[ToME 2.3.5 Character Sheet] Name : Cadirabaen Age 145 STR! 35 Sex : Neuter Height 64 INT! 33 Race : Zombie Wood-Elf Weight 84 WIS! 37 Class : Rogue Social Class 21 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 61 Level 50 Hit Points 707/ 714 + To Melee Damage 59 Experience 9662293 Spell Points 269/ 338 + To Ranged Hit 56 Max Exp 9662293 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** Piety 14064 AC 44+72 Gold 664877 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 5 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 5d6+295 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of an Avarin Ranger. You have light green eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 105 (5250') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 69 (3450') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 68 (3400') The Sandworm lair: Level 29 (1450') A lost temple: Level 2 (100') Your body is a Player. You are currently on level 102 of Angband. You have defeated 3 enemies. You fell under the evil influence of the One Ring and decided to wear it. You became a new force of darkness and enslaved all free people. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : ..5............+ Add Int : ..5.4..........+ Add Wis : ..5.4...53.....+ Add Dex : .4584........... Add Con : ..5.......43...+ Add Chr : ..5.4...53.....+ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .......4...3.... Add Sear. : ....4...5....... Add Tun.. : ..............7. Add Speed : .458.3.....3.... Slay Anim.: +............... Cold Brand: +............... Sust Str : ..++...+........ Sust Int : ..+............. Sust Wis : ..+++..++....... Sust Dex : ..+.+.+.+....... Sust Con : ..+...+...+..... Sust Chr : ..+++...+....... Invisible : ..+............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..++..+......... Hold Life : ....+++........+ Imm Acid : .+*....*+....... Imm Elec : .+*.....+....... Imm Fire : .+*++..........+ Imm Cold : ++*.......+....+ Res Pois : ..+............+ Res Fear : ...++........... Res Light : +...+++........+ Res Dark : ....++..+....... Res Blind : ..++............ Res Conf : ...+.++..+...... Res Sound : ................ Res Shard : ....+........... Res Neth : ..+...+......... Res Nexus : ....+........... Res Chaos : ...+.++......... Res Disen : ..+...+++....... Auto Curse: ..+............. Levitate : ....+........... Lite : ....+...+....... See Invis : ..+.++.........+ Digestion : ...............+ Regen : ..+.......+..... Xtra Might: ...............+ Activate : ..+..+..+.+..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Orc.ESP : .....+.......... Full ESP : ..+............. Skills (points left: 0) - Combat 01.000 [0.700] - Weaponmastery -01.000 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] . Archery 04.000 [0.000] - Sneakiness 08.900 [2.000] . Stealth 05.000 [1.500] . Disarming 01.300 [2.000] . Backstab 01.000 [1.000] . Stealing 49.000 [2.000] . Dodging 01.000 [2.000] - Magic 16.379 [0.700] . Magic-Device 02.950 [1.550] . Conveyance 35.000 [0.500] . Divination 39.000 [0.500] . Temporal 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 09.470 [0.700] . Prayer 38.000 [0.500] . Monster-lore 25.000 [0.500] Abilities * Extra Max Blow(1) * Trapping * Tree walking 9 of your companions have been killed. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. f) The Ring 'Duraduil' (+8) {100% off} It increases your dexterity and speed by 8. It sustains your strength , wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Amulet of Malaique (+4) {100% off} It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, charisma and searching by 4. It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to life draining, fire, light, dark, shards and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. n) The Full Plate Armour 'Aldaeden' (-3 to accuracy) [25,+11] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Cloak 'Asteith' [1,+10] (+4 to stealth) It increases your stealth by 4. It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Shrunken Head of Nightmares {genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 27 of The Sandworm lair. e) 11 Potions of *Healing* {!k} f) 2 Potions of Life {100% off} g) a Potion of Enlightenment {100% off} h) 38 Scrolls of Satisfy Hunger {!k} i) 9 Scrolls of *Destruction* {!k} j) 9 Scrolls of Genocide {!k} k) 4 Scrolls of Mass Genocide {!k} l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Mage Staff of Erenel (1d4) (+2,+6)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Heward's Excellent Experimental Earmuffs {light adsorbtion} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) 5 Scrolls of Reset Recall {100% off} c) The Ring 'Lachoth' (+4) It increases your intelligence by 4. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in a deep water area. [Home Inventory - Gondolin ] a) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. b) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Cord Armour 'Foros' [6,+10] It sustains your dexterity and constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Set of Cesti 'Cuialach' [5,+10] It provides resistance to life draining, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. g) The Long Bow of Tanfaurth (x6) (+6,+6) (+3) It provides light (radius 1) forever. It increases your intelligence and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon in the town of Gondolin . h) a Drum of Power (+2) {!k} It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) a Mage Staff of Power (1d4) (+0,-15) (+9) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You stole it from the Black Market. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Wand of Dig[1|1] (13 charges) {100% off} c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Lamellar Armour 'Aeden' (-34,-53) [23,+5](40%) It increases your hit points by 40%. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Drum of the Eldar (+1) {!k} It increases your strength and charisma by 1. It provides resistance to acid and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market.