[Angband 3.1.1 dev (r1626) Character Dump] Name dwarf Self RB CB EB Best Sex Male Age 36 STR: 17 +2 +3 +0 18/40 Race Dwarf Height 49 INT: 10 -3 -3 +0 4 Class Paladin Weight 152 WIS: 11 +2 +1 +0 14 Title Keeper Social Unknown DEX: 13 -2 +0 +0 11 HP 133/137 Maximize Y Con: 18 +2 +2 +0 18/40 18/20 SP 6/12 CHR: 10 -3 +2 +1 10 Level 10 Armor [15,+12] Saving Throw 46% Cur Exp 594 Fight (+0,+3) Stealth Bad Max Exp 594 Melee (+8,+21) Fighting Superb Adv Exp 775 Shoot (+0,+0) Shooting Good MaxDepth 400' (L8) Blows 1/turn Disarming 24% Turns 91390 Shots 0/turn Magic Device Excellent Gold 149 Infra 50 ft Perception 1 in 38 Burden 81.8 lbs Speed Normal Searching 19% You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. rAcid:.??.+........ rConf:.??.......... rElec:.??.......... Sound:.??.......... rFire:.??.......... Shard:.??.......... rCold:***.......... Nexus:.??.......... rPois:.??.......... Nethr:.??.......... rFear:.??.......... Chaos:.??.......... rLite:.??.......... Disen:.??.......... rDark:.??.......... S.Dig:............. rBlnd:.??.........+ Feath:...+......... PLite:.??.......... Aggrv:............. Regen:............. Stea.:............. ESP:.??.......... Sear.:............. Invis:+++.......... Infra:.??.........+ FrAct:.??.......... Tunn.:.??.......... HLife:.??.......... Speed:.??.......... ImpHP:............. Blows:.??.......... ImpSP:............. Shots:.??.......... Fear:.??.......... Might:.??.......... [Character Equipment] a) The Flail of Dannar (2d6) (+8,+18) (+1) +1 charisma. Branded with flames. Provides immunity to cold. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 44 vs. creatures not resistant to fire, and 29.3 vs. others. b) (nothing) c) (nothing) d) a Mithril Ring of Feather Falling Feather Falling. e) a Copper Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (5218 turns) Cannot be harmed by fire. Radius 2 light. g) Hard Leather Armour (-1) [8,+2] h) a Cloak [1,+2] i) a Wicker Shield [2,+2] j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+4] l) a Pair of Leather Sandals [1,+2] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 5 Rations of Food d) 2 Flasks of oil Branded with flames. e) 9 Silver Speckled Potions of Cure Light Wounds When drunk, it heals you a small amount (15% of your wounds, minim um 15HP), heals some cut damage, makes you a little less confused, and cures blindness. f) 2 Hazy Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. g) 3 Yellow Potions You do not know the full extent of this item's powers. It can be activated. h) an Icky Green Potion You do not know the full extent of this item's powers. It can be activated. i) a Scroll titled "indo berosgar" of Teleportation When read, it teleports you randomly up to 100 squares away. j) 3 Scrolls titled "ito sautus" of Treasure Detection When read, it detects gold and objects nearby. k) 2 Scrolls titled "clath ar" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. l) a Scroll titled "nentalin" of Monster Confusion When read, it causes your next attack upon a monster to confuse it. m) 2 Zirconium Wands of Magic Missile (23 charges) When aimed, it fires a magic missile with damage 3d4. n) a Gold Wand of Slow Monster (11 charges) When aimed, it attempts to magically slow a single monster. o) 2 Lead Wands of Confuse Monster (25 charges) When aimed, it attempts to magically confuse a single monster. p) a Sycamore Staff of Identify (15 charges) When activated, it reveals to you the extent of an item's magical powers. q) a Driftwood Amulet of Charisma (+1) +1 charisma. Sustains charisma. r) a Rapier (1d6) (+2,+3) Combat info: 3 blows/round. Average damage/hit: 9.5. s) a Whip (1d3) (+0,+0) Combat info: 3 blows/round. Average damage/hit: 5. t) a Short Bow (x2) {magical} You do not know the full extent of this item's powers. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5496 50' 2 Reached level 2 9377 100' 3 Reached level 3 10278 100' 3 Killed Grip, Farmer Maggot's dog 10278 100' 4 Reached level 4 20531 150' 5 Reached level 5 22322 150' 6 Reached level 6 35785 150' 7 Reached level 7 40260 150' 8 Reached level 8 66972 300' 8 Killed Bullroarer the Hobbit 66972 300' 9 Reached level 9 80132 300' 9 Killed Smeagol 80152 300' 9 Found The Flail of Dannar 91360 400' 10 Reached level 10 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)