[DaJAngband v1.1.2 Character Dump] Name Eledrod Self RB CB EB Best Sex Male Age 36 STR! 18/100 +0 +2 +10 18/220 Race Half-Elf Height 68 INT! 18/100 +1 +1 +2 18/140 Class Assassin Weight 133 WIS: 18/55 +0 -2 +2 18/55 Title Silent Death Status 48 Dex! 18/100 +1 +1 +7 18/190 18/188 HP -153/720 Maximize Y CON: 18/98 -1 +0 +5 18/138 SP 121/235 CHR! 18/100 +1 -1 +0 18/100 Level 44 Armor [46,+119] Saving Throw 74 Cur Exp 2998187 Fight (+23,+20) Fighting 265 Max Exp 2998187 Melee (+31,+29) Shooting 305 Adv Exp 3240000 Shoot (+33,+14) Throwing 326 MaxDepth Lev 81 Blows 5/turn Disarming 98 Turns 3501194 Shots 1/turn Magic Device 88 Gold 849795 Stealth 17 Alertness 41 Burden 249.1 lbs Energy 130% Searching 20 Your mother was of the Sindar. You are one of several children of a Yeoman. You are a well liked child. You have blue-gray eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:......+...... Confu:+............ Fire:+.....+...... Sound:......+...... Cold:......+...... Shard:............. Pois:....+........ Nexus:....+..+..... 1/2Po:............. Nethr:............. Fear:..+.......... Chaos:............. Lite:............. Disen:........+.... Dark:............. Charm:+.+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+...+.++..... Feath:............. Alert:....+........ PLite:.....+....... Tunn.:............. Regen:............. Speed:...++..+..... Telep:.........+... Blows:............. Dkvis:...........+. Shots:............. Invis:............. Might:.+........... FrAct:...........+. ThrwM:............. HLife:........+.... :............. [Last Messages] > Lord of the Shadow Host invokes a mana storm. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You have 23 charges remaining. > You activate it... > The Phial of Galadriel wells with clear light... > You are surrounded by a white light. > You hear a door burst open! > You have no room for a Scroll titled "sus tus" of *Remove Curse*. > You hear a door burst open! > You hit a teleport trap! > The master lich casts a spell, burning your eyes! > You are unaffected! > Lord of the Shadow Host invokes a mana storm. > You die. [Character Equipment] a) The flail 'Totila' (2d13) (+8,+9) (+2 to stealth) {@w0 bone devil L66} It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire, confusion, and charming. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 79.4 against evil creatures, 112.1 against fire-vulnerable creatures, and 46.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 10. b) a long bow of Extra Might (ML4) (+10,+14) (+1) {@w9} It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) The Ring of Tulkas (+4) {killed something while hallucenating L31} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear and charming. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) an Onyx Ring of Speed (+9) {lesser vault L78} It increases your speed by 9. e) a Crystal Amulet of Trickery (+3) {floor L81} It increases your dexterity by 3. It increases your stealth and speed by 3. It increases your alertness by 15. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel (charging) {@w4 Scatha L55} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) partial plate armour of Elvenkind (-3) [22,+14] (+3 to stealth) {Rsound} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, and sound. It cannot be harmed by the elements. h) The cloak 'Colannon' [1,+15] (+3) {@w9 vault L20} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Shield of Deflection of Preservation [12,+39] {floor L51} It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, constitution, and charisma. It cannot be harmed by the elements. j) The hard leather cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a set of steel gauntlets of Power (+3,+5) [3,+10] (+5) It increases your strength by 5. l) a pair of metal shod boots (Dwarven) [6,+18] (+1) {cyclops dl36} It increases your strength and constitution by 1. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 4 arrows of Venom (1d4) (+9,+9) {@f1=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 267.6 against poison-vulnerable creatures, and 89.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. o) 42 seeker arrows of Venom (4d4) (+7,+9) {@f1=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 346.5 against poison-vulnerable creatures, and 115.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. p) 12 seeker arrows of Slay Giant (4d4) (+10,+10) {@f2=g} It slays giants. Fired from your current missile launcher, this missile will inflict an average damage of 357 against giants, and 119 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. q) 21 seeker arrows of Venom (4d4) (+10,+8) {@f3=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 336 against poison-vulnerable creatures, and 112 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. r) 32 seeker arrows of Venom (4d4) (+9,+8) {@f3=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 336 against poison-vulnerable creatures, and 112 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. s) 30 mithril arrows of Venom (3d4) (+10,+10) {@f3=g} It is branded with poison. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 330.6 against poison-vulnerable creatures, and 110.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. t) 25 mithril arrows of Venom (3d4) (+9,+8) {@f3=g} It is branded with poison. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 309.6 against poison-vulnerable creatures, and 103.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. u) 4 arrows of Slay Dragon (1d4) (+13,+8) {@f5=g} It slays dragons. Fired from your current missile launcher, this missile will inflict an average damage of 257.1 against dragons, and 85.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. v) 13 arrows of Flame (1d4) (+8,+8) {@f6=g} It is branded with fire. It cannot be harmed by fire. Fired from your current missile launcher, this missile will inflict an average damage of 257.1 against fire-vulnerable creatures, and 85.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. [Character Inventory] a) 3 Books of Black Magic [Mysteries of Shadow] {@p2} b) 3 Books of Black Magic [Frightful Realms] {@p3} c) 4 Books of Black Magic [Advanced Necromancy] {@p4} It cannot be harmed by the elements. d) 4 Books of Black Magic [Metamorphoses] {@p5 floor L44} It cannot be harmed by the elements. e) 6 Shimmering Potions of Speed {@q7} f) 17 White Potions of Cure Critical Wounds {@q1} g) 6 Grey Potions of Healing {@q2 !*} h) a Chartreuse Potion of *Healing* i) 25 Scrolls titled "conono initoto" of Teleport Level {@r7 !*} j) 5 Scrolls titled "ta ononabso" of Word of Recall {@r3} k) a Scroll titled "siscus vus ito" of Banishment l) 5 Steel Rods of Detection {@z3} It cannot be harmed by lightning. m) 6 Bronze-Plated Rods of Teleport Other (3 charging) {@z7} n) 6 Rusty Iron Rods of Light {@z4} o) 4 Electrum Rods of Acid Balls {@z5} p) 3 Cherry Staffs of Teleportation (1d5) (+0,+0) (23 charges) {@u9} With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 19.2. Your chance of scoring a critical hit with this weapon is 1 in 15. q) a Hickory Staff of Power (2d4) (+0,+0) (3 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 21.2. Your chance of scoring a critical hit with this weapon is 1 in 13. r) a Wych Elm Staff of *Destruction* (2d4) (+0,+0) (3 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 21.2. Your chance of scoring a critical hit with this weapon is 1 in 14. s) a Chrysoberyl Ring of Acid of Warfare (+5,+6) [+15] {@w8} It brands your melee blows with acid. It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. t) a Marble Ring of Slaying of Eregion (+4,+5) (+2 to speed) {@w8} It increases your speed by 2. It provides resistance to confusion. u) The battle axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@w0 novice mage} It increases your strength and constitution by 3. It increases your stealth by 3. It increases your alertness by 15. It slays orcs, trolls, and demons. It provides resistance to acid, electricity, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 116.5 against orcs, 116.5 against trolls, 116.5 against demons, and 49.5 against other monsters. 9. [Home Inventory] a) 63 Shimmering Potions of Speed {@q7} b) 43 Grey Potions of Healing {@q2 !*} c) 4 Chartreuse Potions of *Healing* d) 7 Cloudy Potions of Restore Mana e) 99 Scrolls titled "satior" of Teleportation {@r9 !*} f) 99 Scrolls titled "conono initoto" of Teleport Level {@r7 !*} g) 22 Scrolls titled "forum sertas" of *Identify* h) 10 Scrolls titled "aenus mus" of *Destruction* i) 4 Scrolls titled "siscus vus ito" of Banishment j) 2 Scrolls titled "sus venstro" of Mass Banishment k) a Jacinth Ring of Free Action of Warfare (+2,+8) It grants you immunity to paralysis. l) a Citrine Ring of See Invisible of Eregion (+2 to speed) {Rblind} It increases your speed by 2. It provides resistance to blindness. It grants you the ability to see invisible things. m) The Ring of Barahir (+1) {ancient white dragon L44} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. n) The Amulet of Carlammas (+3) {Scatha L55} It increases your constitution by 3. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. o) augmented chain mail (Dwarven) (-2) [16,+10] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. p) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3) {mature red dragon } It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It is lighter than most armor of its type. It cannot be harmed by the elements. q) a cloak of the Magi [1,+13] (+2) {@w9} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you teleport control. It cannot be harmed by acid. r) a large leather shield of Resistance [4,+19] {vault L56} It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. s) a leafy crown of Might [0,+8] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It makes animals and light fairies less aggresive. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The metal cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. u) The lochaber axe 'Mundwine' (3d8) (+11,+16) {@w0 floor L44} It slays animals, demons, and all evil creatures. It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 108 against animals, 108 against evil creatures, 151.5 against demons, and 64.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. v) a sling of Buckland (ML4) (+13,+8) (+2) It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. w) 19 arrows of Acid (1d4) (+12,+11) {@f5=g} It is branded with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 288.6 against acid-vulnerable creatures, and 96.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. x) 22 arrows of Slay Evil (1d4) (+10,+12) {@f5=g} It slays all evil creatures. Fired from your current missile launcher, this missile will inflict an average damage of 199.4 against evil creatures, and 99.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. y) 18 arrows of Slay Evil (1d4) (+8,+8) {@f5=g} It slays all evil creatures. Fired from your current missile launcher, this missile will inflict an average damage of 171.4 against evil creatures, and 85.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. z) 36 seeker arrows of Venom (4d4) (+10,+10) {@f3=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 357 against poison-vulnerable creatures, and 119 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. {) 14 seeker arrows of Lightning (4d4) (+8,+9) {@f2=g} It is branded with lightning. It cannot be harmed by lightning. Fired from your current missile launcher, this missile will inflict an average damage of 346.5 against electricity-vulnerable creatures, and 115.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. |) 28 mithril shots of Wounding (3d4) (+20,+20) It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)