[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Boris Self RB CB EB Best Sex Male Age 121 STR: 16 +0 +2 +5 18/50 Race Dark Elf Height 56 INT: 18/68 +2 +0 +5 18/138 Class Archer Weight 125 WIS: 11 -2 -1 +5 13 Title Sharp Shooter Status 42 DEX: 18/45 +2 +2 +0 18/85 HP -24/334 Maximize Y Con: 18/18 -1 +1 +6 18/78 18/30 SP 139/149 CHR: 15 -2 +0 +0 13 Level 33 Armor [31,+86] Saving Throw 60 Cur Exp 328603 Fight (+6,+12) Fighting 157 Max Exp 328603 Melee (+13,+12) Shooting 280 Adv Exp 393250 Shoot (+15,+9) Throwing 184 MaxDepth Lev 43 Blows 4/turn Disarming 84 Turns 1557522 Shots 2/turn Magic Device 73 Gold 242222 Stealth 8 Alertness 29 Burden 186.8 lbs Energy 100% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:......+...... Fire:........+.... Sound:............. Cold:........+.+.. Shard:............. Pois:......+...... Nexus:............. 1/2Po:............. Nethr:............. Fear:+............ Chaos:..+.......... Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:.......+..... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:....+........ Speed:..+.......... Telep:.........+... Blows:............. Dkvis:...........+. Shots:............. Invis:............. Might:.+........... FrAct:...........+. :............. [Last Messages] > The ancient grey dragon misses you. > The ancient grey dragon bites you. > The ancient grey dragon misses you. <2x> > The ancient grey dragon bites you. > You hit the ancient grey dragon. > You miss the ancient grey dragon. > You hit the ancient grey dragon. <2x> > The ancient grey dragon misses you. > The ancient grey dragon claws you. > The ancient grey dragon bites you. > The cave floor twists in an unnatural way! > You nimbly dodge the blast! > The ancient grey dragon breathes force. > You have been stunned. > You die. [Character Equipment] a) a long dagger of *Slay Dragon* (1d5) (+7,+5) (+1) {@w1} It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 39.5 against dragons, and 17.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22. b) a long bow of Extra Might (ML4) (+9,+9) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) a Quartz Ring of Damage of Eregion (+10) (+1 to speed) It increases your speed by 1. It provides resistance to chaos. d) a Jet Ring of Strength of Warfare (+6,+2) (+3) It increases your strength by 3. It sustains your strength. e) a Smooth Stone Amulet of Regeneration It speeds your regeneration. f) a brass lantern (13105 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) The augmented chain mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) an elven cloak [2,+8] (+1 to stealth) It increases your stealth by 1. i) a small metal shield of Resistance [3,+10] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. j) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The set of mail gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a pair of metal shod boots (Dwarven) [6,+17] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 3 arrows (acid coated) (1d4) (+3,+4) {@f1=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 54.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. o) 22 arrows (acid coated) (1d4) (+5,+1) {@f1=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 43.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. p) 25 arrows (acid coated) (1d4) (+3,+1) {@f1=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 43.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. q) 21 arrows (acid coated) (1d4) (+3,+0) {@f1=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 40.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. r) 67 arrows (acid coated) (1d4) (+1,+1) {@f1=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 43.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. s) 12 arrows (1d4) (+7,+3) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 50.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. t) 4 arrows (1d4) (+4,+2) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 47.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. u) 10 arrows (acid coated) (1d4) (+6,+6) {@f3=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 61.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. v) 32 arrows (acid coated) (1d4) (+3,+7) {@f3=g} It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 64.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. w) 13 arrows of Slay Animal (1d4) (+6,+6) {@f5=g} It slays animals. Fired from your current missile launcher, this missile will inflict an average damage of 122.4 against animals, and 61.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 2 Books of Alchemy [Chemical Detections & Tools] {@p3} d) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) 2 Books of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. f) 2 Yellow Speckled Potions of Speed {@q7} g) 9 Canescent Potions of Cure Critical Wounds {@q1} h) a Blue Potion of Healing i) 11 Scrolls titled "ditto co la" of Teleport Level {@r7 !*} j) 5 Scrolls titled "dignax suptus" of Word of Recall {@r3} k) 11 Scrolls titled "pone ulto no" of Identify {@r2} l) a Mithril-Plated Rod of Detection {@z3} It cannot be harmed by lightning. m) 5 Rusty Iron Rods of Light {@z4} n) a Druj Bone Wand of Teleport Other (5 charges) o) a Mandrake Root Wand of Drain Life (3 charges) p) a Basilisk Tooth Wand of Cold Balls (5 charges) It cannot be harmed by cold. q) a Maple Staff of Teleportation (1d5) (+0,+0) (0 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 13.7. Your chance of scoring a critical hit with this weapon is 1 in 27. r) 2 Willow Staffs of Treasure & Object Location (1d5) (+0,+0) (18 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 13.7. Your chance of scoring a critical hit with this weapon is 1 in 27. s) a Rowan Staff of Detect Invisible of Natural Light (1d5) (+23,+8) (19 charges) It slays undead. It provides resistance to dark and nether. It sustains your charisma. It usually provides light of radius 1. It is blessed by the gods and is good and hates evil. It grants you the ability to see invisible things. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 35.1 against undead, and 21.7 against other monsters (add +1.6 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 15. t) The sabre 'Careth Asdriag' (1d7) (+8,+8) (+1) {@w0} It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 30.4 against animals, 38.1 against orcs, 38.1 against trolls, 38.1 against giants, 38.1 against dragons, and 22.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. [Home Inventory] a) 4 Books of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. b) a Mauve Potion of Purity c) 6 Yellow Speckled Potions of Speed {@q7} d) 6 Blue Potions of Healing e) 3 Smoky Potions of Restore Mana f) 18 Scrolls titled "purruo si ca" of Teleportation {@r9 !*} g) 99 Scrolls titled "ditto co la" of Teleport Level {@r7 !*} h) 2 Scrolls titled "eto cor" of *Identify* i) a Scroll titled "antus hor" of Recharging j) 2 Scrolls titled "equanus" of Deep Descent {@r7 !*} k) a Scroll titled "lortor cedo" of *Destruction* l) 6 Druj Bone Wands of Teleport Other (46 charges) m) 4 Maple Staffs of Teleportation (1d5) (+0,+0) (24 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 13.7. Your chance of scoring a critical hit with this weapon is 1 in 27. n) a Redwood Staff of Mapping of Acid (1d5) (+4,+8) (8 charges) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 35.1 against acid-vulnerable creatures, and 21.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24. o) an Onyx Ring of Sustain Sneakiness of Eregion (+1 to speed) It increases your speed by 1. It sustains your dexterity and charisma. It grants you the ability to see invisible things. p) a Jade Ring of Free Action It grants you immunity to paralysis. q) a Marble Ring of Constitution of Warfare (+7,+3) (+3) It increases your constitution by 3. It sustains your constitution. r) a Tortoise Shell Amulet of Teleportation of Teleport Control It grants you teleport control, but it also induces random teleportation. s) soft leather armour of Resistance [4,+14] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. t) a large metal shield of Dragonbreath Blocking [6,+7] It provides damage reduction against monster breath. It cannot be harmed by the elements. u) The pair of soft leather boots of Wormtongue (-8,-8) [2,+0] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It sometimes causes you to hit yourself. It activates for phase door every 20 turns. It cannot be harmed by the elements. v) a broad sword of Westernesse (2d5) (+14,+7) (+2 to alertness) It increases your strength, dexterity, and constitution by 2. It increases your alertness by 10. It slays orcs, trolls, and giants. It grants you immunity to paralysis. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 50.6 against orcs, 50.6 against trolls, 50.6 against giants, and 26.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. w) a mace of Fury (2d4) (+9,+16) (+1) {@w2} It increases your strength by 1. It increases your attack speed by 1. It provides resistance to fear and charming. It aggravates creatures around you. It cannot be harmed by acid or fire. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34. Your chance of scoring a critical hit with this weapon is 1 in 15. x) a great axe of Extra Attacks (4d4) (+7,+8) (+1) {@w0} It increases your attack speed by 1. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 33.7. Your chance of scoring a critical hit with this weapon is 1 in 11. y) a war hammer (Defender) (3d3) (+12,+16) [+3] (+4 to stealth) It increases your stealth by 4. It increases your alertness by 20. It provides resistance to acid, electricity, fire, and cold. It sustains your strength. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35. Your chance of scoring a critical hit with this weapon is 1 in 15. z) a light crossbow of Extra Might (ML4) (+13,+13) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. {) 19 seeker bolts (4d5) (+5,+5) |) a salamander tooth (1d4) (+6,+1) It is branded with fire. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 19.1 against fire-vulnerable creatures, and 11.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 26. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)