[Angband 3.0.6 Character Dump] Name Sef II Self RB CB EB Best Sex Male Age 34 STR! 18/100 +0 -5 +14 18/190 Race Half-Elf Height 69 INT! 18/100 +1 +3 +8 18/220 Class Mage Weight 100 WIS! 18/100 -1 +0 +5 18/140 Title ***WINNER*** Status 14 DEX! 18/100 +1 +1 +4 18/160 HP 758/758 Maximize Y CON! 18/100 -1 -2 +10 18/170 SP 384/384 Preserve Y CHR! 18/100 +1 +1 +4 18/160 Level 50 Armor [50,+105] Saving Throw Heroic Cur Exp 14368327 Fight (+32,+25) Stealth Excellent Max Exp 14368327 Melee (+41,+38) Fighting Legendary Adv Exp ******** Shoot (+42,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 5328723 Shots 1/turn Magic Device Legendary Burden 360.0 lbs Perception Very Good Speed +29 Infra 70 ft Searching Good Your father was of the Avari. You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy black hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...+.. Blind:.....+...+... Elec:+.....+...... Confu:.........+... Fire:++....+..+... Sound:.........+... Cold:......+..+... Shard:............. Pois:........+.... Nexus:.......+..... Fear:+...+........ Nethr:............. Lite:.........+... Chaos:.....+...+... Dark:+.....+...... Disen:......+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.....+....... PLite:....+....+... Infra:....++....... Regen:....+....+... Tunn.:............. Telep:.....+....... Speed:.++....+.+.+. Invis:....++...+... Blows:............. FrAct:....+.....+.. Shots:............. HLife:........+.... Might:............. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+13) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+11) It increases your speed by 11. d) a Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+9] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Preservation [3,+17] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+8] (+9) It increases your speed by 9. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {!d!v!k} b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {!d!v!k, 75% off} d) 6 Books of Magic Spells [Sorcery and Evocations] {10% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!v!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!v!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!v!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 4 Potions of Healing k) a Potion of *Healing* l) a Potion of Life m) 8 Potions of Restore Mana n) a Scroll of *Identify* {10% off} o) a Rod of Curing It cannot be harmed by electricity. p) 6 Rods of Teleport Other {@z2} q) a Staff of Healing (1 charge) r) a Staff of the Magi (0 charges) s) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 8 Scrolls of *Identify* {10% off} b) The Ring of Barahir (+1) {@w0} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. d) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Himring [6,+15] It cannot be harmed by the elements. It might have hidden powers. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+15] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It cannot be harmed by the elements. It might have hidden powers. l) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. q) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. It might have hidden powers. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It cannot be harmed by the elements. It might have hidden powers. w) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. x) The Short Bow of Amrod (x2) (+9,+13) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)