[DaJAngband version 1.1.0 Nov 20, 09 update Character Dump] Name Regon Self RB CB EB Best Sex Female Age 21 Str: 18/26 +0 +4 +0 18/26 18/21 Race Human Height 66 INT: 13 +0 -1 +0 13 Class Chaos Warrior Weight 184 Wis: 9 +0 -3 +0 9 8 Title Mad Rampager Status 56 DEX: 16 +0 +0 +2 18 HP -13/317 Maximize N CON: 16 +0 +2 +0 16 SP 12/23 CHR: 11 +0 -2 +0 11 Level 27 Armor [40,+31] Saving Throw 53 Cur Exp 38739 Fight (+9,+6) Fighting 210 Max Exp 39311 Melee (+15,+15) Shooting 179 Adv Exp 43750 Shoot (+17,+5) Throwing 176 MaxDepth Lev 41 Blows 1/turn Disarming 63 Turns 260112 Shots 1/turn Magic Device 47 Gold 21477 Stealth 0 Alertness 21 Burden 144.2 lbs Energy 120% Searching 13 You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:......+...... Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:+..........+. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:..+........+. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:..+.......... Telep:............. Blows:............. Dkvis:.....+....... Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > The will o' the wisp teleports away. > You hear a door burst open! > You sense the presence of monsters! > The air about you becomes charged... > You have a Scroll titled "el argor angwe" of Word of Recall (i). > The 5-headed hydra resists the spell! > The white unicorn resists the spell! > You have 7 charges remaining. > The white unicorn kicks you. > The white unicorn misses you. <2x> > The white unicorn butts you. > You feel very weak. > The white unicorn kicks you. <2x> > The white unicorn butts you. > You die. [Character Equipment] a) The broad sword of Manarin (2d5) (+6,+9) {!!} It slays giants. It provides resistance to nexus and static. It activates for daylight and berserk rage every 250+d50 turns. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 44 against giants, and 22 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. b) a long bow (ML3) (+8,+5) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Kryptonite Ring of Feather Falling of Eregion (+2 to speed) It increases your speed by 2. It provides resistance to static. It makes you fall like a feather. d) a Chrysoprase Ring of Dexterity of Warfare (+6,+2) (+2) It increases your dexterity by 2. It sustains your dexterity. e) a Terracotta Amulet of Teleportation of Teleport Control It grants you teleport control, but it also induces random teleportation. f) a wooden torch of Darkvision (4853 turns) It usually provides light of radius 1, though this is reduced when running of out fuel. It grants you darkvision. It may lose some of its benefits while it is out of fuel. g) Bronze Dragon Scale Mail (-2) [30,+10] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. h) a cloak [1,+5] i) a large leather shield [4,+0] j) a hard leather cap [2,+0] k) a set of mail gauntlets [2,+5] l) a pair of leather sandals of Stability [1,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 5 arrows (1d4) (+6,+2) Fired from your current missile launcher, this missile will inflict an average damage of 24.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. o) 25 arrows (1d4) (+4,+3) Fired from your current missile launcher, this missile will inflict an average damage of 27.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. p) 23 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 19.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 23. [Character Inventory] a) a Book of Chance Magic [Tricks & Detections] b) 2 Books of Chance Magic [Guidebook for Tourists] c) a Book of Chance Magic [Quick Getaways] It cannot be harmed by the elements. d) a Striped Mushroom of Emergency e) a Gold Potion of Cure Critical Wounds f) an Iridescent Potion of Restore Mana g) 4 Scrolls titled "elens amactus" of Phase Door h) 3 Scrolls titled "nelu polorod" of Teleport Level i) a Scroll titled "el argor angwe" of Word of Recall j) 2 Scrolls titled "co bran tus" of Magic Mapping k) 3 Scrolls titled "rimon hir" of Object and Treasure Detection l) 2 Tin Rods of Door/Stair Location {!!} m) 3 Iron Rods of Light {!!} n) 2 Lead-Plated Rods of Fire Bolts (1 charging) {!!} o) a Phoenix Spices Wand of Stone to Mud (3 charges) p) an Elm Staff of Remove Curse (1d5) (+5,+5) (2 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13. Your chance of scoring a critical hit with this weapon is 1 in 23. q) a Pine Staff of Light (1d5) (+0,+0) (4 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 28. r) a Cherry Staff of Sleep Monsters (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 28. s) a Knotted Staff of Probing (1d5) (+2,+3) (3 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 27. t) a war hammer of *Slay Animal* (3d3) (+9,+4) (+1 to alertness) It increases your alertnessby 5. It slays animals and creatures of light. It provides resistance to charming. It sustains your charisma. It increases likelihood of critical hits and is evil and hates good. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 27.6 against animals, 38.4 against creatures of light, and 16.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. u) a light crossbow of Extra Might (ML4) (+9,+15) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. [Home Inventory] a) 2 Books of Chance Magic [Minor Charms for Vacationers] b) 2 Books of Chance Magic [Tricks & Detections] c) 10 Pink Potions of Cure Serious Wounds d) 13 Gold Potions of Cure Critical Wounds e) a Misty Potion of Restore Life Levels f) 12 Scrolls titled "nelu polorod" of Teleport Level g) 4 Scrolls titled "el argor angwe" of Word of Recall h) 87 Scrolls titled "andando dui" of Identify i) 3 Scrolls titled "amuo re aes" of Remove Curse j) a Scroll titled "morithon path" of *Remove Curse* k) a Gold Rod of Trap Location {!!} l) an Unicorn Horn Wand of Slow Monster (12 charges) m) a Scorched Staff of Curing (1d5) (-4,-4) (6 charges) {cursed} It is cursed. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4. Your chance of scoring a critical hit with this weapon is 1 in 32. n) a Walnut Staff of Power (2d4) (+4,+3) (3 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13. Your chance of scoring a critical hit with this weapon is 1 in 19. o) a Haematite Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. p) a brass lantern (11506 turns) It usually provides light of radius 2. It cannot be harmed by fire. q) 25 bolts (1d5) (+3,+3) r) 19 rounded pebbles (1d2) (+3,+5) s) 31 iron shots (1d4) (+2,+4) t) 29 iron shots (1d4) (+1,+2) u) a giant spider fang (1d3) (+0,+1) It is branded with poison. It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15 against poison-vulnerable creatures, and 7 against other monsters. This weapon can be thrown for an average damage of 11.7 against poison-vulnerable creatures, and 3.9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 30 (less when thrown). [Options] Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)