[Angband 3.1.1 dev (r1626) Character Dump] Name Purient Interest III Self RB CB EB Best Sex Male Age 78 STR: 17 -1 -5 +2 13 Race Gnome Height 44 INT: 18/19 +2 +3 +6 18/129 Class Mage Weight 87 WIS: 11 +0 +0 +2 13 Title Evoker Social Known DEX: 11 +2 +1 +0 14 HP 134/134 Maximize Y CON: 14 +1 -2 +2 15 SP 114/136 CHR: 12 -2 +1 +4 15 Level 27 Armor [20,+42] Saving Throw 67% Cur Exp 53190 Fight (-2,+0) Stealth Superb Max Exp 53190 Melee (+3,+13) Fighting Good Adv Exp 54250 Shoot (+17,+14) Shooting Very Good MaxDepth 2450' (L49) Blows 1/turn Disarming 65% Turns 361807 Shots 1/turn Magic Device Heroic Gold 80784 Infra 40 ft Perception 1 in 17 Burden 108.5 lbs Speed -2 Searching 22% You are one of several children of a Gnome Beggar. You are a well liked child. You have hazel eyes, straight black hair, and a dark complexion. rAcid:......+.?.... rConf:........?.... rElec:......+.?.... Sound:........?.... rFire:......+.?.... Shard:......+.?.... rCold:......+.?.... Nexus:......+.?.... rPois:........?.... Nethr:........?.... rFear:........?.... Chaos:........?.... rLite:........?.+.. Disen:........?.... rDark:........?.... S.Dig:+............ rBlnd:........?+... Feath:........?.... PLite:.....+..?.+.. Aggrv:............. Regen:............. Stea.:.......++..+. ESP:........?+... Sear.:........?.... Invis:........?.... Infra:........?...+ FrAct:........?.+.+ Tunn.:........?.... HLife:........?.... Speed:........?.... ImpHP:............. Blows:........?.... ImpSP:............. Shots:........?.... Fear:........?.... Might:........?.... [Character Equipment] a) a Katana of *Slay Animal* (3d5) (+5,+13) (+2) +2 intelligence. Slays animals. Slows your metabolism. Combat info: 1 blow/round. Average damage/hit: 32.3 vs. animals, and 22.9 vs. others. b) a Sling of Accuracy (x2) (+19,+14) c) a Ring of Constitution (+2) +2 constitution. Sustains constitution. d) a Ring of Intelligence (+2) +2 intelligence. Sustains intelligence. e) an Amulet of Charisma (+2) +2 charisma. Sustains charisma. f) a Wooden Torch of Brightness (2738 turns) Branded with flames. Radius 3 light, reduced when running out of fuel. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+4] (+2 stealth) +2 stealth. i) (nothing) j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. l) a Pair of Leather Boots of Stealth [2,+3] (+2) +2 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) 11 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) a Potion of Speed When drunk, it hastens you for 2d10+20 turns. h) 2 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. i) 12 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. j) 12 Scrolls of Magic Mapping When read, it maps the area around you. k) a Scroll of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. l) a Scroll of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. m) 3 Rods of Treasure Location When activated, it detects gold and objects nearby. Takes 40 turns to recharge at your current speed. n) a Rod of Fire Bolts When aimed, it creates a fire bolt with damage 12d8. Takes 12 turns to recharge at your current speed. o) a Rod of Recall Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 48 turns to recharge at your current speed. p) a Wand of Fire Bolts (4 charges) When aimed, it creates a fire bolt with damage 12d8. q) a Wand of Acid Bolts (10 charges) When aimed, it creates an acid bolt with damage 10d8. r) a Wand of Cold Balls (3 charges) Cannot be harmed by cold. When aimed, it creates a frost ball with damage 100. s) 28 Iron Shots of Slay Dragon (1d4) (+6,+9) Slays dragons. Combat info: Hits targets up to 100 feet away. Average damage/hit: 154.5 vs. dragons, and 51.5 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) a Potion of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Potion of Restore Life Levels When drunk, it restores your experience. d) 4 Potions of Berserk Strength When drunk, it restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns. e) a Ring of Damage (+0,+9) f) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) +5% to searching. Slays orcs, trolls, giants. Branded with lightning. Provides resistance to lightning, blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 1 blow/round. Average damage/hit: 36.1 vs. orcs, 36.1 vs. trolls, 36.1 vs. giants, 36.1 vs. creatures not resistant to electricity, and 23.4 vs. others. Radius 1 light. g) a Pike (Holy Avenger) (2d5) (+18,+11) [+3] (+3) +3 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 24.7 vs. evil creatures, 31.1 vs. undead, 31.1 vs. demons, and 18.3 vs. others. h) a Light Crossbow of Accuracy (x3) (+25,+10) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4052 50' 2 Reached level 2 10024 50' 3 Reached level 3 10024 50' 4 Reached level 4 17475 100' 5 Reached level 5 25939 150' 5 Killed Fang, Farmer Maggot's dog 25939 150' 6 Reached level 6 33684 200' 7 Reached level 7 35715 200' 8 Reached level 8 48499 350' 9 Reached level 9 57442 0' 10 Reached level 10 71111 450' 11 Reached level 11 85016 500' 11 Killed Wormtongue, Agent of Saruman 85016 500' 12 Reached level 12 93431 750' 13 Reached level 13 96602 800' 14 Reached level 14 106399 850' 15 Reached level 15 118404 1100' 16 Reached level 16 130784 1350' 17 Reached level 17 133991 1350' 18 Reached level 18 134658 1350' 19 Reached level 19 135269 1350' 20 Reached level 20 137689 1350' 21 Reached level 21 174897 1650' 21 Found The Hard Leather Cap of Thranduil 185791 1700' 22 Reached level 22 196165 1650' 23 Reached level 23 204349 1700' 23 Found The Iron Helm 'Holhenneth' (LOST) 204451 1700' 23 Found The Chain Mail of Arvedui 211049 1700' 24 Reached level 24 231653 1800' 25 Reached level 25 257746 1850' 25 Found The Broad Sword 'Aeglin' 274672 0' 26 Reached level 26 300085 2000' 26 Killed Grip, Farmer Maggot's dog 300922 2000' 27 Reached level 27 332136 2050' 27 Found The Set of Leather Gloves 'Cammithrim' 351736 2350' 27 Found The Scythe 'Avavir' 356361 2400' 27 Killed Orfax, Son of Boldor [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)