubbering idiot drools on you. > The Blubbering idiot drools on you. > The Chicken is nearly awake. > The Chicken wakes up. > You have 2 Scrolls titled "stamung igre" of Identify (k). > In your pack: a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1) (s). > You have a Scroll titled "stamung igre" of Identify (k). > Examining a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)... > Examining a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)... > You can learn 4 more spells. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + }=="~(( ] ] }=="~(( ] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:....2........ sChr:....s........ Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:...1......... Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:..1.......... Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............+ Mana:............* Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. }=="~(( ] ] Elf:............+ Natur:............. abcdefghijkl@ }=="~(( ] ] [Character Equipment] a) (nothing) b) a Hand Crossbow (x2) {magic item} c) a Quartz Ring of Searching d) an Engagement Ring of Resist Fire e) a Driftwood Amulet of Charisma (+2) f) a Brass Lantern (with 6782 turns of light left) g) Leather Scale Mail [10] {magic item} h) a Cloak [1,+5] i) (nothing) j) a Hard Leather Cap [2,+6] k) (nothing) l) a Pair of Leather Boots [2,+6] [Character Equipment -- Quiver] n) 28 Arrows (1d6) {magic item} o) 6 Flasks of Oil p) a large Spotted mushroom patch Spore q) 3 large Brown mushroom patch Spores r) 3 large White mushroom patch Spores s) 2 large Green mushroom patch Spores [Character inventory] a) a Magic Book of Curses b) a Magic Book of Summoning {40% off} c) a Magic Book of Invocations {10% off} d) 2 Rations of Food e) 7 Violet Mushrooms of Bloating f) 2 Orange Capped Mushrooms of Haste g) 2 Carnation Potions of Heroism h) 3 Rainbow Potions of Cure Moderate Wounds i) 2 Silver Speckled Potions j) 2 Scrolls titled "miankh nepner" of Word of Recall k) a Scroll titled "stamung igre" of Identify l) a Scroll titled "therjo doeprok" of Gauge Magic m) a Zirconium Rod of Detect Life {@z1} n) an Adamantium Wand (7 charges) {Elements} o) a Cast Iron Wand {Elements} p) a Willow Staff of Teleportation (1d6) (+0,+0) (7 charges) q) a Quartz Ring of Searching (+2) r) an Obsidian Ring s) a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1) [Home inventory] a) a Magic Book of Summoning {40% off} b) a Magic Book of Invocations {75% off} c) 18 Rations of Food d) 3 Spotted Mushrooms of Poison e) a Silver Mushroom of Blindness f) 11 Yellow Mushrooms of Paranoia g) 5 Grey Mushrooms of Confusion h) 13 Orange Capped Mushrooms of Haste i) 10 Flasks of Oil j) 4 Fizzing Potions of Slowness k) 2 Indigo Potions of Confusion l) 11 Shimmering Potions of Cure Light Wounds m) 2 Cobalt Potions of Cure Serious Wounds n) 2 Sickly Green Potions of Poison o) 7 Scrolls titled "sunso buu" of Phase Door {25% off} p) 2 Scrolls titled "miankh nepner" of Word of Recall q) 3 Scrolls titled "stamung igre" of Identify r) a Cobalt Wand of Heal Monster s) an Applewood Staff of Light (1d6) (+0,+0) (10 charges) (+1) t) a Cloak [1] {magic item} u) a Long Bow (x3) (+0,+0) v) 20 Arrows (Theft proof) (1d6) (+4,+10) w) 22 Steel-tipped Arrows of Slay Giant (2d6) (+4,+1) x) a stone Statue of Bert, the Stone Troll [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You have visited the town of Hobbiton. You have visited the East Road. You reached level 3 in the cellars of Maggot's farm (2-6). You reached level 8 in Barrow-downs (4-17). [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies your light radius. [Game Statistics] Total monsters killed: 354 Total uniques killed: 4 Deepest unique killed: Bert, the Stone Troll (normally at 5) Total uniques left alive: 132 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 14 Green worm masses 4 Zombified dogs 81 Giant black rats a Green icky thing 2 Skeleton goblins Top 5 monsters killed (by number, excluding uniques): 81 Giant black rats 24 Fruit bats 21 Jackals 17 Shrieker mushroom patches 14 Green worm masses [Spells Learnt] Chill Stinking Cloud Shadowstep Find Familiar Blood Binding Poison Missile Detect Traps Sense Magic Detect Evil Fire Spirit Create Golem Darkness Bolt Earth Spirit [Familiar] Your familiar is a snake. While serving you it has gained the following abilities: eat body parts to recover health increase range of senses become harder to hit gain an additional attack make attack poisonous resist blindness and see invisible monsters [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)