[DaJAngband v1.0.99 9/9/09 update Character Dump] Name VexVanKlep Self RB CB EB Best Sex Male Age 54 STR: 18 +1 +1 +3 18/50 Race Hobglib Height 68 INT: 17 +2 +2 +0 18/30 Class Thief Weight 203 WIS: 10 -2 -1 +0 7 Title Filcher Status 1 DEX: 16 +0 +3 +0 18/10 HP -4/192 Maximize Y CON: 14 +2 -1 +0 15 SP 17/49 CHR: 11 -3 +1 +0 9 Level 28 Armor [17,+25] Saving Throw 64 Cur Exp 63022 Fight (+5,+5) Fighting 144 Max Exp 63022 Melee (+13,+12) Shooting 172 Adv Exp 73500 Shoot (+13,+21) Throwing 183 MaxDepth Lev 33 Blows 2/turn Disarming 84 Turns 1270664 Shots 1/turn Magic Device 66 Gold 54565 Stealth 10 Alertness 19 Burden 206.0 lbs Energy 110% Searching 39 You killed your parents for use in experiments. You are the child of a hobglib hybrid breeder who mostly ignored you. You are a respected loner. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:......+.+.... Shard:............. Pois:...........++ Nexus:............. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:....+........ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:.+........... FrAct:...+......... :............. [Last Messages] > The algroth bites you. > *** LOW HITPOINT WARNING! *** > The uruk fires an arrow but misses. > The uruk hits you. > *** LOW HITPOINT WARNING! *** > The uruk hits you. > *** LOW HITPOINT WARNING! *** > It fires an arrow. > The uruk grunts with pain. > It fires an arrow. > It grunts with pain. > The uruk hits you. > *** LOW HITPOINT WARNING! *** > The uruk hits you. > You die. [Character Equipment] a) a Cedar Staff of Summoning of Acid (1d5) (+8,+7) (4 charges) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 27.1 against acid-vulnerable creatures, and 13.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 23. b) a sling of Extra Might (ML3) (+8,+21) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) an Onyx Ring of Strength (+3) It increases your strength by 3. It sustains your strength. d) an Iolite Ring of Free Action It grants you immunity to paralysis. e) a Smooth Stone Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel {@w4 !!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) hard leather armour of Resistance (-1) [6,+5] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) a cloak [1,+2] i) a small metal shield of Resist Cold [3,+3] It provides resistance to cold. It cannot be harmed by cold. j) a hard leather cap [2,-1] k) a set of mail gauntlets [2,+4] l) a pair of hard leather boots of Elvenkind [3,+8] (+4) It increases your stealth by 4. It provides resistance to poison. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 45 iron shots (1d4) (+0,+1) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 64.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 22. o) 50 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 61.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 22. p) 19 iron shots (1d4) (+5,+10) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 87.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 20. q) 15 iron shots of Slay Demon (1d4) (+5,+5) {@f3=g} It slays demons. Fired from your current missile launcher, this missile will inflict an average damage of 224.4 against demons, and 74.8 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 20. r) 5 throwing axes of Flame (1d5) (+6,+4) {@v3=g} It is branded with fire. It is balanced for throwing and can't be used for melee. It cannot be harmed by fire. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 30.3 against fire-vulnerable creatures, and 10.1 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 16. [Character Inventory] a) 3 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 2 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) a Book of Alchemy [Chemical Combat] {@p5} It cannot be harmed by the elements. f) a Dark Blue Potion of Speed {@q7} g) 12 Ochre Potions of Cure Critical Wounds {@q1} h) 7 Scrolls titled "co an nit" of Phase Door {@r1} i) 3 Scrolls titled "con kelydhem" of Teleport Level {@r7 !*} j) 5 Scrolls titled "ta gla sum vo" of Word of Recall {@r3} k) 12 Scrolls titled "me diatas for" of Identify {@r2} l) 5 Bronze Rods of Trap Location {@z3} m) 2 Silver Rods of Light {@z4} n) a Mandrake Root Wand of Teleport Other (8 charges) o) 2 Wyrm Fang Wands of Light (21 charges) p) a Hawthorn Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. q) a Spruce Staff of Treasure & Object Location (1d5) (+0,+0) (26 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. r) an Ash Staff of Detect Invisible (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. s) The broken sword of Thranduil (1d3) (+7,+7) {@w1 Wormtongue L17} It slays undead, and is especially deadly against dragons. It provides resistance to blindness. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 20.5 against undead, 29.5 against dragons, and 11.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 26. t) a broken sword of Randomness (1d3) (+2,+13) (+1) {@w0} It increases your wisdom and dexterity by 1. It increases your magic device skill by 9. It slays animals and undead. It provides resistance to light. It sustains your wisdom. It provides damage reduction against monster breath. It grants you immunity to paralysis, but it also induces random teleportation. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 22 against animals, 26.5 against undead, and 17.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 28. u) a gnomish shovel (1d2) (+0,+0) (+2) {@w2} It increases your tunneling by 2. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 5.6 (add +2.8 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 27. [Home Inventory] a) 14 Dark Blue Potions of Speed {@q7} b) 3 Tangerine Potions of Healing {@q2} c) 2 Smoky Potions of Restore Life Levels d) 51 Scrolls titled "glinse cus so" of Teleportation {@r9 !*} e) 77 Scrolls titled "con kelydhem" of Teleport Level {@r7 !*} f) a Scroll titled "vil alenoth ar" of Rune of Protection g) a Scroll titled "rien vor" of Banishment h) 5 Bronze Rods of Trap Location {@z3} i) 10 Mandrake Root Wands of Teleport Other (88 charges) j) a Hawthorn Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. k) 2 Spruce Staffs of Treasure & Object Location (1d5) (+0,+0) (53 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. l) an Ash Staff of Detect Invisible (1d5) (+0,+0) (12 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 28. m) a Beryl Ring of Slow Digestion It slows your metabolism. n) a Star Ruby Ring of Sustain Brawn of Warfare (+6,+6) It sustains your strength and constitution. o) an Agate Ring of Damage (+14) p) a Bone Amulet of Alertness (+5) It increases your alertness by 25. q) a wooden torch of Darkvision (5999 turns) {@w4} It usually provides light of radius 1, though this is reduced when running of out fuel. It grants you darkvision. It may lose some of its benefits while it is out of fuel. r) 5 throwing axes (1d5) (+3,+6) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 12.9. Your chance of scoring a critical hit when throwing this weapon is 1 in 17. s) The hatchet 'Gondricam' (3d5) (+8,+9) (+1) {@w0 floor L22} It increases your wisdom and charisma by 1. It slays trolls, giants, bugs, demons, and all evil creatures. It provides resistance to dark and charming. It sustains your intelligence, wisdom, and charisma. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35.2 against evil creatures, 48.3 against trolls, 48.3 against giants, 48.3 against demons, 48.3 against bugs, and 22.1 against other monsters (add +3.2 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 22. t) a spear of Extra Attacks (1d6) (+5,+7) (+2) It increases your attack speed by 2. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 14.2. Your chance of scoring a critical hit with this weapon is 1 in 24. u) a trident of Frost (1d8) (+6,+7) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35.5 against frost-vulnerable creatures, and 16.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 22. v) a pike (Holy Avenger) (2d5) (+15,+11) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your constitution. It is good and hates evil. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 36.2 against evil creatures, 48.8 against demons, 48.8 against undead, and 23.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. w) a long bow (ML3) (+4,+5) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. x) 25 bolts of Lightning (1d5) (+6,+10) It is branded with lightning. It cannot be harmed by lightning. y) 18 arrows (1d4) (+5,+8) z) 20 arrows (1d4) (+3,+5) {@f3=g} {) 15 iron shots of Slay Demon (1d4) (+3,+5) {@f3=g} It slays demons. Fired from your current missile launcher, this missile will inflict an average damage of 224.4 against demons, and 74.8 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. |) a salamander tooth of Natural Light (1d4) (+12,+4) It slays undead. It is branded with fire. It provides resistance to dark and nether. It sustains your charisma. It usually provides light of radius 1. It is blessed by the gods and is good and hates evil. It grants you the ability to see invisible things. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 15.1 against undead, 15.1 against fire-vulnerable creatures, +0.9 when both a slay and brand apply, and 7.7 against other monsters (add +0.9 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 23. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)