[FAangband 1.0.3 Character Dump] Name : Gonferret Age 488 STR 18/10 Sex : Male Height 75 INT 18/10 Race : High-Elf Weight 212 WIS 10 Class : Assassin Social Class 100 DEX 18/60 CON 17 CHR 11 Max Hit Points 78 Level 10 Max SP (Mana) 4 Cur Hit Points -13 Experience 469 Cur SP (Mana) 4 Max Exp 469 (Fighting) Exp to Adv. 530 (Shooting) Blows/Round 2 Gold 100 Shots/Round 1.1 + to Skill 5 + to Skill 5 Deadliness (%) -26 Base AC/+ To AC 0/ 3 Deadliness (%) -26 Game Turn 11985 Fighting :Very Good(64) Stealth :Heroic(14) Disarming :Very Good(63) Bows/Throw :Poor(24) Perception :Very Good(47) MagicDevice:Very Good(51) SavingThrow:Good(38) Searching :Very Good(46) Infravision:40 feet (Character Background) You were born in Nevrast. You are the only child of a Lord. You have light grey eyes, wavy black hair, and a fair complexion. [Recent locations] Current Location : Angband Level 63 Previous Location: Angband Level 62 [Resistances, Powers and Bonuses] abcdefghijkl@ abcdefghijkl@ Acid:............. 0% Confu:............. 0% Elec:............. 0% Sound:............. 0% Fire:............. 0% Shard:............. 0% Cold:............. 0% Nexus:............. 0% Pois:............. 0% Nethr:............. 0% Lite:............+ 40% Chaos:............. 0% Dark:............. 40% Disen:............. 0% abcdefghijkl@ abcdefghijkl@ S.Dig:............. M-Mas:....5.......2 Feath:............. Stea.:............. PLite:............. Sear.:............* Regen:............+ Infra:............2 Telep:...+......... Tunn.:............. Invis:............+ Speed:............2 FrAct:............. Shots:............. HLife:............. Might:............. Blind:............. NFear:............. [Specialty Abilities] Unlight [Stat Breakdown] Stat Intrnl Rce Cls Oth Actual Currnt abcdefghijkl Str: 15 2 2 0 18/10 ............ Int: 15 3 1 0 18/10 ............ Wis: 13 0 -3 0 10 ............ Dex: 15 3 2 4 18/60 ............ Con: 15 2 0 0 17 ............ Chr: 10 5 -2 -2 11 ............ [Last Messages] > You detect monsters. > You have 14 charges remaining. > You tunnel into the magma vein. <23x> > It breathes chaos. > You tunnel into the magma vein. > It breathes chaos. > The Chaos vortex breathes chaos. > You are confused! > You feel drugged! > You assume the form of a ferret. > Your equipment merges into your body. > You are confused. > There is a wall in the way! > It breathes chaos. > You die. [Character Equipment] a) a Broad Axe (2d9) (+0,+0) b) a Sling (x2) (+0,+0) d) a Mother-of-Pearl Ring of Telepathy e) a Starstone Amulet of Magical Item Mastery <+5 to device skill> [Quiver] n) 24 Lead Shots (2d3) (+0,+0) [Character Inventory] a) a Tome of Necromancy [Beginner's Curses] b) 5 Pieces of Elvish Waybread c) 23 Scrolls titled "bie con" of Identify d) 4 Scrolls titled "canqua botsa" of *Destruction* e) a Tungsten Rod of Sense Surroundings f) a Rosewood Staff of Detection (14 charges) g) an Aquamarine Ring of Woe <-2, -5> Gonferret the High-Elf Assassin Began the quest to kill Morgoth on 12/11/2009 at 03:25 AM ============================================================ CHAR. | TURN | LOCATION |LEVEL| EVENT ============================================================ | 1| Anfauglith 58 | 1 | Gained the Unlight specialty. | 7626| Angband 63 | 5 | Reached level 5 | 10796| Angband 63 | 10 | Reached level 10 ============================================================ | 11985| Angband 63 | 10 | Killed by a Chaos vortex. | 11985| Angband 63 | 10 | Killed on 12/19/2009 at 04:16 PM. ============================================================ ============================================================ [Options] Adult: Never return to less danger before winning: yes (adult_ironman) Adult: Start as a thrall at the gate of Angband : yes (adult_thrall) Adult: View and spell distances halved : no (adult_small_device) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)