[ToME 2.3.5(CVS) Character Sheet] Name : Dark Avenger II Age 23 STR! 40 Sex : Female Height 120 INT! 25 Race : RohanKnight Weight 86 WIS! 30 Class : Demonologist Social Class 1 DEX! 39 Body : Player CON! 40 God : Melkor Bauglir CHR! 30 + To Melee Hit 93 Level 45 Hit Points -37/ 1103 + To Melee Damage 65 Experience 5326351 Spell Points 145/ 186 + To Ranged Hit 45 Max Exp 5327249 Sanity 500/ 500 + To Ranged Damage 12 Exp to Adv. 5940000 Piety 136936 AC 37+75 Gold 2734002 Speed Fast (+40) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Very Bad Blows/Round: 8 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 56d6+520 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) He broke the laws of the Elders, So they blucked out his eye. Took his land and fortune, Left him to die. Bound on the shore line, Left for the tide. Sees his life blood leaving... Circling lower, the Vultures fly [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sandworm lair: Level 30 (1500') A lost temple: Level 4 (200') Your body was a Player. You have defeated 15297 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 27 princess quests. You have completed six lost sword quests. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventure lasted 30 days. Your Attributes: You are dead, killed by Khamul, the Black Easterling on level 70 of Dol Guldur. You can breath fire. You can switch locations with another being. You can destroy walls. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of demons. You can sense the presence of evil beings. You can sense the presence of thunderlords. You can sense the presence of good beings. You are very unlucky. You know everything. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Str : *.3............+ Add Int : ....4..........+ Add Wis : ....4..........+ Add Dex : ........4....... Add Con : *.3.4.....4....+ Add Chr : ..3......5.....+ Add Sear. : ..3............. Add Infra : ...4............ Add Tun.. : ..............3. Add Speed : *....3.........+ Chaotic : +............... Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Cold Brand: .............+.. Sust Str : ........+....... Sust Int : ....+........... Sust Wis : ......+......... Sust Dex : ........+....... Sust Con : ........+.+..... Sust Chr : ....+......+.... Invisible : ...+....+...+..+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+...+..+.... Hold Life : .....+..+....... Res Acid : .......+...+.... Res Elec : ...+...+........ Imm Fire : ..*...++*......* Imm Cold : ...+...+*.+..... Res Pois : .......+........ Res Fear : ......+....+...+ Res Light : ...+.+.......... Res Dark : .....+.......... Res Blind : ...+............ Res Conf : ...++++........+ Res Sound : ...+..+......... Res Shard : ......+....+.... Res Neth : ......+......... Res Nexus : ...........+.... Res Chaos : ...+++.......... Res Disen : ......+......... Aura Fire : ........+....... Aura Elec : ........+....... Auto Curse: +.......++...... Levitate : ........+....... Lite : +...+........... See Invis : ..+..+...+...... Digestion : .........+...... Regen : .........++..... Activate : ..+..+.+..+..... Drain Exp : ...+............ Cursed : ...+...+........ Hvy Curse : +..+....++...... B.Breath : ...............+ Fly : ..+............. Orc.ESP : .....+.......... Demon.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ..+............. Good.ESP : .......+.+...... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 31) - Combat 16.101 [0.750] - Weaponmastery 23.656 [0.950] . Sword-mastery 49.800 [0.600] . Archery 02.900 [0.500] - Sneakiness 02.100 [1.800] . Stealth -08.000 [0.400] . Disarming 03.000 [1.800] - Magic 20.312 [0.700] . Magic-Device 45.200 [1.150] . Udun 00.000 [0.400] . Demonology 49.000 [1.000] - Spirituality 04.990 [0.700] . Prayer 03.500 [0.500] - Monster-lore 17.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 15 of your companions have been killed. [Fates] You may find a Potion of Detect Invisible on level 1. You may find a Scroll of Protection from Evil on level 41. You are fated to meet a Radiation eye on level 4. You may meet a Red jelly on level 2. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+7,+6) (-20 to speed) {cursed, @w1 !k!d!v!s!} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 48 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 64 of Dol Guldur. f) The Ring of Power of Akhorahil the Blind (+4 to infravision) It increases your infravision by 4. It makes you invisible. It provides resistance to electricity, cold, light, blindness, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 67 of Dol Guldur. k) The Amulet 'Haleb' (+4) It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 4. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 68 of Dol Guldur. n) The Augmented Chain Mail 'Ephel' (-2 to accuracy) [16,+10] It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, confusion, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 49 of Moria. o) The Cloak 'Colluin' [1,+20] {cursed} It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 65 of Dol Guldur. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed, @w2 !k!d!v!s!y} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Dol Guldur. u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 36 of Moria. x) The Pair of Hard Leather Boots of Hardalasa [3,+14] It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) a Demonic quylthulg (480 hp) {) 24 Bolts of Frost (1d5) (+6,+8) |) a Magical Dwarven Shovel (+3) [Character Inventory] a) a Tome of Magical Energy b) a War Tome of Tulkas c) Baalzebub's All-seeing Servant {@A1 Restore !k!d!v!s!y} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Half-orc on level 31 of Moria. d) Boccob's Unfinished Works {@A0 Genocide !k!d!v!s!y} It can be activated for genocide every 500 turns. You found it lying on the ground on level 35 of Maze. e) The Devil's Pentagram {@A2 Food !k!d!v!s!y} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Nalfeshnee on level 63 of Dol Guldur. f) 17 Potions of Speed {!k!d!v!s!y} g) a Potion of Heroism h) 18 Potions of Healing {@q1 !k!d!v!s!y} i) a Potion of Enlightenment j) a Potion of Resistance k) 16 Scrolls of Teleportation {@r9 !k!d!v!s!y} l) 2 Scrolls of *Identify* m) 2 Scrolls of *Destruction* n) a Wooden Rod of Charging of Trap Location (10/10) {@z1 !k!d!v!s!y} o) an Iron Rod of the Istari of Perception (100/100) {@z2 !k!d!v!s!y} p) a Moonstone Rod of Capacity of Detection (150/150) {@z3 !k!d!v!s!y} q) a Golden Rod of Recall (125/125) {@z0 !k!d!v!s!y} r) a Mithril Rod of the Istari of Disarming (320/320) {@z7 !k!d!v!s!y} s) an Adamantite Rod of Nothing (200/200) t) a Wand of Stone Prison[2|15] (8 charges) {!k!d!v!s!y} u) a Staff of Remove Curses[1|15] (4 charges) v) a Ring of Speed (+6) w) a Ring of Speed (+5) [Home Inventory - Bree ] a) a Corrupted Tome of Melkor b) a Trapper (600 hp) c) 5 Sprigs of Athelas d) 11 Potions of Cure Critical Insanity {25% off} e) 3 Potions of *Healing* f) a Potion of Life g) 9 Potions of Restore Mana h) 29 Scrolls of *Identify* {50% off} i) 4 Scrolls of *Remove Curse* j) 3 Scrolls of Reset Recall k) an Adamantite Rod of Nothing (200/200) l) a Staff of Remove Curses[1|15] (4 charges) m) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your wisdom by 4. It makes you invisible. It makes you completely fearless. It provides resistance to dark, sound and nether . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol Guldur. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 57 of Dol Guldur. o) The Amulet 'Aranfal' [+4] (+4 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity and stealth by 4. It sustains your charisma. It makes you completely fearless. It provides resistance to poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 41 of Moria. c) The Bar Chain Mail of Rhudhrion (-2 to accuracy) [18,+8] It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost in the town of Minas Anor . d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 63 of Dol Guldur. e) The Partial Plate Armour 'Eldost' (-3 to accuracy) [22,+11] It sustains your strength, dexterity, constitution and charisma. It provides immunity to acid. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of Dol Guldur. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. g) The Full Plate Armour of Siliathim (-3 to accuracy) [25,+15] It sustains your dexterity. It provides resistance to life draining, acid, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. h) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Hard Studded Leather of Ardor (-1 to accuracy) [7,+8] It provides immunity to cold. It provides resistance to poison, sound , shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . j) The Cord Armour 'Amrith' (-5,-44) [6,+8](20%) It increases your hit points by 20%. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ogrillon on level 41 of Moria. m) a Small Metal Shield of Resistance [3,+20] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 32 of Moria. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 33 of Mirkwood. o) an Iron Crown of Telepathy [0,+13] It gives telepathic powers. You found it in the remains of a Great Storm Wyrm on level 63 of Dol Guldur. p) The Golden Crown of Gondor [0,+15] (+3) {@w2 !k!d!v!s!y} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. q) The Metal Cap 'Forindal' [3,+6] It provides light (radius 4) forever. It provides immunity to paralysis. It provides resistance to fire, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 43 of Moria. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {@w2@A9 !k!d!v!s!y} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) {@w2 !k!d!v!s!y} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dragon Helm of Thrain [8,+13] It provides light (radius 3) forever. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets of Edacir [2,+12] It sustains your strength. It provides resistance to cold, confusion, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 42 of Moria. w) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 33 of Mirkwood. [Home Inventory - Minas Anor ] a) Tenser's Alteration Manual {Acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 32 of Maze. b) The Skull of Ancient Wisdom {Acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Spirit naga on level 49 of Moria. c) Benetar's Mana Battery {Heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Skeleton Dark elven warlock on level 36 of Moria. d) Benetar's Portable Plague {Curing} It can be activated for curing every 110 turns. You found it in the remains of a Half-orc Shaman on level 31 of Mirkwood. e) The Crystal Ball of The Witch-King of Angmar {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 49 of Moria. f) Jor's Compendium of Strange Behaviour {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Imp on level 19 of Orc Cave. g) Agannazar's Altruistic Assassin {Food} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 65 of Dol Guldur. h) The Ring of Power of Adunaphel the Quiet (+5) It increases your strength and constitution by 5. It makes you invisible. It provides resistance to acid, poison and nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of Moria. i) The Ring of Seandaur (+1) It increases your constitution by 1. It sustains your strength, intelligence and wisdom. It provides resistance to cold, confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. j) The Ring 'Teldorme' (+11 to damage) It makes you invisible. It sustains your charisma. It provides resistance to acid, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Moria. k) an Indestructible Ring of Speed (+6) l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 63 of Dol Guldur. m) an Indestructible Amulet of Telepathy n) The Star of Elendil (+1) (charging) {@A8} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. [Home Inventory - Lothlorien ] a) 15 Scrolls of Enchant Armour {25% off} b) The Wand of Digging of Thrain (40 charges) {@a1 !k!d!v!s!y} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) a Ring of Slaying (+16,+11) You bought it from the Black Market. d) The Phial of Galadriel (+4) {@A8 !k!d!v!s!y} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 35 of Moria. e) a Spectral Dagger of *Slay Giant* (1d4) (+9,+9) (+1) f) The Broad Sword 'Agonden' (2d5) (+8,+15) (+4 to speed) It increases your strength, wisdom and speed by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 48 of Moria. g) The Long Sword 'Vorpal Blade' (5d5) (+9,+5) (+2 to speed) {@w1 !k!d!v!s!y} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 49 of Moria. h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. i) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.