[Steamband 0.1.0 Character Dump] Name Frank Buck Self RB CB EB Best Sex Male Age 140 STR: 17 +0 +2 +1 18/20 Race American Height 74 INT: 10 +2 -2 +0 10 Class Sportsman Weight 222 WIS: 14 -3 -1 +0 10 Title Deer Hunter Status 1 DEX: 14 +1 +5 +1 18/30 HP -4/278 Maximize Y CON: 15 +2 +4 +1 18/40 SP 0/0 Preserve Y CHR: 13 +2 +2 +0 17 Level 17 Armor [28,+9] Saving Throw Heroic Cur Exp 3674 Fight (+4,+3) Stealth Legendary Max Exp 3674 Melee (+9,+8) Fighting Superb Adv Exp 4495 Shoot (+6,+0) Shooting Heroic Blows 3/turn Disarming Fair Gold 12195 Shots 1/turn Magic Device Fair Perception Poor Burden 148.7 lbs Infra 0 ft Searching Fair You are the first child of a Clerk. You are the black sheep of the family. You have blue eyes, wavy brown hair, and an average complexion. [Last Messages] > *** LOW HITPOINT WARNING! *** > The Man-bat misses you. > The Man-bat hits you. > *** LOW HITPOINT WARNING! *** > The Man-bat misses you. > The Man-bat hits you. > *** LOW HITPOINT WARNING! *** > The Man-bat hits you. > *** LOW HITPOINT WARNING! *** > The Man-bat hits you. > *** LOW HITPOINT WARNING! *** > The Man-bat hits you. > *** LOW HITPOINT WARNING! *** > The Man-bat hits you. > You die. [Character Equipment] a) a Broken Dagger of Exigency (1d1) (+5,+5) (+1) {@w0} b) a 20 Gauge Shotgun (x3) (+2,+0) c) a Ring of Hunger Deterrent d) a Ring of Feather Falling e) (nothing) f) a Brass Lantern (with 7592 turns of light) {10% off} It provides light (radius 2) when fueled. g) a Hunter's Uniform [14,+0] h) a Cloak [1,+0] i) a Small Leather Shield of Inviolability to Cold [2,+3] j) a Deerstalker [8,+0] k) a Set of Gloves [1,+4] l) a Pair of Soft Leather Shoes [2,+0] [Character Inventory] a) 2 Flasks of oil b) a Tonic of Detect Invisible c) 5 Tonics of Cure Critical Wounds {!*, 40% off} d) 4 Mechanisms of Phase Door {!*} e) 2 Mechanisms of Word of Recall {!*} f) 4 Mechanisms of Identify {10% off} g) a Mechanism of Light h) 5 Mechanisms of Satisfy Hunger {!*} i) 2 Apparatuses of Trap Location {@z1} j) a Tool of Teleportation (8 charges) {@u2} k) a Tool of Light (5 charges) {@u1} l) a Fancy Silk Vest [3,+0] (+1) m) a Fancy Silk Vest [3,+0] (+1) n) a Cloak [1,+0] o) a Trident of Slay Animal (1d8) (+4,+3) p) a Shovel (1d2) (+0,+0) (+1) {@w0} q) a .25 Derringer (x2) (+0,+0) r) a .30 Lever-Action Carbine (x3) (+0,+0) s) 3 Shotgun buckshot (4d11) (+0,+0) t) 73 Rifle bullets (2d11) (+0,+0) u) 50 Hollow-point pistol bullets (2d13) (+0,+0) [Home Inventory] a) A Morning Conversation b) A Note Home c) 3 Mechanisms of Phase Door {!*} d) a Walking Stick of *Slay* Undead (1d3) (+1,+2) (+2) {@w0} e) a Small Black Walking stick of Extra Attacks (1d3) (+6,+7) (+1 attack) f) 5 Rifle bullets (2d11) (+0,+0) g) 30 Pistol bullets (1d11) (+5,+4) h) 26 Hollow-point pistol bullets of Hurt Evil (2d13) (+5,+6) i) 6 Hollow-point pistol bullets (2d13) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)