[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 58 STR: 14 +0 +0 +0 14 Race Dunadan Height 6'10 INT: 18/16 +0 +0 +0 18/16 Class Mage Status 19 WIS: 18/51 +0 +0 +0 18/51 Style Hedges DEX: 18/18 +0 +0 +0 18/18 Title Illusionist CON: 18 +0 +0 +0 18 Home a room at the Inn in Lake-town CHR: 11 +0 -1 +0 10 Target Mirkwood the Great AGI: 18 +0 +0 +0 18 SIZ: 10 +0 +0 +0 10 Level 20 HP -13/190 Fight (+4,+0) Fighting Poor Curr Exp 11350 Spell-Pts 42/42 WShld (+7,+1) Shooting Poor Max Exp 11350 Hit die 10 Bash [8,+9] Throwing Good Adv Exp 11880 Armor [23,+33] Blows 1/turn(x1) Stealth Good Curr Danger Lev 22 Infravis 0 ft XBow (+10,+2) Save Throw Excellent Max Dungeon Lev 23 Gold 5684 Shots 1/turn(x3) Disarming Excellent Game Turn 808053 Burden 106 lbs Throw (+4,+0) Devices Superb Plr Turn 50115 % Burden 66% Hurls 2/turn(x1) Searching Good Act Turn 18983 Speed +1 Weight 133 lbs Digging Poor You are one of several children of a Serf. You are a credit to the family. Y This is 8th Tuile of the 2890th year of the third age. You are on level 22 of Elvenking's halls in Mirkwood the Great. [Last Messages] > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You failed to disarm the deadfall. > You set off the deadfall! > You've unstacked an avalanche of logs. > You die. > You were killed by a deadfall. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) - _}=="~(()] ] _}=="~(()] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:...ss........ Wis:............. sWis:...ss.s...... Dex:............. sDex:............. Con:............. sCon:............s Chr:...........1. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:.1........... Disea:............. Elec:............. Blind:.........+... Fire:..1.......... Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:1............ Steal:............. Regen:............. Sear:....1........ Telep:............. Infra:............. Invis:....+...+.... Tunn:............. FrAct:....+........ Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. _}=="~(()] ] Elf:............. Natur:............. abcdefghijkl@ _}=="~(()] ] [Character Equipment] a) an Oak Staff of Light (1d8) (+3,+1) (14 charges) (+1) b) a Light Crossbow of Resist Acid (x3) (+6,+2) c) a Zinc-Plated Ring of Resist Fire {fire!} d) a Jet Ring of Sustain Intelligence and Wisdom {sustain int and wis} e) a Gold Amulet of the Magi [+4] (+1) <2 Manas> f) a Brass Lantern (with 9438 turns of light left) g) Hard Studded Leather of Sustain Wisdom (-1) [7,+11] h) a Tabard [3,+3] i) a Tower Shield of See Invisible [8,+9] j) a Hard Leather Cap of Resist Blindness [2,+0] k) (nothing) l) a Pair of Iron Shod Boots of Charisma [3,-5] (-1) {cursed} [Character Equipment -- Quiver] n) 20 Arrows of Slay Dwarf (1d6) (+3,+2) o) 19 Arrows of Execute Demon (1d6) (+2,+4) [Character inventory] a) a Magic Book of Life Magic b) a Magic Book of Enchantments c) a Magic Book of Hedges {@m1@b1@G1} d) a Magic Book of Animation {@m2@b2@G2} e) a Magic Book of Invectures {@m3@b3@G3} f) a Magic Book of Druidry {@m4@b4@G4} g) a Blood Runestone h) a Flame Runestone i) 2 Light Blue Mushrooms of Mana j) 4 Orange Capped Mushrooms of Haste k) 4 Green Speckled Potions of Cure Critical Wounds <4 Bloods> l) 8 Pearl-grey Potions of Intelligence and Wisdom <2 Manas> {int and wis} m) 7 Scrolls titled "den garcon" of Phase Door n) a Scroll titled "triood bytski" of Word of Recall o) 5 Scrolls titled "bit garsna" of Analyze Magic p) 5 Scrolls titled "erarg creevs" of Teleportation <2 Doors> {teleportation} q) a Silver Ring of Stupidity (-1) {cursed} r) a Nickel-Plated Ring of Free Action <2 Doors> s) a Hematite Ring of Sustain Constitution and Charisma {s cons and cha} t) a Nephrite Ring of Sustain Dexterity and Agility {sus d&a} u) a Bluestone Amulet of Resist Lightning <2 Storms> v) an Engraved Amulet of Regeneration (-1) {regeneration} [Home inventory] a) a Storm Runestone b) a Wave Runestone c) a Magic Book of Nature d) a Spotted Mushroom of Poison e) 2 Grey Mushrooms of Confusion f) 6 Flasks of Oil g) 2 Tungsten Rods of Detect Life h) a Bamboo Wand of Magic Missile (10 charges) i) a Granite Ring of Teleportation {cursed} j) a Brass Lantern (with 1786 turns of light left) k) Leather Scale Mail (-1) [10,+3] l) a Metal Cap [3,+8] m) a Spear of Lightning (1d8) (+10,+1) [House of Elrond inventory] a) 6 Rations of Food b) a Piece of Elvish Waybread c) a Pint of Fine Ale [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You fought through to the other side of the Big Cavern under Misty Mountains (5-13). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the house of Beorn. You reached level 23 in Elvenking's halls in Mirkwood the Great (13-26). You have visited Lake-town. [Self-Knowledge] You are afflicted with faint heart caused by minor ailments. It will subside naturally and can be easily treated by the appropriate remedy, or you can treat the symptoms to cure the disease. You can learn some spells/prayers. [Game Statistics] Total monsters killed: 511 Total uniques killed: 5 Deepest unique killed: the Great Goblin of the Misty Mountains (normally at 13)Total uniques left alive: 131 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Sun drake a Mummified ogre a Ghastly soul a Chimaera a Smoke hound Top 5 monsters killed (by number, excluding uniques): 28 Goblins 26 Fruit bats 22 Wood spiders 17 Night ogres 16 Cave spiders [Spells Learnt] Lightning Spark Detect Life Moonlight Purify Self Dust of Sneezing & ChokingFind Water Satisfy Hunger Dryad's Tryst Turn Stone to Mud Snuff Small Life Ent's Seeds Freeze Dryad's Embrace Sleep Monster Ent's March Runic Magic Ent's Song Sting Tangleroot [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)