[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Macor Self RB CB EB Best Sex Male Age 121 STR: 18/01 +0 +2 +2 18/41 Race Dark Elf Height 56 INT: 18/29 +2 +0 +2 18/69 Class Archer Weight 125 WIS: 14 -2 -1 +2 13 Title Sharp Shooter Status 42 DEX: 18 +2 +2 +2 18/60 HP 276/276 Maximize Y CON: 16 -1 +1 +0 16 SP 61/61 CHR: 10 -2 +0 +0 8 Level 31 Armor [29,+80] Saving Throw 58 Cur Exp 198376 Fight (+11,+22) Fighting 167 Max Exp 202124 Melee (+20,+26) Shooting 298 Adv Exp 214500 Shoot (+24,+17) Throwing 192 MaxDepth Lev 57 Blows 5/turn Disarming 75 Turns 378280 Shots 2/turn Magic Device 66 Gold 19726 Stealth 7 Alertness 31 Burden 156.8 lbs Energy 120% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.+.. Confu:......+...... Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:............. Nexus:...........+. 1/2Po:............. Nethr:............. Fear:......+...... Chaos:............. Lite:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Alert:............. PLite:..........+.. Tunn.:............. Regen:....+........ Speed:...+......... Telep:.........+... Blows:+............ Dkvis:............. Shots:............. Invis:...+......... Might:............. FrAct:............. :............. [Character Equipment] a) a dagger of Extra Attacks (1d4) (+9,+8) (+2) It increases your attack speed by 2. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 29.1. Your chance of scoring a critical hit with this weapon is 1 in 22. b) a long bow of Power (ML3) (+13,+17) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) an Amber Ring of Slaying (+4,+8) d) a Quartz Ring of Damage of Eregion (+10) (+2 to speed) It increases your speed by 2. It grants you the ability to see invisible things. e) a Smooth Stone Amulet of Regeneration It speeds your regeneration. f) a brass lantern (14102 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) The metal brigandine armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, electricity, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a cloak [1,+7] i) The large leather shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, and dark. It cannot be harmed by the elements. j) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The set of mail gauntlets 'Pauraegen' [2,+15] It provides resistance to electricity. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. l) a pair of leather sandals of Stability [1,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 12 arrows of Slay Demon (1d4) (+7,+7) It slays demons. Fired from your current missile launcher, this missile will inflict an average damage of 208.5 against demons, and 69.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. o) 65 arrows (acid coated) (1d4) (+4,+3) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 59. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. p) 6 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 51.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@m1} b) a Book of Alchemy [Quick Getaways: Thieves' edition] c) a Book of Alchemy [Missile Magic] It cannot be harmed by the elements. d) 21 Canescent Potions of Cure Critical Wounds e) 8 Scrolls titled "sitabor ellico" of Phase Door f) 13 Scrolls titled "ditto co la" of Teleport Level g) 35 Scrolls titled "pone ulto no" of Identify h) a Tin-Plated Rod of Recall (charging) It cannot be harmed by lightning. i) a Tarnished Silver Rod of Illumination {!!} j) a Mithril-Plated Rod of Detection (charging) {!!} It cannot be harmed by lightning. k) a Druj Bone Wand of Teleport Other (3 charges) l) a Minotaur Horn Wand of Stone to Mud (5 charges) m) a Sphinx Feather Wand of Stinking Cloud (5 charges) n) a Maple Staff of Teleportation (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 24. Your chance of scoring a critical hit with this weapon is 1 in 26. o) a Redwood Staff of Mapping (1d5) (+0,+0) (5 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 24. Your chance of scoring a critical hit with this weapon is 1 in 26. p) a Mahogany Staff of Curing (1d5) (+5,+4) (4 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 28. Your chance of scoring a critical hit with this weapon is 1 in 21. q) a Cedar Staff of Sleep Monsters (1d5) (-5,-5) (8 charges) {cursed} It is cursed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 19. Your chance of scoring a critical hit with this weapon is 1 in 29. r) a Wych Elm Staff of Power (2d4) (+5,+6) (6 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 32. Your chance of scoring a critical hit with this weapon is 1 in 17. s) a spear of Gondolin (1d6) (+14,+10) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It makes you fall like a feather. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 47.5 against orcs, 47.5 against trolls, 47.5 against dragons, 47.5 against demons, and 34.5 against other monsters (add +1.6 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 17. t) a javelin (1d7) u) a gnomish shovel (1d2) (+0,+0) (+2) It increases your tunneling by 2. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 22.8 (add +2.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 22. [Home Inventory] a) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. b) a Book of Alchemy [Chemical Detections & Tools] c) a Book of Alchemy [Missile Magic] It cannot be harmed by the elements. d) 2 Gelatinous Mushrooms of Clear Mind e) 3 Mauve Potions of Purity f) 2 Blue Potions of Healing g) 4 Smoky Potions of Restore Mana h) an Indigo Potion of Restore Brawn i) 25 Scrolls titled "pone ulto no" of Identify j) 4 Scrolls titled "findo revigo" of Remove Curse k) a Scroll titled "lortor cedo" of *Destruction* l) a Platinum Rod of Slow Monster m) 2 Bronze-Plated Rods of Acid Bolts n) a Lead Rod of Frost Bolts (charging) {!!} o) 2 Druj Bone Wands of Teleport Other (3 charges) p) a Birch Staff of Identify (1d5) (11 charges) {cursed} With this weapon, you would currently get 3 blows per round. q) a Hazel Staff of Earthquakes (1d5) (+4,+3) (5 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 27. Your chance of scoring a critical hit with this weapon is 1 in 21. r) a Flawed Diamond Ring of Acid [+12] It brands your melee blows with acid. It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. s) Bronze Dragon Scale Mail (-2) [30,+10] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. t) a pair of metal shod boots (Dwarven) [6,+22] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. u) 16 bolts (1d5) (+3,+2) v) 23 bolts (1d5) {excellent} w) 28 bolts (1d5) {excellent} x) 26 seeker bolts (4d5) {good} y) 26 rounded pebbles (1d2) {good} z) 27 rounded pebbles (1d2) {good} {) 17 iron shots (1d4) {good} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)