[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Noros Self RB CB EB Best Sex Male Age 121 STR: 16 +0 +2 +0 18 Race Dark Elf Height 56 INT: 16 +2 +0 +0 18 Class Archer Weight 125 Wis: 10 -2 -1 +2 9 8 Title Archer Status 42 DEX: 16 +2 +2 +3 18/50 HP -45/280 Maximize Y CON: 17 -1 +1 +3 18/20 SP 32/35 CHR: 12 -2 +0 +0 10 Level 27 Armor [22,+45] Saving Throw 55 Cur Exp 44896 Fight (+5,+14) Fighting 139 Max Exp 44896 Melee (+13,+20) Shooting 250 Adv Exp 50050 Shoot (+14,+9) Throwing 160 MaxDepth Lev 27 Blows 1/turn Disarming 69 Turns 898217 Shots 2/turn Magic Device 59 Gold 53945 Stealth 8 Alertness 31 Burden 156.5 lbs Energy 120% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:......+...... Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:...........+. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:...........+. Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:............. Speed:......+...... Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:..........+.. :............. [Last Messages] > One of your Canescent Potions of Cure Critical Wounds {@q1} (f) was destroyed! > The dark elven lord misses you. <2x> > The dark elven lord creates a mesmerising illusion. > You disbelieve the feeble spell. > You feel very good. > You have 9 Canescent Potions of Cure Critical Wounds {@q1} (f). > The dark elven lord casts a fire bolt. > *** LOW HITPOINT WARNING! *** > One of your Scrolls titled "dignax suptus" of Word of Recall {@r3} (i) was destroyed! > One of your arrows (1d4) (+0,+0) {@f1=g} (o) was destroyed! > One of your arrows (1d4) (+2,+5) {@f3=g} (p) was destroyed! > The dark elven lord casts a frost bolt. > *** LOW HITPOINT WARNING! *** > The dark elven lord casts a fire bolt. > You die. [Character Equipment] a) a broad sword of Acid (2d5) (+8,+6) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 49 against acid-vulnerable creatures, and 27 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. b) a long bow (ML3) (+9,+9) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Quartz Ring of Damage (+10) d) a Marble Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. e) a Coral Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel {@w4 !!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3) {@w5} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a cloak [1,+0] i) a main gauche (1d3) (+0,+0) [2,+0] With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 13. Your chance of scoring a critical hit with this weapon is 1 in 33. j) a metal cap of Wisdom [3,+4] (+2) It increases your wisdom by 2. It sustains your wisdom. k) a set of mail gauntlets of Free Action [2,+2] It grants you immunity to paralysis. l) a pair of hard leather boots of Elvenkind [3,+9] (+1) It increases your stealth by 1. It provides resistance to light. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 8 arrows (1d4) (+2,+2) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 35.4. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. o) 37 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 30.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 17. p) 14 arrows (1d4) (+2,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 43.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. q) 2 throwing daggers of Lightning (1d4) (+8,+9) {@v2=g} It is branded with lightning. It is balanced for throwing and can't be used for melee. It cannot be harmed by lightning. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 48.9 against electricity-vulnerable creatures, and 16.3 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 16. [Character Inventory] a) 3 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) a Mauve Potion of Purity f) 9 Canescent Potions of Cure Critical Wounds {@q1} g) 6 Scrolls titled "sitabor ellico" of Phase Door {@r1} h) 4 Scrolls titled "ditto co la" of Teleport Level {@r7 !*} i) 5 Scrolls titled "dignax suptus" of Word of Recall {@r3} j) 6 Scrolls titled "pone ulto no" of Identify {@r2} k) a Scroll titled "eto cor" of *Identify* l) 3 Electrum Rods of Trap Location {@z3} m) 2 Rusty Iron Rods of Light {@z4} n) a Druj Bone Wand of Teleport Other (5 charges) o) a Maple Staff of Teleportation (1d5) (+3,+3) (8 charges) {@u9} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19. Your chance of scoring a critical hit with this weapon is 1 in 26. p) a Willow Staff of Treasure & Object Location (1d5) (+0,+0) (15 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 28. q) 2 Rowan Staffs of Detect Invisible (1d5) (+0,+0) (25 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 28. r) a Cedar Staff of Sleep Monsters (Defender) (1d5) (+6,+7) [+5] (7 charges) {} It provides resistance to acid, electricity, fire, and cold. It sustains your dexterity. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23. Your chance of scoring a critical hit with this weapon is 1 in 24. s) a Jasper Ring of Teleportation of Teleport Control It grants you teleport control, but it also induces random teleportation. t) a pair of leather sandals of Free Action [1,+5] It grants you immunity to paralysis. u) a gnomish shovel (1d2) (+0,+0) (+2) {@w0} It increases your tunneling by 2. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 14.8 (add +2.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 28. v) great bow (ML4) (+4,+3) A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. [Home Inventory] a) a Book of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. b) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} c) a Gloomy Mushroom of Fast Attacks d) a piece of elvish waybread e) a Mauve Potion of Purity f) 4 Yellow Speckled Potions of Speed {@q7} g) a Blue Potion of Healing {@q2} h) 53 Scrolls titled "purruo si ca" of Teleportation {@r9 !*} i) 35 Scrolls titled "ditto co la" of Teleport Level {@r7 !*} j) a Scroll titled "findo revigo" of Remove Curse k) a Druj Bone Wand of Teleport Other (6 charges) l) 2 Hippocampus Tail Wands of Light (19 charges) m) 4 Willow Staffs of Treasure & Object Location (1d5) (+0,+0) (61 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 28. n) 3 Rowan Staffs of Detect Invisible (1d5) (+0,+0) (41 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 28. o) a Black Diamond Ring of Slow Digestion It slows your metabolism. p) a Jade Ring of Free Action It grants you immunity to paralysis. q) an Adamant Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. r) soft studded leather of Resistance [5,+9] {@w5} It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. s) a sabre of Acid (1d7) (+5,+6) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 37 against acid-vulnerable creatures, and 23 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24. t) a broad sword of Extra Attacks (2d5) (+10,+4) (+1) It increases your attack speed by 1. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 25. Your chance of scoring a critical hit with this weapon is 1 in 15. u) a broad sword of *Slay Giant* (2d5) (+8,+3) (+1) {@w1} It increases your strength by 1. It slays giants. It sustains your strength. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 46 against giants, and 24 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. v) a bastard sword of *Slay Animal* (3d4) (+6,+6) (+2 to alertness) It increases your alertness by 10. It slays animals and creatures of light. It provides resistance to charming. It sustains your wisdom. It increases likelihood of critical hits and is evil and hates good. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 41 against animals, 53.5 against creatures of light, and 28.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. w) a spear (Holy Avenger) (1d6) (+8,+9) [+2] (+1) {@w1} It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your dexterity. It is good and hates evil. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 32 against evil creatures, 38.5 against demons, 38.5 against undead, and 25.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 23. x) a natace (Blessed) (1d4/1d4) (+7,+6) (+3) It increases your wisdom by 3. It is blessed by the gods, slows your metabolism, and is good and hates evil. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 1 blow per round. You would get 3 blows with this weapon if you weren't wearing a shield. Each blow will do an average damage of 21.1 (19.8 on the 2nd hit). Your chance of scoring a critical hit with this weapon is 1 in 24. y) a flail (Blessed) (1d13) (+9,+9) (+2) It increases your wisdom by 2. It is blessed by the gods, makes you fall like a feather, and is good and hates evil. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 31. Your chance of scoring a critical hit with this weapon is 1 in 14. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)