[Angband 3.1.1 dev (r1626) Character Dump] Name Axhind Self RB CB EB Best Sex Male Age 24 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 83 INT: 10 -4 -2 +2 6 Class Warrior Weight 274 WIS: 10 -2 -2 +2 8 Title Swashbuckler Social Outcast DEX: 18/31 -4 +2 +0 18/11 HP 191/191 Maximize Y CON: 10 +3 +2 +0 15 SP 2/2 CHR: 10 -6 -1 +0 3 Level 16 Armor [24,+21] Saving Throw 27% Cur Exp 2419 Fight (+4,+5) Stealth Bad Max Exp 2419 Melee (+16,+24) Fighting Superb Adv Exp 2760 Shoot (+8,+5) Shooting Superb MaxDepth 600' (L12) Blows 4/turn Disarming 35% Turns 221824 Shots 1/turn Magic Device Fair Gold 3757 Infra 30 ft Perception 1 in 43 Burden 106.2 lbs Speed Normal Searching 13% Your father was a Stone-Troll Warrior. You have puke-yellow eyes, oily sea-weed green hair, and white scabby skin. rAcid:....?........ rConf:....?........ rElec:....?........ Sound:....?........ rFire:....?........ Shard:....?........ rCold:+............ Nexus:....?........ rPois:............. Nethr:....?........ rFear:............. Chaos:....?........ rLite:+...?........ Disen:....?........ rDark:....?........ S.Dig:..+++........ rBlnd:....?....+... Feath:............. PLite:+...?+....... Aggrv:............. Regen:............+ Stea.:............. ESP:....?....+... Sear.:............. Invis:....?........ Infra:....?.......+ FrAct:............. Tunn.:....?........ HLife:....?........ Speed:....?........ ImpHP:............. Blows:....?........ ImpSP:............. Shots:....?........ Fear:....?........ Might:....?........ [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 31.8 vs. animals, 35.4 vs. creatures not resistant to cold, and 28.2 vs. others. Radius 1 light. b) a Short Bow (x2) (+4,+5) c) a Ring of Slow Digestion Slows your metabolism. d) a Ring of Slow Digestion Slows your metabolism. e) (nothing) f) a Lantern of Brightness (6967 turns) Cannot be harmed by fire. Radius 3 light. g) Chain Mail (-2) [14,+0] h) a Cloak [1,+0] i) a Wicker Shield [2,+6] j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Gauntlets [3,+0] l) a Pair of Leather Boots [2,+3] [Character Inventory] a) 15 Rations of Food b) 5 Flasks of oil Branded with flames. c) 3 Potions of Cure Light Wounds When drunk, it heals you a small amount (15% of your wounds, minim um 15HP), heals some cut damage, makes you a little less confused, and cures blindness. d) 3 Potions of Speed When drunk, it hastens you for 2d10+20 turns. e) a Potion of Resist Heat When drunk, it grants temporary resistance to fire for 1d10+10 tur ns. f) 3 Scrolls of Magic Mapping When read, it maps the area around you. g) 5 Scrolls of Treasure Detection When read, it detects gold and objects nearby. h) 3 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) a Rod of Door/Stair Location When activated, it detects doors and stairs nearby. Takes 70 turns to recharge. j) a Staff of Teleportation (7 charges) When activated, it teleports you randomly up to 100 squares away. k) a Staff of Identify (13 charges) When activated, it reveals to you the extent of an item's magical powers. l) a Ring of Reckless Attacks (+4,+4) [-16] m) a Main Gauche (1d5) {magical} You do not know the full extent of this item's powers. Combat info: 4 blows/round. Average damage/hit: 8. n) a Main Gauche (1d5) {magical} You do not know the full extent of this item's powers. Combat info: 4 blows/round. Average damage/hit: 8. o) a Pike (2d5) {magical} You do not know the full extent of this item's powers. Combat info: 2 blows/round. Average damage/hit: 11.4. p) 14 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/hit: 15.1. 35% chance of breaking upon contact. [Home Inventory] a) a Mushroom of Vigor When eaten, it restores all your stats. b) a Light Crossbow (x3) (+0,+0) c) 24 Bolts (1d5) (+1,+2) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1921 50' 2 Reached level 2 7323 50' 3 Reached level 3 33202 50' 4 Reached level 4 39570 100' 4 Killed Grip, Farmer Maggot's dog 39570 100' 5 Reached level 5 44562 150' 5 Killed Bullroarer the Hobbit 44562 150' 6 Reached level 6 44562 150' 7 Reached level 7 44602 150' 7 Killed Fang, Farmer Maggot's dog 46996 150' 8 Reached level 8 78259 200' 9 Reached level 9 105907 250' 10 Reached level 10 122110 0' 10 Killed Farmer Maggot 125551 300' 11 Reached level 11 142873 350' 12 Reached level 12 156737 450' 13 Reached level 13 165988 500' 14 Reached level 14 172027 500' 15 Reached level 15 190803 600' 14 Killed Wormtongue, Agent of Saruman 192083 600' 15 Found The Rapier 'Forasgil' 192706 600' 15 Found The Hard Leather Cap of Thranduil 217841 600' 16 Reached level 16 218868 600' 16 Killed Lagduf, the Snaga [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)