[Angband 3.1.1 dev (r1626) Character Dump] Name Azanul XII Self RB CB EB Best Sex Male Age 37 STR: 16 +2 -1 +0 17 Race Dwarf Height 48 INT: 10 -3 -3 +0 4 Class Priest Weight 125 WIS: 16 +2 +3 +0 18/30 Title Evangelist Social Liked DEX: 16 -2 -1 +0 13 HP 7/177 Maximize Y CON: 16 +2 +0 +0 18 SP 2/31 CHR: 10 -3 +2 +2 11 Level 17 Armor [15,+11] Saving Throw 64% Cur Exp 3600 Fight (+0,+2) Stealth Poor Max Exp 3600 Melee (+6,+6) Fighting Excellent Adv Exp 4060 Shoot (+0,+0) Shooting Good MaxDepth 1250' (L25) Blows 1/turn Disarming 34% Turns 115638 Shots 1/turn Magic Device Superb Gold 761 Infra 50 ft Perception 1 in 32 Burden 105.6 lbs Speed Normal Searching 23% You are the only child of a Dwarven Priest. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:..........?.. rConf:.?..?.....??. rElec:............. Sound:.?..?..?..??. rFire:............. Shard:.?..?..?..??. rCold:.?..?.....??. Nexus:.?..?..?..??. rPois:..........?.. Nethr:.?..?..?..??. rFear:.?..?..?..??. Chaos:.?..?..?..??. rLite:..........?.. Disen:.?..?.....??. rDark:.?..?..?..??. S.Dig:............. rBlnd:..........?.+ Feath:..+.?.....??. PLite:.......?..?.. Aggrv:............. Regen:............. Stea.:............. ESP:.......?..?.. Sear.:............. Invis:.......?..?.. Infra:.......?..?.+ FrAct:.?..?.....??. Tunn.:.......?..?.. HLife:............. Speed:.......?..?.. ImpHP:............. Blows:.......?..?.. ImpSP:............. Shots:.......?..?.. Fear:.......?..?.. Might:.......?..?.. [Character Equipment] a) a Maul (4d4) (+6,+4) Combat info: 1 blow/round. Average damage/hit: 16.9. b) a Long Bow (x3) {magical} You do not know the full extent of this item's powers. c) a Ring of Feather Falling Feather Falling. d) a Ring of Bodykeeping Sustains strength, dexterity, constitution. e) an Amulet of Charisma (+2) {wielded} You do not know the full extent of this item's powers. +2 charisma. Sustains charisma. f) a Lantern (4850 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [4,+2] h) (nothing) i) a Leather Shield [6,+6] j) a Metal Cap [3,+0] k) (nothing) l) a Pair of Leather Boots [2,+3] {excellent} You do not know the full extent of this item's powers. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Chants and Blessings] c) 8 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. d) 2 Potions of Speed When drunk, it hastens you for 2d10+20 turns. e) a Pink Potion {tried} You do not know the full extent of this item's powers. It can be activated. f) 10 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. g) 4 Scrolls of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. h) a Scroll of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) a Rod of Light (charging) When aimed, it lights up part of the dungeon in a straight line. Takes 9 turns to recharge. j) a Tin-Plated Rod You do not know the full extent of this item's powers. It can be activated. k) 3 Wands of Magic Missile (12 charges) When aimed, it fires a magic missile with damage 3d4. l) a Wand of Stinking Cloud (9 charges) When aimed, it fires a stinking cloud with damage 12. m) 2 Wands of Slow Monster (17 charges) When aimed, it attempts to magically slow a single monster. n) a Wand of Confuse Monster (6 charges) When aimed, it attempts to magically confuse a single monster. o) a Wand of Wonder (14 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates random and unpredictable effects. p) a Gold-Plated Wand {tried} You do not know the full extent of this item's powers. It can be activated. q) a Nickel Wand {tried} You do not know the full extent of this item's powers. It can be activated. r) a Redwood Staff {tried} You do not know the full extent of this item's powers. It can be activated. s) a Mulberry Staff {tried} You do not know the full extent of this item's powers. It can be activated. t) an Amethyst Ring You do not know the full extent of this item's powers. u) 2 Zircon Rings You do not know the full extent of this item's powers. v) a Corundum Ring You do not know the full extent of this item's powers. w) an Aquamarine Ring You do not know the full extent of this item's powers. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5244 150' 2 Reached level 2 12138 250' 3 Reached level 3 12138 250' 4 Reached level 4 15839 350' 4 Killed Fang, Farmer Maggot's dog 16922 300' 5 Reached level 5 37755 600' 6 Reached level 6 37755 600' 7 Reached level 7 113046 1150' 7 Killed Grip, Farmer Maggot's dog 115628 1250' 8 Reached level 8 115628 1250' 9 Reached level 9 115628 1250' 10 Reached level 10 115628 1250' 11 Reached level 11 115628 1250' 12 Reached level 12 115628 1250' 13 Reached level 13 115628 1250' 14 Reached level 14 115628 1250' 15 Reached level 15 115628 1250' 16 Reached level 16 115628 1250' 17 Reached level 17 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)