[ToME 2.3.5 Character Sheet] Name : Drake Woods Age 260 Str: 40 40 Sex : Male Height 69 INT! 24 Race : Ent Weight 106 WIS: 34 Class : Loremaster Social Class 1 DEX! 29 Body : Ancalagon the Black CON! 40 God : Nobody CHR! 27 + To Melee Hit 81 Level 50 Hit Points 6466/ 6466 + To Melee Damage 85 Experience 12213017 Spell Points 18/ 18 + To Ranged Hit 81 Max Exp 12213017 Sanity 655/ 655 + To Ranged Damage 0 Exp to Adv. ***** AC 183+112Gold 1816153 Speed Fast (+61) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Very Bad Blows/Round: 8 Bows/Throw : Legendary[22]Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Very Bad Mel.dmg/Rnd: 696-2600 Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 18 (900') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 68 (3400') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is Ancalagon the Black. You are currently in the town of Lothlorien. You have defeated 10013 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. efghijkmnosz{@ Add Str : .4.1.......... Add Int : ...1.......... Add Wis : .4.1.......... Add Dex : .4.1.......... Add Con : .4.1..3....... Add Chr : ...1.......... Add Stea. : ...1.....3.... Add Sear. : ...1.......... Add Speed : ....99.1.3.... Sust Str : .............. Sust Int : ......+....... Sust Wis : .+....+....... Sust Dex : .............. Sust Con : ......+.+..... Sust Chr : .............. Invisible : .............. Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .............+ Hold Life : ......++...... Imm Acid : .+......*+...+ Imm Elec : ........*....+ Imm Fire : ........*....+ Res Cold : ......+.+....+ Res Pois : ...+....+....+ Res Fear : ........+..... Res Light : .+......+..... Res Dark : ...+..+.+..... Res Blind : .............. Res Conf : ........+....+ Res Sound : ........+..... Res Shard : ........+..... Res Neth : ......+.+..... Res Nexus : .+.......+.... Res Chaos : ........+..... Res Disen : .+......+..... Levitate : .............+ Lite : ......++..+... See Invis : ...+...+...... Regen : ......+....... Activate : ...+..++.++... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 00.700 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.600 [0.600] - Sneakiness 01.500 [0.700] . Stealth -05.000 [0.700] . Disarming 01.500 [0.700] - Magic 00.588 [0.600] . Magic-Device 15.500 [1.000] - Spirituality 23.600 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 00.500 [0.500] . Corpse-preservation 22.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking [Character Equipment] e) a Ring of Slaying (+11,+11) f) The Ring 'Belluth' (+11,+7) (+4) It increases your strength, wisdom, dexterity and constitution by 4. It sustains your wisdom. It provides resistance to acid, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. g) a Ring of Slaying (+13,+9) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 62 of Erebor. i) a Ring of Speed (+9) {cursed} j) a Ring of Speed (+9) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in a plain of grass. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. n) The Hard Leather Armour of Almar (-1 to accuracy) [6,+10] It sustains your constitution. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to cold, poison, light, dark, sound, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) The Bag of Tricks {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) The Devil's Pentagram {Light absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 13 of Mirkwood. c) The Hand of Vecna {Food} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 7 of Barrow-Downs. d) Tenser's Top-Heavy Teaspoon {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Priest on level 3 of Barrow-Downs. e) a Morphic Oil of Spider f) 7 Potions of Cure Critical Wounds g) 13 Scrolls of Teleportation h) 30 Scrolls of *Identify* {75% off} i) a Silver Rod of the Istari of Recall (200/200) {!*} j) a Golden Rod of the Istari of Disarming (250/250) {@z9} k) a Mithril Rod of the Istari of Detection (320/320) {@z0} l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. m) 33 Empty Bottles n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Golden Rod of the Istari of Nothing (250/250) b) The Wand of Digging of Thrain (37 charges) You bought it from the Magic shop. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. d) The Amulet of Vannhil (+4 to stealth) It increases your constitution and stealth by 4. It provides resistance to acid, electricity, fire, cold, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in a plain of grass. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Mirkwood. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. g) The Chain Mail of Avalambor (-2 to accuracy) [14,+6] It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 7 of Barrow-Downs. h) The Augmented Chain Mail of Natathrog (-2 to accuracy) [16,+11] It sustains your strength and dexterity. It provides immunity to electricity and fire. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. j) The Soft Studded Leather of Echolos [5,+4] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. l) The Mouse Fur of Andor [1,+4] It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to light, confusion and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) The Iron Crown of Niacar [0,+4] It sustains your wisdom. It provides resistance to life draining, fire, light, dark, confusion, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Mirkwood. o) The Set of Leather Gloves 'Ilman' (+9 to accuracy) [1,+5] It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. r) a Gnomish Shovel of Digging (+6) s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Gondolin ] a) The Gem of Rage {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) The Gem of Hate {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 14 of Mirkwood. c) The Shrunken Head of Nightmares {special, Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 6 of Barrow-Downs. d) Benetar's Mana Battery {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Mind flayer on level 17 of Mirkwood. e) The Box of Many Wonders {Level Tele} It can be activated for teleport level every 50 turns. You found it in the remains of a Dreadlord on level 59 of Dol Guldur. f) The Bottomless Bottle {Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 16 of Mirkwood. g) The Clay Tablets of Antiquity {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Vrock on level 62 of Erebor. h) Raal's Tormented Spirits {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mage on level 57 of Dol Guldur. i) The Toenail of Vecna {Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 24 of The Sandworm lair. j) 7 Sprigs of Athelas k) 4 Scrolls of *Remove Curse* l) a Rod Tip of Healing (120 Mana to cast) m) a Ring of Slaying (+11,+10) n) a Ring of Flying o) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. q) The Chaos Dragon Scale Mail of Berest (-2 to accuracy) [30,+20] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your wisdom and constitution. It provides immunity to cold. It provides resistance to confusion, shards, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Dol Guldur. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 70 of Dol Guldur. s) The Spider Web 'Handor' [1,+14] It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, electricity, poison, dark and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. v) The Mattock of Nain (+12,+18) (+6 to searching) w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) [Home Inventory - Minas Anor ] a) a Potion of Cure Insanity b) 3 Potions of Healing c) 9 Potions of Enlightenment d) a Scroll of Acquirement e) The Ring 'Fingari' (+6) It increases your stealth and speed by 6. It sustains your wisdom. It provides resistance to electricity and fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Dol Guldur. f) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+12] g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 10 Potions of Cure Critical Insanity b) 18 Potions of Healing c) 5 Potions of *Healing* d) 2 Potions of Enlightenment e) The Crumpled Scroll of Mass Resurrection f) a Mithril Rod of Cheapness of Perception (160/160) {@z1} g) The Golden Horn of the Thunderlords (5 charges) {100% off} h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Erebor. j) The Augmented Chain Mail 'Celuilo' (-2 to accuracy) [16,+5] It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 61 of Erebor. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. o) The Cord Armour of Bedrodh [6,+4] It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Mirkwood. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Illusory Castle. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) w) The Bolt of Avath (1d5) (+5,+5) (+4 to speed) It provides light (radius 1) forever. It increases your speed by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 66 of Erebor. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of Mirkwood. c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. f) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in the town of Gondolin . g) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. h) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in a plain of grass. i) Polyphemus, the Blind Cyclops's corpse It cannot be harmed by acid, cold, lightning or fire. j) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) Gandalf the Grey's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 59 of Dol Guldur. l) Atlas, the Titan's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 59 of Dol Guldur.