[ToME 2.4.0 Character Sheet] Name : Grael Age 26 STR: 14 Sex : Male Height 42 Int: 18/10 18/20 Race : Hobbit Weight 67 Wis: 12 14 Class : Archer Social Class 64 DEX: 18/80 Body : Player CON: 18/20 God : Yavanna Kementari CHR: 17 + To Melee Hit 15 Level 27 Hit Points 220/ 220 + To Melee Damage 21 Experience 39793 Spell Points 29/ 29 + To Ranged Hit 38 Max Exp 39793 Sanity -22/ 140 + To Ranged Damage 8 Exp to Adv. 49000 Piety -1579 AC 21+58 Gold 164252 Speed Slow (-7) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 3 Bows/Throw : Legendary[12]Searching : Bad Shots/Round: 3 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 6d5+63 Stealth : Fair Magic Device: Excellent Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 10 (500') Your body was a Player. You have defeated 2119 enemies. You have completed three princess quests. You have completed six lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Munchkin(?) on level 20 of Mirkwood. You can create food. You cannot see. You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Int : 3............... Add Dex : 3.....3......... Add Stea. : .......1........ Add Sear. : .2.............. Add Infra : .2.............. Add Tun.. : ..............1. Add Speed : 3.....3......... Slay Troll: +............... Slay Giant: +............... Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...............+ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : ......+.+....... Res Elec : ....+........... Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ..........+..... Res Dark : .....+.......... Res Blind : ................ Res Conf : +............... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ..+............. Lite : .....+....+..... See Invis : +............... Xtra Shots: .+.............. Activate : .+........+..... Cursed : ..........+...+. Skills (points left: 0) - Combat 30.384 [0.800] . Weaponmastery 17.000 [0.500] - Archery 31.680 [0.850] . Sling-mastery 31.200 [0.800] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 02.500 [0.900] - Magic 02.094 [0.300] . Magic-Device 14.900 [1.100] . Conveyance 01.000 [0.300] . Divination 05.700 [0.500] - Spirituality 11.800 [0.500] . Prayer 20.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. f) a Ring of Protection [+10] {50% off} You bought it from the Magic shop. k) an Amulet of Lightning Resistance m) an Everburning Torch of Brightness It provides light (radius 3) forever. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Black Market. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Stealth [1,+1] (+1 to stealth) p) a Large Leather Shield of Resist Acid [4,+5] s) a Hard Leather Cap [2,+3] u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) 12 Mithril Shots of Frost (3d4) (+9,+6) {90% off} It does extra damage from frost. It cannot be harmed by acid. It cannot be harmed by cold. You made it yourself. |) a Pick (+1) {cursed} It increases your ability to tunnel by 1. It is cursed. [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. b) 2 Spellbooks of Vapor c) 7 Potions of Cure Critical Wounds d) 6 Scrolls of Teleportation {!*} e) 5 Scrolls of Word of Recall {!*} f) 5 Scrolls of Identify g) 8 Scrolls of *Identify* {!*} h) a Wooden Rod of Trap Location (10/10) {@z0} i) a Silver Rod of Disarming (100/100) {@z8} j) a Wand of Ice Storm[2|26] (5 charges) k) a Wand of Noxious Cloud[5|26] (8 charges) l) an Elven Thunderlord Coat of Resist Acid [9,+7] (+3 to stealth) m) a Venomous Cutlass (1d7) (+5,+9) n) a Fiery Tulwar (2d4) (+6,+5) o) 19 Rounded Pebbles of Venom (1d2) (+6,+5) {90% off} It poisons your foes. You made it yourself. p) 18 Rounded Pebbles of Flame (1d2) (+7,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. q) 28 Rounded Pebbles of Slay Evil (1d2) (+6,+5) {90% off} It fights against evil with holy fury. You made it yourself. r) 23 Iron Shots of Frost (1d4) (+6,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Disarm b) The Crystal Ball of Godly Sights c) a Potion of Enlightenment d) 37 Scrolls of Object Detection e) a Ring of Fire Resistance f) a Cursed Ring of Spell g) an Amulet of Acid Resistance {75% off} It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. h) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Venomous War Hammer of Extra Attacks (3d3) (+4,+5) (+2 attacks) j) 30 Rounded Pebbles of Slay Evil (1d2) (+5,+5) {90% off} It fights against evil with holy fury. You made it yourself. k) 26 Rounded Pebbles of Slay Evil (1d2) (+4,+4) {90% off} It fights against evil with holy fury. You made it yourself. l) 16 Rounded Pebbles of Slay Evil (1d2) (+7,+2) {90% off} It fights against evil with holy fury. You made it yourself. m) 19 Iron Shots of Slay Undead (1d4) (+2,+2) {90% off} It strikes at undead with holy wrath. You made it yourself. n) a Broken Stick o) a Broken Bone p) 2 Rodent Skeletons q) a Canine Skeleton r) 3 Dwarf Skeletons [Home Inventory - Lothlorien ] a) a Potion of Healing {!*} b) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) an Amulet of Spell d) an Amulet of Spell e) a Shard of Pottery f) a Broken Bone g) a Rodent Skeleton h) a Gnome Skeleton i) 36 Elf Skeletons [The Mathom-house Inventory - Bree ] a) 17 Mushrooms of Cure Serious Wounds {100% off}