[ToME 2.3.5(CVS) Character Sheet] Name : Petty Person Age 45 STR: 17 Sex : Male Height 46 INT: 11 Race : Petty-Dwarf Weight 98 WIS: 24 Class : Possessor Social Class 98 DEX: 16 Body : Priest CON: 18 God : Eru Iluvatar CHR: 7 + To Melee Hit -4 Level 26 Hit Points -24/ 128 + To Melee Damage 6 Experience 33765 Spell Points 16/ 21 + To Ranged Hit -3 Max Exp 33765 Sanity 213/ 213 + To Ranged Damage 10 Exp to Adv. 43750 Piety 20171 AC 39+52 Gold 81624 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 2d6+6 Stealth : Bad Magic Device: Poor Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) Petty minded. Petty mooded. Petty pout. Petty sense of inadiquacy. Petty little chip on your shoulder. Pretty bloody petty all round. Luckily you don't have to live with your petty little self. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 5 (250') Orc Cave: Level 17 (850') A lost temple: Level 6 (300') Your body was a Priest. You have defeated 2213 enemies. You have completed seven princess quests. You have completed three lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a Mimic on level 17 of Orc Cave. You are very smart (INT +4). You cannot speak. You can open doors. You can bash doors. You are inherently good. You can cause serious wounds. You can terrify. You can heal yourself. You can magically summon a monster. Your eyes are sensitive to infrared light. You can see invisible creatures. You can sense the presence of orcs. You can sense the presence of evil beings. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to sonic attacks. You are completely fearless. Your charisma is sustained. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Wis : 3..............+ Mul Mana : ...............+ Add Stea. : ......1......... Add Tun.. : ..............1. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : +............... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......++........ Res Cold : ......+......... Res Pois : ................ Res Fear : +............... Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : .......+........ See Invis : +............... Blessed : +............... Orc.ESP : ......+......... Evil.ESP : +............... Skills (points left: 40) - Combat 01.000 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.500 [0.700] . Stealth 02.000 [0.700] . Disarming 01.300 [0.500] - Magic 08.100 [0.600] . Magic-Device 04.500 [1.000] - Spirituality 07.750 [0.500] . Prayer 20.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.850 [1.100] . Corpse-preservation 26.200 [0.900] . Possession 30.600 [0.800] [Character Equipment] a) a Beaked Axe of Aman (2d6) (+6,+14) [+2] (+3) It must be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. d) a Small Wooden Boomerang of Power (1d4) (+7,+10) {cursed} e) a Ring of Invisibility f) a Ring of Protection [+14] k) (nothing) m) a Brass Lantern (with 10040 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) an Elven Leather Scale Mail (-1 to accuracy) [11,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Mist of Immolation [1,+9] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) (nothing) s) a Metal Cap [3,+3] u) (nothing) x) a Pair of Soft Leather Boots [2,+0] {cursed} z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Book of Beginner Cantrips {!k!d!v!s!y} b) a Spellbook of Listen to the Music {!k!d!v!s!y} c) a Spellbook of See the Music {!k!d!v!s!y} d) a Mushroom of Confusion e) 10 Flasks of oil {@F1} f) 7 Potions of Speed {!k!d!v!s!y} g) 14 Potions of Cure Critical Wounds {@q1 !k!d!v!s!y} h) 8 Scrolls of Teleportation {@r9 !k!d!v!s!y} i) 4 Scrolls of Word of Recall {@r0 !k!d!v!s!y} j) 11 Scrolls of Satisfy Hunger {@r1 !k!d!v!s!y} k) 2 Wands of Noxious Cloud[1|25] (10 charges) l) 6 Wands of Dig[1|1] (108 charges) m) a Wand of Charm[5|23] (10 charges) n) a Staff of Disarm[1|15] (20 charges) {@u1} o) a Robe [2,+6] p) a Short Sword (1d7) (+0,+0) q) a Pike (2d5) (+4,+4) r) a Small Wooden Boomerang (1d4) (+6,+1) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Boccob's Unfinished Works {Sanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) Tenser's Mechanical Magician {Curing} It can be activated for curing every 110 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) a Potion of Healing d) a Potion of Enlightenment e) 15 Scrolls of *Identify* f) a Scroll of Reset Recall g) a Rod Tip of Light (15 Mana to cast) h) The Ribbed Plate Armour of Ethir (-33,-68) [28,+11](20%) It increases your hit points by 20%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Spectral Scimitar (2d5) (+4,+4) j) a Long Bow of Extra Shots (x3) (+7,+10) k) a Player corpse