[ToME 2.3.5 Character Sheet] Name : Elatum Age 15 STR! 18/*** Sex : Male Height 11 INT! 18/120 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Possessor Social Class 1 DEX! 18/*** Body : Maeglin, the Traitor of Gondolin CON! 18/*** God : Nobody CHR! 18/30 + To Melee Hit 74 Level 48 Hit Points 2469/ 2469 + To Melee Damage 74 Experience 11256418 Spell Points 15/ 15 + To Ranged Hit 48 Max Exp 11256418 Sanity 893/ 893 + To Ranged Damage 12 Exp to Adv. 11600000 AC 196+171Gold 677636 Speed Fast (+47) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Good Blows/Round: 13 Bows/Throw : Legendary[2] Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 13d6+962 Stealth : Legendary[7] Magic Device: Legendary[27]Infra-Vision: 150 feet Tactic: normal Explor: fast (Character Background) You were born in a kobold corpse, created by an evil Symbiant. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is Maeglin, the Traitor of Gondolin. You are currently on level 69 of Angband. You have defeated 8536 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 53 princess quests. You have completed 16 lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : 5..34........... Add Int : ..............3. Add Wis : ..2.4.........3. Add Dex : 542...........3. Add Con : 5..3............ Add Chr : ...34........... Add Stea. : .......5...5.... Add Sear. : ...3...5........ Add Infra : .......5........ Add Tun.. : ..............3. Add Speed : 542.4..5...5.... Add Blows : 5............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Drag.: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ..........+..... Sust Con : ..........+..... Sust Chr : ................ Invisible : +.+............. Mul life : ...............+ Sens Fire : ................ Reflect : ......+........+ Free Act : +.........+..... Hold Life : ..........+..... Imm Acid : ++....*.+....... Res Elec : ++....+.+....... Imm Fire : ++.*+.+.+......+ Res Cold : +++...+.+......+ Res Pois : ....+.+........+ Res Fear : ....+........... Res Light : +.....+.+.+..... Res Dark : ......+++....... Res Blind : ........+....... Res Conf : +.....+...+..... Res Sound : ......+......... Res Shard : ..+...+......... Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : +.....+......... Res Disen : ....+.+......... Aura Fire : +............... Levitate : ...........+.... Lite : +....+........+. See Invis : +..+...+........ Digestion : +.+........+.... Regen : ...............+ Activate : ...++.+..+...... Drain Exp : +............... Fly : ...+..++........ Sentient : +............... Orc.ESP : +............... Undead.ESP: +............... TLord.ESP : ...+............ Spider ESP: +............... Skills (points left: 0) - Combat 44.200 [0.600] . Weaponmastery 45.500 [0.600] . Archery 03.500 [0.400] - Sneakiness 03.100 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 02.100 [0.600] . Magic-Device 50.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 10.000 [0.500] . Prayer 00.000 [0.500] . Mindcraft 10.700 [0.500] . Music 00.000 [0.300] - Monster-lore 13.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) 5 of your companions have been killed. [Character Equipment] a) The Small Sword 'Sting' (E:268793, L:38) (1d6) (+34,+18) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, light and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 36 of Mordor. e) The Ring called 'Bugged SoJ' (+12,+12) (+2 to speed) It increases your wisdom, dexterity and speed by 2. It makes you invisible. It provides resistance to cold and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. m) The Anchor of Space-Time {@w1!k!d!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 98 of Halls of Mandos. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+18] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of the Bat (-8,-1) [4,+9] (+5) It increases your stealth, searching, infravision, speed and luck by 5 . It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. u) The Set of Cesti called 'Chance Guards' (+10 to damage) [5,+8] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+5) It increases your stealth and speed by 5. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. z) (nothing) {) (nothing) |) The Shovel called 'Jack Hammer' (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 51 Potions of *Healing* b) 22 Potions of Enlightenment c) 50 Scrolls of Satisfy Hunger d) a Copper Rod of Illumination (20/20) {@z9} e) a Golden Rod of the Istari of Restoration (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Gelugon on level 65 of Mordor. f) a Golden Rod of Charging of Perception (107/125) {@z1} It regenerates its mana faster. You found it in the remains of a Demilich on level 60 of Erebor. g) a Mithril Rod of Recall (160/160) {@z4} h) a Mithril Rod of Disarming (125/160) {@z5!!} i) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. j) an Adamantite Rod of the Istari of Detection (356/400) {@z2!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. k) The Arkenstone of Thrain (+3) {@w1!k!d!v} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Skull of Vecna 's Restorative Powers (charging) It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 18 of Mirkwood. b) 6 Sprigs of Athelas c) 3 Potions of Healing d) an Iron Rod of Nothing (50/50) e) a Silver Rod of Trap Location (100/100) {@z2} f) a Silver Rod of Nothing (100/100) g) a Staff of Probability Travel[4|13] (2 charges) h) a Staff of Healing[1|28] (3 charges) i) a Staff of Healing[1|20] (4 charges) j) The Amulet of Elondon (+3) It increases your wisdom and charisma by 3. It sustains your intelligence and charisma. It provides resistance to electricity. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 70 of Erebor. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 44 of Mordor. o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Mace of Anduin (2d4) (+14,+1) (+1 attack) It can be wielded two-handed. It increases your dexterity, constitution, charisma and attack speed by 1. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. q) a Climbing Set r) Eol, the Dark Elf's corpse [Home Inventory - Gondolin ] a) Kelek's Practical Joke (charging) {@A1!k!d!v} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 2 of Barrow-Downs. b) a Parchment titled ``Demigods and their Uses'' (charging) {@A1!k!d!v} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 3 of Barrow-Downs. c) a Potion of Cure Insanity d) 5 Scrolls of *Remove Curse* e) The Crumpled Scroll of Mass Resurrection {!r!r!r!r!r!r!r!r!k!k!k!k!k!k!k!k} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Mordor. f) an Adamantite Rod of the Istari of Nothing (400/400) g) an Adamantite Rod of the Istari of Nothing (400/400) h) a Wand of Tidal Wave[6|32] (11 charges) i) a Wand of Tidal Wave[1|20] (7 charges) j) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. k) The Amulet of Ingwe (+3) l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Erebor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Metal Shield 'Sheleth' [5,+11] It sustains your intelligence and wisdom. It provides resistance to acid, confusion and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Short Sword 'Forodros' (1d7) (+27,+10) (+3) It provides light (radius 1) forever. It increases your intelligence and constitution by 3. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 36 of Mordor. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 60 of Erebor. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 24 of The Old Forest. w) The Watcher in the Water's corpse x) a Gold Thunderlord corpse [Home Inventory - Minas Anor ] a) a Potion of Cure Critical Insanity b) a Potion of Life c) a Scroll of *Remove Curse* d) an Adamantite Rod of Nothing (200/200) e) a Rod Tip of Detection (80 Mana to cast) f) a Wand of Stone Prison[2|13] (7 charges) g) a Staff of Probability Travel[4|21] (3 charges) [Home Inventory - Lothlorien ] a) The Wand of Digging of Thrain (117 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 67 of Dol Guldur. d) The Large Leather Shield of Magollad [4,+9] It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 71 of Erebor. e) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. f) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 69 of Erebor. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Erebor. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 69 of Erebor. d) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Erebor. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. g) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Erebor. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 66 of Mordor. m) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. n) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Erebor. o) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 98 of Halls of Mandos. r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 68 of Erebor. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, poison and light . It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor.