[ToME 2.3.5 Character Sheet] Name : Selader Age 76 STR! 40 Sex : Male Height 59 INT! 40 Race : Dark-Elf Hermit Weight 106 WIS! 40 Class : Thaumaturgist Social Class 6 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 10 Level 50 Hit Points 1450/ 1450 + To Melee Damage -35 Experience 18440797 Spell Points 1550/ 1774 + To Ranged Hit 45 Max Exp 18440797 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 30061 AC 31+144 Gold 1606622 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Poor Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-140 Stealth : Bad Magic Device: Heroic Infra-Vision: 1370 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently on level 103 of Angband. You have defeated 7451 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved a young hobbit from an horrible fate. You have completed 80 princess quests. You have completed 80 lost sword quests. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : ...3.....*...16. Add Int : .........*...1.. Add Wis : .........*.....+ Add Dex : .........*...... Add Con : ...33....*4..1.. Add Chr : ...3.....*...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......3........ Add Sear. : ...3...3......6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : .**..3.......1.. Slay Anim.: .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: .............++. Acid Brand: .............++. Sust Str : ......+.+....... Sust Int : ....+..+...+.... Sust Wis : ....+......+.... Sust Dex : ................ Sust Con : ....+.....+..... Sust Chr : ...........+.... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ......+......... Hold Life : ....+++.+....... Imm Acid : ......*..+....+. Imm Elec : .......+*+...... Imm Fire : .+.*...+*+...... Imm Cold : ....+.**.++..... Res Pois : ......++.+...... Res Fear : ...........+.... Res Light : .....+.+++...... Res Dark : ....++.+.+....++ Res Blind : ................ Res Conf : .....+...+.+.... Res Sound : ...........+.... Res Shard : .+.........+.... Res Neth : ....+....+...... Res Nexus : .........+...... Res Chaos : .....+.....+.... Res Disen : .......++..+..+. Aura Fire : .......+........ Aura Elec : .......+........ Lite : ....+....+...+.. See Invis : ...+.+...+.....+ Regen : ....+.....+..... Activate : .+.+++....+...+. Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+........+. TLord.ESP : ...+............ Full ESP : .........+.....+ Skills (points left: 0) - Combat 04.200 [0.500] . Weaponmastery -00.300 [0.400] . Archery 00.500 [0.000] - Sneakiness 04.900 [0.900] . Stealth 06.000 [0.400] . Disarming 01.000 [0.000] - Magic 50.000 [1.150] . Magic-Device 29.750 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 35.700 [0.700] . Divination 02.100 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 20.960 [0.550] . Prayer 35.000 [0.500] . Mindcraft 50.000 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-17,-27)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of an Archlich on level 91 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) an Indestructible Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 86 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. n) The Metal Scale Mail of Tumhaegor (-11,-3) [13,+10](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 36 of Maze. o) The Elven Cloak of Andorth [4,+12] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your intelligence. It provides immunity to cold. It provides resistance to electricity, fire, poison, light, dark and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Egosganth [10,+27] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to life draining, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 84 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots of Aguindor [2,+9] It sustains your intelligence, wisdom and charisma. It makes you completely fearless. It provides resistance to sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Skull druj (1400 hp) {) The Bolt 'Amril' (1d5) (+13,+6) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and speed by 1. It does extra damage from acid. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. b) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of an Iron lich on level 85 of Mount Doom. c) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 86 of Mount Doom. d) The Gem of Fire (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 73 of Angband. e) The Diamond Prism of Light {@A1} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hell knight on level 59 of Mordor. f) Mordenkainen's Mysterious Mind-Masher {heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Barbazu on level 61 of Mordor. g) Agannazar's Altruistic Assassin (charging) {restore stats & life} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Nether wraith on level 60 of Mordor. h) 2 Sprigs of Athelas i) 16 Potions of Healing {!k} j) 6 Potions of Restore Mana {!k} k) 5 Scrolls of Remove Curse l) a Golden Rod of Simplicity of Recall (125/125) You found it in the remains of an Archlich on level 88 of Angband. m) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 102 of Angband. n) an Adamantite Rod of Cheapness of Restoration (200/200) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 91 of Angband. o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. p) an Amulet of Doom [+2] (+10) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Barbazu on level 73 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . r) a Cloak of Air [1,+12] It allows you to breathe without air. You found it lying on the ground on level 86 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Bolt of Belion (1d5) (+33,+14) (+3) It increases your strength, dexterity and constitution by 3. It does extra damage from electricity and fire. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. u) a Mage Staff of Power (1d4) (-18,-10) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Lesser Balrog on level 77 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas {50% off} b) 84 Potions of Speed {!k} c) 19 Potions of Healing {!k} d) 7 Potions of *Healing* {!k} e) 12 Potions of Enlightenment {!k} f) 2 Scrolls of *Remove Curse* g) a Scroll of Genocide h) a Scroll of Mass Genocide i) a Rod Tip of Recall (80 Mana to cast) j) an Indestructible Amulet of Doom [-5] (-6) k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. b) a Staff of Probability Travel[3|12] of Plenty (6 charges) c) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It makes you invisible. It sustains your constitution and charisma. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 59 of Mordor. d) a Ring of Constitution (+6) It increases your constitution by 6. You found it in the remains of a Mature gold dragon on level 34 of Mordor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 85 of Mount Doom. g) an Amulet of Trickery (+4) {!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. j) The Augmented Chain Mail of Bregnion (-2 to accuracy) [16,+10] It provides immunity to acid, electricity and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom. k) The Full Plate Armour of Isildur [25,+25] (+1) l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol Guldur. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 57 of Mordor. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Climbing Set u) a Mage Staff of Power (1d4) (+7,-3) (+8) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 8. It was given to you as a reward. v) a Mage Staff of Mana (1d4) (+4,-12)(100%) [Home Inventory - Lothlorien ] a) a Tome of the Everrunning Wave b) a Fireproof Tome of the Time c) a Tome of the Mind d) a Sprig of Athelas e) 99 Potions of Water Curing {quest} f) a Potion of *Healing* {100% off} g) 35 Scrolls of Remove Curse h) an Adamantite Rod of Nothing (200/200) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. j) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) an Amulet of Weaponmastery (+3,+4) [+4] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Rare Jewelry Shop. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cord Armour of Amaewe [6,+9] It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 23 of Mirkwood. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 97 of Mount Doom. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. r) The Dragon Helm of Thrain [8,+10] It sustains your constitution. It provides resistance to acid, chaos and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 70 of Dol Guldur. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Mount Doom. v) a Mage Staff of Wizardry (1d4) (-13,+7)(80%) (+4)