[ToME 2.3.5(CVS) Character Sheet] Name : Surprise Age 46 STR: 18 Sex : Male Height 47 INT: 26 Race : Dwarf Weight 146 WIS: 18 Class : Sorceror Social Class 1 DEX: 23 Body : Player CON: 23 God : Nobody CHR: 17 + To Melee Hit -10 Level 29 Hit Points -3/ 168 + To Melee Damage -26 Experience 113687 Spell Points 215/ 264 + To Ranged Hit -4 Max Exp 116211 Sanity 193/ 193 + To Ranged Damage 12 Exp to Adv. 116250 AC 27+73 Gold 199496 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 1d4-26 Stealth : Bad Magic Device: Bad Infra-Vision: 70 feet Tactic: coward Explor: running (Character Background) Some pompous elfy wanker reckons we Dwarves should just stick to hitting people and things with hammers. While it would be fun to lop the pansy's head off, it'll be even better to fry him with one of his own wanky spell things. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 20 (1000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 4329 enemies. You have completed nine princess quests. You have completed one lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by Eol, the Dark Elf in the town of Gondolin. You can use secret passages. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You have normal luck. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Int : 4............... Add Dex : .4....3..2...... Add Con : ..2............. Add Chr : ..2............. Mul SPower: +............... Add Infra : ..2............. Add Tun.. : ..............1. Add Speed : .4....3....9.... Sust Str : ................ Sust Int : +............... Sust Wis : +.+............. Sust Dex : .........+...... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : .++...+......... Res Elec : .+.............. Res Fire : .+.............. Res Cold : .++............. Res Pois : ................ Res Fear : ................ Res Light : ..........+..... Res Dark : ................ Res Blind : ...............+ Res Conf : +.....+......... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ Lite : ..........+..... See Invis : +............... Regen : ..+.+........... Activate : .........++..... Fly : ...+............ Orc.ESP : .........+...... Skills (points left: 53) . Axe-mastery 00.000 [0.200] . Archery 00.500 [0.000] - Sneakiness 01.700 [0.900] . Stealth -01.000 [0.400] . Disarming 00.200 [0.000] - Magic 33.600 [1.000] . Magic-Device 01.900 [1.000] . Spell-power 33.600 [0.600] . Sorcery 33.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 06.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Staff of Globe of Light on level 1. You are fated to find something special on level 1. [Character Equipment] a) The Mage Staff of Ilinen [Identify] (1d4) (+3,-7) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 4. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. e) The Ring 'Limbren' (+2) It increases your constitution, charisma and infravision by 2. It sustains your wisdom. It provides resistance to acid and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. f) a Ring of Flying k) an Amulet of Regeneration {90% off} It speeds your regenerative powers. You bought it from the Jewelry Shop. m) a Dwarven Lantern n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Mouse Fur of Electricity [1,+5] p) a Shield of Deflection [10,+3] It cannot be harmed by acid. s) a Hard Leather Cap of the Noldor [2,+5] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of Smeagol on level 4 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+7] (+9) z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Tome of the Blowing Wind {!k!d!v!y!s} b) a Fireproof Tome of the Impenetrable Earth {!k!d!v!y!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of Translocation {!k!d!v!y!s} It cannot be harmed by fire. You bought it from the Library. d) a Tome of Knowledge {!k!d!v!y!s} e) a Fireproof Book of Beginner Cantrips {!k!d!v!y!s} It cannot be harmed by fire. f) a Spellbook of Essence of Speed {!k!d!v!y!s} g) 13 Potions of Cure Critical Wounds {@q1 !k!s!v!y!s} h) 4 Potions of Restore Mana {!k!d!v!y!s} i) 9 Scrolls of Teleportation {@r9} j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Tome of the Mind c) a Spellbook of Identify d) a Spellbook of Remove Curses {25% off} e) a Spellbook of Disarm f) Raistlin's Ready Ranger {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black orc on level 19 of Orc Cave. g) 3 Potions of Cure Light Insanity h) a Potion of Cure Critical Insanity i) 2 Potions of Cure Insanity j) 5 Potions of Speed k) 6 Potions of Healing {25% off} l) 2 Scrolls of Teleport Level m) 2 Scrolls of *Identify* n) 4 Scrolls of Reset Recall o) The Wand of Digging of Thrain (18 charges) p) a Ring of Invisibility q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) a Jewel Encrusted Crown of Might [0,+6] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid. You found it lying in a vault on level 27 of The Sandworm lair. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Rogue on level 21 of Orc Cave. t) a Spectral Hatchet of Slay Demon (1d5) (+4,+6) u) a Mage Staff of Mana [Identify] (1d4) (+7,+1)(40%) [Home Inventory - Lothlorien ] a) a Spellbook of Dig [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for decreasing Wisdom. You found it in the remains of a Novice priest on level 2 of Barrow-Downs. b) The Gem of Ghosts It can be activated for decreasing Wisdom. You found it lying on the ground on level 28 of The Sandworm lair. c) Raal's Voodoo Doll of Revenge It can be activated for confusion. You found it lying on the ground on level 23 of The Sandworm lair. d) The Clay Tablets of Antiquity It can be activated for high experience loss. You found it lying on the ground on level 13 of The Old Forest. e) a Parchment titled ``Tenser's Last Words'' It can be activated for summon monster. You found it lying on the ground on level 27 of The Sandworm lair. f) a Parchment titled ''Immortality For Dummies'' It can be activated for gain corruption every 10 turns. You found it lying in a vault on level 19 of The Old Forest. g) Jor's Buckler of Missile Attraction It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 27 of The Sandworm lair. h) Agannazar's Antique Acorn It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair.