[Angband 3.1.1 dev (r1626) Character Dump] Name Trollgotha Self RB CB EB Best Sex Male Age 24 STR: 16 +4 -5 +0 15 Race Half-Troll Height 105 INT: 18 -4 +3 +0 17 Class Mage Weight 215 Wis: 11 -2 +0 +0 9 8 Title Spellbinder Social Unknown DEX: 12 -4 +1 +0 9 HP 151/151 Maximize Y CON: 16 +3 -2 +0 17 SP 30/30 CHR: 11 -6 +1 +0 6 Level 21 Armor [10,+41] Saving Throw 41% Cur Exp 8305 Fight (+0,+0) Stealth Good Max Exp 8305 Melee (+6,+9) Fighting Excellent Adv Exp 10200 Shoot (+9,+12) Shooting Fair MaxDepth 1850' (L37) Blows 2/turn Disarming 36% Turns 331073 Shots 1/turn Magic Device Superb Gold 20211 Infra 30 ft Perception 1 in 25 Burden 123.6 lbs Speed -2 Searching 15% Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily bright red hair, and white scabby skin. rAcid:......+++.... rConf:............. rElec:....+.+++.... Sound:............. rFire:......+++.... Shard:............. rCold:......+++.... Nexus:.......?..??. rPois:............. Nethr:.......?..??. rFear:............. Chaos:.......?..??. rLite:........+.... Disen:.......?..??. rDark:......+++.... S.Dig:............. rBlnd:............. Feath:...+...?..??. PLite:.......?..??. Aggrv:............. Regen:............+ Stea.:......++..... ESP:.......?..??. Sear.:............. Invis:..+....?..??. Infra:.......?..??+ FrAct:............. Tunn.:.......?..??. HLife:............. Speed:.......?..??. ImpHP:............. Blows:+......?..??. ImpSP:............. Shots:.......?..??. Fear:.......?..??. Might:.......?..??. [Character Equipment] a) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) +1 attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. Average damage/hit: 16.3 vs. animals, 19.9 vs. orcs, 19.9 vs. trolls, 19.9 vs. giants, 19.9 vs. dragons, and 12.8 vs. others. b) a Heavy Crossbow of Accuracy (x4) (+9,+12) c) a Ring of See Invisible Grants the ability to see invisible things. d) a Ring of Feather Falling Feather Falling. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch (3410 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) (nothing) i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap [2,+1] k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] e) 11 Rations of Food f) 10 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 19 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. h) 3 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) a Scroll of Holy Prayer When read, it increases your AC and to-hit bonus for 1d48+24 turns. j) 2 Rods of Treasure Location {@z1} When activated, it detects gold and objects nearby. Takes 40 turns to recharge at your current speed. k) 2 Staves of Mapping (11 charges) When activated, it maps the area around you. l) a Staff of Teleportation (6 charges) When activated, it teleports you randomly up to 100 squares away. m) 3 Wooden Torches (5000 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. n) 71 Bolts (1d5) (+3,+1) {@f1} Combat info: Hits targets up to 140 feet away. Average damage/hit: 64.6. 25% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7722 50' 2 Reached level 2 18535 50' 3 Reached level 3 34900 100' 4 Reached level 4 37352 100' 4 Killed Fang, Farmer Maggot's dog 41215 100' 4 Killed Grip, Farmer Maggot's dog 41215 100' 5 Reached level 5 70309 150' 6 Reached level 6 85067 250' 7 Reached level 7 116671 300' 8 Reached level 8 124849 350' 9 Reached level 9 137691 450' 10 Reached level 10 145707 550' 11 Reached level 11 152655 550' 12 Reached level 12 168352 650' 13 Reached level 13 171715 650' 14 Reached level 14 180538 700' 15 Reached level 15 195042 750' 16 Reached level 16 226040 950' 17 Reached level 17 234605 1000' 18 Reached level 18 246970 1150' 18 Found The Rapier 'Careth Asdriag' 259712 1250' 19 Reached level 19 268150 0' 19 Killed Farmer Maggot 290404 1700' 20 Reached level 20 313894 1850' 19 Found The Soft Leather Armour 'Hithlomir' 316545 1850' 19 Found The Leather Shield of Celegorm 330423 1850' 21 Reached level 21 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)