[ToME 2.1.2(CVS) Character Dump] Name : Horry Age 132 STR: 15 Sex : Male Height 58 INT: 16 Race : Wood-Elf Weight 100 WIS: 15 Class : Archer Social Class 63 DEX: 18/153 Body : Player CON: 9 God : Tulkas CHR: 15 + To Melee Hit 27 Level 30 Max Hit Points 185 + To Melee Damage 33 Experience 149082 Cur Hit Points -38 + To Ranged Hit 37 Max Exp 149082 Max SP (Mana) 17 + To Ranged Damage 14 Exp to Adv. 160000 Cur SP (Mana) 17 AC 25+56 Gold 538626 Piety 1687 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[37]Searching : Good Shots/Round: 3 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 8d5+132 Stealth : Superb Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) Your father was of the Avari. You are one of several children of a Guildsman.You are a well liked child. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 2 (100') Orc Cave: Level 22 (1100') The Sandworm lair: Level 22 (1100') Your body was a Player. You started your adventure the 43rd day of Yavie (170th day) of the 2890th year of the third age. You ended your adventure the 1st day of Quelle (185th day) of the 2890th year of the third age. It now is 15 days that you are adventuring. Your Attributes: You are dead, killed by Gorlim, Betrayer of Barahir. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded by an anti-magic shell. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Skills (points left: 0) - Combat 33.376 [0.800] - Weaponmastery 01.000 [0.500] - Archery 35.387 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 35.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 00.434 [0.200] . Magic-Device 35.100 [1.100] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] You saved no princesses. You have defeated 966 enemies. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Short Bow of Extra Might (x3) (+5,+14) e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. f) a Ring of Slaying (+7,+12) You bought it from the Black Market. k) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) an Everburning Torch It provides light (radius 1) forever. It cannot be harmed by fire. n) The Metal Scale Mail of Tirri (-2) [13,+7] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Cloak of Mimicry [Ent] 'Ndorth' [1,+5] It sustains your dexterity. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. p) The Large Leather Shield of Valend [4,+7] It provides immunity to electricity. It provides resistance to life draining, acid, fire, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stability [3,+5] It provides resistance to nexus. It allows you to levitate. You bought it from the Armoury. z) (nothing) {) 22 Arrows of Lightning (1d4) (+5,+2) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) a Gnomish Shovel of Digging (1d2) (+1,+3) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. [Character Inventory] a) The Gem of Venom {@A1 !v!d!s} It can be activated for light area (dam 2d15) every 10+d10 turns. You bought it from the Magic shop. b) 14 Potions of Cure Critical Wounds c) 2 Potions of Restore Life Levels d) 11 Scrolls of Phase Door e) 13 Scrolls of Teleportation f) 6 Scrolls of Word of Recall {!*!*} g) 12 Scrolls of Satisfy Hunger {@r0} h) a Copper Rod of Quickness of Trap Location (20/20) {@z0 !k!v!d!s} It can cast spells faster. You found it lying in a vault on level 1 of Barrow-Downs. i) an Iron Rod of Capacity of Disarming (100/100) {@z1 !k!v!d!s} It can hold more mana. You found it lying in a vault on level 1 of Barrow-Downs. j) The Wand of Digging of Thrain (6 charges) {@a0 !v!d!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Staff of Teleportation[1|20] (13 charges) {!*!*} l) a Bolt Trap Set for Dragons (+4,+7) [+12] (+1) m) a Cloak of Mimicry [Fire cloud] of Protection [1,+10] n) a Long Sword of Life (2d5) (+5,+11)(20%) o) a Spectral Glaive of Slay Orc (2d6) (+6,+5) p) a Three Piece Rod of Slay Giant (3d3) (+6,+6) q) a Flail of Life (2d6) (+12,+5)(20%) r) 27 Arrows of Slay Demon (1d4) (+10,+6) s) 17 Seeker Arrows of Venom (4d4) (+5,+5) {90% off} It poisons your foes. You made it yourself. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+8] It speeds your regenerative powers. b) a Potion of Cure Serious Insanity c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. d) a Mithril Rod of Cheapness of Nothing (160/160) It can cast spells for a lesser mana cost. You bought it from the Black Market. e) The Thunderlord Coat of Iatar (-11,-17) [9,+11](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to electricity and cold. It provides resistance to fire, cold, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. f) 21 Sheaf Arrows of Frost (1d5) (+5,+5) It does extra damage from frost. It cannot be harmed by cold. You found it lying in a vault on level 1 of Barrow-Downs. g) 11 Silver Arrows (3d4) (+5,+8) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire.