[Angband 3.0.1 Character Dump] Name Red Twister Self RB CB EB Best Sex Male Age 30 STR! 18/100 -2 +5 +10 18/230 Race Hobbit Height 37 INT! 18/100 +2 -2 +4 18/140 Class Warrior Weight 61 WIS! 18/100 +1 -2 +4 18/130 Title Lord Status 71 DEX! 18/100 +3 +2 +1 18/160 HP -152/1011 Maximize Y CON! 18/100 +2 +2 +6 18/200 SP 0/0 Preserve Y CHR! 18/100 +1 -1 +0 18/100 Level 48 Armor [38,+108] Saving Throw Heroic Cur Exp 4293515 Fight (+25,+20) Stealth Superb Max Exp 4302319 Melee (+25,+50) Fighting Legendary Adv Exp 4400000 Shoot (+45,+22) Shooting Legendary Blows 5/turn Disarming Superb Gold 465878 Shots 2/turn Magic Device Superb Perception Poor Burden 155.1 lbs Infra 40 ft Searching Fair You are the only child of a Hobbit Warrior. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Last Messages] > The Eye druj looks deep into your eyes. > You resist the effects! > The Eye druj casts a nether ball. > The Eye druj is immune. > You keep hold of your life force! > The Eye druj casts a nether ball. > The Eye druj is immune. > You keep hold of your life force! > The Eye druj tries to cast a spell, but fails. > The Eye druj casts a nether bolt. > You keep hold of your life force! > The Eye druj casts a nether ball. > The Eye druj is immune. > You feel your life slipping away! > You die. [Character Equipment] a) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. c) a Platinum Ring of Flames [+13] d) an Opal Ring of Strength (+6) e) The Amulet of Carlammas (+2) It can be activated for protection from evil every 225+d225 turns if it is being worn. It affects your constitution. It provides resistance to fire. f) The Star of Elendil It can be activated for magic mapping every 50+d50 turns if it is being worn. It allows you to see invisible monsters. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It can be activated for phase door every 2 turns if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep II every 55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. k) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides resistance to fire. l) a Pair of Soft Leather Boots of Stability [2,+10] [Character Inventory] a) 10 Rations of Food b) an Orange Speckled Potion of Speed c) an Orange Potion of Healing d) 5 Green Potions of Restore Life Levels e) 89 Scrolls titled "solmic barsna" of Identify f) a Scroll titled "lacomp dokaus" of Recharging g) a Scroll titled "crerog nepsta" of Dispel Undead h) a Steel-Plated Rod of Recall i) a Magnesium Rod of Illumination j) a Lead Rod of Detection (charging) k) 5 Nickel Rods of Teleport Other l) a Gold Rod of Lightning Bolts m) a Mithril-Plated Rod of Acid Balls n) a Molybdenum Rod of Cold Balls o) a Gnarled Staff of Teleportation (6 charges) p) a Tiger Eye Ring of Constitution (+5) q) 20 Arrows of Frost (1d4) (+9,+14) r) 6 Arrows of Slay Undead (1d4) (+11,+6) s) 28 Arrows of Wounding (1d4) (+12,+4) t) 3 Silver Arrows of Flame (3d4) (+9,+9) [Home Inventory] a) 2 Gnarled Staffs of Teleportation (8 charges) b) 5 Spruce Staffs of Speed (3 charges) c) a Rhodonite Ring of Ice [+12] d) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. e) a Tortoise Shell Amulet of Wisdom (+6) f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides resistance to confusion. It provides resistance to sound. g) The Full Plate Armour of Isildur [25,+25] (+1) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. i) a Large Leather Shield of Preservation [4,+25] It provides resistance to nether. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. k) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. l) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It aggravates nearby creatures. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It sustains your constitution. It provides resistance to light. It provides permanent light. It provides immunity to paralysis. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It provides resistance to acid. o) a Pair of Metal Shod Boots of Free Action [6,+9] p) The Rapier 'Forasgil' (1d6) (+12,+19) It is especially deadly against natural creatures. It does extra damage from frost. It provides resistance to cold. It provides resistance to light. It provides permanent light. q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It can be activated for berserk rage (50+d50 turns) every 80+d80 turns if it is being worn. It affects your strength. It affects your constitution. It is especially deadly against trolls. It is especially deadly against dragons. It is a great bane of demons. It does extra damage from acid. It provides resistance to acid. It provides resistance to fire. It provides resistance to dark. It provides permanent light. r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 40 turns if it is being worn. It affects your wisdom. It affects your constitution. It is especially deadly against dragons. It slows your metabolism. It gives telepathic powers. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be activated for word of recall every 200 turns if it is being worn. It affects your dexterity. It affects your charisma. It does extra damage from fire. It does extra damage from frost. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be activated for drain life (90) every 40 turns if it is being worn. It affects your wisdom. It affects your infravision. It is especially deadly against orcs. It does extra damage from frost. It provides resistance to cold. It provides resistance to light. It provides permanent light. It speeds your regenerative powers. u) a Lead-Filled Mace (Defender) (3d4) (+11,+14) [+7] (+3 to stealth) It sustains your constitution. v) a Two-Handed Flail (Holy Avenger) (3d6) (+16,+14) [+1] (+4) It sustains your intelligence. w) The Long Bow of Bard (x3) (+17,+19) (+2) It affects your dexterity. It affects your speed. It affects your shooting power. It provides immunity to paralysis. x) a Heavy Crossbow of the Haradrim (x4) (+10,+16) (+1) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)